These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Good Fit for Mission Running Drake?

Author
Cedric Kadiev
Deep Core Mining Inc.
Caldari State
#1 - 2013-08-07 07:22:47 UTC
I'm so happy! I just bought my first drake! Yaaaaaay! Anyway, what should I put on this thing to do security missions with? What ammunition should I use? I have a budget of 10mil and don't want to spend long training, I'm itching to get out there.
Hulasikaly Wada
DO.IT
Triumvirate.
#2 - 2013-08-07 07:41:38 UTC

[Drake, New Setup 1]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Sensor Booster II, Scan Resolution Script
10MN Afterburner II

'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
Small Tractor Beam I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5


10 millions are a bit little for fit a BC, anyhow here is IMO the basic fit to enjoy a Drake ( you can meta2 or meta 4 what you like, skills for t2 tank are light and IMO needed )
This will work on every mission lvl 1-2-3 where it can activate the accelation gate,just Exchange the EM ward ampli for a good one vs your faction of enemy, its not too slow, target frigate decently fast, cap stable even if forget AB and tractor on with a good margin
T2 drones are something i will never fly without , even if you missiles can manage elite frigates somehow
The tank can be increased and be enought for lvl 4 , but you will want to have more DPS for that lvl of missions ( more isk/hour on lvl 3 imo ) , link your launchers in 3+3 and splits on small targets
Hope you like it

Hula
Daniel Plain
Doomheim
#3 - 2013-08-07 07:42:40 UTC  |  Edited by: Daniel Plain
your attitude just might lose you your drake. there is nothing wrong with being anxious but jumping into a ship before you have the skills to support it may turn out to be an expensive lesson. as for drake fits:

[Drake]

[High Slots]
'Malkuth' Heavy Missile Launcher I - Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I - Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I - Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I - Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I - Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I - Scourge Heavy Missile

[Med Slots]
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
M51 Iterative Shield Regenerator
Phased Weapon Navigation Array Generation Extron

[Low Slots]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I

[Rigs]
Medium Warhead Rigor Catalyst I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

[Drones]
Hobgoblin I x 5


this here is a cheap-ish mission fit. it is likely more expensive than 10mil but at least it will get the job done. you should train skills to get all the modules to T2, especially the BCSs and weapons.

also, the tank is a little light for a few of the hardest missions but all in all it will manage nicely.

I should buy an Ishtar.

Klymer
Hedion University
Amarr Empire
#4 - 2013-08-07 09:21:34 UTC
So your character is barely 2 weeks old and just yesterday you were asking about a ship for level 1 missions and now you've bought a Drake?

I don't see this ending well.

EVE is a very unforgiving game, you can't rush in to it like you can with other MMO's. From that post you made above I'm guessing you haven't done all the career agents as they give you several frigates that easily handle level 1 missions. My advice is to leave the Drake in your hangar for now and go back and do all the career agents, keep training and don't try to rush things.
Morrigan LeSante
Perkone
Caldari State
#5 - 2013-08-07 09:28:07 UTC  |  Edited by: Morrigan LeSante
#1
Do NOT fly what you cant replace, or would balk at replacing. It sounds like a drake loss would cripple you for some time.

#2
The posters above me are right, you're asking to die.

#3
However I understand the attraction of a new shiny - soooooo take the fits above and stick rapid light missile launchers in there instead of heavy and use it in level 2 missions. This will allow you to scratch the shiny itch whilst your skills rise but at a pretty low risk of death: I can't see any reasonable way a drake would pop in there (L2 missions).

For ammo, use whatever rats are weak against.

angels: explosive
guristas/serpentis: kinetic
sansha/blood raider: em
drones: em

At BC V there might be an argument for using the kinetic only...but doesnt sound like you're there yet.

And if I were you, I would keep to guristas serpentis missions - easier to tank and you're bonused vs their weakness.

But yeah, honestly.....train.


