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[Nightmare] Thoughts on this fit for burning through Lvl 4's (Amarr space)??

Author
Paikis
Vapour Holdings
#21 - 2013-08-05 14:04:56 UTC
Jack Miton wrote:
why the fk are there invulns on your mission ship? just no...
mission rats only do 2 damage types, fit accordingly.

Quote:
[Nightmare, Missions]
Republic Fleet Tracking Enhancer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Federation Navy Tracking Computer, Tracking Speed Script
Federation Navy Tracking Computer, Tracking Speed Script
Federation Navy Tracking Computer, Tracking Speed Script
Imperial Navy Heavy Capacitor Booster, Cap Booster 800
Gist A-Type X-Large Shield Booster
Pith A-Type EM Ward Field
Pith A-Type Thermic Dissipation Field

Auto Targeting System II
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II

Large Core Defense Capacitor Safeguard II
Large Anti-Thermal Screen Reinforcer II
Large Anti-EM Screen Reinforcer II


Hammerhead II x5


fit a mwd/ab for the bad missions where you have to boat to gates otherwise leave it at home.


I endorse this fit, with a few comments.

1. The RF TE is useless bling. It is a tiny increase over T2 and as the 4th tracking mod being used it is heavily penalised, and is basically the same as T2, but 200mil more expensive.

2. Rigs should all be CCCs. Resists can be handled with mids easily. I normally use c-type EM/thermal and a single T2 invul.

3. If you're going to pimp anything defensively, make it the resists. I run a caldari navy large booster and almost never have to turn it on anyway. If you're going to spend ISK on something defensive, make it something that gets used a lot. With a nightmare, that is not the booster.

4. Drones honestly don't matter at all. I keep 2 flights of light drones handy just incase but I haven't bothered to launch them in months. Shoot frigates and destroyers first with ungrouped guns. Then battle cruisers, then cruisers, then whatever is left. Drones not required.
Chainsaw Plankton
FaDoyToy
#22 - 2013-08-05 17:26:35 UTC
Jack Miton wrote:
why the fk are there invulns on your mission ship? just no...
mission rats only do 2 damage types, fit accordingly.


because I'm lazy and don't have to change hardeners. rats don't hit all that hard, and dead rats hit even less hard. and that way I don't have to worry about having a resist hole. although with em/therm hardeners kin and exp are the lowest shield resists, but exp and kin are the lowest armor resists.

@ChainsawPlankto on twitter

Operator XIII
My Tax Shelter
#23 - 2013-08-05 17:32:16 UTC
Chainsaw Plankton wrote:
Jack Miton wrote:
why the fk are there invulns on your mission ship? just no...
mission rats only do 2 damage types, fit accordingly.


because I'm lazy and don't have to change hardeners. rats don't hit all that hard, and dead rats hit even less hard. and that way I don't have to worry about having a resist hole. although with em/therm hardeners kin and exp are the lowest shield resists, but exp and kin are the lowest armor resists.



I kinda agree with this... I'm lazy and enjoy leaving set omnitank on. However, I'm gonna start with specific hardners and see how it goes. If things are faceroll easy, then I'll just leave perma-Invulns on.
Nambu
Two Dogs Operations
#24 - 2013-08-05 18:06:13 UTC
Ned Plantagenet wrote:
I never flow a nightmare but they are cap hogs. If you can put a vamp or energy transfers on it. If solo put a smart bomb on it for those pesky frigs. Though if your in high sec I don't really remember if you can use them there. But I'd go with 3 gun DPS mods and tracking mods since it is a gun boat. T2 light drones should rip frigs apart easily.


Yes please, fit a smartbomb, and then wait patiently for the first neutral to warp in, and get concordokkened. Then cry as another neut scoops you wreck. PvE ships don't fit smartbombs, heck unless you want/are ok with getting concorded, highsec ships shouldn't fit smartbombs.
Ireland VonVicious
Vicious Trading Company
#25 - 2013-08-05 18:20:34 UTC
Three tracking mods is enough.

Use that slot to help take so you can bring the bling factor down.

Nightmares have low health as far as pirate faction BS's in missions go.

Don't be a big fat gank target.

If you want to omni tank with invulns get a RS or forget about it.

Laser ships work best with caldari drones on missions unless you are changing drones for each mission.

You could even get away with dropping the 4th damage upgrade for more tank and it will help with how easy you are to gank.

Remember gankers are attacking while you have full mission aggro already.

If you want to fly with this much bling on a NM I suggest you move on to incursions.

Don't be scared to test out a fit with a nos so you can buff up that tank even more on angel missions.
Operator XIII
My Tax Shelter
#26 - 2013-08-05 19:39:02 UTC
Ireland VonVicious wrote:


Laser ships work best with caldari drones.



