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Crime & Punishment

 
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Incursion griefing getting kicked into high gear

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#281 - 2011-11-11 02:50:09 UTC
proxwar wrote:
Awesome.


So CCP really does love incursioners then. <3

LOL at Skunkworks, but credit where its due. Not everyday a company changes its game mechanics for 40K+ players due to the actions of so few. Got to be some kind of medal made for such an accoumplishment Shocked


New motto for you skunkguys -

"Never was so much owed by so many to so few" - Churchill




It's the abuse principle at work, as usual.

For many years if you were repping someone who did a criminal act, you got the Concord right up the poop chute. CCP did nothing to change that.

Evidently there were reasons to keep it, and I remember seeing the occasional lolthread right here in C&P about how they manage to get someone with a faction fit to put a repper on, etc etc.

That was not enough really to change anything. It was good enough to accept the usual concepts: watch who you deal with, watch who you rep, EvE is harsh. WOW is that way, etc etc add nausea

But you see what happens when people go out of their way to use a specific mechanic for no other reason than to cheese other players?

"EvE is a sandbox!!!1!!!" say the griefbears (or very prolific salvagers we must consider) but once again, someone took the pale and shovel and hit the other kids over the head with it one too many times, and here comes mommy to take it away.

You see, mommy puts the kids in the sandbox and wants them to stay where so she can get other things done but it one kid takes that pale and shovel and runs off the others with it, she's got her hands full.


CCP is mommy and we are the kids, but we are not going to wander about the playground, we will find other games to play. And the CCP Mom is a business that relies on subscriptions (because it sure as heck can't use microtransactions) to pay the bills.


If you like things the way they are, then don't single out one game mechanic and exploit the hell out of it for objectives that have more to do with "invoking tears" and less to do with the kinds of goals one could have in a spaceship game. This is what happens.

Now, as we all like to say in these forums, for those of you who don't like the changes: deal with it.



Bring back DEEEEP Space!

Moustached Slimy Worm
Go Petition Blizzard
Safety.
#282 - 2011-11-11 05:16:48 UTC  |  Edited by: Moustached Slimy Worm
Herzog Wolfhammer wrote:
[quote=proxwar
...
CCP is mommy and we are the kids, but we are not going to wander about the playground, we will find other games to play. And the CCP Mom is a business that relies on subscriptions (because it sure as heck can't use microtransactions) to pay the bills.
...



Griefers and other "hardcore" players who like the dark, dangerous world of Eve have already started leaving.

And we haven't been replaced by carebears because Eve's PvE content sucks.

This is what happens 99% of the time when a niche game tries to go mainstream. Eve will die completely because CCP decided to idiot-proof and carebear-proof everything, roughly starting with the contract changes.

Nerfing incursion griefing and banning recruitments scams wasn't the first thing they did along this line and it won't be the last.
ElCholo
Brutor Tribe
Minmatar Republic
#283 - 2011-11-11 05:28:03 UTC
This latest nerf from CCP reminded me of a quote from Winston Churchill “This is not the end. This is not the beginning of the end. It is the end of the beginning”
Moustached Slimy Worm
Go Petition Blizzard
Safety.
#284 - 2011-11-11 05:31:27 UTC
ElCholo wrote:
This latest nerf from CCP reminded me of a quote from Winston Churchill “This is not the end. This is not the beginning of the end. It is the end of the beginning”


It's more like we just climaxed and were just starting to cuddle and get ready for another round but then the building's fire alarm went off.
Andrei Taganov
Caldari Provisions
Caldari State
#285 - 2011-11-11 06:52:04 UTC
... And thus the legacy of The Skunkworks was carved into stone by CCP. Never before, and never again, shall anyone gather so many tears in so short a time as we have here. Our influence was so great that a game mechanic had to be changed with more haste than that of so many other currently defunct game issues. Because of the combined effort of about a dozen of us, for a mere two weeks, there is now a pop-up in Eve (ever so slightly altering the game experience for literally thousands of players), and some CCP devs were able to prove their importance in a time of such questionable employment at CCP by scurrying to code a fix to our assault on their precious carebear population.