Edit: forgot drake is only bonuses for heavies so if using RLML use rat weakness always. Advice above stands when you graduate to heavies.
Whitehound
#6 - 2013-08-07 10:58:24 UTC
Let him die! As long as he is happy does it not matter. Pirate

What is more important is that he learns about all the different ways he can fit his ships and understands what each module does. I suggest that he looks at all the fittings and tries to understand each one of them and does not to pick the first one that is presented to him.

In Level 3 missions and above will frigates try to stop one from warping out. This is the main reason why one needs to be more careful. Of course are the missions harder than level 1 and 2, but it should explain itself.

Websites such as EVE Survival describe missions in detail and one should start looking at the damage types that are being dealt the most and fit specifically against these.

Some NPCs will use ECM and other forms of electronic warfare. Knowing the type of ship sensor (Gravimetric for the Drake) and fitting an ECCM will helps against Guristas, who like to use ECM to stop one from shooting for example.

Target painters help to increase the signature of a target and lets missiles do more damage. Webs slow targets down and also lets one deal more damage with missiles. Some rigs work in similar ways, but modify the missiles' properties instead those of targets (see rigor and flare rigs).

Fitting an afterburner increases one's own speed and lowers incoming missile damage. MWDs are even faster, but also causes one's ship signature to increase and can cause an increase in incoming damage.

Knowing all these details is key to understanding how to fly a ship with a specific fitting as each fitting is different and requires a different style. Find your style and match your fitting.

Here are two different fittings, each flies completely different:

[Drake, PvE AB + HML]

Shield Power Relay II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
EM Ward Field II (or Prototype ECCM Gravimetric Sensor Cluster)
Adaptive Invulnerability Field II (mission-specific)
Phased Weapon Navigation Array Generation Extron
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Auto Targeting System I

Medium Warhead Flare Catalyst I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x5 (or Hornet II)

Number 2:

[Drake, PvE MWD + HAM]

Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Booster II
Fleeting Propulsion Inhibitor I

Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Auto Targeting System I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hornet II x5

With only 10m ISKs and not enough skill to fit your Drake should you stay out of Level 3 missions.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Morrigan LeSante
Perkone
Caldari State
#7 - 2013-08-07 11:06:17 UTC  |  Edited by: Morrigan LeSante
Dying and losing just about your entire assets in all of eve is not conducive to retaining new blood.

As much as it'd be amusing to let it happen, greater good and all that.
Whitehound
#8 - 2013-08-07 11:28:12 UTC
Morrigan LeSante wrote:
Dying and losing just about your entire assets in all of eve is not conducive to retaining new blood.

As much as it'd be amusing to let it happen, greater good and all that.

Oh, yes it is. One player may quit (or not), but ten more will subscribe trying to do the same to each other and everyone else.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Cedric Kadiev
Deep Core Mining Inc.
Caldari State
#9 - 2013-08-07 11:28:14 UTC
Klymer wrote:
So your character is barely 2 weeks old and just yesterday you were asking about a ship for level 1 missions and now you've bought a Drake?

I don't see this ending well.

EVE is a very unforgiving game, you can't rush in to it like you can with other MMO's. From that post you made above I'm guessing you haven't done all the career agents as they give you several frigates that easily handle level 1 missions. My advice is to leave the Drake in your hangar for now and go back and do all the career agents, keep training and don't try to rush things.


Well I've done the industry tutorial missions with this character. As well as the exploration and security tutorial missions on another. I have a retriever which I use for corp and solo mining. However my interest has grown in combat and last night while I was offline I received 50mil from a random person (suspicious I know). So I spent it on a drake, just want to get into the fun side of EVE before it becomes boring. It may not be the best way to go as far as learning how to play a game is concerned however I think that throwing yourself in the deep end makes a game fun. Rather than starting really slow and spending all your time reading up on statistics and such things. Not that I don't do that, but I would like to balance the boring learning side with the excitement of combat missions.
Cedric Kadiev
Deep Core Mining Inc.
Caldari State
#10 - 2013-08-07 11:33:12 UTC  |  Edited by: Cedric Kadiev
DELETED
Cedric Kadiev
Deep Core Mining Inc.
Caldari State
#11 - 2013-08-07 11:36:54 UTC
Cedric Kadiev wrote:
Whitehound wrote:
Let him die! As long as he is happy does it not matter. Pirate

What is more important is that he learns about all the different ways he can fit his ships and understands what each module does. I suggest that he looks at all the fittings and tries to understand each one of them and does not to pick the first one that is presented to him.

