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What ship roles are left to fill in eve ?

Author
Adunh Slavy
#21 - 2011-11-06 14:09:43 UTC
Fighters ... no not the capital ones. Could be a whole new line of ships that are smaller than frigs with smaller weapons ... and can fly into dust battles.

EVA - Outside your pod, crawling/flying around inside asteroids to find "things"

A tier 4 BS that can fit one, maybe two cap sized weapons and four to six BS sized weapons. Primary role would be high sec POS and POCO basher.

Mobile Station :)

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

watch strap
Doomheim
#22 - 2011-11-06 14:16:54 UTC
but then its not so much a carrier as a drone boat, also more drones means they are less likely to be shot down, also means you can assign them to 3 different ppl if u want. They should basically be just smaller versions of the capitals
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#23 - 2011-11-06 14:16:58 UTC
Daedalus Arcova wrote:
Max Von Sydow wrote:
Gas harvesters.
Hacking/Analyzer ships.
a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters.
Cloaky miner, (might be filled by the T3 industrial someone came up with)
ship transporter, able to store quite a lot of assembled ships.
mobile cyno jammer
Mothership (not a supercarrier, more like a mobile POS/station)
Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon.



Not sure about the cloaky miner or mothership, but the rest of these ideas actually fill real gaps in the EVE ship lineup.

I've thought about a defensive anti-missile, anti-drone ship a fair bit myself. What it would need is for Defender missiles to be fixed (or some other system to take their place), and for them to somehow protect other ships in the fleet from incoming missiles (whether they should be able to distinguish a hostile missile from a friendly one is moot).

I suppose the incoming destroyer buff will make them quite effective anti-drone platforms anyway.


Well the cloaky miner is for people who mine in dangerous areas. should be a worse miner than the hulk but be faster and more agile, plus having a cov ops cloak, just so that it can get away when hostiles show up.

The mothership is to provide things like docking, clone bay, construction, refining, etc (make all the functions modules so that it cant have all at once) for people who live in 0.0, WH space and lowsec. simply a mobile outpost, similar pricetag, but trades survivability for mobility, ie, it can be destroyed but can also cyno around.
watch strap
Doomheim
#24 - 2011-11-06 14:29:43 UTC
Max Von Sydow wrote:
Daedalus Arcova wrote:
Max Von Sydow wrote:
Gas harvesters.
Hacking/Analyzer ships.
a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters.
Cloaky miner, (might be filled by the T3 industrial someone came up with)
ship transporter, able to store quite a lot of assembled ships.
mobile cyno jammer
Mothership (not a supercarrier, more like a mobile POS/station)
Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon.



Not sure about the cloaky miner or mothership, but the rest of these ideas actually fill real gaps in the EVE ship lineup.

I've thought about a defensive anti-missile, anti-drone ship a fair bit myself. What it would need is for Defender missiles to be fixed (or some other system to take their place), and for them to somehow protect other ships in the fleet from incoming missiles (whether they should be able to distinguish a hostile missile from a friendly one is moot).

I suppose the incoming destroyer buff will make them quite effective anti-drone platforms anyway.


Well the cloaky miner is for people who mine in dangerous areas. should be a worse miner than the hulk but be faster and more agile, plus having a cov ops cloak, just so that it can get away when hostiles show up.

The mothership is to provide things like docking, clone bay, construction, refining, etc (make all the functions modules so that it cant have all at once) for people who live in 0.0, WH space and lowsec. simply a mobile outpost, similar pricetag, but trades survivability for mobility, ie, it can be destroyed but can also cyno around.


what...you mean a rorqual?
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#25 - 2011-11-06 14:58:19 UTC  |  Edited by: Max Von Sydow
watch strap wrote:

what...you mean a rorqual?


Kinda, but rorquals are mostly just used for ore compression and mining boosts. This ship should be a home, not just a support ship.
just think of it as a mobile pos/outpost with a big price tag and not just an industrial ship.

Edit: here are some similar ideas
https://forums.eveonline.com/default.aspx?g=posts&t=12500
Fon Revedhort
Monks of War
#26 - 2011-11-06 14:59:59 UTC
Tech2 battleship, codename: solopwnmobile.

