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One major problem with removing OGBs.

Author
Diesel47
Deep Core Mining Inc.
Caldari State
#41 - 2013-08-06 14:58:06 UTC
Kijo Rikki wrote:
Onictus wrote:
Frostys Virpio wrote:
Onictus wrote:
Brewlar Kuvakei wrote:
What? Why can't the small gang have an an on grid booster too?


Because blap.


This point is moot, the OP don't want to be in the evil blobs so he willingly refuse to use number as a force multiplier for himself. His loss. He will get blapped booster or not. According to those people, the blobs are so powerfull it should easyly blap anything anyway so there is no point to keeping a booster off grid.



If I have 30 ships with ongrid boosters and you have ten with one on grid booster, guess what the priority target is. Eve with god-tanked commands a 10 man gang doesn't have the logi to save that boat. Period.

Forcing boosters on grid does nothing for small gang type stuff. It further favors the blob that has more logi.



I haven't put any real thought into this but, what if small gang command ships warp to 100 of a guy who warps to 100 of a main fleet, like a blackbird or something. So he'd be at least 200 off the main fleet and the enemy would have to be sniper fit, have a prober or start burning for the command ship, which could then warp off and reposition?

I realize this does nothing if the small gang jumps into a fleet on the other side of the gate, but I thought command ships did pretty crap dps anyway so why not try to keep them on grid but out of range as much as possible?


With the new probing, it would take like 10 seconds for a prober to get a lock on the enemy command ship.


Kijo Rikki
Killboard Padding Services
#42 - 2013-08-06 15:02:37 UTC
Then he has to warp to him and land and try to point, which an alert pilot would see and react to, and if he has to decloak an alert pilot can still gtfo and reposition.

You make a valid point, good Sir or Madam. 

Myra Faye
Science and Trade Institute
Caldari State
#43 - 2013-08-06 15:03:17 UTC  |  Edited by: Myra Faye
Diesel47 wrote:

I don't understand half your post, but if you think "get more friends" is the solution then I won't have anything to do with it.


Whether or not you wish to "have anything to do with it" or not is irrelevant. It is the EVE design philosophy and the goal of the team to encourage this kind of play.

It's not about giving boosts to existing players, but rather encouraging new players to adopt a certain style of play and, more importantly, to try and recruit new players to the game.

EVE thrives on alliances, corporations and fleet combat. If more numbers = greater strength, then guess what a new player is going to do in his first few weeks in the game (as he realizes this)? He's going to email/message every single one of his friends and say "Dude, you need to come join this game and fly with me."

CCP does not want to encourage small groups, 1v1 and solo play. This does not drive word-of-mouth advertising in the same way. It reduces the need of players to recruit friends, and doesn't result in the kind of epic, legendary in-game events that CCP uses to advertise EVE. They want massive fleet combat to draw in new players. Something for the history books, not "Oh a few guys over there shot at each other. Neat."

They will certainly not make small gang play impossible, and it will always remain a viable style, but you're not going to win wars, gain sovereignty, or pose a "reaT" threat to a larger force with a small group.

So, like it or not, "get more friends" is the answer. Plain and simple.
Diesel47
Deep Core Mining Inc.
Caldari State
#44 - 2013-08-06 15:14:10 UTC
Myra Faye wrote:
Diesel47 wrote:

I don't understand half your post, but if you think "get more friends" is the solution then I won't have anything to do with it.


Whether or not you wish to "have anything to do with it" or not is irrelevant. It is the EVE design philosophy and the goal of the team to encourage this kind of play.

It's not about giving boosts to existing players, but rather encouraging new players to adopt a certain style of play and, more importantly, to try and recruit new players to the game.

EVE thrives on alliances, corporations and fleet combat. If more numbers = greater strength, then guess what a new player is going to do in his first few weeks in the game (as he realizes this)? He's going to email/message every single one of his friends and say "Dude, you need to come join this game and fly with me."

CCP does not want to encourage small groups, 1v1 and solo play. This does not drive word-of-mouth advertising in the same way. It reduces the need of players to recruit friends, and doesn't result in the kind of epic, legendary in-game events that CCP uses to advertise EVE. They want massive fleet combat to draw in new players. Something for the history books, not "Oh a few guys over there shot at each other. Neat."

They will certainly not make small gang play impossible, and it will always remain a viable style, but you're not going to win wars, gain sovereignty, or pose a "reaT" threat to a larger force with a small group.

