These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Tidi is gamebreaking for the smaller side

First post First post
Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#241 - 2013-08-04 20:53:55 UTC
well. having no timers would fix the problem of blues





of course i mean the problem that alliances still have some others not set blue. if anyone can blow up your stuff when you look away for a moment, the only way to operate is to form non-infrastructure pacts with everyone who can field a fleet of five dudes
Alavaria Fera
GoonWaffe
#242 - 2013-08-04 22:12:14 UTC
Benny Ohu wrote:
well. having no timers would fix the problem of blues





of course i mean the problem that alliances still have some others not set blue. if anyone can blow up your stuff when you look away for a moment, the only way to operate is to form non-infrastructure pacts with everyone who can field a fleet of five dudes

Don't we already have a blue donut

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sirane Elrek
Garoun Investment Bank
Gallente Federation
#243 - 2013-08-05 01:04:24 UTC
Mayhaw Morgan wrote:
8.The redeeming value in it would be to make for more dynamic gameplay where a force density of 2000 Megathrons wasn't necessary to accomplish something. (It's hit-and-run, not hit-and-stand-around-waiting-for-an-arbitrary-timer-to-tick-down-then-slug-it-out-with-the-enemy's-main-force-and-fail-to-accomplish-the-objective-if-you-lose-that-fight.) Besides that, maybe I just don't want to play EVE on your schedule.

when you say "make for dynamic gameplay" what you mean is "GSF and PL burn down every player owned structure in EVE within 24 hours"

e: except for the ones in highsec I guess because concord
Sirane Elrek
Garoun Investment Bank
Gallente Federation
#244 - 2013-08-05 01:07:21 UTC
i mean we've already seen in the east that a massed super blob can grind timerless stations in less than 10 minutes each and they have a bit more hp than towers do so guess what will happen
Alavaria Fera
GoonWaffe
#245 - 2013-08-05 05:21:43 UTC
Sirane Elrek wrote:
Mayhaw Morgan wrote:
8.The redeeming value in it would be to make for more dynamic gameplay where a force density of 2000 Megathrons wasn't necessary to accomplish something. (It's hit-and-run, not hit-and-stand-around-waiting-for-an-arbitrary-timer-to-tick-down-then-slug-it-out-with-the-enemy's-main-force-and-fail-to-accomplish-the-objective-if-you-lose-that-fight.) Besides that, maybe I just don't want to play EVE on your schedule.

when you say "make for dynamic gameplay" what you mean is "GSF and PL burn down every player owned structure in EVE within 24 hours"

e: except for the ones in highsec I guess because concord

Yes, we went over this. Dabigredboat would ascend to godhood on the burning wreckage of every player-owned structure in not-highsec ever.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

RubyPorto
RubysRhymes
#246 - 2013-08-05 07:27:58 UTC
Alavaria Fera wrote:
Yes, we went over this. Dabigredboat would ascend to godhood on the burning wreckage of every player-owned structure in not-highsec ever.


Why limit yourself to outside of HS? Scout the HS moons and record every corp. Then shoot them a quick wardec.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mayhaw Morgan
State War Academy
Caldari State
#247 - 2013-08-06 07:16:14 UTC  |  Edited by: Mayhaw Morgan
Ruby Porto wrote:
1. They're sieged. They can't move, and you can't hurt them, since everyone's long since staged out of NPC null or LS.

2. Nope. You actually have to fight to defend your stuff. If you don't, the attackers roll up and stomp the structure when it comes out of RF.

3. Why would you? You can't gain any benefits from holding space, because you cannot possibly hold it.

4. Under your proposal nobody would own any space in any meaningful way.

6. A ship is piloted. A POS is not. The defender is always present when you shoot a ship. The same is not true of a structure.

7.
Alavaria Fera wrote:
Yes, we went over this. Dabigredboat would ascend to godhood on the burning wreckage of every player-owned structure in not-highsec ever.



Why limit yourself to outside of HS? Scout the HS moons and record every corp. Then shoot them a quick wardec.


