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The best dps ship for HQ incursions

Author
Cpt Tirel
Institute For Continuous Glory
#1 - 2013-08-06 14:41:23 UTC
I have a theory that the Navy Geddon is the best ship for this, the most commonly used ships in the TVP/ISN incursion communities are Machs and Nightmares, here is why i think it is better than those:

Arty Machs and beam Nightmares have 800-1000 dps on average, depending on fit/skills/implants, to hit sniper targets.

These targets are also reachable by pulse lasers with scorch loaded. A Navy geddon gets 70km range with 2 tracking enhancers. Dealing 800-900 dps at that range depending on fit/skills/implants.

Navy Geddons with pulse and five sentry drones gets 1400-1580 dps depending on fit/skills/implants at 30km. That means a fleet of say 10 Vindicators 20 Navy Geddons and 10 logis would have potentially 10k dps more than if those geddons were Machs and Nightmares.

Basically, i think pulse lasers are awesome and underutilized for incursions, and Navy Geddon is the best platform to use them with for incursions.

What do you think?
Mina Sebiestar
Minmatar Inner Space Conglomerate
#2 - 2013-08-06 14:46:47 UTC  |  Edited by: Mina Sebiestar
Machariel have single function in inc's alpha.

NM is used for high tracking tachyon platform.

Drones are useless due to fleet movement(sentry) and travel times(heavy's).

So that part of your ship will only be used when shooting tower.

Also what pulse geddon cant is shoot things @ 100km+

You choke behind a smile a fake behind the fear

Because >>I is too hard

Cpt Tirel
Institute For Continuous Glory
#3 - 2013-08-06 14:54:04 UTC
Mina Sebiestar wrote:
Machariel have single function in inc's alpha.

NM is used for high tracking tachyon platform.

Drones are useless due to fleet movement(sentry) and travel times(heavy's).

So that part of your ship will only be used when shooting tower.


Alpha is only useful when contesting which is rare, and if a mach misses it ends up spending half a minute before it becomes useful because of the slow reload. In addition you have overshooting, long reload times.

Pulses track just fine, i still dont see a point in using beams over them.

I fly a Navy Geddon, and i never use the vindi anchor, that allows me to make very good use of my sentries. I MWD to my position, launch drones and keep them out most of the time.
Cpt Tirel
Institute For Continuous Glory
#4 - 2013-08-06 14:56:18 UTC
the only place you really need 100km+ range is in NRF and a few MWD pulses get a 70km range ship in range pretty fast.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#5 - 2013-08-06 15:14:14 UTC
Vindicators are generally considered the best dps ship for incursions. High up-in-your-face dps and WEBS, which is invaluable.
Cpt Tirel
Institute For Continuous Glory
#6 - 2013-08-06 15:18:50 UTC
Kosetzu wrote:
Vindicators are generally considered the best dps ship for incursions. High up-in-your-face dps and WEBS, which is invaluable.


They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#7 - 2013-08-06 15:22:17 UTC
Cpt Tirel wrote:
They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them.

That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad.
Cpt Tirel
Institute For Continuous Glory
#8 - 2013-08-06 15:25:46 UTC
Kosetzu wrote:
Cpt Tirel wrote:
They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them.

That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad.


I think you're missing my point here.
Frostys Virpio
State War Academy
Caldari State
#9 - 2013-08-06 15:30:03 UTC
Cpt Tirel wrote:
Kosetzu wrote:
Cpt Tirel wrote:
They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them.

That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad.


I think you're missing my point here.


You are missing the point that the best fleet is a mix of different ship and not only a single ship type many times. The vindi is the best for the up close DPS requirement, different ship in the flees handle different requirement to be the most effective fleet as a whole. Many jack of all trades master of nones in a fleet still geats beaten by a bunch of specialist in thier respective roles.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#10 - 2013-08-06 15:39:30 UTC
7 turrets, 0.75 cycle time: 7/.75 = 9.333 effective turrets

8 turrets 1.25 damage modifier: 10 effective turrets.

