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Crime & Punishment

 
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So, I'm thinking of ganking miners....

Author
Danna Blueblade
Federal Navy Academy
Gallente Federation
#1 - 2013-08-05 23:11:33 UTC
Probably more for the lulz than profiting, where should I start in fitting a ship that could gank a miner? This would be in highsec, tried it once before in a frigate and I got the ship into structure before I got CONCORD'ed. I can use T2 blasters, and I can, without breaking the bank, go for cruisers. Am, I missing anything?
Vrenth
Federal Navy Academy
Gallente Federation
#2 - 2013-08-05 23:26:05 UTC
Danna Blueblade wrote:
Probably more for the lulz than profiting, where should I start in fitting a ship that could gank a miner? This would be in highsec, tried it once before in a frigate and I got the ship into structure before I got CONCORD'ed. I can use T2 blasters, and I can, without breaking the bank, go for cruisers. Am, I missing anything?


Since you have specified that you are not trying to profit from this and are doing so primarily for tears, I will offer up some advice.

First of all, if you are doing this with multiple characters, do not use tech 2 guns, as the ship hull they are being placed on is worth about 1 of your 8 weapons. You can get almost as much DPS with decent meta guns and navy ammunition.

Next, we will discuss ammo. Some will make the mistake of loading up a full rack of ~1000 rounds of ammo. Do not do this. You only need about 15-30 rounds in each gun depending on your blasters ROF, and this will cost pennies even with faction ammo.

Once the rest of your mods/rigs (again, price to performance is based on how many people you have), you need to choose what you are ganking. You need to know approx. how much effective hitpoints the miners you are going after have. You can use a neutral alt or your main to passive target and scan the miners to find out what kind of tank/HP the targets have. Once you calculate how much damage you will need to kill them, compare it to what kind of damage you can do before CONCORDOKKEN.

CONCORD will respond anywhere between 5 seconds (1.0 space if everyone is behaving) to 20 seconds (.5 space if someone else has angred concord, ~15 seconds if nobody has spawned concord). As just stated, there are many variables that factor into CONCORD response times, but assume the worst.

If you are solo, stick to ganking Covetors and poorly tanked Retrievers. Retrievers are capable of fitting tanks that deal with a single ganker in .5 or .6, but not many do.

The more friends you bring, the juicier the target you can gank.

Just remember to watch your security status. Engaging a target generally causes a loss of .1 sec status and destroying them is generally another .2 loss. I would advise pod killing unless you intend to drop below 0.

Good luck m8,

Become Hero.
Laurianne Leone
Blue Canary
Watch This
#3 - 2013-08-05 23:29:25 UTC
Danna Blueblade wrote:
Probably more for the lulz than profiting, where should I start in fitting a ship that could gank a miner? This would be in highsec, tried it once before in a frigate and I got the ship into structure before I got CONCORD'ed. I can use T2 blasters, and I can, without breaking the bank, go for cruisers. Am, I missing anything?


Read minerbumping.com gank tab, loads of great info there, and what you are missing is a catalyst ;)

Money ain't got no owners, only spenders RIP Omar LittleĀ 

Danna Blueblade
Federal Navy Academy
Gallente Federation
#4 - 2013-08-05 23:39:56 UTC
Vrenth wrote:
If you are solo, stick to ganking Covetors and poorly tanked Retrievers. Retrievers are capable of fitting tanks that deal with a single ganker in .5 or .6, but not many do.


So if I were flying solo, would I need to use the T2 blasters?

And thanks for the link, Laurianne Leone , I'll be sure to read up.

Also, would using Magnetic Field Stabilizers, be a good idea? Or would that be just sure to break the bank (I'm doing this for tears, not for profit, but I don't want to bankrupt myself either)?
Donbe Scurred
University of Caille
Gallente Federation
#5 - 2013-08-05 23:46:24 UTC
Solstice Project
Sebiestor Tribe
Minmatar Republic
#6 - 2013-08-06 00:15:53 UTC
Wow, that's such an original idea !
Malcolm Shinhwa
The Scope
Gallente Federation
#7 - 2013-08-06 02:12:40 UTC  |  Edited by: Malcolm Shinhwa
Check out the New Order killboard for fits and results you can expect. Pilots soloing macks and such usually are close to maxing gunnery skills. Also study the concord mechanics discussed on minerbumping. By knowing how long you have before concord shows up you can use your dps and the projected tank on the target to decide if you should launch on it. You can use EFT to determine what the probable tank is.

