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[Odyssey 1.1] Nosferatu mechanic change

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Author
Akimo Heth
State War Academy
Caldari State
#541 - 2013-07-26 20:00:04 UTC  |  Edited by: Akimo Heth
Ranger 1 wrote:
Akimo Heth wrote:
Vyktor Abyss wrote:
Its a little worrying you CCP folks haven't mentioned how this impacts Cap Batteries. Would be good if cap batteries offered a 'protected' reservoir of undrainable cap the same value they add.

It does seem Large NOS will have absolutely no use except for having maybe 1 or two on neuting BS dedicated to anti-Capital Ships, because they will still be completely useless fighting sub-BS size ships.

Fitting requirements of CPU on NOS should probably be put in line with Neuts, as this is also quite a determining factor for using Neut over a NOS.

I actually support reverting the old system of NOS draining fully to 0 cap, but changing the cap gained by the NOS aggressor to 'what is actually left upto the drain amount in the victims cap reservoir'.

That mechanic made sense and the choice was NOS or Neut because the NOS drain worked to keep a cap vulnerable ship disabled and Neut was the big umph doing most of the actual cap reservoir damage.
What was actually needed was better 'cap proofing', using things like cap batteries, or other anti NOS modules and such, rather than just nerfing NOS to oblivion.

These changes appear a step back in the right direction, but a more comprehensive solution is needed.


That anti-Capital BS would fit Heavy Neuts in every single situation. I'm truly curious as to what CCP sees as a scenario where a heavy NOS doesn't lose out to a heavy Neut hands down.

Any situation where you are in a heavy cap use fitting (weapons, tank, or both) vs same size or larger... perhaps even more so if you will be under Neut pressure yourself. Caps aside, many BS vs BS scenarios come to mind.

But you have to know how to fit for it properly, it can't "usually" be an after thought like Neuts often can.


Heavy cap use fittings don't tend to have the PG to throw around (Amarr at least, not familiar with Gallente fittings) for a heavy NOS. You would go for a heavy neut fitting if anything. For the BS's with extra utility highs for NOS's/Neuts, Paladin/Nightmare, tend to not have enough of a cap use issue with pulses (reduced turret amounts) to make a NOS better than a heavy Neut in any scenario. They do tend to have cap issues with tach's but in that case they definitely don't have the PG nor the short range capability for a NOS.

Besides, If you're a BS under heavy neuting the heavy NOS will do nothing for you with the long cycle time (making tackle hard to keep up) and comparatively short drain amount compared to small/medium sized NOS's (to keep your dps up).
Ranger 1
Ranger Corp
Vae. Victis.
#542 - 2013-07-26 22:05:06 UTC
Akimo Heth wrote:
Ranger 1 wrote:
Akimo Heth wrote:
Vyktor Abyss wrote:
Its a little worrying you CCP folks haven't mentioned how this impacts Cap Batteries. Would be good if cap batteries offered a 'protected' reservoir of undrainable cap the same value they add.

It does seem Large NOS will have absolutely no use except for having maybe 1 or two on neuting BS dedicated to anti-Capital Ships, because they will still be completely useless fighting sub-BS size ships.

Fitting requirements of CPU on NOS should probably be put in line with Neuts, as this is also quite a determining factor for using Neut over a NOS.

I actually support reverting the old system of NOS draining fully to 0 cap, but changing the cap gained by the NOS aggressor to 'what is actually left upto the drain amount in the victims cap reservoir'.

That mechanic made sense and the choice was NOS or Neut because the NOS drain worked to keep a cap vulnerable ship disabled and Neut was the big umph doing most of the actual cap reservoir damage.
What was actually needed was better 'cap proofing', using things like cap batteries, or other anti NOS modules and such, rather than just nerfing NOS to oblivion.

These changes appear a step back in the right direction, but a more comprehensive solution is needed.


That anti-Capital BS would fit Heavy Neuts in every single situation. I'm truly curious as to what CCP sees as a scenario where a heavy NOS doesn't lose out to a heavy Neut hands down.

Any situation where you are in a heavy cap use fitting (weapons, tank, or both) vs same size or larger... perhaps even more so if you will be under Neut pressure yourself. Caps aside, many BS vs BS scenarios come to mind.

