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Add a delay to local

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2013-08-05 01:26:49 UTC
Per the related discourse on cloaking over in F&I I propose that a delay be added to local in the realms of 30 second to 2 minutes to allow those who hunt miners/wt/mission runners an actual chance of catching these people before they can log off/warp to pos/dock/leave system. The current local channel reporting on those entering a system has long been a complaint of pvpers due to it heavily favouring the unfit or those with heavy static defences. A delay of a couple of minutes would balance the power between aggressor and defender greatly through facilitating the use of combat probes without alerting the victim instantly of hostile presence.
Nikk Narrel
Moonlit Bonsai
#2 - 2013-08-05 13:14:10 UTC
Caleb Seremshur wrote:
Per the related discourse on cloaking over in F&I I propose that a delay be added to local in the realms of 30 second to 2 minutes to allow those who hunt miners/wt/mission runners an actual chance of catching these people before they can log off/warp to pos/dock/leave system. The current local channel reporting on those entering a system has long been a complaint of pvpers due to it heavily favouring the unfit or those with heavy static defences. A delay of a couple of minutes would balance the power between aggressor and defender greatly through facilitating the use of combat probes without alerting the victim instantly of hostile presence.

I can't say this is an ideal solution, and it will have strings attached to balance it after the fact.

But, it at least changes the current dynamic to one requiring actual effort and group focus, particularly in the part of the game supposedly designed for group effort.
Sylphy
TSOE Po1ice
TSOE Consortium
#3 - 2013-08-12 08:20:22 UTC
Caleb Seremshur wrote:
Per the related discourse on cloaking over in F&I I propose that a delay be added to local in the realms of 30 second to 2 minutes to allow those who hunt miners/wt/mission runners an actual chance of catching these people before they can log off/warp to pos/dock/leave system. The current local channel reporting on those entering a system has long been a complaint of pvpers due to it heavily favouring the unfit or those with heavy static defences. A delay of a couple of minutes would balance the power between aggressor and defender greatly through facilitating the use of combat probes without alerting the victim instantly of hostile presence.


I could only agree with your proposal if hidden belts were indeed hidden again, requiring all ore prospecting belts to be scanned down.

The character does not represent the views/opinions of its Corporation or Alliance.

Nikk Narrel
Moonlit Bonsai
#4 - 2013-08-12 13:42:19 UTC
Sylphy wrote:
Caleb Seremshur wrote:
Per the related discourse on cloaking over in F&I I propose that a delay be added to local in the realms of 30 second to 2 minutes to allow those who hunt miners/wt/mission runners an actual chance of catching these people before they can log off/warp to pos/dock/leave system. The current local channel reporting on those entering a system has long been a complaint of pvpers due to it heavily favouring the unfit or those with heavy static defences. A delay of a couple of minutes would balance the power between aggressor and defender greatly through facilitating the use of combat probes without alerting the victim instantly of hostile presence.


I could only agree with your proposal if hidden belts were indeed hidden again, requiring all ore prospecting belts to be scanned down.

In null, the current system is a massive giveaway to those hunting PvE pilots, right up to the point where they can't stop the PvE pilot from leaving before they ever load grid on them.

No need to scan for hidden belts, point click warp.

A PvE pilot worthy of being called a miner has no trouble scanning these down, especially in their own sov systems.

Seriously, in order for pilots to compete with each other, they need to make an effort. If the game hands everyone the same intel, the same results will be repeated.

Stalemates, and zero progress.

It's like a scout taking credit from the sidelines, when your team scores. "You bet, I would have provided exactly that intel, and our team would have done the same great job...."
Leto Thule
Caldari Provisions
Caldari State
#5 - 2013-08-12 14:28:14 UTC  |  Edited by: Leto Thule
Caleb Seremshur wrote:
Per the related discourse on cloaking over in F&I I propose that a delay be added to local in the realms of 30 second to 2 minutes to allow those who hunt miners/wt/mission runners an actual chance of catching these people before they can log off/warp to pos/dock/leave system. The current local channel reporting on those entering a system has long been a complaint of pvpers due to it heavily favouring the unfit or those with heavy static defences. A delay of a couple of minutes would balance the power between aggressor and defender greatly through facilitating the use of combat probes without alerting the victim instantly of hostile presence.


