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Triple Omni Dominix AKA nerf Sentry Drones

First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#41 - 2013-08-06 16:32:39 UTC
Buhhdust Princess wrote:
Actually I believe this anti-frig sentry option only applies to the ships with Drone Tracking bonuses. I tell you now my Vindi's Curators can't hit a frig.



My old pre-DDA domis had no issue popping frigs, it also had two Omnis on it. The elite frigs might get under them, but that is relatively rare.
Darth Khasei
Wavestar Business Ventures Inc.
#42 - 2013-08-06 16:42:22 UTC  |  Edited by: Darth Khasei
Respect. Cool

The AT XI was a brilliant and thrilling success and the best since I came to the game in 2009.

As expected AT members come to the forums to lobby for changes to ships, modules, game mechanics etc.. on Tranquility based off of AT arena conditions.

The conditions in the AT arena are NOT the same as Tranqulity and was extremely pleased to hear the devs openly state the same many times during the broadcast.

They also mentioned the counter strategy to the AT arena Domi setup many times...so WAI.

TQ Domi's will remain untouched as they should be.

Carry On.


FULL DISCLOSURE: Yes I sell Domi's.Twisted
Bigg Gun
T.I.E. Inc.
#43 - 2013-08-07 13:28:13 UTC
the new ishtar/eos will be getting 7.5% bonus to sentry tracking only (I think) so maybe devs do think domi bonus is a bit much.
Lloyd Roses
Artificial Memories
#44 - 2013-08-07 14:28:57 UTC
Imo the issue lies with 'assign drones', more atleast compared to the domi itself. Sentry Drones are indeed great and blap mostly anything small under unusual circumstances (was quite amazed to have my talwar popped by a domi at 30, while mwd'ing at around a 50°+ angle).

But it would be nice if either that assign drone-command could be looked up in the future or they'd toy around with other stats of those sentries, like signature resolution.
Hemmo Paskiainen
#45 - 2013-08-07 14:39:00 UTC
Senties need to be looked at anyway, you have range + damage type and amount differances inbetween them, doesnt rly makes any sence. As of this problem, its a combination of several factors. Boosting, Sentry range, Assisting ect ect, no point rly discussing it as ccp doesnt rly listen anyway.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

GTC Onzo
Doomheim
#46 - 2013-08-07 17:06:32 UTC
The only thing broken is the assist command.

It's widely abused for carriers assigning drones to assist in anoms as well while carrier stays relatively safed up.
Bigg Gun
T.I.E. Inc.
#47 - 2013-08-07 18:05:37 UTC
I bet the vargur with 3 tracking comps can blap inties at 80 also. I don't know - domi irl seems so fragile. You bomb it it's toothless. it has 750 drone damage but that's nothing compared to most other BS. No boni to any other gun, so basically you can put AC's or blasters or even artillery and unless you wanna reduce the drone dps or compromise tank or midslots you're basically wasting money cause the unbonused guns do nothing worth writing home about. I think it's pretty good balanced ship. And yeah you train stealth bomber and voila, toothless domis.
Batelle
Federal Navy Academy
#48 - 2013-08-07 20:40:37 UTC
DHB WildCat wrote:

Keep all ships the same, the bonuses are fine and tbh everything works "EXCEPT" sentry drones. We need to nerf the tracking on sentry drones. Yes just the tracking, the range is fine, the damage amount is fine.
This would prevent BC's and BS's from insta killing tacklers / logis without having tackle of their own. And it also allows good frigate pilots that keep there transveral up to stay alive.