But you have to know how to fit for it properly, it can't "usually" be an after thought like Neuts often can.


Heavy cap use fittings don't tend to have the PG to throw around (Amarr at least, not familiar with Gallente fittings) for a heavy NOS. You would go for a heavy neut fitting if anything. For the BS's with extra utility highs for NOS's/Neuts, Paladin/Nightmare, tend to not have enough of a cap use issue with pulses (reduced turret amounts) to make a NOS better than a heavy Neut in any scenario. They do tend to have cap issues with tach's but in that case they definitely don't have the PG nor the short range capability for a NOS.

Besides, If you're a BS under heavy neuting the heavy NOS will do nothing for you with the long cycle time (making tackle hard to keep up) and comparatively short drain amount compared to small/medium sized NOS's (to keep your dps up).

If memory serves, NOS and Neuts have the same PG needs, it's CPU which is higher for NOS (and I wouldn't mind that changed).

Pretty much all Amarr ships have cap issues when using lasers, regardless of type. Mega Pulse lasers can burn through it pretty quickly with their high ROF. Also a Nightmare, while having some advantages due to fewer weapons, is often an active shield tanker which burn cap quickly.

Again, NOS are not intended to fully supply your cap needs... but they do wonderful things to supplement your effective cap recharge (that trickle prolongs your cap life under duress noticeably).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Akimo Heth
State War Academy
Caldari State
#543 - 2013-07-27 04:17:42 UTC
Ranger 1 wrote:
Akimo Heth wrote:
Ranger 1 wrote:
Akimo Heth wrote:
Vyktor Abyss wrote:
Its a little worrying you CCP folks haven't mentioned how this impacts Cap Batteries. Would be good if cap batteries offered a 'protected' reservoir of undrainable cap the same value they add.

It does seem Large NOS will have absolutely no use except for having maybe 1 or two on neuting BS dedicated to anti-Capital Ships, because they will still be completely useless fighting sub-BS size ships.

Fitting requirements of CPU on NOS should probably be put in line with Neuts, as this is also quite a determining factor for using Neut over a NOS.

I actually support reverting the old system of NOS draining fully to 0 cap, but changing the cap gained by the NOS aggressor to 'what is actually left upto the drain amount in the victims cap reservoir'.

That mechanic made sense and the choice was NOS or Neut because the NOS drain worked to keep a cap vulnerable ship disabled and Neut was the big umph doing most of the actual cap reservoir damage.
What was actually needed was better 'cap proofing', using things like cap batteries, or other anti NOS modules and such, rather than just nerfing NOS to oblivion.

These changes appear a step back in the right direction, but a more comprehensive solution is needed.


That anti-Capital BS would fit Heavy Neuts in every single situation. I'm truly curious as to what CCP sees as a scenario where a heavy NOS doesn't lose out to a heavy Neut hands down.

Any situation where you are in a heavy cap use fitting (weapons, tank, or both) vs same size or larger... perhaps even more so if you will be under Neut pressure yourself. Caps aside, many BS vs BS scenarios come to mind.

But you have to know how to fit for it properly, it can't "usually" be an after thought like Neuts often can.


Heavy cap use fittings don't tend to have the PG to throw around (Amarr at least, not familiar with Gallente fittings) for a heavy NOS. You would go for a heavy neut fitting if anything. For the BS's with extra utility highs for NOS's/Neuts, Paladin/Nightmare, tend to not have enough of a cap use issue with pulses (reduced turret amounts) to make a NOS better than a heavy Neut in any scenario. They do tend to have cap issues with tach's but in that case they definitely don't have the PG nor the short range capability for a NOS.

Besides, If you're a BS under heavy neuting the heavy NOS will do nothing for you with the long cycle time (making tackle hard to keep up) and comparatively short drain amount compared to small/medium sized NOS's (to keep your dps up).

If memory serves, NOS and Neuts have the same PG needs, it's CPU which is higher for NOS (and I wouldn't mind that changed).

Pretty much all Amarr ships have cap issues when using lasers, regardless of type. Mega Pulse lasers can burn through it pretty quickly with their high ROF. Also a Nightmare, while having some advantages due to fewer weapons, is often an active shield tanker which burn cap quickly.