I cant agree to this. It would provide the hunter an unfair advantage over the prey.

Remember, they are not looking to fight, even if you and I are...

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Nikk Narrel
Moonlit Bonsai
#6 - 2013-08-12 14:44:17 UTC
Leto Thule wrote:
Caleb Seremshur wrote:
Per the related discourse on cloaking over in F&I I propose that a delay be added to local in the realms of 30 second to 2 minutes to allow those who hunt miners/wt/mission runners an actual chance of catching these people before they can log off/warp to pos/dock/leave system. The current local channel reporting on those entering a system has long been a complaint of pvpers due to it heavily favouring the unfit or those with heavy static defences. A delay of a couple of minutes would balance the power between aggressor and defender greatly through facilitating the use of combat probes without alerting the victim instantly of hostile presence.


I cant agree to this. It would provide the hunter an unfair advantage over the prey.

Remember, they are not looking to fight, even if you and I are...

You assume an awful lot, with that.

The prey, as you call them, are in their own space, where having and maintaining an intel channel takes very little effort.

These same prey, at this time, can completely avoid any and all hunters simply by watching local, and staying aligned.

See non blue appear in local, hit warp. You are in warp before the would be hunter finishes loading the system.

What can the hunter do to block this escape?

NOTHING.

Only through pilot error on the part of the "prey" does the hunter even get an opportunity to threaten.
To the prey, with this ability to avoid PvP completely, the hunter is no more than an annoying interruption to their PvE play.
Leto Thule
Caldari Provisions
Caldari State
#7 - 2013-08-12 15:08:24 UTC

So, in essence, you want to be able to warp into a system that your scout has found someone mining in, cloaked, and sitting on top of them, so then you can fleet warp to the scout and have the miner scrammed and DPS proceeding before he even knows someone else is in system?

Look man, I agree with you its annoying. I hunt these guys too. But that is not at all fair to them. Im also not assuming anything your not (like that they are in their home system, with an intel channel set up, and scouts on gate to be able to provide intel).

And if this were implemented, what would a simple miner have as a counter? DSCAN wont really work because it only works out to a certain range. He would be able to see your combat probes only in the event you needed to find him somewhere not listed in the probe scanner...

How, exactly, would this NOT be tipping the scales in your favor?

You could always go hunting in WH space....

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Nikk Narrel
Moonlit Bonsai
#8 - 2013-08-12 15:18:31 UTC
Leto Thule wrote:

So, in essence, you want to be able to warp into a system that your scout has found someone mining in, cloaked, and sitting on top of them, so then you can fleet warp to the scout and have the miner scrammed and DPS proceeding before he even knows someone else is in system?


Whoa whoa whoa.....
Your example PvE pilot is ALREADY operating with a KNOWN hostile in system?

At what point did they stop being responsible for their own safety?

When did they no longer need to fit for defense, here?

Your example prey needs to fly aligned, to a non beaconed safe spot. It might be a good idea to fit a few stabs.
Want to loot that NPC wreck? Tractor beam or salvage drones.

At no point does a pilot have the backing of logic to ignore potential threats, especially not in null.

Leto Thule wrote:
Look man, I agree with you its annoying. I hunt these guys too. But that is not at all fair to them. Im also not assuming anything your not (like that they are in their home system, with an intel channel set up, and scouts on gate to be able to provide intel).

And if this were implemented, what would a simple miner have as a counter? DSCAN wont really work because it only works out to a certain range. He would be able to see your combat probes only in the event you needed to find him somewhere not listed in the probe scanner...

How, exactly, would this NOT be tipping the scales in your favor?

You could always go hunting in WH space....