How come?
Cadius Vect
Tenth Plague of Egypt
#27 - 2013-08-05 19:59:41 UTC  |  Edited by: Cadius Vect
Operator XIII wrote:
Ireland VonVicious wrote:


Laser ships work best with caldari drones.



How come?


It's nonsense, caldari drones are failbad unless you need super long range sniper sentrys.

Caldari drones are so bad that even vs the kin weak factions gal drones are better, for angels (not that you want to be doing angel missions in a nightmare) use min drones obviously.

It is true that you want to use as much T2 as possible to avoid being a gank magnet, my setup is a lot cheaper than it was, back when it was a 3 bil fit I survived a 6 bs gank, they shot me on EM which with overheat was at like 85%, I lol'd hard but quickly reduced the number of faction mods on my nm to 5.
Operator XIII
My Tax Shelter
#28 - 2013-08-05 20:17:08 UTC
Cadius Vect wrote:
Operator XIII wrote:
Ireland VonVicious wrote:


Laser ships work best with caldari drones.



How come?


It's nonsense, caldari drones are failbad unless you need super long range sniper sentrys.

Caldari drones are so bad that even vs the kin weak factions gal drones are better, for angels (not that you want to be doing angel missions in a nightmare) use min drones obviously.

It is true that you want to use as much T2 as possible to avoid being a gank magnet, my setup is a lot cheaper than it was, back when it was a 3 bil fit I survived a 6 bs gank, they shot me on EM which with overheat was at like 85%, I lol'd hard but quickly reduced the number of faction mods on my nm to 5.



LOL nice. Did you kill any of them, or just warp/jump?
Arcosian
Arcosian Heavy Industries Corp Holding
#29 - 2013-08-05 22:49:49 UTC
Ireland VonVicious wrote:
Three tracking mods is enough.

Use that slot to help take so you can bring the bling factor down.

Nightmares have low health as far as pirate faction BS's in missions go.

Don't be a big fat gank target.

If you want to omni tank with invulns get a RS or forget about it.

Laser ships work best with caldari drones on missions unless you are changing drones for each mission.

You could even get away with dropping the 4th damage upgrade for more tank and it will help with how easy you are to gank.

Remember gankers are attacking while you have full mission aggro already.

If you want to fly with this much bling on a NM I suggest you move on to incursions.

Don't be scared to test out a fit with a nos so you can buff up that tank even more on angel missions.

LOL caldari drones and NOS are definitely not needed. You should only use hobgobs and even then stuff will die before your drones can even get to it most of the time. And if something gets withing NOS range you shouldn't be flying a NM in the first place as you can insta-pop frigs, cruisers and most BC at range then just 4 volleys for BS.
Operator XIII
My Tax Shelter
#30 - 2013-08-05 23:50:26 UTC
Arcosian wrote:
LOL caldari drones and NOS are definitely not needed. You should only use hobgobs and even then stuff will die before your drones can even get to it most of the time. And if something gets withing NOS range you shouldn't be flying a NM in the first place as you can insta-pop frigs, cruisers and most BC at range then just 4 volleys for BS.


So what would you put in the extra Highs instead of NOS?
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#31 - 2013-08-06 00:03:08 UTC
I would drop the DDA's and put in a TE and T2 heat sink. Drop the omni and put in a sensor booster. Put aoto targetres in the highs so you can target more. split your guns as each one will pop a frig. Target frigs as you land and blap them before they get to close, so do get close but use light drones for them, Paikis and Daniel believe I fail at being a NM pilot as some drone get through sometimes.. but yea whatever.
The only faction I have on mine is 3 x HS's and a pithum C x-l shield booster. Works just fine. I have a T2 heat rig, free's up a mid and 2 x CCC's. It is omni tanked.
Arcosian
Arcosian Heavy Industries Corp Holding
#32 - 2013-08-06 01:21:58 UTC  |  Edited by: Arcosian
Operator XIII wrote:
Arcosian wrote:
LOL caldari drones and NOS are definitely not needed. You should only use hobgobs and even then stuff will die before your drones can even get to it most of the time. And if something gets withing NOS range you shouldn't be flying a NM in the first place as you can insta-pop frigs, cruisers and most BC at range then just 4 volleys for BS.


So what would you put in the extra Highs instead of NOS?

I use one of those drone range mods and a small tractor beam to easily get cans in mission like damsel. I wouldn't use NOS simply because nothing would get in range if you fly it right. That doesn't mean you shouldn't use a NOS but in the hundreds of missions I used my NM in I've never needed one so in my opinion it's a waste to have one.