3 vs 5 sentries... (if you use them)

However... 4 vs 7 mids

For an HQ, you need a MWD, and an invuln. That leaves just two slots for TCs and Sebos.
Given its weaker shield, you may want an LSE as well.

Keep in mind: TEs don't give the same range bonus that TCs do, and the tracking bonus is far less, and a NM basically has a free faction speed scripted TC with no stacking penalty.
A sig amp also don't boost sig res nearly as much as a Sebo...
3 speed scripted TCs on a NM give it awesome tracking.

Also, scorch is equivalent in DPS to IN X ray... while a tachmare pretty much always can be using IN multi or gleam

The applied gun DPS of the tachmare is higher.

The recent buff to it does make it a decent ship though. It shouldn't be too long before the Pirate BSs get rebalanced, and most are expecting buffs to everything except the mach.
Cpt Tirel
Institute For Continuous Glory
#11 - 2013-08-06 17:20:11 UTC
Verity Sovereign wrote:
7 turrets, 0.75 cycle time: 7/.75 = 9.333 effective turrets

8 turrets 1.25 damage modifier: 10 effective turrets.

3 vs 5 sentries... (if you use them)

However... 4 vs 7 mids

For an HQ, you need a MWD, and an invuln. That leaves just two slots for TCs and Sebos.
Given its weaker shield, you may want an LSE as well.

Keep in mind: TEs don't give the same range bonus that TCs do, and the tracking bonus is far less, and a NM basically has a free faction speed scripted TC with no stacking penalty.
A sig amp also don't boost sig res nearly as much as a Sebo...
3 speed scripted TCs on a NM give it awesome tracking.

Also, scorch is equivalent in DPS to IN X ray... while a tachmare pretty much always can be using IN multi or gleam

The applied gun DPS of the tachmare is higher.

The recent buff to it does make it a decent ship though. It shouldn't be too long before the Pirate BSs get rebalanced, and most are expecting buffs to everything except the mach.



... and 8 vs 5 lows. Noone would use 3 sentrys, 5 meds 5 small drones is the only way to go for a NM, so the 300 drone dps is still a huge advantage for the Navy Geddon. It gets about 100 dps less turret dps with scorch than the NM, but almost 500 more dps with conflag and drones. Same vs the Mach.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#12 - 2013-08-06 18:06:46 UTC
Sentries are generally too situational to be used well in Incursions. You're on the move so much of the time, and loosing your sentries is going to be a huge blow on your damage.

Also having few mid slots gives you a low tank and few utility mods like Tracking Computers etc. Having ships with fleet-wide utility options like webs, TPs etc help out a lot for everyone, and applied damage is what matters.

While armor is fully doable they will always lack the damage potential from shield fits because they need to use lows for tank as well.
Cpt Tirel
Institute For Continuous Glory
#13 - 2013-08-06 18:50:13 UTC
Kosetzu wrote:
Sentries are generally too situational to be used well in Incursions. You're on the move so much of the time, and loosing your sentries is going to be a huge blow on your damage.

Also having few mid slots gives you a low tank and few utility mods like Tracking Computers etc. Having ships with fleet-wide utility options like webs, TPs etc help out a lot for everyone, and applied damage is what matters.

While armor is fully doable they will always lack the damage potential from shield fits because they need to use lows for tank as well.


Sentries work well for most types of PVE Incursions included. If a Vindi with its range is useful for incursions sentries surely can be aswell. I keep them out most of the time, if you know how to position yourself they work like a charm.

Navy geddon tanks just fine, it has decent shield hp. I have 104k eph and 140k after fleet boosts on mine. The 8 lows make up for not having mids for tracking computers. Sure TPs and webs help but most ships dont have them so it would not be much diffrence there.