The venture is great to mine in. It has built in +2 warp strength, a low signature, and it aligns fast.

Many ratting ships can fit stabs, and those rats will fly right up to you.
Tractor beam the wrecks, it's a beautiful thing.

BM a safe spot to warp to, and use it. Unless they read your mind, they really can't bubble a random point in space that only you know about.

Null is supposed to be better rewards in exchange for greater risk, but risk has to exist first.
Leto Thule
Caldari Provisions
Caldari State
#9 - 2013-08-12 15:33:57 UTC
Not at all.

If I were doing it, I would fly my scout in, check the belts one at a time, and warp the scout back out before the local timer expired. It would take a few times to get the belts, without more people scouting, but still mr. PVE is unawares anyone is there.

Im not defending the PvE guy... Im certainly not advocating he not fit for defense... Im also certainly advocating they shouldnt be restricted to flying a venture to be safe lmao...

Null has plenty of risks. Getting in, for one. I usually fly in lowsec, but last weekend made the mistake of jumping my exploration ship into null... and into a overlapping grid of interdiction spheres... you can imagine the rest Lol

I will never say that the game should be a no-risk. But I dont think a change to local would do anything other than give guys like us an undue advantage.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Nikk Narrel
Moonlit Bonsai
#10 - 2013-08-12 15:49:04 UTC
Leto Thule wrote:
Not at all.

If I were doing it, I would fly my scout in, check the belts one at a time, and warp the scout back out before the local timer expired. It would take a few times to get the belts, without more people scouting, but still mr. PVE is unawares anyone is there.

Im not defending the PvE guy... Im certainly not advocating he not fit for defense... Im also certainly advocating they shouldnt be restricted to flying a venture to be safe lmao...

Null has plenty of risks. Getting in, for one. I usually fly in lowsec, but last weekend made the mistake of jumping my exploration ship into null... and into a overlapping grid of interdiction spheres... you can imagine the rest Lol

I will never say that the game should be a no-risk. But I dont think a change to local would do anything other than give guys like us an undue advantage.

The time can be delayed, certainly, without giving one side or the other a major advantage.

Why should a PvE pilot, (in a system not shielded well enough by a blue donut to block hostiles), not always fly defensively?

Keep in mind, as the current system stands:

No single PvE pilot ever was killed in their home system, except through pilot error.

They either made a mistake about another pilot being active, and undocked in an unprepared ship...

OR

They failed to prepare by aligning to a safe spot, and hitting warp when the hostile enters the system.

All the cloaked pilot EVER did was take advantage of an opportunity, one handed to them by a mistake on a silver platter.

That, effectively, is consensual PvP. They have a default action that gives them freedom from attack, 100% effective when used correctly.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2013-08-12 19:42:14 UTC
Leto Thule wrote:
Caleb Seremshur wrote:
Per the related discourse on cloaking over in F&I I propose that a delay be added to local in the realms of 30 second to 2 minutes to allow those who hunt miners/wt/mission runners an actual chance of catching these people before they can log off/warp to pos/dock/leave system. The current local channel reporting on those entering a system has long been a complaint of pvpers due to it heavily favouring the unfit or those with heavy static defences. A delay of a couple of minutes would balance the power between aggressor and defender greatly through facilitating the use of combat probes without alerting the victim instantly of hostile presence.


I cant agree to this. It would provide the hunter an unfair advantage over the prey.

Remember, they are not looking to fight, even if you and I are...


The trick is to find a balance between the hunters and hunted....

30+ seconds is way to much time advantage for the hunters. I think 10 s is a reasonable amount, or alternatively, you don't appear in local until you break gate cloak (1 min max).

Both of these would help balance the field, but a ratter can always rat aligned, always warp in at a distance, and even use intel channels. This means the ratter sill has a major advantage to avoiding hunters.

Really though, ratters should be more accepting of losing their ships, with the rewards for ratting in nullsec increased enough that even with regular ship losses it is more profitable than running missions in highsec! Then you can make hunting ratters a bit more balanced without eliminating the herd.



