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Player Features and Ideas Discussion

 
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Ejection Mechanic

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2013-08-07 00:05:15 UTC
As it currently works, ejecting from a ship isn't realistic in any way. This is not a significant problem, but I thought I'd suggest a little aesthetic change to make the game a little more realistic.

Problem
When you eject from a ship, your pod appears right outside and isn't moving. Seriously, you have zero velocity even if the ship you just ejected from was moving at 7 km/s.

Proposed Change

  1. Ejected capsules should inherit the velocity vector of the ship they eject from upon entering space. This is due to the law of conservation of momentum i.e. if EVE was real, your pod wouldn't suddenly stop moving just because you ejected.

  2. Ejected capsules should also have some sort of velocity vector away from the ship. Just like when you undock from a station. The whole purpose of ejection is to escape an imminent fiery explosion, making this important for the sake of realism.

  3. If they were willing to put some real effort into this, CCP could give each ship hull a unique escape pod trajectory depending on where in the ship the capsule is actually located.


Benefits of Proposed Change
  • Realism

  • Drawbacks of Proposed Change

    • No more insta-warping when your pod is ejected from your ship as a result of PvP. Some explanation:

    • If your pod is moving at the same speed as your ship was when you exploded, then it may take precious seconds to align in the opposite direction so you can warp away.

    • Of course, this could be mitigated by cutting your engines before your ship dies.

    Workarounds

    • I don't really see that any are necessary. This would just add one more thing to consider during a fight.


    Next Level "This Change is Too Drastic!!" Add-on

    1. Add a big red "Eject" button to the UI
    2. Remove automatic ejection when your ship explodes.
    3. omfg the tears!

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    LaserzPewPew
    Hard Knocks Inc.
    Hard Knocks Citizens
    #2 - 2013-08-07 00:18:10 UTC
    Then, by your theory, wrecks should be created with the same motion as the ship it originated from.

    Yeah. No. This is why eve is NOT real.

    Actually, let's do it! I want to make an eve vid of noctis pilots trying to chase wrecks down with the chicken song in the background.
    Andrew Indy
    Cleaning Crew
    #3 - 2013-08-07 07:00:15 UTC
    One thing that you have to remember is that eve exists in fluidic space (see Startrek Species 8472) so the pod decelerates to 0 really really fast due to is low mass and inbuild inertial stabilisers.

    BAM, just made it realistic again (well sort of).
    Jint Hikaru
    OffWorld Exploration Inc
    #4 - 2013-08-07 08:02:44 UTC
    You list more Drawbacks than Benefits to your idea and your only benefit is 'realism'.

    Not really a good way to propose an idea.

    Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

    StoneCold
    Decadence.
    RAZOR Alliance
    #5 - 2013-08-07 08:23:42 UTC  |  Edited by: StoneCold
    While you´re at it please add also gravity to stars / blackholes for more realism.
    Also please rework wormholes so they work as einstein-rosen-bridges.

    Tyvm.
    Swiftstrike1
    Swiftstrike Incorporated
    #6 - 2013-08-07 09:20:16 UTC
    LaserzPewPew wrote:
    Then, by your theory, wrecks should be created with the same motion as the ship it originated from.

    Yeah. No. This is why eve is NOT real.

    Actually, let's do it! I want to make an eve vid of noctis pilots trying to chase wrecks down with the chicken song in the background.

    I don't see a problem with new wrecks drifting a short distance before they come to a halt. Remember, everything in EVE eventually stops moving. While that is not realistic either, it is necessary for the sake of gameplay. Similarly, an ejected pod ought to be moving at the same speed as the ship to begin with and slow sown rapidly (but not instantly).

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Danika Princip
    GoonWaffe
    Goonswarm Federation
    #7 - 2013-08-07 09:40:40 UTC
    I take it you want it to be impossible to escape in your pod when your ship goes down then? What happened, too many pods get away from you?
    Invisusira
    Escalated.
    OnlyFleets.
    #8 - 2013-08-07 11:33:59 UTC
    The only problem with ejecting pods at the moment is the massive client/server lag that happens when you blow up. And that will be fixed by their Brain in a Box project.

    Carry on.
    Arya Regnar
    Darwins Right Hand
    #9 - 2013-08-07 11:54:54 UTC
    It makes no difference really... pods have the inertia factor that makes them able to almost instantly align, basically they align faster than anything can lock them.

    EvE-Mail me if you need anything.

    Hopelesshobo
    Hoboland
    #10 - 2013-08-07 13:02:35 UTC
    Arya Regnar wrote:
    It makes no difference really... pods have the inertia factor that makes them able to almost instantly align, basically they align faster than anything can lock them.


    Aside from lag or the pilot sneezing and their brain coming out of their nose...this is true.

    Lowering the average to make you look better since 2012.

    Cpt Arareb
    Viziam
    Amarr Empire
    #11 - 2013-08-07 13:39:45 UTC
    imo opinion the pod not moving is realistic as it can be, but for that you need to aknowledge that eve is not a space simulator (lol simulator) but instead a submarine simulatorCool
    Icarus Able
    Refuse.Resist
    #12 - 2013-08-07 14:43:17 UTC
    Andrew Indy wrote:
    One thing that you have to remember is that eve exists in fluidic space (see Startrek Species 8472) so the pod decelerates to 0 really really fast due to is low mass and inbuild inertial stabilisers.

    BAM, just made it realistic again (well sort of).



    Nope. The warp drives on ships creates a drag effect on ships.This is the cause of the "fluidic" space theory that goes around.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #13 - 2013-08-07 15:37:02 UTC

    In order to warp, your ship must be moving at 75% of max velocity and aligned.

    Have you ever tested the align time of a POD? It is instantaneous.... Even if you ejected from your pod, pointing the opposite direction of where you wanted to go, and 5x max velocity, it would instantly warp to any place, anywhere when you spam the warp button.

    Frankly, rather than mess with "ejection speeds" (which could be difficult to do), why not just propose pods have a 2-3s align time? Something long enough that an instalocking frigates can catch a Pod cold warping?

    Imagine how this will alter the movement of criminals and outlaws through highsec?
    Imagine how this will alter lowsec PvP where getting your Pod captured is a bit too rare?

    I think this would be a much, much better, and more effective proposition than "let your pod have a velocity when your ship blows up!"
    Andrew Articuli
    Deep Core Mining Inc.
    Caldari State
    #14 - 2013-08-07 16:04:05 UTC
    I like the. Idea of a big red button to eject, like at 10% structure it appears.
    Unsuccessful At Everything
    The Troll Bridge
    #15 - 2013-08-07 16:10:37 UTC
    More realism in our fluidic space spacesubmarine game please.


    Also, getting your pod out of danger shouldn't be any easier than it already is. They already instawarp as long as your spamming warp. No need to have them carry your 4500m/s velocity with them so you can coast out of bubbles blah blah blah...

    So, in closing,

    No.




    Since the cessation of their usefulness is imminent, may I appropriate your belongings?