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Problem with level 4 mission Raven UPDATED

Author
Merila Ishkari
Anime Masters
#21 - 2013-08-04 08:22:33 UTC  |  Edited by: Merila Ishkari
Paul Otichoda wrote:
I've recently got a battleship with cruise missiles and tried out a level 4 mission. However I'm getting my arse kicked, they keep taking down my shields and I run out my capacitor. I also had to deal with some frigates but got a chunk of my drones shot up while trying to take them out. What am I doing wrong?

Arbalest' Cruise Launcher x6

Large Shield Extender II x1
X-Large C5-L Emergency Shield Overload I x1
Kinetic Deflection Amplifier II x2
Shield Boost Amplifier I x2
Thermic Dissipation Amplifier II x1
Kinetic Deflection Amplifier II x 2

Ballistic Control System I x3
Capacitor Flux Coil I x2

Large Capacitor Control Circuit Ix3

Hobgoblin Ix 5
Hammerhead Ix4


Try

Arbalest' Cruise Launcher x6

X-Large C5-L Emergency Shield Overload I x1
EM / Thermal or Kinetic / Explosive x 2 active hardeners < important, u have to look the mission from google and see what kinda dmg they do the most and fit those hardeners !

Shield Boost Amplifier I x1
Cap recharger x2

Capacitor flux coil x4
Damage control x1

Large Capacitor Control Circuit Ix3

But u have to have good enough engineering skills so u are stable.

Shield extenders are BIG no go !
Klymer
Hedion University
Amarr Empire
#22 - 2013-08-04 09:13:20 UTC
WHY U NO HAVE Weapon Upgrades IV? Shocked

Seriously, T2 Ballistic Controls on a Raven are not an option they are MANDATORY

Yes they are that important. Big smile

Stop training whatever it is your training right now and add weapon upgrades IV to your queue, then come back and read the rest of this post.


stoicfaux wrote:

Guide Missile Precision, that's really important for missiles.




A simple like isn't enough to stress the above, the skill makes a huge difference in helping missiles apply their damage to small targets.

Finish off Drones V so you can field a full flight of them and open up access to Drone Interfacing, it increases their damage by 20% per level which greatly increases their ability to kill frigs. Take it to 3 initially as 4 is several days and you would be better served using that time for other skills. Combat Drone Operation is another one you want to 4 as time permits for the 5% damage increase it gives. Once those are out of the way get Scout Drone Interfacing V to open up access to T2 drones. Drone Durability and Sharpshooting will make them more survivable and better at hitting fast moving frigates.

The skills that directly effect the Ravens dps are:

Caldari Battleship: 5% Rate of Fire per level hull bonus
Cruise Missiles: 5% damage increase per level
Rapid Launch: 3% rate of fire per level
Warhead Upgrades: 2% damage per level

The skills that help with damage application are:

Guided Missile Precision: 5% reduction in missile explosion radius
Target Navigation Prediction: 10% decrease per level in factor of target's velocity for all missiles.

Skills that effect missile range are:

Missile Projection: 10% missile velocity
Caldari Battleship: 10% missile velocity hull bonus
Missile Bombardment: 10% flight time
**note the missile velocity bonus skills are preferred as they mean damage is applied sooner


You should have the damage group skills at IV and then start training Cruise Missile V to open up T2 launchers. Download EVEmon and add the skills to a plan and sort them by training time, start with the shortest ones first so you get the benefits quicker. Once you have Cruise Missile Specialization at IV I would suggest Target Navigation Prediction V and Guided Missile Precision V. Also take a look at the missile Hardwires, slot 8 and 9 specifically as they improve GMP and TNP. Use the most expensive ones your willing to lose. Faction missiles are also a good idea as they provide a quick but not exactly cheap boost to damage, save them for knocking down BS and BC in a hurry to cut incoming dps. Remember gank is tank.

As for your survivability, I can't stress enough what others have suggested. Use EVE Survival to know what your up against. Tailor your tank according to the rats you'll be facing and watch those triggers. The Raven getting another mid slot with the last round of rebalancing means you can over tank it rather easily now, here's a prime example that "should" fit with the skills you have.