Again, NOS are not intended to fully supply your cap needs... but they do wonderful things to supplement your effective cap recharge (that trickle prolongs your cap life under duress noticeably).


It needlessly puts you in neut range though which cap boosters would better guard against anyway. Even if not under neut duress you're better off with boosters so you don't need to stay close. Again, what is the niche, even a tiny one, for heavy NOS's if all they can NOS are other BS's that isn't better fit with a heavy neut or cap boosters?
Foxyfloofs
Constantine.
Ninja Unicorns with Huge Horns
#544 - 2013-07-29 00:05:02 UTC
Great change! Makes little difference in use for fighting the same size ships but I definitely see supers being nos'd into the ground

It would be nice to have it fall off by a cycle or two worth of cap so it puts you slightly ahead of your opponent.

Or if there was always a small neutralizing effect regardless of how much cap either party has. The neutralizing effect is subtracted from the cap you get in return, if any. That way a large nos could still put pressure on a frig, maybe 2 could cause it some serious issues but of course it doesnt have the cap crushing power of a single large
Akimo Heth
State War Academy
Caldari State
#545 - 2013-07-29 02:08:04 UTC
Foxyfloofs wrote:
Great change! Makes little difference in use for fighting the same size ships but I definitely see supers being nos'd into the ground

It would be nice to have it fall off by a cycle or two worth of cap so it puts you slightly ahead of your opponent.

Or if there was always a small neutralizing effect regardless of how much cap either party has. The neutralizing effect is subtracted from the cap you get in return, if any. That way a large nos could still put pressure on a frig, maybe 2 could cause it some serious issues but of course it doesnt have the cap crushing power of a single large


Why would a super be NOS'd? A heavy neut does 3x the drain for less fitting and works all the time against anything.
sten mattson
Red Sky Morning
The Amarr Militia.
#546 - 2013-07-29 05:22:49 UTC
Akimo Heth wrote:
Foxyfloofs wrote:
Great change! Makes little difference in use for fighting the same size ships but I definitely see supers being nos'd into the ground

It would be nice to have it fall off by a cycle or two worth of cap so it puts you slightly ahead of your opponent.

Or if there was always a small neutralizing effect regardless of how much cap either party has. The neutralizing effect is subtracted from the cap you get in return, if any. That way a large nos could still put pressure on a frig, maybe 2 could cause it some serious issues but of course it doesnt have the cap crushing power of a single large


Why would a super be NOS'd? A heavy neut does 3x the drain for less fitting and works all the time against anything.


maybe because NOSs dont need cap boosters to run it all the time

IMMA FIRING MA LAZAR!!!

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#547 - 2013-07-29 07:45:03 UTC
sten mattson wrote:


maybe because NOSs dont need cap boosters to run it all the time


People don't seem to regard this as much of a problem right now. Why would they do so in the future?
Iria Ahrens
Space Perverts and Forum Pirates
#548 - 2013-07-29 11:06:00 UTC  |  Edited by: Iria Ahrens
I never liked nos being more useful than a cap injector and I definitely don't like nos trumping neuts. Neuts should be an effective means to generate an escape opportunity vs tacklers not only for killing a tank.

I say

1. Give nos activation cost. Not much. 1 should suffice. That way if one gets fully drained, then the only solution is wait a tic or cap boost. Besides, if neuts require cap then nos should too. Nos will still greatly increase cap recharge rate once they activate, but they should require an energy reservoir to get the engine running as it were.

actually, what I'd really like to do is give nos and neuts the same ratio of drain/activation cost.

2. Giving them an activation cost would normally make the module deactivate and give a "Capacitor is Empty" message. This would be no good. So lets keep the current set-and-forget player interaction. Make the module go briefly inactive as if it were loading ammo automatically, so It starts firing again once it meets the activation cost.

I do not want any 4 nosed tacklers flying around fitting an extra webber or point because a cap booster became superfluous.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Ranger 1
Ranger Corp
Vae. Victis.
#549 - 2013-07-31 19:32:35 UTC  |  Edited by: Ranger 1
Quote:
It needlessly puts you in neut range though which cap boosters would better guard against anyway.


I wasn't aware you were always able to dictate range in a fight. Smile

You also forget that there are many fits that WANT to be well inside that range to function optimally.