Lows are not used for the tank, except for a damage control. It has enough lows for 4 heat sinks 2 TE's, a damage control and a cap power relay. The cap power relay in addition to its turret cap bonus also gives it a lot better cap stabilty than a NM.
Cadius Vect
Tenth Plague of Egypt
#14 - 2013-08-06 20:56:24 UTC
I think someone is mad that their navy geddon got turned down for a shiny fleet...
Cpt Tirel
Institute For Continuous Glory
#15 - 2013-08-06 21:22:34 UTC
Cadius Vect wrote:
I think someone is mad that their navy geddon got turned down for a shiny fleet...


I usualy have no problems getting into TVP fleets with my Navy Geddon. The reason i made this thread is that i find this ship performing much better than the Machariel i used to have. It felt pretty useless with artillery so i got a pulse Navy Geddon instead. And it performed suprisingly well.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#16 - 2013-08-07 08:31:28 UTC
I do think a Navy Geddon is a decent ship, but the 8 vs 5 lows argument isn't valid for a shield fleet.

The mid slots are worth more than the low slots.
The NM has sufficient lows for 4 heat sinks and a damage control. Beyond that, a TC outperforms a TE, and a SeBo outperforms a Sigamp.

Why do you even speak of conflag? its only useful for tower bashes...
If its a TPPH your doing, you won't be launching sentries.
NRF - won't use conflag
TCRC... I suppose you might use conflag and sentries after arriving at the tower.

Fitting a cap power relay just wastes a slot, and the NM has sufficient cap stability, I run no elutriation rigs, and can get by even without a cap buddy or a NOS (lets not forget those utility highs).
I suspect you'd be better off sticking a drone damage mod there if you are going to be using sentries.

The Navy Geddon is pretty good, but I don't think its better than the NM for applying DPS in a shield fleet.
Cpt Tirel
Institute For Continuous Glory
#17 - 2013-08-07 09:44:26 UTC
Verity Sovereign wrote:
I do think a Navy Geddon is a decent ship, but the 8 vs 5 lows argument isn't valid for a shield fleet.

The mid slots are worth more than the low slots.
The NM has sufficient lows for 4 heat sinks and a damage control. Beyond that, a TC outperforms a TE, and a SeBo outperforms a Sigamp.

Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that.

Quote:
Why do you even speak of conflag? its only useful for tower bashes...

Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets.

Quote:

If its a TPPH your doing, you won't be launching sentries.

But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves.


Quote:
Fitting a cap power relay just wastes a slot, and the NM has sufficient cap stability, I run no elutriation rigs, and can get by even without a cap buddy or a NOS (lets not forget those utility highs).
I suspect you'd be better off sticking a drone damage mod there if you are going to be using sentries.

A sniper does not have to burn its MWD as much, it is an advantage the beam NM has over the pulse geddon yes, but with 1 cap power relay and a NOS the only place i really need to broadcast for cap is on the TPPH tower bash.

Quote:
The Navy Geddon is pretty good, but I don't think its better than the NM for applying DPS in a shield fleet.

Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct.
While its long range dps loss would only be about 2k.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#18 - 2013-08-07 10:45:22 UTC
Cpt Tirel wrote:
Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that.
You don't fit TCs on a Nightmare for better tracking, you fit them for range.

Cpt Tirel wrote:
Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets.
Good luck hitting all those sniper targets at 130km range.... TCs on the nightmare are mostly loaded with range script so why you're talking about tracking I have no idea. Also good luck using sentries outside your drone control range...

Cpt Tirel wrote:
But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves.
Final pocket yes... then what about the other pockets? They don't count anymore? Even if you say "I just burn to the gate and drop sentries" you loose out on a lot of time before you are able to drop down those sentries and use them. By that time nearly all enemies should be eliminated already.


Cpt Tirel wrote:
Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct.
While its long range dps loss would only be about 2k.

You don't really get why fleets have dps AND snipers do you? If having only dps was the most efficient way to do Incursions we would see fleets running with only dps. With over a year of experience with Incursions I think the communities knows what works and not. Why you bring in a Moros to this is beyond me. Please tell me when you last saw one doing Incursions. With Conflag and Garde II's the Navy Geddon deals a couple hundred more dps at the same range as beams do, but that range is only good for tower bashing.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#19 - 2013-08-07 14:34:19 UTC
Cpt Tirel wrote:
Mina Sebiestar wrote:
Machariel have single function in inc's alpha.