Sylphy
TSOE Po1ice
TSOE Consortium
#12 - 2013-08-13 09:14:56 UTC
Nikk Narrel wrote:
Leto Thule wrote:
Caleb Seremshur wrote:
Per the related discourse on cloaking over in F&I I propose that a delay be added to local in the realms of 30 second to 2 minutes to allow those who hunt miners/wt/mission runners an actual chance of catching these people before they can log off/warp to pos/dock/leave system. The current local channel reporting on those entering a system has long been a complaint of pvpers due to it heavily favouring the unfit or those with heavy static defences. A delay of a couple of minutes would balance the power between aggressor and defender greatly through facilitating the use of combat probes without alerting the victim instantly of hostile presence.


I cant agree to this. It would provide the hunter an unfair advantage over the prey.

Remember, they are not looking to fight, even if you and I are...

You assume an awful lot, with that.

The prey, as you call them, are in their own space, where having and maintaining an intel channel takes very little effort.

These same prey, at this time, can completely avoid any and all hunters simply by watching local, and staying aligned.

See non blue appear in local, hit warp. You are in warp before the would be hunter finishes loading the system.

What can the hunter do to block this escape?

NOTHING.

Only through pilot error on the part of the "prey" does the hunter even get an opportunity to threaten.
To the prey, with this ability to avoid PvP completely, the hunter is no more than an annoying interruption to their PvE play.


This very much sounds like you're butthurt because you can't prey on un-suspecting miners in null-sec.
Really, stop your whining and go play another game if you don't like this one.

You do realize what will happen if local is removed, right? You will be flying your noobship in about 3 months. Because only the bigger alliances (read: Goonswarm and Co.) will be able to sufficently blockade their entry systems with 1000+ Interdiction/Warp spheres+24/7 200man Blobs to prevent any hostiles to getting even within a 10-system vicinity of their mining fleets, which will be mining under huge protection. And the prices will rise. What happens when mining 10mil/hour you need protection of 2BIL worth of ships and pilots? Well, prices rise exponentially. Because Minerals will become the most prized commodity in EVE. Why? Because only precious few will be mining them due to NO SAFETY whatsoever.

And you, the silent hunter will begin to WHINE about unfairness again.


What will it be next? Prevent bubbles forming 200km off the gate, give point immunity to stealth cloakies, really. Where does it stop? This game is 95% pvp and 5% pve, the PvP people have immensly huge tools to get their prey and still you whine and whine and whine, how YOU ARE UNFAIRLY DISADVANTAGED over miners.

Really, just think on it. You eliminate 90% of miners and the mineral market, and everything that stems from it will crash. Simply because the flow of minerals will stop. Grind to a halt because you can't get your **** together.

All of the points you have made in this thread are noted, but invalid. You're trying to tip the balance. In your favour. You want Everything and PvECarebears to have nothing.

Seems to me, all in all, that your skill and abilities are seriously lacking, if you need so many tools to get that one kill.

The character does not represent the views/opinions of its Corporation or Alliance.

Kyon Rheyne
Sebiestor Tribe
Minmatar Republic
#13 - 2013-08-13 12:33:38 UTC  |  Edited by: Kyon Rheyne
Not just delay, local should be totally redesigned, shifting to the way it is implemented in w-space.
1) You are able to see only those who willingly manifested their presence.
2) You can see any member of your corp or ally.
3) Others aren't present in local, but there is an UNKNOWN VESSEL SIGNATURE counter, which displays approximate number of other ships (like, neutrals or minuses to you) in the system
3) If your fellow corpsmate/allied pilot encounters someone neutral/hostile to your corp/ally, this one added to the local chat with "expiration timer" of sort (displays how much time has passed from last encounter and deletes it from local after, say, 10 minutes). Under "encounters" I mean he was able to observe it for some time, like one second or two (that will mitigate current game mechanic's drawback, that forces covert ops vessels to recloack after entering the system)
Nikk Narrel
Moonlit Bonsai
#14 - 2013-08-13 13:43:02 UTC
Sylphy wrote:
Nikk Narrel wrote:
You assume an awful lot, with that.

