These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#101 - 2013-08-03 07:05:32 UTC
Samillian wrote:
Oh so many anti-cloaking threads over so much time and still it remains unchanged just check the List

I wonder if there is a reason.

Oh wait there is, CCP has stated on a number of occasions that cloaking is working as intended.



Added to the list too...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#102 - 2013-08-03 16:20:57 UTC
There is a fundamental breakdown here that needs to be addressed.

The concept that the AFK cloaker can have no real affect because he is AFK, and the real problem is nullbear cowardice. This is patently absurd.


That cloaker (afk or otherwise) represents the threat of violence. If he takes no action at all, he is still projecting that threat by being online and present in system. It's not about what he is doing, it's about what he can do.

EvE is about decisions. To make the decision to undock, I must consider my risks in doing so. In order to have any profit of any kind (this need not be isk, but merely a goal) in my actions I must be online and actively performing my chosen task---unless my chosen task is to disrupt activity in a system by the threat of potential violence.

Because of Cyno, that threat is potentially limitless, which means my only counter is to not undock. By projecting his threat by going afk, I must now counter his threat by also going afk. Without Cyno it is entirely reasonable to tell the Nullbear to grow some curly hairs and learn to play EVE.

The afk cloaker has a real, definable, concrete effect that cannot be countered by the active actions of an entire alliance, while not even playing at all, because threat projection is a real thing.

I am wiling to listen to any arguments as to how threat projection is not a real thing, but it had best be good. If it cannot be proven to not really be a thing, then the cloaker, afk or not, has profited by his non-action.

As soon as we establish that threat projection is a real thing that must be accounted for in any potential operations, the ability to do it indefinitely while afk in perfect safety is a problem.
Ellendras Silver
CrashCat Corporation
#103 - 2013-08-03 16:38:53 UTC
Rock n' Roller wrote:
You boys actually scared to have to play eve like the rest?
No AFK profit for any player.


congratulations you made a nerf that kills WHs so this plan is bad

yes AFK cloaking is a ***** but the reason is that nothing can be cought as local is a strong intel tool
so i see the problem from both sides

[u]Carpe noctem[/u]

Mike Voidstar
Voidstar Free Flight Foundation
#104 - 2013-08-03 17:57:32 UTC
Ellendras Silver wrote:
Rock n' Roller wrote:
You boys actually scared to have to play eve like the rest?
No AFK profit for any player.


congratulations you made a nerf that kills WHs so this plan is bad

yes AFK cloaking is a ***** but the reason is that nothing can be cought as local is a strong intel tool
so i see the problem from both sides



Are you implying that something that requires you to not be AFK in a wormhole breaks wormholes? If so, that probably needs looking into as a separate issue, as wormholes should not require afk 'activity' to be functional.
Nikk Narrel
Moonlit Bonsai
#105 - 2013-08-03 18:11:28 UTC
Mike Voidstar wrote:
There is a fundamental breakdown here that needs to be addressed.

The concept that the AFK cloaker can have no real affect because he is AFK, and the real problem is nullbear cowardice. This is patently absurd.


That cloaker (afk or otherwise) represents the threat of violence. If he takes no action at all, he is still projecting that threat by being online and present in system. It's not about what he is doing, it's about what he can do.

Actually, the so-called AFK Cloaker / hunter can do nothing without a voluntary action from the PvE pilot they seek to hunt.

The ratter and miner can still accomplish their goals. If a hunter enters their system, they do not need to make an effort superior to this hunter to remain safe, just a minimum default effort.
The hunter cannot compete against this, since no opportunity is offered to directly oppose the effort.

So, what we have left for gameplay, is the hunter is reduced from a threat, to an annoyance. He cannot make any effort beyond waiting, and hoping the PvE pilot will ignore local in frustration, and voluntarily expose themselves to risk.

Now, add the OP idea. The annoyance is being removed, the PvE pilots will now KNOW that only active hunters are listed, and will NEVER voluntarily risk exposure to risk as in the past.

THAT, is killing risk for PvE, and as already shown by recent changes, the rewards that risk had been the balance for.
The worthwhile ice and ore in null are already in limited quantity belts, so the missing combat risk is balanced by reduced availability.

Instead of a hostile shooting at us, we have to race each other for our daily allowance of resources, first come first served, quantities are limited.
Mike Voidstar
Voidstar Free Flight Foundation
#106 - 2013-08-04 01:03:31 UTC
Nikk Narrel wrote:
Mike Voidstar wrote:
There is a fundamental breakdown here that needs to be addressed.