Role bonus: immune to remote repping.

/thread

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

watch strap
Doomheim
#27 - 2011-11-06 15:09:01 UTC
Fon Revedhort wrote:
Tech2 battleship, codename: solopwnmobile.

Role bonus: immune to remote repping.

/thread


how is being immune to your mates repping you a bonus?
Fon Revedhort
Monks of War
#28 - 2011-11-06 15:09:50 UTC
watch strap wrote:
Fon Revedhort wrote:
Tech2 battleship, codename: solopwnmobile.

Role bonus: immune to remote repping.

/thread


how is being immune to your mates repping you a bonus?


It demotivates blobs, thus it is a bonus.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Max Von Sydow
24th Imperial Crusade
Amarr Empire
#29 - 2011-11-06 15:13:24 UTC
watch strap wrote:
Fon Revedhort wrote:
Tech2 battleship, codename: solopwnmobile.

Role bonus: immune to remote repping.

/thread


how is being immune to your mates repping you a bonus?


In the same way the RoF penalties on dessies are bonuses.
Dune Legacy
Center for Advanced Studies
Gallente Federation
#30 - 2011-11-07 03:14:24 UTC
Max Von Sydow wrote:
Gas harvesters.
Hacking/Analyzer ships.
a sort of anti air ship, uses a special module that autotargets neutral and hostile drones/fighters.
Cloaky miner, (might be filled by the T3 industrial someone came up with)
ship transporter, able to store quite a lot of assembled ships.
mobile cyno jammer
Mothership (not a supercarrier, more like a mobile POS/station)
Spinal gun ships, (think ion cannon frigates from homeworld.) as a sort of extreme glasscannon.



several people in game have also mentioned they would like to see a low sec mining ship , not sure where it would slot in though perhaps a t2 version of the noctis useing the ore industrial and exhumers skills with bonuses for mining lasers/gas harvesters not strip miners .
u57I
State War Academy
Caldari State
#31 - 2011-11-07 04:43:22 UTC
Dune Legacy wrote:



several people in game have also mentioned they would like to see a low sec mining ship , not sure where it would slot in though perhaps a t2 version of the noctis useing the ore industrial and exhumers skills with bonuses for mining lasers/gas harvesters not strip miners .


and make the hard to catch carebears impossible to catch.

also I like the idea of T3 frigates, wonder if CCP would look into that.

Peace.Through.Power.

Dune Legacy
Center for Advanced Studies
Gallente Federation
#32 - 2011-11-08 09:26:44 UTC
u57I wrote:
Dune Legacy wrote:



several people in game have also mentioned they would like to see a low sec mining ship , not sure where it would slot in though perhaps a t2 version of the noctis useing the ore industrial and exhumers skills with bonuses for mining lasers/gas harvesters not strip miners .


and make the hard to catch carebears impossible to catch.

also I like the idea of T3 frigates, wonder if CCP would look into that.


yup they would be harder to catch but there would be a lot more people visiting low sec with a ship like that , I have always thought incursions should have been limited to low and null to achieve the same result and to keep the isk flooding eve in check .
Nyla Skin
Caldari Provisions
Caldari State
#33 - 2011-11-08 10:06:26 UTC
Max Von Sydow wrote:
Gas harvesters.
Hacking/Analyzer ships.

Yeah, there isnt a specific gas harvester ship in the game. Or hacking/archaeology ships.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Rek Seven
University of Caille
Gallente Federation
#34 - 2011-11-08 11:54:05 UTC
1. A ship designed for WH mechanics - The ability to hold a WH open, the abiltiy to launch probes into a WH etc.
2. Black ops Orca - can fit a module that emits a bubble around it's self. The orca and any ship in the bubble disappears from local but they cannot cloak
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#35 - 2011-11-08 12:22:46 UTC
Rek Seven wrote:
1. A ship designed for WH mechanics - The ability to hold a WH open,


Thats a role that will never be put in, as its retar*ded and completely nullifies a huge feature of wormholes.

