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Player Features and Ideas Discussion

 
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[Odyssey 1.1] Jump Clone skills *Updated with Advanced Infomorph Psychology*

First post First post
Author
AndromacheDarkstar
Caldari Provisions
Caldari State
#161 - 2013-08-05 21:38:51 UTC
Needs to be 12 hours, nineteen is no help at all.
Mole Guy
Bob's Bait and Tackle
#162 - 2013-08-05 22:04:27 UTC
for you to limit my travels in space costs me time and money.
i work full time, go to school full time and have a disabled wife along with being a disabled vet myself.

i dont have this luxury you guys call time.

if we have become so accustomed to transfering our thoughts into another body at the drop of a hat, then whats the issue?

if i wanted safe travels, i could just step outside, pod myself, buy a clone and go on about my business. but thats kinda stupid when we have this techniligy in eve of jumping around.

now, dropping it to every 6 hours, one could deal with, but for me to have to wait a whole damn day or even 12 hours is costing me money.
out of my pocket money...i pay to play. and forcing me to travel across the galaxy because someone wants to shoot at me is stupid. just find me at my other locataion and we can pvp there.
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#163 - 2013-08-05 22:07:03 UTC
2 hours per level please.
Rowells
Blackwater USA Inc.
Pandemic Horde
#164 - 2013-08-05 22:09:38 UTC
Luc Chastot wrote:
This change is as irrelevant to the problem as a fart in the desert.

Not sure if intentional double negative or accidental
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#165 - 2013-08-05 22:14:17 UTC
+1 will train.

BYDI recruitment closed-ish

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#166 - 2013-08-05 22:24:28 UTC
CCP FoxFour wrote:
Hey, I am at the office working so don't go trying to use the holiday as an excuse to not be here.



You heard this here first! Rise lacks the dedication of proper ccp employees!

BYDI recruitment closed-ish

Rowells
Blackwater USA Inc.
Pandemic Horde
#167 - 2013-08-05 22:27:30 UTC
um, if you could just link the command ship model changes that you've been teasing us with, yeah, that would be great
Shariff Da'Laws
The Expatriate League
#168 - 2013-08-05 22:29:09 UTC
A new skill should not be implemented as the temporary solution to the issue of jump clone timer creep.

The issue as presented is not that a player is unable to lower the timer, but that the 24 hour period is too high to allow for regular usage of jump clones on play sessions on separate days.

It took years before Learning skills were done away with, do not add more unnecessary skills when a better solution to an issue exists.

The solution is to change the timer globally to somewhere in the range of 20 to 22 hours.

Any skill additions or skill changes relating to jump clones should be part of a larger pass over their use and function, and the timer change in the short run alleviates the current focus of the change.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#169 - 2013-08-05 22:31:05 UTC
Shariff Da'Laws wrote:
A new skill should not be implemented as the temporary solution to the issue of jump clone timer creep.

The issue as presented is not that a player is unable to lower the timer, but that the 24 hour period is too high to allow for regular usage of jump clones on play sessions on separate days.

It took years before Learning skills were done away with, do not add more unnecessary skills when a better solution to an issue exists.

The solution is to change the timer globally to somewhere in the range of 20 to 22 hours.

Any skill additions or skill changes relating to jump clones should be part of a larger pass over their use and function, and the timer change in the short run alleviates the current focus of the change.


JCing isn't an essential thing you have to have to be effective at the game.

This is in no way comparable to the learning skills.

BYDI recruitment closed-ish

Sentamon
Imperial Academy
Amarr Empire
#170 - 2013-08-05 22:31:44 UTC
Don't get it.

People are already complaining that 19 is too long. A week after the change 24 will be forgotten and 19 will be the new 24.

What people want is instant teleports like other games have so the EVE universe is even more of a box then a vast universe.

In other games, where instances limit the players that can enter, and PvP is locked into battlegrounds, I guess this works, but in EVE where there are no limits and you can dogpile on everything, the direction of this change is unfortunate.

~ Professional Forum Alt  ~

Lua Morena
School of Applied Knowledge
Caldari State
#171 - 2013-08-05 22:33:11 UTC  |  Edited by: Lua Morena
Kobea Thris wrote:
There is no reason to have skill inflation like this if your simply view a 24 hour timer as a game design flaw that negatively impacts peoples play. If it's flawed, fix it, don't have a skill to fix the flaw, that makes no sense.


This.

Jump clones do need some improvements, but if this is (finally) being seen as a design flaw, just own up to that fact and fix it. Simply change the timer to 23 (or 20) hours.
Llewelyn Fawr
1st Tax Avoidance Brigade
#172 - 2013-08-05 22:36:13 UTC
Reduce JC timer to 18 hrs. Allow players to remove and re-use implants. Done!
Maraner
The Executioners
#173 - 2013-08-05 22:37:08 UTC
Great to see, Thanks guys!!

I would not be human if I did not ask for more.

More please.
Shariff Da'Laws
The Expatriate League
#174 - 2013-08-05 22:46:11 UTC
Garviel Tarrant wrote:
Shariff Da'Laws wrote:


JCing isn't an essential thing you have to have to be effective at the game.

This is in no way comparable to the learning skills.


The comparison was only that just having a skill to change something, does not mean that it should be implemented. Learning skills were used as an example of a skill being removed due to its nearly required training being seen as negative eventually.

The reasoning behind the change in CCP RIse's post was that is was to allow for people to change clones at the same time each day rather than be forced in too the timing creep that results with a 24 hour cooldown.

A small change to the timer of just a few hours is all that is needed to solve that issue, while a skill implementation reducing cooldown would be better implemented as part of tweaks to or and overhaul of the jump clone system and usage at a later date.

A skill does not need to be implemented to change this, if adding a skill to change this for 1.1 is as minor a thing as laid out by CCP Rise, then just changing the timer by an hour or two instead should be easier and solve the issue.
Michael Harari
Genos Occidere
HYDRA RELOADED
#175 - 2013-08-05 23:00:35 UTC
Just include this in the infomorph psych skill.
Sang-in Tiers
Hedion University
Amarr Empire
#176 - 2013-08-05 23:00:42 UTC
Sounds good to me, 19 is enough to giving the possibility to do it once daily as you stated just don't push for a stronger boost. Fast travel should not be that easy.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#177 - 2013-08-05 23:04:52 UTC  |  Edited by: Manfred Hideous
15% per level or the skill isn't worth the bother of training. If I have 19 hours of delay maxed out, how will that make life any easier? 18% per would bring it to a 2.5 hour delay, which would be worth training a month or more to get level 5.

I guess if it has to be an hourly value to make it simple, 4hr per level would be nice.
Alemanha Pereira
S0utherN Comfort
#178 - 2013-08-05 23:06:18 UTC
Anything over the amount it takes to create a bowel movement

is unnecessarily too long.

Troll post is trolling,

Now go back to your thinking pods, perhaps rethink 10% Tidi,
and maybe, just maybe, you'll think of an idea that would actually improve the game.
Gorgoth24
Aliastra
Gallente Federation
#179 - 2013-08-05 23:10:04 UTC
This makes a whole lot of sense to me. No more jump cloning only once every two days. Thanks for saving me those 24hrs!
Sabriz Adoudel
Move along there is nothing here
#180 - 2013-08-05 23:11:23 UTC
Definite improvement and I'll likely train it to level 3.

This would allow me (on weekdays) to update market orders in two trade hubs each night and one in the morning. Then on weekends (when there's more time free to make ships explode) it would have very little impact.

I support the New Order and CODE. alliance. www.minerbumping.com