I, for one, am quite proud of what my brothers and I have achieved here, and now no one can take the crown from us.

We'll see you bears around, and we won't be any more diplomatic than we were in these last two weeks.

~Andrei.
TheMcNaughty
RUCIHIIII
Invidia Gloriae Comes
#286 - 2011-11-11 07:24:08 UTC
Andrei Taganov wrote:
... And thus the legacy of The Skunkworks was carved into stone by CCP. Never before, and never again, shall anyone gather so many tears in so short a time as we have here. Our influence was so great that a game mechanic had to be changed with more haste than that of so many other currently defunct game issues. Because of the combined effort of about a dozen of us, for a mere two weeks, there is now a pop-up in Eve (ever so slightly altering the game experience for literally thousands of players), and some CCP devs were able to prove their importance in a time of such questionable employment at CCP by scurrying to code a fix to our assault on their precious carebear population.

I, for one, am quite proud of what my brothers and I have achieved here, and now no one can take the crown from us.

We'll see you bears around, and we won't be any more diplomatic than we were in these last two weeks.

~Andrei.



Amen...
Moustached Slimy Worm
Go Petition Blizzard
Safety.
#287 - 2011-11-11 07:24:46 UTC  |  Edited by: Moustached Slimy Worm
Andrei Taganov wrote:
... And thus the legacy of The Skunkworks was carved into stone by CCP. Never before, and never again, shall anyone gather so many tears in so short a time as we have here. Our influence was so great that a game mechanic had to be changed with more haste than that of so many other currently defunct game issues. Because of the combined effort of about a dozen of us, for a mere two weeks, there is now a pop-up in Eve (ever so slightly altering the game experience for literally thousands of players), and some CCP devs were able to prove their importance in a time of such questionable employment at CCP by scurrying to code a fix to our assault on their precious carebear population.

I, for one, am quite proud of what my brothers and I have achieved here, and now no one can take the crown from us.

We'll see you bears around, and we won't be any more diplomatic than we were in these last two weeks.

~Andrei.


quoted for truth
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#288 - 2011-11-11 08:45:29 UTC
Mythen took the news so badly that he can't see or stand up and had to go to the hospital.

I'm actually not kidding. He's in the hospital.
Sutskop
Republic Military School
Minmatar Republic
#289 - 2011-11-11 09:06:52 UTC
Moustached Slimy Worm wrote:
time when a niche game tries to go mainstream. Eve will die completely because CCP decided to idiot-proof and carebear-proof everything, roughly starting with the contract changes.


EVE is dead? Again?
I for one welcome changes to remove (or at least warn of) invisible aggro mumbojumbo.
Khanh'rhh
Sparkle Motion.
#290 - 2011-11-11 09:49:59 UTC
Sutskop wrote:
Moustached Slimy Worm wrote:
time when a niche game tries to go mainstream. Eve will die completely because CCP decided to idiot-proof and carebear-proof everything, roughly starting with the contract changes.


EVE is dead? Again?
I for one welcome changes to remove (or at least warn of) invisible aggro mumbojumbo.

Because doing 30 seconds research on the guy who you're trusting to rep your faction battleship is too much work.

This change only helps dribbling idiots.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#291 - 2011-11-11 09:56:08 UTC
Khanh'rhh wrote:


This change only helps dribbling idiots.


Quoting for truth. Being stupid is apparently buffable.
Andrei Taganov
Caldari Provisions
Caldari State
#292 - 2011-11-11 10:55:04 UTC
Khanh'rhh wrote:


Because doing 30 seconds research on the guy who you're trusting to rep your faction battleship is too much work.

This change only helps dribbling idiots.