In Level 3 missions and above will frigates try to stop one from warping out. This is the main reason why one needs to be more careful. Of course are the missions harder than level 1 and 2, but it should explain itself.

Websites such as EVE Survival describe missions in detail and one should start looking at the damage types that are being dealt the most and fit specifically against these.

Some NPCs will use ECM and other forms of electronic warfare. Knowing the type of ship sensor (Gravimetric for the Drake) and fitting an ECCM will helps against Guristas, who like to use ECM to stop one from shooting for example.

Target painters help to increase the signature of a target and lets missiles do more damage. Webs slow targets down and also lets one deal more damage with missiles. Some rigs work in similar ways, but modify the missiles' properties instead those of targets (see rigor and flare rigs).

Fitting an afterburner increases one's own speed and lowers incoming missile damage. MWDs are even faster, but also causes one's ship signature to increase and can cause an increase in incoming damage.

Knowing all these details is key to understanding how to fly a ship with a specific fitting as each fitting is different and requires a different style. Find your style and match your fitting.

Here are two different fittings, each flies completely different:

[Drake, PvE AB + HML]

Shield Power Relay II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
EM Ward Field II (or Prototype ECCM Gravimetric Sensor Cluster)
Adaptive Invulnerability Field II (mission-specific)
Phased Weapon Navigation Array Generation Extron
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Auto Targeting System I

Medium Warhead Flare Catalyst I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x5 (or Hornet II)

Number 2:

[Drake, PvE MWD + HAM]

Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Booster II
Fleeting Propulsion Inhibitor I

Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Auto Targeting System I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hornet II x5

With only 10m ISKs and not enough skill to fit your Drake should you stay out of Level 3 missions.


Thank you for all that information! I agree with your opening statement, I think that learning from mistakes is a decent but more importantly, a fun way to learn in such a complex game. I won't lose my patience if my drake is destroyed Smile

Cedric Kadiev
Deep Core Mining Inc.
Caldari State
#12 - 2013-08-07 11:39:08 UTC
Haha, woops. Posted my edit. Now everyone can see what I was editing What?
I have no idea how to delete my original...
Whitehound
#13 - 2013-08-07 11:44:44 UTC  |  Edited by: Whitehound
Cedric Kadiev wrote:
Haha, woops. Posted my edit. Now everyone can see what I was editing What?
I have no idea how to delete my original...

Edit it again and put "(deleted)" in it or something similar. It will not delete it, but makes it clear to everyone else and keeps the thread somewhat more readable.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Alara IonStorm
#14 - 2013-08-07 12:07:34 UTC  |  Edited by: Alara IonStorm
I would get a Caracal with Assault Missile Launchers to do lvl ones and two's with. Assault Missiles are better for the Frigate Swarm you are going to be up against anyway then unskilled Heavy Missiles and 1/10th skilled Drones. That and you'll be allowed into most missions.

Keep the Drake on the bench until your Missile, Battlecruiser and Shield skills are at 4 and you can launch all 5 drones with Drone Interfacing. The Heavy Missile Drake really excels at level 3's because most of the opponents are Cruisers and you have a Drone Bay for the small stuff but for Lvl 2's it is just unwieldy.

It is not so much a thing of not ready for a drake and more that the Cara will just suit better and buy time to get comfortable skills for the harder missions the Drake is good at. Best tip for training up your Drake is don't get caught up in Lvl V Skills that give you a 5% boost and access to expensive T2 module that gives another 5% boost, instead train skills to III than IV liberally because training low level less time skills gives you more bang for buck. 9 skills to Lvl III and 5 skills to Lvl IV is much better than a moth taking 1 or 2 to Lvl V.