1.That's a prediction about a system that has unstable elements and emergent properties.
2.If a reinforcement timer wasn't an automatic, guaranteed defense, then there would be no reason to respond with a defense fleet. There would be nothing to defend.
3.That's a prediction about a system that has unstable elements and emergent properties.
4.That's a prediction about a system that has unstable elements and emergent properties.

6.Who cares? Why do you think POSes and other such structures should be given special exemption from being interacted with?

7.Why hasn't this happened, yet? Is it because that 5 man high sec corp has a day or two of guaranteed invulnerability, allowing them to form a "defense fleet" to fight off a 500 man blob from null sec? Pfffft . . .

Benny Ohu wrote:
also the whole thing that having two fleets show up to the same place at the same time to duke it out is basically the intention of the timer mechanic

you know, having a game instead of a shitshow (i.e., the rest of EVE Online)


How do you know what the mechanic was intended to do? Do you work for CCP? And, how is not having to be present to defend your stuff a "game" versus losing what you didn't bother to protect being a "shitshow"?

Baltec1 wrote:
1. Russian language it's t3h harrrrrd
2. defense it's t3h harrrrrd

The rest is just waffling about nothing.

Making defence impossible is not fixing anything, its breaking everything. Locking out people from a system is also not fixing anything and breaking everything. If you had been around as long as me you would know that every single sov owner in null has taken that sov from someone else. This idea of yours simply cannot work.


1.They fly REAL spaceships that way, with Russians, Americans, Japanese, French duders . . . I think they might have even had a Mexican one time. (I'll have to look that up.) Get an FC who knows both languages or get your plan sorted out ahead of time.
2.Ok, well, get "friends" to help you. Don't have so much stuff. Hide your stuff or put it where they can't reach or just put yourself between your stuff and the bad guys.

Sovereignty (grinding), NAP-fests, the need for genuine cooperation in EVE, force projection balance, the use of intelligence tools, and the imposition of reasonable limits on how you can interact with Tranquility are all "waffling about nothing"? You basically said that no one can take sovereignty from Goonswarm given the current game mechanics. That's not "waffling about nothing".

This idea is just a passing notion on alternatives and augmentations to "the system by which the server handles lag" a.k.a. TiDi. I mostly mention it hoping for someone to come into this thread and shoot it down in spectacular fashion and hopefully teach me something. So far, all I have seen is a bunch of null-bears complaining that it's not fair, because people would violence their space stuff.
RubyPorto
RubysRhymes
#248 - 2013-08-06 07:42:26 UTC  |  Edited by: RubyPorto
Mayhaw Morgan wrote:
1.That's a prediction about a system that has unstable elements and emergent properties.
2.If a reinforcement timer wasn't an automatic, guaranteed defense, then there would be no reason to respond with a defense fleet. There would be nothing to defend.
3.That's a prediction about a system that has unstable elements and emergent properties.
4.That's a prediction about a system that has unstable elements and emergent properties.


1. Groups are already staging out of NPC space and LS to avoid being hellcamped. If they can have their sov flipped overnight without any possibility of defending it (short of an inverted hellcamp to keep the system pegged at cap), who in their right mind would live in a conquerable station?
2. There not being anything to defend is a problem.
3. Your proposal guarantees the success of every attack by a group that can field a system-cap fleet. What is your proposed method to defend against this? You've already demonstrated that detecting such an attack isn't feasible under your proposed system, so how do you defend against an attack that you can't detect and cannot directly attack? Magic?
4. You don't own what you can't defend. Under your proposal, nobody can defend any space. Ergo, nobody owns any space.

Quote:
6.Who cares? Why do you think POSes and other such structures should be given special exemption from being interacted with?


A pilot is guaranteed an opportunity to defend their ship (unless they do something to give that opportunity up). Why shouldn't a POS owner? Non-persistent assets (ships) are fundamentally different from persistent ones (POSes and structures).