^This. Plenty of bears managed to, one way or another, figure out that our fleets and demands weren't on the up and up during our little Incursion crashing party. To those guys, we usually said "Fly safe o/" and got back to the mouth breathers that wanted to lose their ships. Plenty of them had strange ghost story related reasons to not play with us, but they still lucked into the right answer with just a little thought. The other guys were simply being careless with their space-stuff. There's no excuse for that in this game, and there has traditionally been little refuge from having to think in this game--and let's face it, that's what keeps the people who actually do stuff in this game around.

I just hope that now CCP can fix the other problem with RR mechanics in game: neut RR station games not aggressing logi ships. With this change out of the way, I don't see any remaining excuses for CCP not to go ahead and fix the thing that players have been begging for them to fix for years now.

I guess we'll see how it turns out...

~Andrei.
Aine Ni
Doomheim
#293 - 2011-11-11 12:10:04 UTC
Griefer tears - how sweet Pirate
Andrei Taganov
Caldari Provisions
Caldari State
#294 - 2011-11-11 12:17:11 UTC
Aine Ni wrote:
Griefer tears - how sweet Pirate


When I see your posts, I read "Suicide Ginger." That would have made for a much cooler package with your ginger avatar and all.

Just sayin'.

~Andrei.
Aine Ni
Doomheim
#295 - 2011-11-11 12:22:32 UTC
Suicide Ginger - Not bad - A play on both my corp name AND hair colour. Roll


FYI - It's Ganger and not Ganker - Just to save you, to post one more play on words Blink
Andrei Taganov
Caldari Provisions
Caldari State
#296 - 2011-11-11 12:27:28 UTC
Aine Ni wrote:
Suicide Ginger - Not bad - A play on both my corp name AND hair colour. Roll


FYI - It's Ganger and not Ganker - Just to save you, to post one more play on words Blink


Yeah, it's the confusion of it not being ganker that gets me to thinking ginger...

~Andrei.
Ammzi
Dreddit
Test Alliance Please Ignore
#297 - 2011-11-11 16:10:09 UTC
*gurgle gurgle*

Guys, STOP QQ'ING!! I am drowning in tears over here.

*puts on goggles and swims away*
Herzog Wolfhammer
Sigma Special Tactics Group
#298 - 2011-11-11 16:23:05 UTC
Andrei Taganov wrote:
... And thus the legacy of The Skunkworks was carved into stone by CCP. Never before, and never again, shall anyone gather so many tears in so short a time as we have here. Our influence was so great that a game mechanic had to be changed with more haste than that of so many other currently defunct game issues. Because of the combined effort of about a dozen of us, for a mere two weeks, there is now a pop-up in Eve (ever so slightly altering the game experience for literally thousands of players), and some CCP devs were able to prove their importance in a time of such questionable employment at CCP by scurrying to code a fix to our assault on their precious carebear population.

I, for one, am quite proud of what my brothers and I have achieved here, and now no one can take the crown from us.

We'll see you bears around, and we won't be any more diplomatic than we were in these last two weeks.

~Andrei.



If you have a penchant for affecting people's lives, you should consider some volunteer work.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#299 - 2011-11-11 16:24:46 UTC
Psychotic Monk wrote:
Khanh'rhh wrote:


This change only helps dribbling idiots.


Quoting for truth. Being stupid is apparently buffable.



You may well be correct but if we wanted to watch stupidity get taken advantage of by sociopaths we could tune into C-SPAN and watch our own congressional and senate hearings live.

Bring back DEEEEP Space!

Khanh'rhh
Sparkle Motion.
#300 - 2011-11-11 16:37:16 UTC
Ammzi wrote:
*gurgle gurgle*

Guys, STOP QQ'ING!! I am drowning in tears over here.

*puts on goggles and swims away*


Point out the "tears" please?

We're discussing how game mechanics have been changed, that seemingly only benefit people too stupid to protect themselves.

The problem with you bears, is you actually have no idea what "tears" look like, and seem to think going "LOL TEARS!!" when someone points out an issue is the same thing.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,