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T1 ECM better then T2

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Author
Wingmate
Perkone
Caldari State
#21 - 2013-08-06 23:06:04 UTC  |  Edited by: Wingmate
t2 is produced, therefore there is a theoretically unlimited amount of mods available in the game.

t1 meta 2-4 is found in sites, therefore there is a theoretically limited amount of mods available in game.

additionally, heat emission between the two is different, meaning one can be overheated for longer than the other. these are the differences between the two mods.

t2 just means it can be created. it doesn't have anything to do with the quality or power of the mods.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Zan Shiro
Doomheim
#22 - 2013-08-06 23:46:02 UTC
Voxinian wrote:
It is not so hard to understand that I find it weird and not logical that a T2 module is actually worse then the T1 variant. Yes I get that sometimes a T2 can be practically the same as the T1 version, thats also what the wiki states. But making the T2 actually worse then the basic T1 variant does not go well with my sense of logic. And that has zero to do with ´dumbed down´, EVE is not that hard so get over yourself when you try to hold up the ´dumbed down´ flag. And of course you can say ´that is EVE´, ´it supposed to be that way´, but I see it as an imperfection in balancing that never got ironed out and thus it became ´part of EVE´. A long time imperfection is still an imperfection. I can not imagine that at one time there were CCP devs that thought ´you know what , we will use T1 and T2 tech for ship modules, but guess what, we will make the T2 variant worse, yeah that seems like a good idea, lets do that.

P.S, the way people enter a discussion is the exact reason why I am usually fat up with EVE after a couple of months of playing. A normal friendly discussion is impossible here, every one ( specially the elitists) either goes in full attack or defense mode, while I just pointed something out. Maybe CCP should also introduce some T2 chill pills to the players (or a stronger T1 variant).



your issue is you are getting wrapped in names and using the terms better or worse which are very relative in eve.

Wrapped up in names....does it matter wtf a mod is called if it works? Do not argue t2 needs more skills. The smart play is have the skills to use t2 regardless. Here is my logic to fitting....use what gets me most stuff on ship and works well. I tend to right click show info in eft a lot to do this. Numbers and price...all that matters. My only t2 requirement (for pvp) is t2 weapons. to run t2 ammo and the weapons spec bonuses. Rest of the stuff...if ccp in a humorous mood called IFFA WUSSY instead, well then I'd keep that joke going posting a WUSSY fit lol.

Better and worse....in eve you have to learn these are real relative. Go for easy here, webs. Gratz, your t2 web is "better". Fits like ass though. So its "worse" for making a better overall fit. Solution: fit the "worse" named webs to get a "better" fit.



Also tbh as a falcon/scorp/widow pilot named ecm being "better" a non issue here really. Cap stable does not matter in pvp (and it its not like this gets you that anyway fit depending).. Better cap use on a jammer means ****. You should not have cap issues to start. If something has closed to actually target you to neut you and you are playing cap war games and you fail your jams against it a lot it is going to pop your falcon regardless, the neuts are just for lolz.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#23 - 2013-08-06 23:53:52 UTC
I often use the 'Malkuth' versus the 'Arbalest' HMLs to point out that Meta 4 is not necessarily always "better" than lower Metas. While the RoF for the 'Arbalest' is definitely better, its price is also (ridiculously) higher, given its relative scarcity. On a ship fit that is tight on CPU, the 'Malkuth' HML might be a better pick than the 'Arbalest,' since it requires less CPU per launcher.

In the various alliances I've been in, when doctrine fittings were discussed that involved EWAR such as the ECM, Sensor Damps or even TDs, I would often suggest using Meta 3 or 4 over Meta 5, based on fitting, activation, etc, and even price. If the idea behind a Tech 1 shield/armor fleet is to keep it somewhat cost effective, it doesn't make sense to slap a crapton of Tech II or even Meta 4 modules on it.

"I am a leaf on the...ah, frak it!"

Ireland VonVicious
Vicious Trading Company
#24 - 2013-08-07 00:04:28 UTC
This Youtube video should help you understand how CCP works:

http://www.youtube.com/watch?v=Lon41NCRvOM
Princess Bride
SharkNado
#25 - 2013-08-07 01:18:58 UTC
Voxinian wrote:
P.S, the way people enter a discussion is the exact reason why I am usually fat up with EVE after a couple of months of playing.


Cool. Bye.

http://eveprincessbride.wordpress.com/

Wingmate
Perkone
Caldari State
#26 - 2013-08-07 16:49:06 UTC
Voxinian wrote:
P.S, the way people enter a discussion is the exact reason why I am usually fat up with EVE after a couple of months of playing. A normal friendly discussion is impossible here, every one ( specially the elitists) either goes in full attack or defense mode, while I just pointed something out. Maybe CCP should also introduce some T2 chill pills to the players (or a stronger T1 variant).


required 'can i have your stuff' post.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Voxinian
#27 - 2013-08-08 10:48:05 UTC
Princess Bride wrote:
Voxinian wrote:
P.S, the way people enter a discussion is the exact reason why I am usually fat up with EVE after a couple of months of playing.


Cool. Bye.


Without me, all left in EVE are people with +6 alt accounts and bots to make it look like EVE is actually crowded. At least I pay for a sub/plex so the guys of CCP can eat.

Waving the paying players goodbye is I think the last thing you want as a freeloading EVE addict.
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#28 - 2013-08-08 10:54:58 UTC
Nothing to see in this thread.

Some people show info everything in the game and read the stats carefully and understand the logic.

Others dont and two years down the line randomely read a single module like this and make a silly post. All this uncovers is their lack of understanding of the game. About half (or nowdays perhpas 25-50%) of the meta 4 mods work exactly like this. Same effect for less cap and/or fitting. Even the damn guns are like this (and saved only by t2 ammo and spec skills... but you know there was a itme when we did not have t2 ammo... tru story)...

Anyway enough ranting... carry on.
Voxinian
#29 - 2013-08-08 13:48:14 UTC
Darling Hassasin wrote:
Nothing to see in this thread.

Some people show info everything in the game and read the stats carefully and understand the logic.

Others dont and two years down the line randomely read a single module like this and make a silly post. All this uncovers is their lack of understanding of the game. About half (or nowdays perhpas 25-50%) of the meta 4 mods work exactly like this. Same effect for less cap and/or fitting. Even the damn guns are like this (and saved only by t2 ammo and spec skills... but you know there was a itme when we did not have t2 ammo... tru story)...

Anyway enough ranting... carry on.

Umm you should read, because the whole point was that the T2 version has higher activation cost then the T1 variant, thus worse then the T1 version. Anyway, this is exactly what I mean. If you say something on the forum you have all these peeps crawling from under their rocks to do some lame personal attacks.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#30 - 2013-08-09 01:03:28 UTC  |  Edited by: Fronkfurter McSheebleton
Voxinian wrote:
If you look at all other modules then T2 and faction modules are better.


This is not even close to being true, and is a stupid thing to base your assumptions off of.

Meta 4 modules cannot be produced by players, they're solely drops, which is indeed a balancing factor, especially in parts of space where the M4 ones don't normally drop.

Typically, the M4 modules either have the same functionality as the T2 but with lower fitting and/or cap usage (cap warfare mods, ewar mods, scrams), or slightly less functionality but with MUCH lower fitting and/or fewer drawbacks (shield extenders, armor plates, resist mods, etc)

thhief ghabmoef

Zappity
New Eden Tank Testing Services
#31 - 2013-08-09 04:58:20 UTC
I bet this will change before long.

Zappity's Adventures for a taste of lowsec and nullsec.

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