Again, why should EVE magically limit the number of people in a system in order to guarantee the success of every single attack? Why should people not have the opportunity to defend their persistent assets?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alavaria Fera
GoonWaffe
#249 - 2013-08-06 07:46:17 UTC
RubyPorto wrote:
3. Your proposal guarantees the success of every attack by a group that can field a system-cap fleet. What is your proposed method to defend against this? You've already demonstrated that detecting such an attack isn't feasible under your proposed system, so how do you defend against an attack that you can't detect and cannot directly attack? Magic?

As a member of a coalition that blobs like mad, clearly you need to use The Mittani's Regards to defend.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#250 - 2013-08-06 07:48:26 UTC
RubyPorto wrote:
1. Groups are already staging out of NPC space and LS to avoid being hellcamped. If they can have their sov flipped overnight without any possibility of defending it (short of an inverted hellcamp to keep the system pegged at cap), who in their right mind would live in a conquerable station?

See you in 319 station ~whoooo~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#251 - 2013-08-06 07:50:22 UTC  |  Edited by: Alavaria Fera
RubyPorto wrote:
Alavaria Fera wrote:
Yes, we went over this. Dabigredboat would ascend to godhood on the burning wreckage of every player-owned structure in not-highsec ever.

Why limit yourself to outside of HS? Scout the HS moons and record every corp. Then shoot them a quick wardec.

It's not impossible. We could clear all the areas near jita of POSes, but it would take a while for the wardec to start.

That timer needs to do, as well. It's a time in which they can prepare. We should be able to line up 1000 megas and just instantly start shooting the POS to death immediately.


Also, sadly, Boat appear loves using bombers to bomb, and I don't think Lyris Nairn intends to achieve immortality via structure shooting, so...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

RubyPorto
RubysRhymes
#252 - 2013-08-06 07:51:07 UTC
Alavaria Fera wrote:
RubyPorto wrote:
1. Groups are already staging out of NPC space and LS to avoid being hellcamped. If they can have their sov flipped overnight without any possibility of defending it (short of an inverted hellcamp to keep the system pegged at cap), who in their right mind would live in a conquerable station?

See you in 319 station ~whoooo~


FWST > 319

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alavaria Fera
GoonWaffe
#253 - 2013-08-06 07:52:02 UTC
RubyPorto wrote:
Alavaria Fera wrote:
RubyPorto wrote:
1. Groups are already staging out of NPC space and LS to avoid being hellcamped. If they can have their sov flipped overnight without any possibility of defending it (short of an inverted hellcamp to keep the system pegged at cap), who in their right mind would live in a conquerable station?

See you in 319 station ~whoooo~

FWST > 319

Karan, hth

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sirane Elrek
Garoun Investment Bank
Gallente Federation
#254 - 2013-08-06 09:48:31 UTC  |  Edited by: Sirane Elrek
since you continuously ignore the most important point here I'll put it at the top once: you can kill an unstronted tower in less than a siege cycle with a sufficient number of dreads. explain how you're proposing to form a defense in less than 5 minutes

Mayhaw Morgan wrote:
1.That's a prediction about a system that has unstable elements and emergent properties.
2.If a reinforcement timer wasn't an automatic, guaranteed defense, then there would be no reason to respond with a defense fleet. There would be nothing to defend.
3.That's a prediction about a system that has unstable elements and emergent properties.
4.That's a prediction about a system that has unstable elements and emergent properties.

your proposed system has some properties that we know of though:
1) a system cap of X people guarantees that the first group to stuff X people into the system wins by default because it is literally impossible for other people to contest it
b) no reinforcement timer means you can shoot the structure without recourse by the defending party because due to 1) they can't even be on the same grid as the tower
III) short of a massive number of spies across all alliances with a dread fleet you won't even know that your tower has died until you pull the killmail from api

there's nothing emergent and unstable about it, in fact it's pretty clear to everyone who has shot structures at some point in their eve career how a timerless tower handles, because guess what people sometimes forget to put stront in