So, like it or not, "get more friends" is the answer. Plain and simple.



You argue that CCP should disregard game balance of buffing blobs because it will bring increased profit?

Yet at the same time the exact opposite argument is heard for OGBs, that CCP shouldn't consider the increased profit of OGB alts because it is bad for overall game balance.

It seems like you dummies will say just about anything to get your way.

Yeah, not going to have it.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#45 - 2013-08-06 15:18:51 UTC  |  Edited by: Sergeant Acht Scultz
Kahega Amielden wrote:
Quote:
Most importantly, though, stop complaining that fighting outnumbered is hard. Would you like off-grid remote reps, ECM, or perhaps even off-grid damage, all in the name of "my enemies have more friends than I do, boo hoo


Maybe before blurfing on the forums about something you clearly know nothing about you should get yourself a link alt and try out some solo PVP.



Yes, because "SOLO PVP" is all about 1or+ afk invulnerable boosting alts providing huge advantages, of course, that's "solo pvp" sorry me..

I'm also "solo" pvp when I'm 250 and plus fleets, don't worry they will not harm you, it's all about 1v1, trust me I almost know what I'm saying.

removed inappropriate ASCII art signature - CCP Eterne

Domanique Altares
Rifterlings
#46 - 2013-08-06 15:26:43 UTC
Sergeant Acht Scultz wrote:
SNIP irrelevant forum alt diatribe


Another satisfied customer.
Myra Faye
Science and Trade Institute
Caldari State
#47 - 2013-08-06 15:27:04 UTC
Diesel47 wrote:
You argue that CCP should disregard game balance of buffing blobs because it will bring increased profit?


I'm not talking about what they should do, I'm talking about what they are doing. CCP prefers larger groups of players, large fleet combat, and accretion of players. They want large groups.

I'm also confident they know better than you how to balance the game.

Quote:
Yeah, not going to have it.


Okay? Why should I or anyone care what you are going to have or not? Have whatever the **** you want, mate. Just don't expect CCP to be the one serving it to you.
Tikera Tissant
#48 - 2013-08-06 15:30:09 UTC
Diesel47 wrote:
They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang


Or they can bring that same booster and just place him in a tank-that-ass command ship and he can fly with you and enjoy the action (and the "holy crap a command ship kill kill kill!").
Guttripper
State War Academy
Caldari State
#49 - 2013-08-06 15:30:15 UTC
Myra Faye wrote:
EVE thrives on alliances, corporations and fleet combat. If more numbers = greater strength, then guess what a new player is going to do in his first few weeks in the game (as he realizes this)? He's going to email/message every single one of his friends and say "Dude, you need to come join this game and fly with me."

Based upon my younger coworkers and their gaming habits (along with a dose of how they will interact more with their smart phones than with people in person), coming across this situation you describe, they'll be much more inclined to message every single one of their friends and say, "Dude, avoid this game at all costs - you can't solo squat unless you multibox - you know, pay multiple accounts!"

When I read threads like this and how people utilize multiple accounts for boosters and whatnot, I wonder if the increase in subscriptions really are new players or just old players with many accounts...
Diesel47
Deep Core Mining Inc.
Caldari State
#50 - 2013-08-06 15:31:28 UTC  |  Edited by: Diesel47
Myra Faye wrote:
Diesel47 wrote:
You argue that CCP should disregard game balance of buffing blobs because it will bring increased profit?


I'm not talking about what they should do, I'm talking about what they are doing. CCP prefers larger groups of players, large fleet combat, and accretion of players. They want large groups.

I'm also confident they know better than you how to balance the game.

Quote:
Yeah, not going to have it.


Okay? Why should I or anyone care what you are going to have or not? Have whatever the **** you want, mate. Just don't expect CCP to be the one serving it to you.


Chill out.

If CCP cared so much about account profits they wouldn't be getting rid of OGBs.

And you are confident in CCPs ability to balance the game? LOL, have you ever seen the proposed "balancing" of the HACs and Command ships? 100 pages of rage because of truly terrible suggestions from Rise and Fozzie.




This is a sandbox, CCP cannot balance the game with only one style of play in mind. EvE players are not stupid (people on the forums not a good example Blink ). When they realize that CCP has made the game "blob or be blobbed" Only the disposable blobbers will be left and the game will slowly die.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#51 - 2013-08-06 15:42:59 UTC  |  Edited by: Sergeant Acht Scultz
Kijo Rikki wrote:
[quote=Onictus]I haven't put any real thought into this but, what if small gang command ships warp to 100 of a guy who warps to 100 of a main fleet, like a blackbird or something. So he'd be at least 200 off the main fleet and the enemy would have to be sniper fit, have a prober or start burning for the command ship, which could then warp off and reposition?