Edit: Also if you use NOS you have to be pulse fit and the NM should be tach fit to really shine.
Julius Priscus
#33 - 2013-08-06 02:39:30 UTC
Arcosian wrote:
Ireland VonVicious wrote:
Three tracking mods is enough. Use that slot to help take so you can bring the bling factor down. Nightmares have low health as far as pirate faction BS's in missions go. Don't be a big fat gank target. If you want to omni tank with invulns get a RS or forget about it. Laser ships work best with caldari drones on missions unless you are changing drones for each mission. You could even get away with dropping the 4th damage upgrade for more tank and it will help with how easy you are to gank. Remember gankers are attacking while you have full mission aggro already. If you want to fly with this much bling on a NM I suggest you move on to incursions. Don't be scared to test out a fit with a nos so you can buff up that tank even more on angel missions.
And if something gets withing NOS range you shouldn't be flying a NM in the first place as you can insta-pop frigs, cruisers and most BC at range then just 4 volleys for BS.


stop acting like a dipshit. sometimes frigs are only 30km from you and end up under ya guns IE enemies abound 3/5 same for enemies abound 5/5
Arcosian
Arcosian Heavy Industries Corp Holding
#34 - 2013-08-06 02:47:42 UTC
I'm not being a dipshit. I'm saying once you get the hang of flying a nightmare it will be rare for anything to get close to you unless they spawn right on top of your ship. A tach nightmare can easily pop frigs all the way to about 15 km since they are burning toward you with 0 transversal and most of the time have MWD active which makes it really easy to insta pop them.

And in those two missions you used as an example you shouldn't even be flying a NM since gallente and minmatar are strong against em/therm damage.
Julius Priscus
#35 - 2013-08-06 03:18:02 UTC
Arcosian wrote:
I'm not being a dipshit. I'm saying once you get the hang of flying a nightmare it will be rare for anything to get close to you unless they spawn right on top of your ship. A tach nightmare can easily pop frigs all the way to about 15 km since they are burning toward you with 0 transversal and most of the time have MWD active which makes it really easy to insta pop them.

And in those two missions you used as an example you shouldn't even be flying a NM since gallente and minmatar are strong against em/therm damage.



the raw damage of a nightmare will do those missions with ease.

I should know as I did them over a two year period when I was doing missions..
Chainsaw Plankton
FaDoyToy
#36 - 2013-08-06 03:36:47 UTC
Arcosian wrote:
And in those two missions you used as an example you shouldn't even be flying a NM since gallente and minmatar are strong against em/therm damage.


vs gallente, I'm not sure what they are strong/weak against anything I've flown has steamrolled them. according to the elfarto npc database some of the common ships found have 0 em resist on shields. yes EM is usually the highest resist on armor, but therm is lowest and IN Multi does a good bit of therm. EM isn't so great on the Named ones, Kin does best

EA 5/5 the nightmare does enough damage you can kill the gate right as the last spawn arrives and kill them. the spawn timer is so long I find it hard to believe any one ship is much better than any other. okay maybe the rattlesnake is best because you can launch bouncers and afk, just gotta look back every now and then to make sure they don't kill the gate.

@ChainsawPlankto on twitter

Cadius Vect
Tenth Plague of Egypt
#37 - 2013-08-06 14:56:46 UTC
Operator XIII wrote:
Cadius Vect wrote:
Operator XIII wrote:
Ireland VonVicious wrote:


Laser ships work best with caldari drones.



How come?


It's nonsense, caldari drones are failbad unless you need super long range sniper sentrys.

Caldari drones are so bad that even vs the kin weak factions gal drones are better, for angels (not that you want to be doing angel missions in a nightmare) use min drones obviously.

It is true that you want to use as much T2 as possible to avoid being a gank magnet, my setup is a lot cheaper than it was, back when it was a 3 bil fit I survived a 6 bs gank, they shot me on EM which with overheat was at like 85%, I lol'd hard but quickly reduced the number of faction mods on my nm to 5.



LOL nice. Did you kill any of them, or just warp/jump?


I just warped out in structure, docked and proceeded to troll them for half an hour in local, they didn't say anything so I guess they were quite mad.
Julius Priscus
#38 - 2013-08-07 02:54:56 UTC
Cadius Vect wrote:
Operator XIII wrote:
Ireland VonVicious wrote:


Laser ships work best with caldari drones.



How come?


It's nonsense, caldari drones are failbad unless you need super long range sniper sentrys.

Caldari drones are so bad that even vs the kin weak factions gal drones are better, for angels (not that you want to be doing angel missions in a nightmare) use min drones obviously.

It is true that you want to use as much T2 as possible to avoid being a gank magnet, my setup is a lot cheaper than it was, back when it was a 3 bil fit I survived a 6 bs gank, they shot me on EM which with overheat was at like 85%, I lol'd hard but quickly reduced the number of faction mods on my nm to 5.



this is why my nightmare pilot lives on an island.

no ninja looters/salvagers and no suicide gankers.
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