The concept that the AFK cloaker can have no real affect because he is AFK, and the real problem is nullbear cowardice. This is patently absurd.


That cloaker (afk or otherwise) represents the threat of violence. If he takes no action at all, he is still projecting that threat by being online and present in system. It's not about what he is doing, it's about what he can do.

Actually, the so-called AFK Cloaker / hunter can do nothing without a voluntary action from the PvE pilot they seek to hunt.

The ratter and miner can still accomplish their goals. If a hunter enters their system, they do not need to make an effort superior to this hunter to remain safe, just a minimum default effort.
The hunter cannot compete against this, since no opportunity is offered to directly oppose the effort.

So, what we have left for gameplay, is the hunter is reduced from a threat, to an annoyance. He cannot make any effort beyond waiting, and hoping the PvE pilot will ignore local in frustration, and voluntarily expose themselves to risk.

Now, add the OP idea. The annoyance is being removed, the PvE pilots will now KNOW that only active hunters are listed, and will NEVER voluntarily risk exposure to risk as in the past.

THAT, is killing risk for PvE, and as already shown by recent changes, the rewards that risk had been the balance for.
The worthwhile ice and ore in null are already in limited quantity belts, so the missing combat risk is balanced by reduced availability.

Instead of a hostile shooting at us, we have to race each other for our daily allowance of resources, first come first served, quantities are limited.



Absurd. The AFK pilot is projecting threat that must be accounted for in the decision to undock. Failing to do so is simply being stupid. In the case where all you are accounting for is a ship with a cloak waiting for a chance to strike, this threat is not known as the cloaked ship could be anything from a stealth bomber to a battleship and anything in between, but at least an educated guess can be made.

He is not simply an annoyance. He is a clear and present danger. The value of that is determined by the pilot that is cloaking. If his goal is simply to get some kills, then the issue of having to race to pin a target and being known as soon as he enters the system is a problem. That is his choice, and the challenge he accepted when choosing to play that way. Going AFK, or simply stalking the system for long periods of time can still net him results, and I honestly have zero issues other than the conceptually bad reality that he is uncountable in space until he chooses to act. I won't say that situation is unbalanced, broken or in need of a fix, it's just counter to the design principals of EVE.

However, kills and ISK are not the only rewards a pilot may choose to seek. If his goal is the disruption of system activities, then his simple presence does that. If not for the potential for him to have a cyno on his ship, this would still be an accountable risk--providing a barrier to entry for PvE activities in the system, but not shutting it down completely as educated risks can still be calculated. This is still not really a problem, until you add the potential for a cyno. Then the risk he represents, and therefore the barrier to entry on operations in the system, becomes infinite. No activity can be considered possible unless the potential rewards can outstrip the value of the ships performing the activity in a fairly short period of time. This runs into issues with the disparity in the cost between effective PvE fits and competitive PvP fits, and the fact that only seriously goofy expensive ships can outstrip their own value in short periods time in PvE, and that only with luck.

The projection of threat is a real, concrete benefit to the afk pilot that he may achieve with very little skill, cheap fits, and perfect safety deep within enemy territory while not having to do anything other than exist. When you add the effect of a cyno to that threat, it is clearly and deeply unbalanced. The afk pilot need not even have the skill for the cyno or have it on his ship, as there is no way to even gain information on the afk pilot to judge the level of threat he may pose.
Allandri
Liandri Industrial
#107 - 2013-08-04 05:28:05 UTC
Rock n' Roller wrote:
useless drivel


Post with your main
Nikk Narrel
Moonlit Bonsai
#108 - 2013-08-04 14:27:12 UTC
Mike Voidstar wrote:
Absurd. The AFK pilot is projecting threat that must be accounted for in the decision to undock. Failing to do so is simply being stupid. In the case where all you are accounting for is a ship with a cloak waiting for a chance to strike, this threat is not known as the cloaked ship could be anything from a stealth bomber to a battleship and anything in between, but at least an educated guess can be made.

Ok, I can point out a flaw to the logic here, that denies consideration of any points subsequent to it.

For there to be a legitimate threat, the AFK aspect must be false. If it is known to be false, then precautions can be taken to block the threat.

To operate in a properly prepared manner, ALL such threats should be considered active. Have a primary and a backup plan both, capable of handling the warp in / decloaking of a hostile onto your grid.

The often foolish gamble that a cloaked pilot is AFK results in most of the limited number of PvE losses experienced in this context.

But let's consider replacing this threat to PvE activity in null.