The prey, as you call them, are in their own space, where having and maintaining an intel channel takes very little effort.

These same prey, at this time, can completely avoid any and all hunters simply by watching local, and staying aligned.

See non blue appear in local, hit warp. You are in warp before the would be hunter finishes loading the system.

What can the hunter do to block this escape?

NOTHING.

Only through pilot error on the part of the "prey" does the hunter even get an opportunity to threaten.
To the prey, with this ability to avoid PvP completely, the hunter is no more than an annoying interruption to their PvE play.


This very much sounds like you're butthurt because you can't prey on un-suspecting miners in null-sec.
Really, stop your whining and go play another game if you don't like this one.

You do realize what will happen if local is removed, right? You will be flying your noobship in about 3 months. Because only the bigger alliances (read: Goonswarm and Co.) will be able to sufficently blockade their entry systems with 1000+ Interdiction/Warp spheres+24/7 200man Blobs to prevent any hostiles to getting even within a 10-system vicinity of their mining fleets, which will be mining under huge protection. And the prices will rise. What happens when mining 10mil/hour you need protection of 2BIL worth of ships and pilots? Well, prices rise exponentially. Because Minerals will become the most prized commodity in EVE. Why? Because only precious few will be mining them due to NO SAFETY whatsoever.

And you, the silent hunter will begin to WHINE about unfairness again.


What will it be next? Prevent bubbles forming 200km off the gate, give point immunity to stealth cloakies, really. Where does it stop? This game is 95% pvp and 5% pve, the PvP people have immensly huge tools to get their prey and still you whine and whine and whine, how YOU ARE UNFAIRLY DISADVANTAGED over miners.

Really, just think on it. You eliminate 90% of miners and the mineral market, and everything that stems from it will crash. Simply because the flow of minerals will stop. Grind to a halt because you can't get your **** together.

All of the points you have made in this thread are noted, but invalid. You're trying to tip the balance. In your favour. You want Everything and PvECarebears to have nothing.

Seems to me, all in all, that your skill and abilities are seriously lacking, if you need so many tools to get that one kill.

More foolish assumptions.

I am a MINER in null sec.

Feel free to check my kill board, this is my main.

My problem is this absurd lack of risk in my mining area, and how the devs are killing the rewards because some terribad null bears can't stand the idea of being shot at.

Congratulations.

You have now condemned mining to also being a race to get to ice belts first, not just the ore belts.
And no, they do NOT respawn very often, simply because someone always leaves behind scrub items to hold the belt as is.
They dash off to another belt somewhere to cherry pick the more profitable ice instead.

I am perfectly willing to operate "At Risk", if it means the devs trust this method to limit the ice coming out of null.
If you don't want to be shot at, leave null.

It's safer than high sec for too many PvE aspects already, which is every bit as ridiculous as it sounds.
Sylphy
TSOE Po1ice
TSOE Consortium
#15 - 2013-08-20 12:33:45 UTC
Quote:
My problem is this absurd lack of risk in my mining area, and how the devs are killing the rewards because some terribad null bears can't stand the idea of being shot at.


The way local works in high,low and null has been since EVE came out. Funny how it took a decade of the game for the constant whiners to start requesting how "local should be removed".

Did you even read your own whine where I quoted you? You specifically mentioned how the PREDATOR has no chance to catch the PREY, IF the prey is situationally aware.

Besides, the fact that null-sec mining is safer than high-sec is player defined and influenced problem. CCP has said it many times they'll stay out of player based actions. Why would they intervene in your favour? Because you took the time and whined like a little b1tch on the forums?

Please, cry more.



The character does not represent the views/opinions of its Corporation or Alliance.

