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Player Features and Ideas Discussion

 
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[Odyssey 1.1] Skill group name changes

First post First post First post
Author
Rafael Tonka
Pandemic Horde Inc.
Pandemic Horde
#501 - 2013-08-04 18:48:32 UTC
Dumbing down the game for the less mentally agile yet again?
Padraig O'Mahone
Doom Generation
Best Intentions.
#502 - 2013-08-04 20:43:12 UTC
It looks like a lot of people feel the same way.

"Armor Layering" is just not a good change. It seems to imply ADDING armor and making it heavier, as opposed to HOLLOWING armor, giving it a honeycombed interior, and making it lighter which "Armor Honeycombing" describes exactly.

There is no need to change "Armor Honeycombing" at all, it immediately conveys what the skill does through the name.
Harvey James
The Sengoku Legacy
#503 - 2013-08-04 20:47:01 UTC  |  Edited by: Harvey James
Padraig O'Mahone wrote:
It looks like a lot of people feel the same way.

"Armor Layering" is just not a good change. It seems to imply ADDING armor and making it heavier, as opposed to HOLLOWING armor, giving it a honeycombed interior, and making it lighter which "Armor Honeycombing" describes exactly.

There is no need to change "Armor Honeycombing" at all, it immediately conveys what the skill does through the name.


also there is a mod called layered plating in the game that adds armour HP .. but they are crap so he probably forgot they existed

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Siresa Talesi
Doomheim
#504 - 2013-08-05 18:56:20 UTC  |  Edited by: Siresa Talesi
Balzac Legazou wrote:
Siresa Talesi wrote:
Bad grammar is still wrong.


No, it isn't. In the expression "a killing", I suppose you think "killing" is also an adjective, or maybe a verb...? It's not, it's a noun. Likewise, it's perfectly valid to talk about "the targeting (of enemies)", or just "targeting", as a noun describing the act of targeting (verb) those enemies. And that's the context in which "targeting" was used in the original suggestion.

But this is completely off-topic; consult a dictionary if you have any doubts that "targeting" (or "killing", or "opening") can be nouns.


Show me the dictionary that lists "targeting" as a noun. You're listing unique cases where a word that is typically a verb can also be a noun; "targeting" is not one of those cases. Besides, context is everything; we are specifically discussing the act of acquiring a target, that is a verb, period. Still wrong, still bad grammer.
Moneta Curran
Federal Defense Union
Gallente Federation
#505 - 2013-08-05 20:13:09 UTC
I'd really rather see you invest your time in something else.
Especially since the outcome is cringe worthy.

Little Dragon Khamez
Guardians of the Underworld
#506 - 2013-08-05 21:34:35 UTC
I hope to god that there's no future plans to turn eve into some third person flight sim where the players pilot the ship console style as implied in the 'space ship piloting' former name change, not to mention recent promo from CCP.

They would have been better showing the pilot attached to the pod, hanging limply in pod goo, it's much more intriguing and better sci fi than the recent promo.

Dumbing down of Eve Online will result in it's destruction...

Rommiee
Mercury Inc.
#507 - 2013-08-06 09:42:36 UTC
My God.....CCP, what is WRONG with you people ?

This is completely pointless and adds nothing. Why don’t you spend your time fixing stuff that is broken, and not just sit there trying to thinking up the next pointless thing to do.

FFS fix broken stuff before messing with things that DO NOT need fixing.

Jeez.
Ben Fenix
Deep Core Mining Inc.
#508 - 2013-08-06 10:56:38 UTC  |  Edited by: Ben Fenix
GUIDED MISSILE PRECISION


Quote:
Guided Missile Precision
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets.

5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.


So as stated by the description, this is what the skill should do: (simplified)
Bringing the missile closer to the target, so that the missile explosion can deal more damage to it.

What the skill actually does ingame:
Giving a bonus to a missile's explosion radius attribute by -5%

Conclusion:
It means that the skill isn't described accordingly to the actual game mechanic or in other words: The appliance of a bonus of -5% to the missile's explosion radius has nothing to do with the accuracy, the point of impact and the signature radius of a missile.