That said, I almost always just follow the advice handed down in minerbumping chat by the legend John E Normus when there was a question about whether or not a target could be taken:

Quote:
[03:55:06] John E Normus .... i always try. launch on that fool and roll the dice

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Sabriz Adoudel
Move along there is nothing here
#8 - 2013-08-06 03:20:17 UTC
Solo, with near perfect skills, here's what I fly:

Catalyst
8x Light Neutron Blaster II, Void S (13 rounds per gun)
3x Magnetic Stabilizer II
2x Sensor Booster II, Script - Scan Resolution (optionally remove both and replace with a meta 3 warp scrambler if you need one, this will require either a CPU implant or perfect fitting skills, warp scrams aren't that important however as miners align sloooooowly)

My on-paper DPS is just over 695 with this setup (Surgical Strike 5, Small Blaster Spec 4, all other damage/rate of fire skills at 5, overheated) and my pod lock time is about 600ms.

In 0.5, I can solo untanked Mackinaws and pop the pod too, or Hulks with one or fewer tank modules (if they fit the most sensible tank module, an active omni shield resist mod, then I probably can't get the pod).

My favorite hunting grounds are (all close to Dodixie): Balle, Ala, Ney, Stegette, Odotte. The last two form a highsec island but entry via Ala-Fasse-Stegette is safe at (almost) all times, and since the ice changes, there's sometimes some large fleets in those systems punching through grav sites or ice anomolies.

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#9 - 2013-08-06 03:22:53 UTC
Should also add that if you follow James 315's rules on who to gank and who not to gank, He will reimburse your catalyst losses. Does mean you have to not shoot Code compliant miners, but there's not many of those and plenty of legal targets.

I support the New Order and CODE. alliance. www.minerbumping.com

Danna Blueblade
Federal Navy Academy
Gallente Federation
#10 - 2013-08-06 03:32:02 UTC  |  Edited by: Danna Blueblade
Sabriz Adoudel wrote:
2x Sensor Booster II, Script - Scan Resolution (optionally remove both and replace with a meta 3 warp scrambler if you need one, this will require either a CPU implant or perfect fitting skills, warp scrams aren't that important however as miners align sloooooowly).

I'd have to skill up for that, never used sensor boosters before.
Sabriz Adoudel
Move along there is nothing here
#11 - 2013-08-06 07:36:13 UTC
Danna Blueblade wrote:
Sabriz Adoudel wrote:
2x Sensor Booster II, Script - Scan Resolution (optionally remove both and replace with a meta 3 warp scrambler if you need one, this will require either a CPU implant or perfect fitting skills, warp scrams aren't that important however as miners align sloooooowly).

I'd have to skill up for that, never used sensor boosters before.


If you want to get pods, you really want dual SeBos.

Unscripted they decrease your lock time by a factor of 1.3, scripted by 1.6. Unscripted, they also add 30% to your max targetting range (when you use the suggested script, this bonus is lost, on a Catalyst this is no loss)

With dual SeBos, you will get the pod of anyone that is playing on high graphics settings, as their ship exploding will cause them enough lag to prevent them warping out before you pod them. Incidentally, this is why I play on minimum settings despite having a computer that can handle two clients running at medium to high settings.

I support the New Order and CODE. alliance. www.minerbumping.com

Danna Blueblade
Federal Navy Academy
Gallente Federation
#12 - 2013-08-06 07:49:55 UTC
Sabriz Adoudel wrote:
Danna Blueblade wrote:
Sabriz Adoudel wrote:
2x Sensor Booster II, Script - Scan Resolution (optionally remove both and replace with a meta 3 warp scrambler if you need one, this will require either a CPU implant or perfect fitting skills, warp scrams aren't that important however as miners align sloooooowly).

I'd have to skill up for that, never used sensor boosters before.


If you want to get pods, you really want dual SeBos.

Unscripted they decrease your lock time by a factor of 1.3, scripted by 1.6. Unscripted, they also add 30% to your max targetting range (when you use the suggested script, this bonus is lost, on a Catalyst this is no loss)

With dual SeBos, you will get the pod of anyone that is playing on high graphics settings, as their ship exploding will cause them enough lag to prevent them warping out before you pod them. Incidentally, this is why I play on minimum settings despite having a computer that can handle two clients running at medium to high settings.

How bad is the sec drop from podding btw?

But yeah, I'll try my first pod after downtime, I might fail, but I'll try at least. XD
Sabriz Adoudel
Move along there is nothing here
#13 - 2013-08-06 08:00:21 UTC
Danna Blueblade wrote:

How bad is the sec drop from podding btw?

But yeah, I'll try my first pod after downtime, I might fail, but I'll try at least. XD



Sec status falls fast if the target hasn't reacted to your aggression. Maybe 1.5 points per illegal podkill.

However, most AFK miners have drones set to aggressive. As long as they land one hit on you while you are popping them, your attack on their pod becomes legal.

