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Boost minmatar

Author
Naomi Knight
Ministry of War
Amarr Empire
#1 - 2011-11-10 11:17:10 UTC
Minmatar lack disadvantages , this is the only thing they dont have and other races have. Lets give them something.
What would you change for them?


I would make them the least good in electronics as they should be:

Lower scan res by 15-20%
Lower sensor strength by 15%
Lower max targeting range by 10%

Increase cap recharge time by 10%

These wouldnt affect their intended play style, just would give them some disadvantages.
Byteflux
Stimulus
Rote Kapelle
#2 - 2011-11-10 11:28:22 UTC
I see what you did there.
Shivus Tao
Brutor Tribe
Minmatar Republic
#3 - 2011-11-10 12:32:07 UTC
Don't minmatar already have the worst capacitors?
Naomi Knight
Ministry of War
Amarr Empire
#4 - 2011-11-10 12:45:35 UTC
Shivus Tao wrote:
Don't minmatar already have the worst capacitors?

Capacitor capacity yeah kinda ,but caldari usually has the same amount (non rail ships), except like onyx vs broadsword ,where matar has more , and maybe some others.
Even then the difference between matar and gall is neglectable , and most of the time compensated but faster cap recharge for minmatar, which is rly good for quicker jumps for capitals.

So in short:
-they+caldari have the lowest cap capacity
-difference is very small between highest and lowest, the no cap use usually gives more than the less cap recharge
-smaller cap usually compensated by faster cap recharge for many ships especially capitals
Grimpak
Aliastra
Gallente Federation
#5 - 2011-11-10 12:50:28 UTC
I wouldn't touch on the scan rez tbh.
but the rest is interesting.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Voith
Republic Military School
Minmatar Republic
#6 - 2011-11-10 14:18:48 UTC
Naomi Knight wrote:
Minmatar lack disadvantages , this is the only thing they dont have and other races have. Lets give them something.
What would you change for them?


I would make them the least good in electronics as they should be:

Lower scan res by 15-20%
Lower sensor strength by 15%
Lower max targeting range by 10%

Increase cap recharge time by 10%

These wouldnt affect their intended play style, just would give them some disadvantages.

Another chump fooled into thinking "Winmatar" isn't intentional.

PvE = Caldari
PvP = Minmatar
LOL GIMICK = Gallente/Amarr


Sorry you wasted SP training useless races. Cut your losses and stop.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#7 - 2011-11-10 15:01:32 UTC
Voith wrote:
Another chump fooled into thinking "Winmatar" isn't intentional.

PvE = Caldari
PvP = Minmatar
LOL GIMICK = Gallente/Amarr


Sorry you wasted SP training useless races. Cut your losses and stop.


Troll but still think this is a quality post.

2005-2006 it was Gallente, Min was ok Caldari just got nerfed and Amarr was a joke
2007-2008 Gallente still king, Caldari became PvE race with the CNR, min was a joke until..nano.

Then we get an Amarr boost, Caldari still sucks, then Minmatar super boost after the nano nerf.

I just find it ironic when people used to laugh at those who had trained min/amarr.

Not a diplo. 

The above post was edited for spelling.

Goose99
#8 - 2011-11-10 15:22:02 UTC
Lower speed by 15-20%Cool
Naomi Knight
Ministry of War
Amarr Empire
#9 - 2011-11-10 15:36:26 UTC
Goose99 wrote:
Lower speed by 15-20%Cool

Nah that would take away their style , we need something which doesnt conflict with hit&run and skirmish
Having high speed for matar is fine just pay something for it, especially as their weapons were boosted up to laser lvl.
Pookoko
Sigma Sagittarii Inc.
#10 - 2011-11-10 22:59:54 UTC
We could always apply gallente design philosophy to minmatR ships . Gallente has short rannge weapons but lack of speed to get in range, so why not give minmatar speed to kite but lack of range to hit at kiting range? ;)
Goose99
#11 - 2011-11-11 00:59:07 UTC
Pookoko wrote:
We could always apply gallente design philosophy to minmatR ships . Gallente has short rannge weapons but lack of speed to get in range, so why not give minmatar speed to kite but lack of range to hit at kiting range? ;)


But then Winmatar will no longer pwnCry
Herr Wilkus
Aggressive Salvage Services LLC
#12 - 2011-11-11 01:34:45 UTC
Higher SP requirements.
Lowest DPS for ranged.

Has to fight in falloff.

DAMN. PWND this thread.
Aglais
Ice-Storm
#13 - 2011-11-11 02:27:18 UTC
Idea.

Nerf the **** out of projectiles. Don't change anything with Minmatar ships, there's nothing wrong with the hulls themselves AFAIK. It's projectiles that seem to be the offender. Keep the high rate of fire for autocannons, but tone down their damage per shot by a great deal. So instead of having a 473 DPS nano gank rupture (with drones) you have a 380 DPS one (happens to be the turret and launcher DPS I get out of a nano rupture with two gyro IIs and some HMLs with T2 damage missiles without drones). I don't think 380 is a terrible number, and it rather fits if you have a glass cannon skirmisher sort of cruiser setup.

"Winmatar" needs to be a thing of the past. I'd much prefer "Any faction's combat ships are valid ones, just be sure to properly evaluate their role before you go off".


No, before you make any remarks, "Winning" and "losing" are not roles. They are outcomes.

Zeomebuch Nova
Undrinkable Grog Inc.
#14 - 2011-11-11 03:11:38 UTC
In my opinion, barrage should get a damage/range boost too. Moreover it is really necessary to improve the machariel by lowering its mass down to the equivalent of a destroyer class ship, otherwise small roam pvp will die.

Finally i want to suggest sightly boosting the dramiel's base speed @ 100km + while also increasing its drone bay/bwidth, since it would be l33t and awesome, just like captain super-awesome, to deploy some surprise fighter bombers and strategically kill battleships and above. (killing BC has got boring).

CCP, please read this.
Shivus Tao
Brutor Tribe
Minmatar Republic
#15 - 2011-11-11 04:00:27 UTC
You know, as much as fighting in falloff is supposed to be hard or a drawback, it's pretty damn easy. Much easier than getting into range with gallente.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2011-11-11 04:14:25 UTC
Shivus Tao wrote:
Don't minmatar already have the worst capacitors?

As their guns don't need cap (compare that to lasers and hybrids) that makes sense.

Founding member of the Belligerent Undesirables movement.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#17 - 2011-11-11 05:57:25 UTC
Another whine thread go to abyss of fail......weeeeeeeeeee...........


You choke behind a smile a fake behind the fear

Because >>I is too hard

ElCholo
Brutor Tribe
Minmatar Republic
#18 - 2011-11-11 06:08:14 UTC
Herr Wilkus wrote:
Higher SP requirements.
Lowest DPS for ranged.

Has to fight in falloff.

DAMN. PWND this thread.


QFT
Gypsio III
State War Academy
Caldari State
#19 - 2011-11-11 09:35:17 UTC
Herr Wilkus wrote:
Higher SP requirements.
Lowest DPS for ranged.

Has to fight in falloff.

DAMN. PWND this thread.


Complete myth. Caldari has the highest SP requirements.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#20 - 2011-11-11 09:48:16 UTC
I don't know why the SP argument even comes up, it's not as if half you ******* aren't running around with 60M+
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