Nikk Narrel
Moonlit Bonsai
#16 - 2013-08-20 14:23:29 UTC
Sylphy wrote:
Quote:
My problem is this absurd lack of risk in my mining area, and how the devs are killing the rewards because some terribad null bears can't stand the idea of being shot at.


The way local works in high,low and null has been since EVE came out. Funny how it took a decade of the game for the constant whiners to start requesting how "local should be removed".

Did you even read your own whine where I quoted you? You specifically mentioned how the PREDATOR has no chance to catch the PREY, IF the prey is situationally aware.

Besides, the fact that null-sec mining is safer than high-sec is player defined and influenced problem. CCP has said it many times they'll stay out of player based actions. Why would they intervene in your favour? Because you took the time and whined like a little ***** on the forums?

Please, cry more.

LOL...

Not crying, Sylphy, sending a message to tell those who would hunt PvE players like myself to bring the noise.
I want to be shot at, and hunted. I want to need more effort to be safe, and have that effort be an opposed contest of skills.
Not some default option with 100% success rate.

And, I love how you make it sound like a challenge, "IF the prey is situationally aware".
Yes, because watching local requires you to press.... nothing.
It require the additional skills and hardware fitted: none.

Yep, that sure is a steep obstacle to overcome.

And me, crying because noone wants to shoot me.... help me Sylphy... shoot me and make me feel better....

Twisted
Sylphy
TSOE Po1ice
TSOE Consortium
#17 - 2013-08-21 07:38:32 UTC
Looking at the killboards of blown up ratters and miners in nullsec, it seems to require quite a lot. Every day.

So, since your environment you are in is so flawlessly empty and devoid of hostiles, you either presume or assume its the same in all other nullsec regions.

The character does not represent the views/opinions of its Corporation or Alliance.

Nikk Narrel
Moonlit Bonsai
#18 - 2013-08-21 13:39:49 UTC
Sylphy wrote:
Looking at the killboards of blown up ratters and miners in nullsec, it seems to require quite a lot. Every day.

So, since your environment you are in is so flawlessly empty and devoid of hostiles, you either presume or assume its the same in all other nullsec regions.

Oh, I don't assume this, I really have no opinion on the statistics.

But other pilots seem to assume this too much, judging by those kills you mentioned.

No single PvE pilot ever was killed in their home system, except through pilot error.

They either made a mistake about another pilot being active, and undocked in an unprepared ship...

OR

They failed to prepare by aligning to a safe spot, and hitting warp when the hostile enters the system.

All the cloaked pilot EVER did was take advantage of an opportunity, one handed to them by a mistake on a silver platter.

Now, if the mechanic to get safe involved an opposed contest of skills, rather than a default one like we have now, that might be different. Players might plan on beating other players, instead of a clock.
Sylphy
TSOE Po1ice
TSOE Consortium
#19 - 2013-08-22 07:19:38 UTC
Nikk Narrel wrote:
Oh, I don't assume this, I really have no opinion on the statistics.

But other pilots seem to assume this too much, judging by those kills you mentioned.

No single PvE pilot ever was killed in their home system, except through pilot error.

They either made a mistake about another pilot being active, and undocked in an unprepared ship...

OR

They failed to prepare by aligning to a safe spot, and hitting warp when the hostile enters the system.

All the cloaked pilot EVER did was take advantage of an opportunity, one handed to them by a mistake on a silver platter.

Now, if the mechanic to get safe involved an opposed contest of skills, rather than a default one like we have now, that might be different. Players might plan on beating other players, instead of a clock.


No opinion on the statistics? How about facts? If you fail to observe that, you're talking out of your ass.

And yeah, certain people can't simply have an eye out on local/intel channels and warp to a safespot when a (potential) hostile enters their system/pocket. Greed and ignorance are by far the two tools that have served the agressors with a fully sized meal so many times.