And lastly, NOS can also be used to help cover the gap between reload cycles on a cap booster, which is the chief window of vulnerability a cap booster setup has.

As I said, using large NOS requires some thought to leverage properly, both in how you fit and how you fight. Making blanket statements about how pretty much anything works in EVE combat is just setting yourself up for a fall.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Akimo Heth
State War Academy
Caldari State
#550 - 2013-07-31 21:04:50 UTC  |  Edited by: Akimo Heth
Ranger 1 wrote:
Quote:
It needlessly puts you in neut range though which cap boosters would better guard against anyway.


I wasn't aware you were always able to dictate range in a fight. Smile

You also forget that there are many fits that WANT to be well inside that range to function optimally.

And lastly, NOS can also be used to help cover the gap between reload cycles on a cap booster, which is the chief window of vulnerability a cap booster setup has.

As I said, using large NOS requires some thought to leverage properly, both in how you fit and how you fight. Making blanket statements about how pretty much anything works in EVE combat is just setting yourself up for a fall.


Are there currently popular cap booster/heavy nos fits used that I'm not aware of? Not just fits where its possible to fit the heavy nos, but preferable to fit it over a heavy neut or something else. After this nerf goes through they won't all of a sudden become viable. That's what everyone minus Ranger 1's main problem is, heavy nos's currently don't have a place in the meta and this nerf will only further solidify that rather than do something about it for non-frigates.
CW Itovuo
The Executioners
#551 - 2013-08-02 06:11:44 UTC
CCP Rise wrote:


Gimme feedback o/





Still with us ?


How about some feedback on the feedback ?
Ranger 1
Ranger Corp
Vae. Victis.
#552 - 2013-08-02 14:47:39 UTC  |  Edited by: Ranger 1
Akimo Heth wrote:
Ranger 1 wrote:
Quote:
It needlessly puts you in neut range though which cap boosters would better guard against anyway.


I wasn't aware you were always able to dictate range in a fight. Smile

You also forget that there are many fits that WANT to be well inside that range to function optimally.

And lastly, NOS can also be used to help cover the gap between reload cycles on a cap booster, which is the chief window of vulnerability a cap booster setup has.

As I said, using large NOS requires some thought to leverage properly, both in how you fit and how you fight. Making blanket statements about how pretty much anything works in EVE combat is just setting yourself up for a fall.


Are there currently popular cap booster/heavy nos fits used that I'm not aware of? Not just fits where its possible to fit the heavy nos, but preferable to fit it over a heavy neut or something else. After this nerf goes through they won't all of a sudden become viable. That's what everyone minus Ranger 1's main problem is, heavy nos's currently don't have a place in the meta and this nerf will only further solidify that rather than do something about it for non-frigates.

Considering that these changes haven't gone into effect yet, no, there aren't any.

Popular opinion doesn't bother me much anyway. Popular opinion was that the changes to the Armageddon and Dominix would render them useless. Smile

Neuts will always be popular for those with only a basic understanding of cap warfare. They are a simple tool that are relatively easy to use with a generic cookie cutter fit. NOS, on the other hand, are slowly getting to the point where they are again useful for those that prefer to take cap warfare to a higher level... although they do still have a ways to go before the truly come into their own again.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Akimo Heth
State War Academy
Caldari State
#553 - 2013-08-02 20:23:12 UTC
Ranger 1 wrote:
Akimo Heth wrote:
Ranger 1 wrote:
Quote:
It needlessly puts you in neut range though which cap boosters would better guard against anyway.


I wasn't aware you were always able to dictate range in a fight. Smile

You also forget that there are many fits that WANT to be well inside that range to function optimally.

And lastly, NOS can also be used to help cover the gap between reload cycles on a cap booster, which is the chief window of vulnerability a cap booster setup has.

As I said, using large NOS requires some thought to leverage properly, both in how you fit and how you fight. Making blanket statements about how pretty much anything works in EVE combat is just setting yourself up for a fall.


Are there currently popular cap booster/heavy nos fits used that I'm not aware of? Not just fits where its possible to fit the heavy nos, but preferable to fit it over a heavy neut or something else. After this nerf goes through they won't all of a sudden become viable. That's what everyone minus Ranger 1's main problem is, heavy nos's currently don't have a place in the meta and this nerf will only further solidify that rather than do something about it for non-frigates.