As it is already explained how a null pilot can use local to evade unwanted PvP 100% of the time, assuming lack of pilot error, how would you provide risk instead of this?
if you would claim risk already exists, please explain or provide an example of this.
Do not assume this to be common knowledge, as I am claiming no such risk to exist in absence of a reply explaining otherwise.
Mike Voidstar
Voidstar Free Flight Foundation
#109 - 2013-08-04 15:55:55 UTC

This:

Nikk Narrel wrote:

To operate in a properly prepared manner, ALL such threats should be considered active. Have a primary and a backup plan both, capable of handling the warp in / decloaking of a hostile onto your grid.

The often foolish gamble that a cloaked pilot is AFK results in most of the limited number of PvE losses experienced in this context.




Negates this:

Nikk Narrel wrote:

For there to be a legitimate threat, the AFK aspect must be false.


A 'properly prepared' pilot may be able to evade his hunter most of the time, but only by ceasing to play the game.

You may claim risk does not exist, and I disagree. It is certainly difficult to catch and kill a 'prepared' PvE pilot, but he is defeated the moment you enter the system, unless he chooses to engage in PvP, which is not his goal.

Also bear in mind that I don't really support the OP's idea, though I do feel that long term cloak use could use something to make it at least somewhat vunerable to active hunting. The idea that at random intervals for short but significant amounts of time a cloaked vessel is probable isn't really a bad one. I also think that cloaks should operate on a ratio of the quality of the cloak vs the sensor strength of the ships on grid, such that if you could probe one down, and then use a sufficiently sensor boosted ship to pinpoint the target he could be hunted. I would set this ratio so that it would require at least a few players acting together to counter the threat of a cloaked ship. Non-Consensual should not just be for the carebears.
Nikk Narrel
Moonlit Bonsai
#110 - 2013-08-04 20:55:14 UTC
Mike Voidstar wrote:

This:

Nikk Narrel wrote:

To operate in a properly prepared manner, ALL such threats should be considered active. Have a primary and a backup plan both, capable of handling the warp in / decloaking of a hostile onto your grid.

The often foolish gamble that a cloaked pilot is AFK results in most of the limited number of PvE losses experienced in this context.




Negates this:

Nikk Narrel wrote:

For there to be a legitimate threat, the AFK aspect must be false.

Now, that is simply not true.

You can be prepared for an event, without the event occurring.

If you ever worked in an industry with hazardous materials, you don't schedule accidents. But you are prepared for accidents, and you have a plan of action that takes into account possible events, and therefore limits the actual risk to those operating in that environment.

If a cloaked pilot is genuinely AFK, then the threat is false. But in order to have any impact, this cannot be known by the potential targets. So the cloaked pilot avoids revealing this information if possible.

Since the PvE pilot cannot reasonably be certain which threats are genuine, they should be prepared in the event a threat should demonstrate itself to be real.

Mike Voidstar wrote:
A 'properly prepared' pilot may be able to evade his hunter most of the time, but only by ceasing to play the game.

You may claim risk does not exist, and I disagree. It is certainly difficult to catch and kill a 'prepared' PvE pilot, but he is defeated the moment you enter the system, unless he chooses to engage in PvP, which is not his goal.

Also bear in mind that I don't really support the OP's idea, though I do feel that long term cloak use could use something to make it at least somewhat vunerable to active hunting. The idea that at random intervals for short but significant amounts of time a cloaked vessel is probable isn't really a bad one. I also think that cloaks should operate on a ratio of the quality of the cloak vs the sensor strength of the ships on grid, such that if you could probe one down, and then use a sufficiently sensor boosted ship to pinpoint the target he could be hunted. I would set this ratio so that it would require at least a few players acting together to counter the threat of a cloaked ship. Non-Consensual should not just be for the carebears.


A pilot may evade a threat by simply staying aligned at a minimum 75% speed. If a threat decloaks or warps in from off grid, they can hit warp and leave.
Assuming they picked a smart location to warp to, the hunter can have no way of knowing it, and therefore cannot anticipate or counter this exit.

But a hunter can use a sensor booster! Yes, and a PvE pilot can fit stabs. The venture mining frigate already has a default +2 warp strength, so pointing it is simply not a reasonable expectation.

So, to review, ratting should always be aligned, the rats tend to accommodate players by getting into range politely.
The mining characters can use a venture, or other prepared mining vessel designed to avoid being pointed.

These are options for SOLO play, which is supposed to be inconvenient at best in null. If you operate in a group, your options expand as a result.

Does this leave risk for the PvE player, if they use these or similar tricks?