NM is used for high tracking tachyon platform.

Drones are useless due to fleet movement(sentry) and travel times(heavy's).

So that part of your ship will only be used when shooting tower.


Alpha is only useful when contesting which is rare, and if a mach misses it ends up spending half a minute before it becomes useful because of the slow reload. In addition you have overshooting, long reload times.

Pulses track just fine, i still dont see a point in using beams over them.

I fly a Navy Geddon, and i never use the vindi anchor, that allows me to make very good use of my sentries. I MWD to my position, launch drones and keep them out most of the time.


Artillery weapons have high alpha by design side effect if it are capability to do massive dmg mid range, and with proper fit and fleet support they rarely miss 10 of those ships will remove instantly few ships of the field completely bypassing any tracking/transversal etc.and that happens every 14 sec.that being good for contest is side bonus what it rly does 8s removal of incoming dps asap= faster sites.

Tachyon NM is dps monster with split second select able range and hefty alpha to top it of mimicking in a way alpha doctrine further .

And Vindi with its 2600 theoretycal dps full set of sentrys and 90% webs is non replecable by any ship that exist in eve.

All of those ships do what pulse or any other fit geddon cant do alpha/range/dps.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Cpt Tirel
Institute For Continuous Glory
#20 - 2013-08-07 17:09:55 UTC
Kosetzu wrote:
Cpt Tirel wrote:
Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that.
You don't fit TCs on a Nightmare for better tracking, you fit them for range.

Cpt Tirel wrote:
Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets.
Good luck hitting all those sniper targets at 130km range.... TCs on the nightmare are mostly loaded with range script so why you're talking about tracking I have no idea. Also good luck using sentries outside your drone control range...

Cpt Tirel wrote:
But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves.
Final pocket yes... then what about the other pockets? They don't count anymore? Even if you say "I just burn to the gate and drop sentries" you loose out on a lot of time before you are able to drop down those sentries and use them. By that time nearly all enemies should be eliminated already.


Cpt Tirel wrote:
Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct.
While its long range dps loss would only be about 2k.

You don't really get why fleets have dps AND snipers do you? If having only dps was the most efficient way to do Incursions we would see fleets running with only dps. With over a year of experience with Incursions I think the communities knows what works and not. Why you bring in a Moros to this is beyond me. Please tell me when you last saw one doing Incursions. With Conflag and Garde II's the Navy Geddon deals a couple hundred more dps at the same range as beams do, but that range is only good for tower bashing.


With pulses and 2 tracking enhancers with scorch you can hit 95% targets in ALL HQ sites without even using the MWD. I do not know where you get 130km from but the farthest spawn is in NRF about 110km from close range dps. A 70km ship burn inside that range fairly quick. .....Sentries are for close range dps, doh.

The two first pockets in TPPH is trivial, most of the sansha ships are down before the fleet reach the gates. And even there i often use sentries successfully.

Ships in EVE change and pirate ships are not always the best solution for everything. Pure snipers are normaly useless on anything beside PVP. I used the Moros example to illustrate the vast increase in DPS you would get from replacing "snipers" With something that increase the fleet overall performance.
You are very wrong that conflag and sentries are only good for tower bashing. If you seriously think that then you are also saying that Vindis are only good for tower bashing since their range with close range ammo is about half of a pulse navy geddon with conflag and gardes.
Sniper NMs and Machs push 1k dps TOPS with turrets i dare say at least 90% of them have even less because of lack of skills/implants. And their drone dps is almost non existant compared to a ship with 5 gardes sitting up close to the Sansha battleships.

I allready explained this, why do you ignore what i said and lie about a NM having 200 dps less than a pulse navy geddon? I would like to see the beam NM you describe with 1300 dps.
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