Considering that these changes haven't gone into effect yet, no, there aren't any.

Popular opinion doesn't bother me much anyway. Popular opinion was that the changes to the Armageddon and Dominix would render them useless. Smile

Neuts will always be popular for those with only a basic understanding of cap warfare. They are a simple tool that are relatively easy to use with a generic cookie cutter fit. NOS, on the other hand, are slowly getting to the point where they are again useful for those that prefer to take cap warfare to a higher level... although they do still have a ways to go before the truly come into their own again.


So you actually think some meta will open up for heavy NOS's after these changes? It's an undisputed nerf to BS NOS use so my guess is it removes the few (very few) that there were.

Everyone loves the "only smart people use module X but since most people are stupid they're not used" defense for modules that get zero use, but it would be more productive to propose practical changes that will increase their use across classes instead of just frigates at the expense of BS's as CCP has done.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#554 - 2013-08-03 00:23:08 UTC
Ranger 1 wrote:
NOS, on the other hand, are slowly getting to the point where they are again useful for those that prefer to take cap warfare to a higher level... although they do still have a ways to go before the truly come into their own again.


You're scarily deluded. Heavy Nos, lolz.
Randy Wray
Warcrows
THE OLD SCHOOL
#555 - 2013-08-03 08:19:44 UTC
Gypsio III wrote:
Ranger 1 wrote:
NOS, on the other hand, are slowly getting to the point where they are again useful for those that prefer to take cap warfare to a higher level... although they do still have a ways to go before the truly come into their own again.


You're scarily deluded. Heavy Nos, lolz.

brb fitting my tempest like a cookie cutter rifter im gonna solo a dread lolz

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Ranger 1
Ranger Corp
Vae. Victis.
#556 - 2013-08-05 21:43:02 UTC
Akimo Heth wrote:
Ranger 1 wrote:
Akimo Heth wrote:
Ranger 1 wrote:
Quote:
It needlessly puts you in neut range though which cap boosters would better guard against anyway.


I wasn't aware you were always able to dictate range in a fight. Smile

You also forget that there are many fits that WANT to be well inside that range to function optimally.

And lastly, NOS can also be used to help cover the gap between reload cycles on a cap booster, which is the chief window of vulnerability a cap booster setup has.

As I said, using large NOS requires some thought to leverage properly, both in how you fit and how you fight. Making blanket statements about how pretty much anything works in EVE combat is just setting yourself up for a fall.


Are there currently popular cap booster/heavy nos fits used that I'm not aware of? Not just fits where its possible to fit the heavy nos, but preferable to fit it over a heavy neut or something else. After this nerf goes through they won't all of a sudden become viable. That's what everyone minus Ranger 1's main problem is, heavy nos's currently don't have a place in the meta and this nerf will only further solidify that rather than do something about it for non-frigates.

Considering that these changes haven't gone into effect yet, no, there aren't any.

Popular opinion doesn't bother me much anyway. Popular opinion was that the changes to the Armageddon and Dominix would render them useless. Smile

Neuts will always be popular for those with only a basic understanding of cap warfare. They are a simple tool that are relatively easy to use with a generic cookie cutter fit. NOS, on the other hand, are slowly getting to the point where they are again useful for those that prefer to take cap warfare to a higher level... although they do still have a ways to go before the truly come into their own again.


So you actually think some meta will open up for heavy NOS's after these changes? It's an undisputed nerf to BS NOS use so my guess is it removes the few (very few) that there were.

Everyone loves the "only smart people use module X but since most people are stupid they're not used" defense for modules that get zero use, but it would be more productive to propose practical changes that will increase their use across classes instead of just frigates at the expense of BS's as CCP has done.

I'm quite content with their use increasing dramatically in every size of ship from BC's on down the line, with Neuts remaining (and rightfully so) the cap warfare module of choice for the ships best equipped to leverage them (BS) unless you have a highly specialized fit.

I have used NOS effectively from pre-nerf to the present day, across a wide variety of combat characters and ship types (including BS). I've learned that unless you are going to be fighting other BS a Neut is the best tool for the job on a BS hull. It most effectively leverages the cap advantage a BS has over smaller vessels. This won't change, nor does it need to.