I support the New Order and CODE. alliance. www.minerbumping.com

Doc Banshee
Quam Singulari
#14 - 2013-08-06 08:27:11 UTC  |  Edited by: Doc Banshee
If you plan on ganking miners in placid, more precisely stacmon area. ill sponsor your first 100 catalyst hulls.
Danna Blueblade
Federal Navy Academy
Gallente Federation
#15 - 2013-08-06 08:51:48 UTC
Doc Banshee wrote:
If you plan on ganking miners in placid, more precisely stacmon area. ill sponsor your first 100 catalyst hulls.

I might be able to arrange that, but not tonight, I'm afraid.
Mike Adoulin
Happys Happy Hamster Hunting Club
#16 - 2013-08-06 11:06:56 UTC
Good luck and happy hunting....I recommend becoming a New Order Knight and getting those free Gankcats.

Also, you shall be nourished by the tears of the ragebear....Cool

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Tsukasa3
Zealots Exploration of Research and Knowledge
#17 - 2013-08-06 15:08:25 UTC
If you go over to Placid, I do some occasional ganking over there. The targets are all rage filled and their hulks all untanked.
Plastic Psycho
Necro-Economics
#18 - 2013-08-06 19:09:04 UTC  |  Edited by: Plastic Psycho
Train Gellente Destroyers, Hybrid Turrets, Weapons Upgrades, and gunnery skills like Sharpshooter, Rapid Firing, and Surgical Strike. Also Rigging and Hybrid Weapons Rigging.

Doesn't take long to become very dangerous to your basic barge.

Danna Blueblade wrote:
Vrenth wrote:
If you are solo, stick to ganking Covetors and poorly tanked Retrievers. Retrievers are capable of fitting tanks that deal with a single ganker in .5 or .6, but not many do.


So if I were flying solo, would I need to use the T2 blasters?

Not required. I wasted a lot of ISK on T2 blasters before realizing that with decent skills, Meta 4, or even Meta 3 are enough gun.
Faction ammo, abuot 15 rounds per blaster, and you're doing OK.

Quote:
Also, would using Magnetic Field Stabilizers, be a good idea? Or would that be just sure to break the bank (I'm doing this for tears, not for profit, but I don't want to bankrupt myself either)?

Mag Field Stabs are helpful - Very helpful. I dunno abuot high meta vs. T2 on those - I've got a stack of T2 that I'm using up, then I'll try the high-meta ones for a bit, see what happens.

I usually don't bother with a point when hunting barges - Very few are agile enough to escape, once you've picked a target. Hell, even VEntures are smoked easily enough, if they're asleep at the switch.
Instead, I go with a basic Passive Targetter and a Ship Scanner - Helpful for sizing up your prey when ganking solo.
IME, the average barge won't even try to get away until you pull the trigger, and even T2 drones won't kill you before you kill them. If they've got EW drones out, though, you may wish to consider a different target.


Sabriz Adoudel wrote:
Solo, with near perfect skills, here's what I fly:

Catalyst
8x Light Neutron Blaster II, Void S (13 rounds per gun)
3x Magnetic Stabilizer II
2x Sensor Booster II, Script - Scan Resolution (optionally remove both and replace with a meta 3 warp scrambler if you need one, this will require either a CPU implant or perfect fitting skills, warp scrams aren't that important however as miners align sloooooowly)

My on-paper DPS is just over 695 with this setup (Surgical Strike 5, Small Blaster Spec 4, all other damage/rate of fire skills at 5, overheated) and my pod lock time is about 600ms.

In 0.5, I can solo untanked Mackinaws and pop the pod too, or Hulks with one or fewer tank modules (if they fit the most sensible tank module, an active omni shield resist mod, then I probably can't get the pod).

My favorite hunting grounds are (all close to Dodixie): Balle, Ala, Ney, Stegette, Odotte. The last two form a highsec island but entry via Ala-Fasse-Stegette is safe at (almost) all times, and since the ice changes, there's sometimes some large fleets in those systems punching through grav sites or ice anomolies.

For your basic barge, that's massive overkill. To take your average Mack or a Hulk, though, you'll need this much - possibly more. Or invite a friend, and have a party.

Avoid skiffs, even untanked, unless you have a friend along.
Jack Heisenburg
Trigger Warning.
#19 - 2013-08-06 19:50:34 UTC
[Catalyst, Hulk Hugger]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

[Empty Med slot]
[Empty Med slot]

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Hybrid Burst Aerator I
Small Hybrid Burst Aerator I
[Empty Rig slot]

With my skills (overheated) I get 569dps, does enough damage to solo a Hulk in 0.6 space, haven't tried 0.7 yet.

Watch out Placid, I'll be resuming my ganking rounds soon enough.
Danna Blueblade
Federal Navy Academy
Gallente Federation
#20 - 2013-08-06 21:30:03 UTC
Welp, I've gone and done it, ganked my first Retriever, didn't get the pod, CONCORD got me first. Extracting the tears. ^_^
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