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Triple Omni Dominix AKA nerf Sentry Drones

First post
Author
DHB WildCat
Out of Focus
Odin's Call
#1 - 2013-08-06 00:13:44 UTC  |  Edited by: DHB WildCat
Now that the tourney is over and anyone that didnt know before, now knows.......

A dominix with triple omnis and a load of curators can and will blap with perfect tracking an mwd interceptor with claymore bonuses doing over 4k/sec, with perfect transversal. There is absolutely nothing an mwd'ing frigate or logi can do to survive.

This is broken on so many levels.

Now I am not necessarilly saying that its the domi that needs to be fixed. All ships fit with omnis and capable of launching sentries can and will destroy the smallest fastest ships in eve with out needing any tackle.

My proposal.......

Keep all ships the same, the bonuses are fine and tbh everything works "EXCEPT" sentry drones. We need to nerf the tracking on sentry drones. Yes just the tracking, the range is fine, the damage amount is fine.
This would prevent BC's and BS's from insta killing tacklers / logis without having tackle of their own. And it also allows good frigate pilots that keep there transveral up to stay alive.

Also not everyting only applies to large scale pvp, and yes at pvp does = small gang low sec pvp. You just have to sit a domi on a gate at zero with a remote sensor boosted HIC and assigned drones.... then blap all dead with perfect tracking. Its about what these things are capable of.






TL:DR No BC / BS should be able to hit and kill a non tackled frig / logi that has perfect transversal and is going over 4k/sec. Nerf sentries


Wild
Donbe Scurred
University of Caille
Gallente Federation
#2 - 2013-08-06 00:20:30 UTC
AT = in game EVE PVP?
Whitehound
#3 - 2013-08-06 00:20:37 UTC  |  Edited by: Whitehound
No. You lost and PL won. We all saw it. Lol

Though I think you are right. It is a bit OP.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tauranon
Weeesearch
CAStabouts
#4 - 2013-08-06 00:22:46 UTC
It learns to fly bombers or it gets the gardes again.
That Seems Legit
State War Academy
Caldari State
#5 - 2013-08-06 00:43:34 UTC
Every year after the tourneys its the same damn thing. You'd think a member from an alliance that made it to the finals would know that what works in tourney doesnt work in tq.

Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps!

DHB WildCat
Out of Focus
Odin's Call
#6 - 2013-08-06 02:10:08 UTC
That Seems Legit wrote:
Every year after the tourneys its the same damn thing. You'd think a member from an alliance that made it to the finals would know that what works in tourney doesnt work in tq.



This is an actual broken mechanic though. They nerfed webs, tracking on gun, missile damage application so that BC's and Battleships couldnt kill frigs easily on their own. Its just time now that sentries fell into line as well. Since they use 25 bandwidth they are considered "Large" Sized weapons and as such should not be able to hit a non tackled frigate that has transversal.
Rockstara
Reaction Scientific
#7 - 2013-08-06 02:20:05 UTC
I suggest we nerf PL instead.
IIshira
School of Applied Knowledge
Caldari State
#8 - 2013-08-06 02:30:09 UTC
Someone loses and all the sudden tears fall.... "It's not fair!"

They lost because something in the game being OP and absolutely nothing to do with someone outsmarted someone else with their choice of ships, tactics and loadout. Of course that's the reason they lost!


Tauranon
Weeesearch
CAStabouts
#9 - 2013-08-06 02:46:47 UTC  |  Edited by: Tauranon
DHB WildCat wrote:
That Seems Legit wrote:
Every year after the tourneys its the same damn thing. You'd think a member from an alliance that made it to the finals would know that what works in tourney doesnt work in tq.



This is an actual broken mechanic though. They nerfed webs, tracking on gun, missile damage application so that BC's and Battleships couldnt kill frigs easily on their own. Its just time now that sentries fell into line as well. Since they use 25 bandwidth they are considered "Large" Sized weapons and as such should not be able to hit a non tackled frigate that has transversal.


You cannot balance sentry drones inherent vulnerability AND ability to get themselves left behind (in some cases neutering an entire fleet) by giving them identical damage and tracking application profiles as large turrets.

IMO the only broken thing is fleet scale assist.
Job Valador
Professional Amateurs
#10 - 2013-08-06 04:20:22 UTC  |  Edited by: Job Valador
If you watched all of the AT you would have noticed several fights were the sentry teams were destroyed.

Stop being bad, learn how too adapt

"The stone exhibited a profound lack of movement."