Now if you ARE fighting primarily other BS hulls, then you have some room to get creative with a NOS fit. This won't change after the buff either, despite claims otherwise. At that point it simply comes down to fit.

The main part of this buff is to make NOS much more reliable and attractive to use on medium size hulls and smaller. This works well and balances nicely with Neuts as Neuts tend to a less effective tool the smaller you go in hull size (to the point where with frigate size Neuts the only target you have available that will be significantly harmed by your small Neut is another frigate... although you don't seem to view that as a problem Smile).

Needless to say NOS and Neuts are not the only modules that work better for one size of ship over another. EVE is full of examples, yet you continue to ignore this fact. Unless you'd have us believe that the best defense for a BS is usually a speed tank, and the best way to kill drones/frigates is with a small smart bomb. Smile

NOS: Less effective against targets smaller than your size.
Neuts: Less effective against targets larger than your size.
Both viable (depending on fit) vs same size targets.

I've said repeatedly that more tweaking could be done (and likely will be eventually done), but this is an excellent start.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#557 - 2013-08-06 07:57:43 UTC  |  Edited by: Gypsio III
It does jack all to med hulls, and these (and small ofc) are the hulls where Nos use is already viable. We've been through this before.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#558 - 2013-08-06 10:13:03 UTC  |  Edited by: Gypsio III
Ranger 1 wrote:

I'm quite content with their use increasing dramatically in every size of ship from BC's on down the line


You're going to get a shock.

BC Nos will be nerfed in usefulness and reliability against frigates and cruisers - I don't think this can be disputed, even by you. Against other BCs, nothing much really changes. Against BS and caps, it gets more useful on paper - but not in a way that is sensible to leverage in game. This is because fights involving large ships generally involve more ships on the field. BCs could use Nos effectively against caps or BS - but in those scale of fights, where the objective of cap warfare is to nuke an opponent's cap and turn off his hardeners or guns, you're far better off using neuts, with their 3x greater drain rate, fuelled by injectors. Yes, you can theorise fancy tricks to use with Nos, but it's just not worth it in-game. The drivers to fit neuts over Nos on BCs will become even stronger.

And really, the same argument applies to cruisers, too. There is more of a niche for your Nos here, because cruiser vs. combat BC is an type of engagement more common, and more commonly involving fewer ships. But the choice between neuts and Nos still remains, and it's not credible to think that, unless specifically fitting in advance for that engagement, a cruiser will choose to drop a neut, surrendering its flexibility and reliability against all targets, and its abilities to defend against frigates in particular.
Veshta Yoshida
PIE Inc.
Khimi Harar
#559 - 2013-08-06 13:58:39 UTC  |  Edited by: Veshta Yoshida
Gypsio III wrote:
Ranger 1 wrote:

I'm quite content with their use increasing dramatically in every size of ship from BC's on down the line


You're going to get a shock....

Same old Gypsio, still sugar coating bad news Big smile hahahahahaha


Want to expand the niche in which *new* NOS can exist?

One range for all NOS sizes = 25.2km (ie. massive S/M boost).
Fitting requirements to be equal to that of neuts of similar meta and size.
Drain amount increased from one quarter to half that of neuts for all sizes.
Large Neuts are removed from game and replaced with scripted NOS (ie. a two-fer).

Might seem extreme, but if they are to have any chance to compete with current neuts we might even have to go farther still.
Ranger 1
Ranger Corp
Vae. Victis.
#560 - 2013-08-06 14:04:04 UTC
Gypsio III wrote:
It does jack all to med hulls, and these (and small ofc) are the hulls where Nos use is already viable. We've been through this before.

Under the current system, what is the difference between a cruiser operating at 50% cap and a BS operating at 50%?
Answer: Nothing. Under the current system the cruiser gets nothing for using a NOS.

What is the difference between a cruiser operating at 50% of it's cap points and a BS operating at 50% of its cap points?
Answer: The difference is that under the new system the BS still has plenty of cap for the cruiser to leach.

Meaning that vs the proper target NOS become much, much more reliable.

Yes indeed, we have been through this before.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.