Mayhaw Morgan wrote:
7.Why hasn't this happened, yet? Is it because that 5 man high sec corp has a day or two of guaranteed invulnerability, allowing them to form a "defense fleet" to fight off a 500 man blob from null sec? Pfffft . . .

it hasn't happened yet because shooting towers in subcaps while boat is leading the fleet is one of the worst possible experiences you can have in this game, worse than things like "getting shot by blap titans while blackscreened in the good old pre-tidi days" or "ratting"

Mayhaw Morgan wrote:
How do you know what the mechanic was intended to do? Do you work for CCP? And, how is not having to be present to defend your stuff a "game" versus losing what you didn't bother to protect being a "shitshow"?

you have to show to defend your stuff because if you don't, you'll lose your tower once it comes out of rf
of course your proposed system won't have defense fleets at all because alliances all over eve have repeatedly shown that it's possible to kill an unstronted tower in a single siege cycle, good luck getting a defense fleet rallied and to your tower in 5 minutes (that's assuming you notice your tower getting shot immediately when the dreads start sieging which is ridiculous in itself)

Mayhaw Morgan wrote:
This idea is just a passing notion on alternatives and augmentations to "the system by which the server handles lag" a.k.a. TiDi. I mostly mention it hoping for someone to come into this thread and shoot it down in spectacular fashion and hopefully teach me something. So far, all I have seen is a bunch of null-bears complaining that it's not fair, because people would violence their space stuff.

you mentioned it because you have no idea how towers, or reinforcement timers, or sov, or dreads work
Malcanis
Vanishing Point.
The Initiative.
#255 - 2013-08-06 09:50:15 UTC
Alavaria Fera wrote:
Benny Ohu wrote:
well. having no timers would fix the problem of blues





of course i mean the problem that alliances still have some others not set blue. if anyone can blow up your stuff when you look away for a moment, the only way to operate is to form non-infrastructure pacts with everyone who can field a fleet of five dudes

Don't we already have a blue donut


it's more of a blue croissant

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Grimpak
Aliastra
Gallente Federation
#256 - 2013-08-06 09:54:21 UTC
I now think that it's safe to say that we reached a point where all you have in this thread is :retort: and :counter-retort:

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Benny Ohu
Royal Amarr Institute
Amarr Empire
#257 - 2013-08-06 10:01:25 UTC
Mayhaw Morgan wrote:
Benny Ohu wrote:
also the whole thing that having two fleets show up to the same place at the same time to duke it out is basically the intention of the timer mechanic

you know, having a game instead of a shitshow


How do you know what the mechanic was intended to do? Do you work for CCP? And, how is not having to be present to defend your stuff a "game" versus losing what you didn't bother to protect being a "shitshow"?
don't edit quotes. and why should i answer your questions? as well as talking from almost complete ignorance and inexperience, you ignore everything else your betters tell you.
Mayhaw Morgan
State War Academy
Caldari State
#258 - 2013-08-06 12:13:20 UTC
Ruby Porto wrote:
Groups are already staging out of NPC [null] space and LS

1. . . why should EVE magically limit the number of people in a system


They must be doing that for different reasons and by a different dynamic than the one you are predicting, because what we are talking about in this thread is hypothetical. None of it affects what they do.

1.Systems have limits. Why should the system be stretched to it's limits and beyond? It's a game, and we're supposed to work within the limitations of that game. A thousand or two thousand people is a hell of a lot of people. Rather than make CCP bend over backwards to fulfill our every gaming desire, maybe we could just accept a more realistic rule-set.

Sirane Elrek wrote:
1) a system cap of X people guarantees that the first group to stuff X people into the system wins by default because it is literally impossible for other people to contest it
b) no reinforcement timer means you can shoot the structure without recourse by the defending party because due to 1) they can't even be on the same grid as the tower
III) short of a massive number of spies across all alliances with a dread fleet you won't even know that your tower has died until you pull the killmail from api


1)How many systems do you seriously think you can cap? If you have enough players that you can cap every system in null, why shouldn't you just win the game? I don't have a problem with that. Why would you?

b)No reinforcement timer means you would have to have a networks of scouts and sentries, not to mention an emergency response fleet, and the ability to withstand attacks on important assets.