I realize this does nothing if the small gang jumps into a fleet on the other side of the gate, but I thought command ships did pretty crap dps anyway so why not try to keep them on grid but out of range as much as possible?



This problem will be solved the day boosts are given because of fleet positions and not because of the ship/links fitted, which ONLY means:

*if you train those specialization skills and are in the commander/wing/squad position you give bonus on grid

*if you have those skills and are not in one of previous positions or on grid you don't get any benefit for having them

*command ships and command subs have to be changed for something worth bringing on grid and get rid of OGB


Advantages:
*you only have to be in fleet, dedicated position and on grid with booster to benefit from your skills bonus (good for solo, small gang,fleets)

*no more silly command ships and effects with a huge "Shoot me first"

*frigates squads can have their own squad commander providing boosts while zip zapping all around the system away from the main fleet/gang

Just like leadership skills you don't have to train them but having them is great, however as it stands now it's only buffs a la "WOW" and even wow buffs makes it so players have to be in the same "instance" or they have any but their own.

Boosts have way too much benefits to not be on grid, logistics are on grid to give you reps, recons to point/damp/ecm stuff, dps ships are on grid and so must be boosting positions or we'll continue to have "twinks on line" that ARE absolutely negative for the player growing health.
Every single game where twinks are possible makes those games horrible but for a couple nerds able to play that crap for ages always moaning about lack of targets/kills and always wanting more solo "I win buttons", multiboxing is also one of those having higher negative effects in whatever game they're possible than the other way around.

SO if you really want this game to become better you can't be ok with OGB, you can be ok with boosting and some form of reward for actually play an MMO with other players but the current form is absolutely noting more than a script twink in other games.

removed inappropriate ASCII art signature - CCP Eterne

Domanique Altares
Rifterlings
#52 - 2013-08-06 15:47:26 UTC
Tikera Tissant wrote:
Diesel47 wrote:
They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang


Or they can bring that same booster and just place him in a tank-that-ass command ship and he can fly with you and enjoy the action (and the "holy crap a command ship kill kill kill!").


Don't be ridiculous. Poors can't afford to bring a Command Ship on field. Which is why they're crying about on-grid boosting.
Thanatos Marathon
Moira.
#53 - 2013-08-06 15:48:31 UTC
to OP: I hate boosts when I don't have them, I love them when I do :p

In all seriousness though OGB is a lame mechanic where the optimal game play is to sit still in a POS (and will be changing to orbit around a POS shield).

As far as ongrid boosting, the boosts are on grid and vulnerable and have to be piloted actively. I do think command ships with the new change will still have a roll even if they reduced the level of boosting even further. I'm personally comfortable with CCP taking a step at a time though. What I would really like to see is a total elimination of off grid boosting, and a reduction of boosts applied on grid to each pilot based on the number of people being boosted (blobbing will still be worth it, but the boosts that are applied to them won't be as insane giving the smaller gang stronger boosts, but probably not enough to logi through the dps, but perhaps enough to score a few kills, or hold kite range, etc.).
Domanique Altares
Rifterlings
#54 - 2013-08-06 15:49:44 UTC
Diesel47 wrote:


This is a sandbox,


And ultimately it's CCP's sandbox, and they can balance it however they like. If they want to kick over anyone's particular sandcastle, they'll do it.
Private Pineapple
Brutor Tribe
Minmatar Republic
#55 - 2013-08-06 15:50:59 UTC  |  Edited by: Private Pineapple
Diesel47 wrote:
Here is the newest post: https://forums.eveonline.com/default.aspx?g=posts&t=264773&find=unread

Currently: If a smaller gang wants to fight a bigger gang, they are already at a disadvantage because of numbers. When the bigger gang starts using ganglinks that boost their speed, web/scram range, and tank.. The small gang has no choice but to also do the same. This is done by T3 alts, off grid. Thus both sides are equal in terms of bonuses.


Proposed Idea: A smaller gang wants to fight a bigger gang, they jump in and realize the bigger gang has a massively tanked command ship giving off all types of bonuses. They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang, The bigger gang effectively has more ships, goes faster, scrams further, and tanks harder than the smaller gang. How is that any better?