Not enough to be meaningful. The hunter doesn't have a realistic chance short of pilot error.
Forewarned is forearmed.
Teckos Pech
Hogyoku
Goonswarm Federation
#111 - 2013-08-04 21:25:12 UTC  |  Edited by: Teckos Pech
Quote:
The ratter and miner can still accomplish their goals. If a hunter enters their system, they do not need to make an effort superior to this hunter to remain safe, just a minimum default effort.
The hunter cannot compete against this, since no opportunity is offered to directly oppose the effort.


This is an excellent point. The boneheads who like to whine about cloaks always say something to the effect:

Quote:
We just want a counter to the cloak, everything in the game has a counter, but cloaks boo-hoo, woe is me.


But, local is the counter. And cloaks are the counter to local. So the situation is balanced. People who want to change cloaks with the horrible ideas of timers, fuel, cap loss, scan probes, POS modules, etc. are basically asking to unbalance the game with absolutely no attempt to show that such a change would indeed not be unbalancing. It is lazy and simple minded.

And there is, by the way, no counter to a PVE pilot being aligned, watching local and warping out when he gets the 1 - 1.5 second advance warning a hostile is about to load grid near a gate (almost surely several AU away).

So, come up with a counter for the above while your at it.

(Pssst, that would be you Mike Voidstar)

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

TheGunslinger42
All Web Investigations
#112 - 2013-08-05 07:48:30 UTC
Endeavour Starfleet wrote:
Nikk Narrel wrote:
Endeavour Starfleet wrote:
To answer. What I want in relevance to the topic is if that pilot is AFK he fails to do the minigame thus eventually the cloak fails. Afterwards I would probe them down. Defeat the ship then as the pilot is not there to warp the pod off. I would then proceed to pod the pilot thus removing the pilot from the system.

I am not going to show mercy to a pilot trying to have an effect on the enemy without being at the client. It's the pod express and maybe then that pilot will decide to go on roams or other PVP activities.

This cannot be permitted to be exclusive to cloaking, without some means to balance also being included.

Apply the rule across the board, or not at all.

No AFK boosting, station sitting, POS sitting, or anything unless they are also challenged by this mechanic.


Those are completely different game mechanics. And CCP has already said they are going to make boosts on grid in the future so that is not even relevant.

Got a problem with someone sitting in a POS? Bring your fleet and defeat the POS. As for stations. Take over the station and they can only undock once.


this is such an empty, dishonest response.

In order for me to shoot you while you're AFK, you want me to bring a giant fleet, grind structures, face the automatic defenses on the tower, then wait out a timer that is a day+ long (in which you can run way to another pos, station, or system, form a defense fleet of your own, etc) and then topple the tower.

But when I'm AFK and you want to shoot me, CCP should implement mechanics that allow you to sit on your ass doing nothing, then after a mere ten or fifteen minutes I become completely vulnerable - no powerful automatic defenses, no huge HP that requires grinding, no day+ long grace periods where I can run away, etc - you want me to be instantly and completely defenseless so you can kill me.

Do you not realise how disgustingly hypocritical you are, how cowardly you sound? How you keep demanding huge huge huge benefits to yourself, while wanting massive penalties to others?

You are terrible at EVE, biomass yourself.
TheGunslinger42
All Web Investigations
#113 - 2013-08-05 07:55:18 UTC
Mike Voidstar wrote:
There is a fundamental breakdown here that needs to be addressed.

The concept that the AFK cloaker can have no real affect because he is AFK, and the real problem is nullbear cowardice. This is patently absurd.


That cloaker (afk or otherwise) represents the threat of violence. If he takes no action at all, he is still projecting that threat by being online and present in system. It's not about what he is doing, it's about what he can do.

EvE is about decisions. To make the decision to undock, I must consider my risks in doing so. In order to have any profit of any kind (this need not be isk, but merely a goal) in my actions I must be online and actively performing my chosen task---unless my chosen task is to disrupt activity in a system by the threat of potential violence.

Because of Cyno, that threat is potentially limitless, which means my only counter is to not undock. By projecting his threat by going afk, I must now counter his threat by also going afk. Without Cyno it is entirely reasonable to tell the Nullbear to grow some curly hairs and learn to play EVE.

The afk cloaker has a real, definable, concrete effect that cannot be countered by the active actions of an entire alliance, while not even playing at all, because threat projection is a real thing.

I am wiling to listen to any arguments as to how threat projection is not a real thing, but it had best be good. If it cannot be proven to not really be a thing, then the cloaker, afk or not, has profited by his non-action.

As soon as we establish that threat projection is a real thing that must be accounted for in any potential operations, the ability to do it indefinitely while afk in perfect safety is a problem.