[Raven, Brickshithouse]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Internal Force Field Array I

X-Large C5-L Emergency Shield Overload I
'Copasetic' Particle Field Acceleration
'Copasetic' Particle Field Acceleration
****Rat Specific Resist****
****Rat Specific Resist****
****Rat Specific Resist****
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Goblins and Hammerhead drones unless your up against Angels, use Warriors and Valkyries in that case.
T1 ammo for cruiser and below and faction ammo for everything above.

The main goal with the fit is to be able to stay in the mission longer killing stuff and making isk rather than warp out. Since your dps skills are low you need to compensate for the time being by overtanking the ship. The Damage Control is there not only for the small shield resist it provides, but also the armor and hull bonuses in case you get overwhelmed. The faction ammo will cut into your bottom line a bit but the only thing that will solve that problem is time spent training. Readjust the fit with an Afterburner if EVE Survival says there's gate travel in the mission. You'll have to drop one of the boost amps and probably swap the DC for a Co Processor so be mindful of what EVE Survival says about what your jumping into in the next room and be ready with faction ammo loaded just in case.

If you do have trouble with the fit consider getting a Genolution Core set as they'll increase CPU and PG along with a couple other stats as well as increasing Intelligence and Perception attribute by 3 so you train faster.

Let me address the Micro Jump Drive issue, I know a lot of people like to say use them to make missions easy mode. I agree they can do just that.

**BUT

For missile boats they actually end up costing you time due to missile travel. I used a T2 CM Raven in null for a while to clear anoms, it had most of the tank replaced with multiple scripted SeBo's and a Signal Amp in the spare low. I ended up switching to an Oracle with T1 Tachyons and T1 crystals that made me more isk/hr with fewer skills simply because I wasn't waiting around for missiles to travel +100km. Oh and lets not forget the hassle of counting volleys and wasting a lot of ammo if you don't.

So yeah, for turret or done boats which deal instant damage MJD's can be great, but for missile boats they suck.
Tixx Enaka
I Like Raccoons
#23 - 2013-08-04 20:12:38 UTC
Hey fellow new pilot. Just tried to upload my char info but it's showing all 0's. Disregard the porttrait, it's random until I get to it.

Anyways, your skills are too low. I'm doing lvl 2's & my gunnery skills are 5's and 4's (AWU 4 btw) with supports barely enough to get me certain modules. Remapping soon and will be moving to 3's. Point is, we are close in SP and I'm still flying a destroyer. Cautious yes but the fact remains, you are stretching too far too fast. You want the ISK I get it, but will set yourself back a bunch if you lose a BS.

Get those skills up. Be savy with remaps. We get free a one!
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#24 - 2013-08-04 20:45:57 UTC
Paul Otichoda wrote:
I've recently got a battleship with cruise missiles and tried out a level 4 mission. However I'm getting my arse kicked, they keep taking down my shields and I run out my capacitor. I also had to deal with some frigates but got a chunk of my drones shot up while trying to take them out. What am I doing wrong?

Arbalest' Cruise Launcher x6

Large Shield Extender II x1
X-Large C5-L Emergency Shield Overload I x1
Kinetic Deflection Amplifier II x2
Shield Boost Amplifier I x2
Thermic Dissipation Amplifier II x1
Kinetic Deflection Amplifier II x 2

Ballistic Control System I x3
Capacitor Flux Coil I x2

Large Capacitor Control Circuit Ix3

Hobgoblin Ix 5
Hammerhead Ix4



I don't have HQ at work, but I would suggest you firstly switch the amps for fields. Always tank mission specific and read the survivals guides. Medium drones are a waste, fill up with hobs, or if you doing angel missions use warriors. Get T2 drones ASAP and get drone interfacing and other skills up. Light drones will save a mission runner when scrammed. Get these before T2 launchers. It may also be worth adding a Damage Control till you get used to running missions. Drop the extender for another tank mod, maybe even an invuln, depending on stacking, just check in HQ which works best. Get T2 BCS's, they quick to train.