This is a big "**** you" to all small gang PvPers out there. Why buff the already too strong blobs?

How are you going to fix this CCP? Or are you just saying "if you want to win you have to blob"?


If this is honestly their best idea I'd rather have bonuses removed all together.


Giant hole in your logic: the bigger blob is more likely to have a OGB than a smaller blob... so in general, removing OGBs would benefit smaller blobs more than bigger blobs. On the other hand, OGBs provide even more bonuses to bigger blobs than smaller blobs because simply more ships get the bonuses... so removing OGBs hurts big blobs more than smaller blobs, which is good!

.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#56 - 2013-08-06 15:58:08 UTC
Domanique Altares wrote:
Don't be ridiculous. Poors can't afford to bring a Command Ship on field. Which is why they're crying about on-grid boosting.



Yet a boosting T3 is at least double of any command ship price tang and fit.


And also mandatory: don't be a poor solo scrub in an MMO like Eve and then complain about it, tag with other players share the awesome gaming and social experience that Eve is when you do it right.

And after that if you still decide to do your thing solo, don't complain about other players playing this MMO as any MMO is intended to be played: with other players

removed inappropriate ASCII art signature - CCP Eterne

Diesel47
Deep Core Mining Inc.
Caldari State
#57 - 2013-08-06 15:59:45 UTC  |  Edited by: Diesel47
Private Pineapple wrote:
Diesel47 wrote:
Here is the newest post: https://forums.eveonline.com/default.aspx?g=posts&t=264773&find=unread

Currently: If a smaller gang wants to fight a bigger gang, they are already at a disadvantage because of numbers. When the bigger gang starts using ganglinks that boost their speed, web/scram range, and tank.. The small gang has no choice but to also do the same. This is done by T3 alts, off grid. Thus both sides are equal in terms of bonuses.


Proposed Idea: A smaller gang wants to fight a bigger gang, they jump in and realize the bigger gang has a massively tanked command ship giving off all types of bonuses. They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang, The bigger gang effectively has more ships, goes faster, scrams further, and tanks harder than the smaller gang. How is that any better?

This is a big "**** you" to all small gang PvPers out there. Why buff the already too strong blobs?

How are you going to fix this CCP? Or are you just saying "if you want to win you have to blob"?


If this is honestly their best idea I'd rather have bonuses removed all together.


Giant hole in your logic: the bigger blob is more likely to have a OGB than a smaller blob... so in general, removing OGBs would benefit smaller blobs more than bigger blobs. On the other hand, OGBs provide even more bonuses to bigger blobs than smaller blobs because simply more ships get the bonuses... so removing OGBs hurts big blobs more than smaller blobs, which is good!



No it isn't.

After the change:

Every blob that had an OGB will now have a command ship.

Every small gang that could of had an OGB, can't anymore.

And you talk about logic. Roll
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#58 - 2013-08-06 16:01:18 UTC
Private Pineapple wrote:

Giant hole in your logic: the bigger blob is more likely to have a OGB than a smaller blob... so in general, removing OGBs would benefit smaller blobs more than bigger blobs. On the other hand, OGBs provide even more bonuses to bigger blobs than smaller blobs because simply more ships get the bonuses... so removing OGBs hurts big blobs more than smaller blobs, which is good!





All of those moaning cry babies begging to keep OGB should read this guy at least 1x every 10 mins for about a month or two to understand what he said since they can't understand it by their own.

removed inappropriate ASCII art signature - CCP Eterne

Alavaria Fera
GoonWaffe
#59 - 2013-08-06 16:02:09 UTC
Love blobbing. The way of the future in space is to blob.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Diesel47
Deep Core Mining Inc.
Caldari State
#60 - 2013-08-06 16:03:49 UTC
Sergeant Acht Scultz wrote:
Private Pineapple wrote:

Giant hole in your logic: the bigger blob is more likely to have a OGB than a smaller blob... so in general, removing OGBs would benefit smaller blobs more than bigger blobs. On the other hand, OGBs provide even more bonuses to bigger blobs than smaller blobs because simply more ships get the bonuses... so removing OGBs hurts big blobs more than smaller blobs, which is good!





All of those moaning cry babies begging to keep OGB should read this guy at least 1x every 10 mins for about a month or two to understand what he said since they can't understand it by their own.



I think you should read it once every 10 minutes, and then spend the spare 9 minutes trying to think of what would actually change.

You don't understand.