Proposal:
Adjusting the skill name and description accordingly to the actual game mechanic.

Solution

Quote:
Densifyed Missile Explosions
Skill at adjusting missile explosion. Proficiency at this skill increases the density of a fired missile's explosion, resulting in greater damage to small targets.

5% decreased factor of explosion radius for light, heavy and cruise missile explosions per level of skill.

_______________________________________________________________________________________________

TARGET NAVIGATION PREDICTION


Quote:
Target Navigation Prediction
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact.

10% decrease per level in factor of target's velocity for all missiles.


So as stated by the description, this is what the skill should do: (simplified)
It predicts a target's navigational course to intercept the target in order to negate the target's velocity in order to apply full damage to it.

What the skill actually does ingame:
Giving a bonus to a missile's explosion velocity attribute by +10%

Conclusion:
It means that the skill isn't described accordingly to the actual game mechanic or in other words: The appliance of a bonus of +10% to the missile's explosion velocity has nothing to do with the optimization of a missile's flight path and the negation of a target's velocity.

Solution

Quote:
Projected Missile Explosions
Skill at adjusting missile explosion. Proficiency at this skill increases the velocity of a fired missile's explosion, resulting in greater damage to fast targets.

10% increased factor of explosion radius for light, heavy and cruise missile explosions per level of skill.

#Soup

Soteria Ariste
Hole Bears
#509 - 2013-08-06 20:08:23 UTC
A quick +1 to leaving Spaceship command and missile launcher operation as they are.

Overall i love the fact that someone thought it would be time to take the shield skills out of engineering.

And another +1 for changing the Energy management and operation to capacitor management.
Rowells
Blackwater USA Inc.
Pandemic Horde
#510 - 2013-08-06 21:07:35 UTC
Rommiee wrote:
My God.....CCP, what is WRONG with you people ?

This is completely pointless and adds nothing. Why don’t you spend your time fixing stuff that is broken, and not just sit there trying to thinking up the next pointless thing to do.

FFS fix broken stuff before messing with things that DO NOT need fixing.

Jeez.

who the hell pissed in your cheerios? it probably took like 20 minutes to do this, and it has no negative impact so quit whining.
Solhild
Doomheim
#511 - 2013-08-06 23:04:21 UTC
Ben Fenix wrote:
GUIDED MISSILE PRECISION


Quote:
Guided Missile Precision
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets.

5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.


So as stated by the description, this is what the skill should do: (simplified)
Bringing the missile closer to the target, so that the missile explosion can deal more damage to it.

What the skill actually does ingame:
Giving a bonus to a missile's explosion radius attribute by -5%

Conclusion:
It means that the skill isn't described accordingly to the actual game mechanic or in other words: The appliance of a bonus of -5% to the missile's explosion radius has nothing to do with the accuracy, the point of impact and the signature radius of a missile.

Proposal:
Adjusting the skill name and description accordingly to the actual game mechanic.

Solution

Quote:
Densifyed Missile Explosions
Skill at adjusting missile explosion. Proficiency at this skill increases the density of a fired missile's explosion, resulting in greater damage to small targets.

5% decreased factor of explosion radius for light, heavy and cruise missile explosions per level of skill.

_______________________________________________________________________________________________

TARGET NAVIGATION PREDICTION


Quote:
Target Navigation Prediction
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact.

10% decrease per level in factor of target's velocity for all missiles.


So as stated by the description, this is what the skill should do: (simplified)
It predicts a target's navigational course to intercept the target in order to negate the target's velocity in order to apply full damage to it.

What the skill actually does ingame:
Giving a bonus to a missile's explosion velocity attribute by +10%

Conclusion:
It means that the skill isn't described accordingly to the actual game mechanic or in other words: The appliance of a bonus of +10% to the missile's explosion velocity has nothing to do with the optimization of a missile's flight path and the negation of a target's velocity.

Solution

Quote:
Projected Missile Explosions
Skill at adjusting missile explosion. Proficiency at this skill increases the velocity of a fired missile's explosion, resulting in greater damage to fast targets.