III)Even the super rich have people that manage their assets and maintain their properties. Why should you be able to AFK your space empire? Why shouldn't you or somebody have to go and look at your tower to make sure it was still there churning out ISK for you? You live in null security space. That means "no security". Well, what the hell would you call a day long cloak of invincibility for your space house or your space factory?

...

We're calling it "defense", but what we're talking about isn't actually defense. It's an ambush. Defense would be if you stationed a force near the structure to combat any force that might try to attack it. Defense is expensive, and it doesn't always work.

What we're talking about is the structure owner being notified that a force will attack his/her structure, and when that attack is likely to occur, right down to the minute. The structure owner knows the likely identity of the attackers, has a few clues as to the minimum size and composition of the force. He/she has time to do reconnassaince, to plan and to prepare for the engagement and muster up an appropriately sized force of their own. That's not a defense. That's a trap.

They say that "the things we own own us". What they mean is that we have to take care of all the stuff we have and the more we have, the more care we have to take. That's fine, but you're not explaining why you think EVE should have to take care of that stuff for you, especially when some noob in a Venture can get ganked in the blink of an eye in high sec without any recourse.

Benny Ohu wrote:
don't edit quotes.

shitshow
Benny Ohu
Royal Amarr Institute
Amarr Empire
#259 - 2013-08-06 12:46:36 UTC
my game idea is that they forget this whole 'computer' thing and sell us pots of paint. we buy the paint, brush it on the ceiling, and then watch it dry. it's basically the same way mayhaw mogan wants us to play eve online but you don't have to pay internet bills and cfc don't have an advantage because there's no real ceilings in their gooncaves
Sirane Elrek
Garoun Investment Bank
Gallente Federation
#260 - 2013-08-06 17:39:40 UTC
explain how you're going to mount a defense within a single siege cycle (5 minutes)

Mayhaw Morgan wrote:
1)How many systems do you seriously think you can cap? If you have enough players that you can cap every system in null, why shouldn't you just win the game? I don't have a problem with that. Why would you?

enough systems at once to kill the tower I want to kill (it's one, a tower doesn't exist in multiple systems simultaneously)
and when i kill the tower i can immediately afterwards cap another system and kill another tower because the first tower is dead so you don't have to cap that system anymore.

Mayhaw Morgan wrote:
b)No reinforcement timer means you would have to have a networks of scouts and sentries, not to mention an emergency response fleet, and the ability to withstand attacks on important assets.

fine. you have a network of scouts and sentries, and a response fleet at the ready, 24 hours a day. your enemy is still one-cycling a tower (this means you have to get into the system and kill or at least tackle the dreads within 5 minutes). i dunno if you noticed it but dreads have jump drives, i.e. you can't properly preempt them on their way to shoot the tower, they just jump right next to it, push butan, and jump out.

Mayhaw Morgan wrote:
III)Even the super rich have people that manage their assets and maintain their properties. Why should you be able to AFK your space empire? Why shouldn't you or somebody have to go and look at your tower to make sure it was still there churning out ISK for you?

yeah we have those too, they're called "space pixies"GSOL and they're the guys who tend to our towers
because turns out if you drop a tower somewhere and then expect it to autonomously shіt isk into your corp wallet until the end of time that isn't actually what happens

Mayhaw Morgan wrote:
You live in null security space. That means "no security". Well, what the hell would you call a day long cloak of invincibility for your space house or your space factory?

i'd call it a game design trade-off. if you don't have it then there's no point at all in dropping any kind of structure because it's impossible to defend. the reason for that being the point you conveniently choose to ignore continually: you can't mount a defense against an attack on structures without reinforcement timers because you don't have any reasonable amount of time (the amount of time you have is 5 minutes (please explain how to counter an attack within 5 minutes))