Couple things:

Yeah that's a bit broken probably. Maybe.
Garde's have always had excellent tracking, balanced by ****** range.
Non-Garde's have ****** tracking
Garde's haven't been changed at all, only the domi has changed, nerfing sentry drones is not the correct solution, as it would basically screw them over in all other instances, instances where their performance hasn't changed a bit. Ishtar is getting a 7.5% bonus.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Ying Taishu
HUN Corp.
HUN Reloaded
#49 - 2013-08-08 07:15:57 UTC
Calling for nerfs is lame.
Other than that, what one seems to forget is that you don't carry your sentries with you the same way you carry your guns. They are cool if you hold the ground against incoming fleet.
I'm just glad I'm Gallente, been waiting for this since 2004 ;)
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#50 - 2013-08-08 11:02:02 UTC
Whitehound wrote:
Malcanis wrote:
Morrigan LeSante wrote:
You seriously want to nerf an entire weapon system because ONE hull kicks ass with it?

Seriously?


Edit: And at what range was this? I was under the impression that angular velocity was more use and burning sideways at long range was basically worthless.


"Burning sideways" is exactly how to maximise angular velocity. The "sideways" component of your movement is the angular velocity.

I did the math on it:

A stationary Dominix with Garde IIs, triple omni and triple drone damage mod doing 750 DPS

against

an orbiting Ares doing 4138 m/s with a signature of 78.8m.


At 90km will it get hit with 650 DPS (90% hit'n'miss chance).
At 50km it is 450 DPS (70% hit'n'miss chance).
At 30km it is 206 DPS (37% hit'n'miss chance).
At 20km it is 65 DPS (10% hit'n'miss chance).

So basically, if the Interceptor is not already on top of the Garde IIs and orbiting perfectly at maximum velocity will it get shot.


That 65 dps at 20kms is really the scariest data I have seen in a while and I am not being sarcastic...
Onictus
Federal Navy Academy
Gallente Federation
#51 - 2013-08-08 13:24:42 UTC
GTC Onzo wrote:
The only thing broken is the assist command.

It's widely abused for carriers assigning drones to assist in anoms as well while carrier stays relatively safed up.


That is assisting fighters and its considerably different.
GreenSeed
#52 - 2013-08-08 14:21:42 UTC
DHB WildCat wrote:
That Seems Legit wrote:
Every year after the tourneys its the same damn thing. You'd think a member from an alliance that made it to the finals would know that what works in tourney doesnt work in tq.



This is an actual broken mechanic though. They nerfed webs, tracking on gun, missile damage application so that BC's and Battleships couldnt kill frigs easily on their own. Its just time now that sentries fell into line as well. Since they use 25 bandwidth they are considered "Large" Sized weapons and as such should not be able to hit a non tackled frigate that has transversal.


at what distance?

gardes can hit up to 80km with 3x omnilinks, if you are sitting at 70km flying at 4kms you might as well be flying at 0ms.

but that brings the issue of "why the hell are gardes hitting up to 80km!?"

tracking is not the issue here, range is.

sentries were fine, and are fine still now. a domi pilot would have to drop long range sentries like curators and blap stuff at a distance with reduced alpha and tracking, and then swap to gardes at close range and web or hope for your angular speed to drop. (transversal means crap if its not considered along with distance.) or just be smart and release the lights/meds.

why would anyone ever use anything but gardes now? its not just about the fact that they are great on their own, also consider that to use the next sentries on the line you need FOUR drone link augmentors AND a sebo! thats insane, and lets not even talk about the wardens... you need all the high filled with drone control range and 2 sebos... wtf. Straight

i guess the idea of the buff was to allow the domi to use nothing but their own racial sentries, but that just dumbs down pve and makes situations like the AT just silly... watching two domi teams blap all the support off the field leaving on grid only the domis and maybe links and a logi, and then proceed to shoot at each other hoping one will kill the other faster is just silly..


but then again when will this happen on TQ? i remember seeing Gila gatecamps when the drone mods were introduced, all they did was drop curators, assign to tackle. and blap away. but that lasted weeks at most, people found just how bad the idea was as soon as force recons started to uncloak next to the gilas and wtfpwn the whole fleet. the same thing can be said about domis, except at bs size, capchained and spider tanking, they can be really hard to kill with raw dps.