Actually, pilots are killed in their home systems all the time. Welcome to a game, that isn't bug free. When you're 25km away from any asteroid and your ship fails to enter warp, because it's seemingly stuck on space dust, you lose those precious 12 seconds that it takes for a cloaky hotdropper to get to you and light a cyno. We all know how the procedure goes from there. Then there's lack of focus, RL factors (neighbour wants to borrow 2 cups of sugar, telephones, tv, etc) and some annoying game mechanics that prevent you from warping until you click that stupid "OK" button (example during Alliance Tournament).
I would agree it's mostly to pilot error, but you have that in PvP as well. You can play "If" game all you want.

All the cloaked pilot ever does is take advantage of stupidity, ignorance or lack of focus. Why should it be any different? The game itself punishes you for the mistakes you do, why would 90% of EVE's players have another advantage over us industrialists? Isn't it enough that our ships are lacking agility, sublight speeds, manuverability, thickness of defenses and lack of offensive/utility modules?
Let's make this an insta-gib game. Industrialists have 1hp, everything else has 5-10hp. I'm sure everyone would agree on that, since it's totally fair.

Go look at the forums. Go look at killboards. The industrialists are the single most singled out target for all the "PvP pr0 players" of EVE. Who, by the way, don't go flying around looking for skilled and experienced pilots in ship fits that match their skillpoint effective margins. No, the preying on the weak, defensless and non-offensive targets is the main focus.

How many people out of 100 new players - BRAND new, we're not talking about people drawn into the game by their friends to bolster their fleets or alts of people; How many of those 100 players are not taking the "I'm gonna kill anything that can't shoot back" way to trying to be a recognizable pilot and fame assorted with that? 99% of PvP pilots already thinks Industry branches are boring and how PvP is the only adrenaline-filled enjoyable part of the game.
That and seemingly popular way to grief other players to the maximum. Because the game allows it.

In the end, a lot of people will agree, that changing the way local works would be a good idea. But not without game breaking changes to some other mechanics that local currently is a part of.

In other words, making a delay to local without much consideration is like making sure the zebra is blind, deaf and can't run more than 5 feet without a heart-attack so the lioness has an easier job.

And that's what this silly proposal stems from. Whiny little b1tch3z who need additional tools and powers to get that kill.

The character does not represent the views/opinions of its Corporation or Alliance.

Nikk Narrel
Moonlit Bonsai
#20 - 2013-08-22 15:03:20 UTC
Sylphy wrote:
I would agree it's mostly to pilot error, but you have that in PvP as well. You can play "If" game all you want.

This is the key statement you made.

Everything else you said was either unsubstantiated, or your opinion.

The key point and fact, since you respect facts, remains that PvE is not playing against PvP.

And I want to, as a PvE pilot.

If you do not want to compete against other pilots, go to high sec where Concord acts in your defense.

If you accept that other pilots will attack you outside of high sec, stop complaining when they camp your system.
(No Sylphy, I am not pointing at you as a complainer specifically)

The ONLY reason AFK Cloaking is not a primary concern in high sec, is Concord and the already heavy population of non blues.
NRDS play is only possible when you accept the presence of neutral pilots in the first place. Concord enforces peaceful behavior whenever a war dec is not present, so NRDS is not so much an option, as an enforced play aspect.

Low sec makes no promises, and security status hits do eventually mount up, assuming pilots are not manually entered on watch lists already.

In null, it can be possible to play as NBSI, because non blues are far less frequent. I will never say this is good game play, but it does happen a lot.
And every system where a cloaked camper is present, clearly advocates for NBSI by their panic ridden avoidance paranoia.
That, or they ignore the pilot and continue business as usual. If he proves hostile, a fight happens.

You seem to be describing a system where a prepared pilot never needs to face an opponent, or compete against a hostile player directly. They will always have an opportunity to say no to direct interaction, making it only possible if they choose it, or by carelessness / accident miss the opportunity to avoid it.

You just made player interaction on this level a punishment, rather than the primary game aspect.
That is what we have now, and you are defending it.
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