Morrigan LeSante
Perkone
Caldari State
#11 - 2013-08-06 07:07:50 UTC  |  Edited by: Morrigan LeSante
You seriously want to nerf an entire weapon system because ONE hull kicks ass with it?

Seriously?


Edit: And at what range was this? I was under the impression that angular velocity was more use and burning sideways at long range was basically worthless.
Roime
Mea Culpa.
Shadow Cartel
#12 - 2013-08-06 07:42:08 UTC
lol

Of course, some people confuse clicking Approach with perfect transversal. But it's not the same thing.

.

Malcanis
Vanishing Point.
The Initiative.
#13 - 2013-08-06 07:52:17 UTC
Morrigan LeSante wrote:
You seriously want to nerf an entire weapon system because ONE hull kicks ass with it?

Seriously?


Edit: And at what range was this? I was under the impression that angular velocity was more use and burning sideways at long range was basically worthless.


"Burning sideways" is exactly how to maximise angular velocity. The "sideways" component of your movement is the angular velocity.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Julia Rohde
Deep Core Mining Inc.
Caldari State
#14 - 2013-08-06 08:19:58 UTC
Malcanis wrote:
Morrigan LeSante wrote:
You seriously want to nerf an entire weapon system because ONE hull kicks ass with it?

Seriously?


Edit: And at what range was this? I was under the impression that angular velocity was more use and burning sideways at long range was basically worthless.


"Burning sideways" is exactly how to maximise angular velocity. The "sideways" component of your movement is the angular velocity.


Yes, but more range means less angular velocity with the same transversal. I think this is what Morrigan was saying.

Anyhow the OP is obviously correct. No other weapons system can remove tackle anywhere near as easily as curators.

target painter + curators = blap
Morrigan LeSante
Perkone
Caldari State
#15 - 2013-08-06 08:28:57 UTC  |  Edited by: Morrigan LeSante
@Julia Rohde/Malcanis: Yes, burning 4k/s at 5km adds more angular than doing it at 100km - that's why BS guns cease to track at certain ranges than definite target speeds. My understanding being angular is the far more relevant mechanic (as a shooter, anyway) and the one a tackler would seek to exploit.


I'd be more concerned if this was happening at low ranges - middle field and up then it's much less clear cut (imho).
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-08-06 08:35:24 UTC
Well we found out in our AT practices that trying to keep support alive against domi's is basically pointless and just won't work.

Garde tracking is just a bit ludicrous on those domis..

BYDI recruitment closed-ish

Morrigan LeSante
Perkone
Caldari State
#17 - 2013-08-06 08:41:19 UTC  |  Edited by: Morrigan LeSante
I suppose I should add/make clearer I believe the issue to be the domi - they're too good right now IMO.

Sentries alone are rather....meh
Gypsio III
State War Academy
Caldari State
#18 - 2013-08-06 10:19:14 UTC
Why not just remove the Domi's bonus to sentry drone tracking?
Whitehound
#19 - 2013-08-06 10:56:26 UTC  |  Edited by: Whitehound
Malcanis wrote:
Morrigan LeSante wrote:
You seriously want to nerf an entire weapon system because ONE hull kicks ass with it?

Seriously?


Edit: And at what range was this? I was under the impression that angular velocity was more use and burning sideways at long range was basically worthless.


"Burning sideways" is exactly how to maximise angular velocity. The "sideways" component of your movement is the angular velocity.

I did the math on it:

A stationary Dominix with Garde IIs, triple omni and triple drone damage mod doing 750 DPS

against

an orbiting Ares doing 4138 m/s with a signature of 78.8m.


At 90km will it get hit with 650 DPS (90% hit'n'miss chance).
At 50km it is 450 DPS (70% hit'n'miss chance).
At 30km it is 206 DPS (37% hit'n'miss chance).
At 20km it is 65 DPS (10% hit'n'miss chance).

So basically, if the Interceptor is not already on top of the Garde IIs and orbiting perfectly at maximum velocity will it get shot.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Morrigan LeSante
Perkone
Caldari State
#20 - 2013-08-06 12:08:16 UTC
For the sakes of an open comparison - how long does the Domi take to lock the ares and how much ground can it cover in that lock time?

Also we should consider that, if tackle gets under the sentries, the Domi/$DRONE_BOAT loses nearly all their DPS in it's removal - other hulls have hobgobs as ancillary peelers for things like this at no compromise to main DPS.

Cards on the table I really dont have a dog in this fight, but we should look at all angles for balancing.
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