but to confuse them with slowcats is just plain silly, domis have WAY more weaknesses, smaller drone bay, supid weakness to void bombs or just plain spread cap warfare. one single geddon can break the whole cap chain in a few cycles if already strained from repping. ( i managed to do this with a pilgrim with 2 meds and one small neut. granted, the herd was small and the dudes flying them were ********.)

but i have to agree that the ship is a little overpowered for a 150m hull, it can carry answers to anything. maybe changing the range bonus for 5% tracking/5% damage (making the total per level 15% damage) or simply making it 10% drone damage 10% drone speeed 25% drone durability per level. to shift the meta from sentries back to standard combat drones.

the point is, nerfing sentries would severely nerf Gilas, Ishtars, Nvexs, and just about anything that uses sentries "in the old way", even battleships like the machariel would hurt on pve.



oh, i was typing this, about to hit send and saw this: https://forums.eveonline.com/default.aspx?g=posts&t=267256

they are changing the domi bonus.

Spoilers: it stays nearly the same.
Ginger Barbarella
#53 - 2013-08-08 15:07:01 UTC
Tears are the cause of all nerfs, legit or not. THAT is the horse-crap of this thing...

"Blow it all on Quafe and strippers." --- Sorlac

Malcanis
Vanishing Point.
The Initiative.
#54 - 2013-08-08 15:13:50 UTC
That bonus really was just a little too good though. 7.5%/level to range and tracking is still an extremely powerful bonus.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mina Sebiestar
Minmatar Inner Space Conglomerate
#55 - 2013-08-08 16:32:42 UTC  |  Edited by: Mina Sebiestar
"gardes can hit up to 80km with 3x omnilinks, if you are sitting at 70km flying at 4kms you might as well be flying at 0ms."

Didn't you hear it doesn't matter how far or how hard they can hit you just need to be pro and its all good!!

You choke behind a smile a fake behind the fear

Because >>I is too hard

Solutio Letum
The Scope
Gallente Federation
#56 - 2013-08-08 17:24:37 UTC
Sentry boats cant even more to cancel there traversal.
Phaade
LowKey Ops
Snuffed Out
#57 - 2013-08-08 18:10:54 UTC
I'm tired of the tards who come into a forum and say "you want something (that is clearly overpowered) nerfed only because you lost!"

DERP

Sentry drone tracking should be in line with large turret tracking. Period. If it can put out close to the same damage as large's, why in the world should it be able to track 10x better. Makes no sense.
Onictus
Federal Navy Academy
Gallente Federation
#58 - 2013-08-08 18:13:30 UTC
Phaade wrote:
I'm tired of the tards who come into a forum and say "you want something (that is clearly overpowered) nerfed only because you lost!"

DERP

Sentry drone tracking should be in line with large turret tracking. Period. If it can put out close to the same damage as large's, why in the world should it be able to track 10x better. Makes no sense.



Bombs, smart bombs, the only way to reload being to scoop from space....in a battleship mind you, can't move,....need I go on.
mama guru
Yazatas.
#59 - 2013-08-08 19:20:49 UTC
The bonus needs to stay untill drones are actually fixed, how about that. Now bring a logi next time you want to beat PL in the finals garmon.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Deacon Abox
Black Eagle5
#60 - 2013-08-08 19:46:04 UTC
What? welp - https://forums.eveonline.com/default.aspx?g=posts&t=267256

I HOPE YOU"RE ALL ******* SATISFIED NOW THAT YOUR WHINES ABOUT DOMI USE IN THE AT RESULTED IN THIS!Evil

nm, I'm sure you are.P But hey, it reminds me of the nerf and scripting of damps. Or, oh oh, how fast and for the same reason those Drakes and HMs got nerfed. Damn you alliance tournaments, you always expose years of tranquility dominance for Gallente ships. :shakes fist:

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.