A cloaked player (AFK or not) represents an unknown threat. That much is true. No one denies that.

What I refuse to accept is the idea that CCP must remove this uncertainty. That is just plain wrong. Why should you be able to know instantly and without effort how big a threat someone is? Uncertainty and risk is a big part of this game. Demanding CCP remove uncertainty and give you the absolute correct - and completely infallible no matter what the opposing player tries to do - intel is just horribly, terribly wrong. You understand that spying, misinformation, and all that jazz is exactly what makes EVE the game it is, right? Why would you want to REMOVE parts of that? Just so you can farm bloody npcs for spacebucks? Get out.
Jint Hikaru
OffWorld Exploration Inc
#114 - 2013-08-05 07:56:05 UTC
Well put Gunslinger.

Thats all these threads ever boil down to! They cry that AFK is bad, but the real reason for the thread is they want to nerf all cloaks rather than address the AFK issue, so they can zerobear in safety with the ultimate intel of locals all seeing eye!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Roime
Mea Culpa.
Shadow Cartel
#115 - 2013-08-05 08:23:05 UTC
Rock n' Roller wrote:

Being AFK for 4-5 days on a system, forcing the people on the system to risk ratting/mining with you on the system with no effort at all apart from hitting F1 once, and logging in every 23hrs. Well thats just not earning the right to do it.

By being AFK cloaked, you are not risking anything, you are not even investing your time. Yet you get a reward in the way of isk if you ask for ramson, or targets if you want to hotdrop. Either way, there is profit, with no effort. Hence my problem with the deal.


This is where you and all the other retards fail.

1) Game doesn't reward the cloaker, stupid little bears that pay him do, which requires effort from his part

2) He is not AFK when he dscans you, informs his fleet, burns to point range, decloaks, points and lights the cyno.

tl,dr; The rewards are only a result of being at the keyboard and interacting with other players.

DISCLAIMER: I think cyno as it is a bad game mechanic in general. They should have a recalibration timer after decloaking like HIC bubbles and much higher skill and especially fitting requirements.

.

TheGunslinger42
All Web Investigations
#116 - 2013-08-05 08:24:22 UTC
Mike Voidstar wrote:
AFK


Mike Voidstar wrote:
He is a clear and present danger.


Pick one. He cannot be a "clear and present danger" and "afk" at the same time. He's a potential danger. He's an uncertainty. He might be afk, he might be an active solo hunter, he might have a blops gang behind him. You can do things to try and determine what exactly he is, and make decisions based on that. You can just immediately assume the worst and prepare for that - whether that means just docking like a coward, or fitting in a way that gives you a better chance, or forming your own fleet, etc.

Asking CCP to just flat out remove that uncertainty, that potential, and tell you outright exactly what the situation is doesn't make sense. Like the comparison on the other page - it's asking to be told in advance whether the other person is going to pick rock, paper, or scissors.

So no, lets not do that.
Oxide Ammar
#117 - 2013-08-05 09:16:04 UTC
So let me get this straight, you want to mine and rat in deep null safe with 0 chance getting in danger ?
can someone remind me again what they are calling us in high sec ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

M1k3y Koontz
House of Musashi
Stay Feral
#118 - 2013-08-05 11:24:32 UTC
Aliventi wrote:
Remove local and you solve the afk cloaking "problem".


Nope.gif

I'll shorten the reason for you:
No local = no intel for ratters
No intel for ratters means they would die far more often
Ratters dying far more often means they would move to highsec
Ratters moving to highsec means there is no longer anyone to gank
The lack of anyone to gank makes removing local pointless

No local works for wormholes, but wormholes are different from Nullsec.
The end.

How much herp could a herp derp derp if a herp derp could herp derp.

TheGunslinger42
All Web Investigations
#119 - 2013-08-05 12:53:10 UTC
M1k3y Koontz wrote:
Aliventi wrote:
Remove local and you solve the afk cloaking "problem".


Nope.gif

I'll shorten the reason for you:
No local = no intel for ratters
No intel for ratters means they would die far more often
Ratters dying far more often means they would move to highsec
Ratters moving to highsec means there is no longer anyone to gank
The lack of anyone to gank makes removing local pointless

No local works for wormholes, but wormholes are different from Nullsec.
The end.


So the only reason people rat in nullsec is because they have nearly absolute safety thanks to local?

That's pretty sad :(
Sean Parisi
Blackrise Vanguard
#120 - 2013-08-05 12:55:07 UTC
Cloaks should use AFK whine threads as fuel. Then they would never have to refuel their cloaks. So then if people stop whining, they would no longer be able to cloak.