Quote:
the abiltiy to launch probes into a WH etc.


The ability to launch probes into WH space? How about upon finding a wormhole and landing on grid with it, any anomalies/radars/mags that are inside consolidate all loot into a can and magically port it to your cargohold.

Is that enough hand holding for you?
Rek Seven
University of Caille
Gallente Federation
#36 - 2011-11-08 12:38:31 UTC  |  Edited by: Rek Seven
Emperor Salazar wrote:
Rek Seven wrote:
1. A ship designed for WH mechanics - The ability to hold a WH open,


Thats a role that will never be put in, as its retar*ded and completely nullifies a huge feature of wormholes.

Quote:
the abiltiy to launch probes into a WH etc.


The ability to launch probes into WH space? How about upon finding a wormhole and landing on grid with it, any anomalies/radars/mags that are inside consolidate all loot into a can and magically port it to your cargohold.

Is that enough hand holding for you?


You are very small minded aren't you?!

Those were all one sentence suggestions so obviously these ideas could be expanded on to make it balanced. I never specified what kind of probes or the mechanics of holding a WH open, so perhaps you should put you brain into gear before your mouth/fingers next time...
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#37 - 2011-11-08 13:26:34 UTC
Rek Seven wrote:


You are very small minded aren't you?!


Says the guy with entirely half baked ideas.

Btw, exclamation mark suggests you are mad, so I ask.

U mad?

Quote:

Those were all one sentence suggestions so obviously these ideas could be expanded on to make it balanced. I never specified what kind of probes or the mechanics of holding a WH open, so perhaps you should put you brain into gear before your mouth/fingers next time...


Perhaps you should stop being a moron and actually attempt to contribute to an idea thread instead of just throwing out brain farts like you have torrets.

No mechanics surrounding holding a WH open could ever be good. Its been discussed before. Its a stupid idea.

And do tell how....the ability to launch probes into WH space is anything but stupid beyond belief (or what you seem to think the benefit of such a feature could possibly be, that would not be completely broken).
Rek Seven
University of Caille
Gallente Federation
#38 - 2011-11-08 13:56:19 UTC  |  Edited by: Rek Seven
Emperor Salazar wrote:
Rek Seven wrote:


You are very small minded aren't you?!


Says the guy with entirely half baked ideas.

Btw, exclamation mark suggests you are mad, so I ask.

U mad?

Quote:

Those were all one sentence suggestions so obviously these ideas could be expanded on to make it balanced. I never specified what kind of probes or the mechanics of holding a WH open, so perhaps you should put you brain into gear before your mouth/fingers next time...


Perhaps you should stop being a moron and actually attempt to contribute to an idea thread instead of just throwing out brain farts like you have torrets.

No mechanics surrounding holding a WH open could ever be good. Its been discussed before. Its a stupid idea.

And do tell how....the ability to launch probes into WH space is anything but stupid beyond belief (or what you seem to think the benefit of such a feature could possibly be, that would not be completely broken).


Am i mad? kind of... wouldn't anyone be mad at so prick calling them a ******** moron with torrets?

Clearly you're a child who thinks they know better than everyone else. Am i going to explain to you how i think my ideas could be implemented in this imaginary world where you think CCP actually give a **** what you say? Hell no, i'm just passing the time.

I guess when i come up with a ground breaking idea like yours you won't be such an ****... "hey you know how we have logistics cruisers? what if we have logistics frigs that could move twice as fast and be 4 times harder to hit? that wouldn't be OP right? Roll
Naomi Knight
Ministry of War
Amarr Empire
#39 - 2011-11-08 14:01:25 UTC
Something which counters minmatars.
Dune Legacy
Center for Advanced Studies
Gallente Federation
#40 - 2011-11-11 10:59:09 UTC
Rek Seven wrote:
1. A ship designed for WH mechanics - The ability to hold a WH open, the abiltiy to launch probes into a WH etc.
2. Black ops Orca - can fit a module that emits a bubble around it's self. The orca and any ship in the bubble disappears from local but they cannot cloak


That might work as a t2 version of the tender already suggested and the starcraft protoss cloak projection ship