10% increased factor of explosion radius for light, heavy and cruise missile explosions per level of skill.


I like the thinking here, not happy with the word 'densify'. Not sure of an alternative solution yet.
Ben Fenix
Deep Core Mining Inc.
#512 - 2013-08-07 00:59:50 UTC
Solhild wrote:
I like the thinking here, not happy with the word 'densify'. Not sure of an alternative solution yet.


Yeah me neither. That's due to the fact that English isn't my mother tongue but it was the closest I could come up with. Lol

#Soup

Hehaw Jimbojohnson
Dreddit
Test Alliance Please Ignore
#513 - 2013-08-07 02:54:11 UTC
Sorry, but I personally think this is a waste of time. This causes as many problems as it solves (such as breaking up logical skill groups like PI and subsystems, along with splitting up skills that require the same attributes to train). A lot of the skill names sound like they are designed to appeal to 10 year olds who barely understand English (Spaceship Piloting, really?)

There are hundreds of other things broke in the game that could use work, why waste time on name changes that aren't particularly broken and don't fix anything?
Magnus Coleus
Republic Military School
Minmatar Republic
#514 - 2013-08-07 04:41:37 UTC
Hehaw Jimbojohnson wrote:
SThis causes as many problems as it solves (such as breaking up logical skill groups like PI and subsystems,


Read the other dev posts, not just the first one. PI and subsystems are staying in their own groups.

Hehaw Jimbojohnson wrote:
There are hundreds of other things broke in the game that could use work


Anything you consider a priority, someone else will consider a minor detail.

Skill names are a mess; this is an important change in terms of UI streamlining and information accessibility. Besides, it's mostly just editing a few text files; I doubt it will steal much (if any) time from the game's core development. Eve isn't made by a single person, and different people (ex., writers and coders) can work on different things at the same time.
Magnus Coleus
Republic Military School
Minmatar Republic
#515 - 2013-08-07 04:43:08 UTC
Rafael Tonka wrote:
Dumbing down the game for the less mentally agile yet again?


If your sense of achievement in Eve comes from having memorized skill names, I have a Golden Magnate Navy Issue I'd like to sell you...
Moneta Curran
Federal Defense Union
Gallente Federation
#516 - 2013-08-07 05:57:04 UTC
Magnus Coleus wrote:
If your sense of achievement in Eve comes from having memorized skill names, I have a Golden Magnate Navy Issue I'd like to sell you...


There's this real life skill called reading comprehension.. you may want to look it up.

He didn't present it as an accomplishment, he rightly pointed out that taking the time to understand what you put in the skill queue is an absolutely trivial thing.

Those who apparently have trouble figuring out what "Spaceship Command" or "Energy Management" means would be far more likely to fall for a scam. Because they are idiots.




jwingender
Tar Valon Research and Development
#517 - 2013-08-07 06:16:58 UTC
If you are trying to clean up the skills then why wouldn't KEEP the subsystem category with all its own little skills. Hiding them in with the rig skills makes zero sense. It seems like you are creating a job for someone 2-3 years down the line when they "remove subsystem skills into their own category." Save that guy the time and just don't do this now.

Also:
+1 for keeping Spaceship Command category, Electronics skill, and Engineering skill. They sound so much better than your proposed alternatives and are already quite intuitive.

Everything else sounds brilliant.
Solhild
Doomheim
#518 - 2013-08-07 10:48:43 UTC
OP should be updated to reflect other posts. This thread is confusing now.
CCP Ytterbium
C C P
C C P Alliance
#519 - 2013-08-07 10:51:12 UTC
Solhild wrote:
OP should be updated to reflect other posts. This thread is confusing now.


Indeed it is, forgot about the OP Oops Just updated it right now from the changes listed there.
TehCloud
Guardians of the Dodixie
#520 - 2013-08-07 12:02:27 UTC  |  Edited by: TehCloud
Thanks for keeping Spaceship Command :3

SomehowI feel that "Armor" and "Shield" just feel wrong.

But I'm happy with the rest :3

My Condor costs less than that module!