How long does your cap last with this fit? I will play with some fits and post them if I remember, but as suggested Laurang's is a good fit to use.

Paul Otichoda
Perkone
Caldari State
#25 - 2013-08-04 20:50:08 UTC
Cage Man wrote:


How long does your cap last with this fit? I will play with some fits and post them if I remember, but as suggested Laurang's is a good fit to use.



About 1.30 minutes. You supposed to pulse the shield boaster but my shield decays so quickly that I have to turn it on all the time until I run out of capacitor. Then I have to warp out.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#26 - 2013-08-04 22:18:18 UTC
Paul Otichoda wrote:
Cage Man wrote:


How long does your cap last with this fit? I will play with some fits and post them if I remember, but as suggested Laurang's is a good fit to use.



About 1.30 minutes. You supposed to pulse the shield boaster but my shield decays so quickly that I have to turn it on all the time until I run out of capacitor. Then I have to warp out.


It really needs a cap booster, then you can get rid of all the other cap mods, but I remember I really battling with using it in the beginning. You can always go and practice on the test servers. Best it to fly with someone your first few times out. If you don't have someone to help out join the "helpmymission" in game chat, lots of helpful pilots there who will be willing to come out and help.
Orlacc
#27 - 2013-08-04 23:43:50 UTC
Paul Otichoda wrote:
Klymer wrote:
I've looked through your post history and frankly, your rushing things a bit too much. That said, use Eveboard to post your character so we can take a look at your full skill set. I'll reserve giving further advice until then, even though you say you have cruise missile at 1 which is big giant red flag as far as flying a Raven is concerned.


http://eveboard.com/pilot/Paul_Otichoda

The reason I'm rushing for level 4 missions because I'm really looking at that 40m an hour.



With your current skills 10mil would be a stretch.....its about gank.

"Measure Twice, Cut Once."

Aurette
962348 Corporation
#28 - 2013-08-05 05:17:27 UTC
My strategy to make the MJD work is to fit a Sensor Booster (have targeting range script in cargo hold but not loaded)
Avoid missions versus Gurista's when you can, because they hit you at any range, and jam... Damping is less of a problem with this module.

No need for shield extenders if you are a sniper that will use range and speed tank to avoid being shot as much. Generally use all rig/module slots that boost your damage output. I do fit an active shield boost, for comfort.

You might want a webifier for frigates but scram/web are not such an issue if you have MJD. You can use MJD once you are webbed and scrammed, however if they apply the debuff while you are engaging the drive they may tackle you. Hence use it ONCE you are tackled and running out of shield boost.

1) Jump into mission deal damage - kill highest dps enemy ships that are not triggers

2) If webbed and scrammed and low shields.. THEN use the MJD .. pop off 100km

3) If you can't target the foe now then turn of Signal booster or Signal Booster II, if you want more range pop the script in. Don't run with the script when things are in range. The range increase lowers locking speed...

4) Speed tank by driving away, transverse or at them if few remain. Kill them all.

If you do two 100km jumps away you can do a small 200km warp back without needing the MJD timer to reset
If there are a few rooms I try to be 100km or 200km from the gate for an easy jump or hop once the room is clear.

Some mission like Worlds Collide I will use the MJD as soon as I get through a gate... others I will keep it up my sleeve in case I'm tackled and battered.

ExcalibursTemplar
CANZUK
#29 - 2013-08-05 10:04:28 UTC  |  Edited by: ExcalibursTemplar
Paul Otichoda wrote:
My skills for shields are:

Energy Grid Upgrades 3
Energy Management 3
Energy Systems Operation 3
Shield Emission Systems 2
Shield Management 3
Shield Operation 4
Shield Upgrades 4
Tactical shield manipulation 3

missiles:

Cruiser missiles: 1
Missile Bombardment 4
Missile Projection 4
Rapid Launch 3
Target Navigation Prediction 3
Warhead Upgrades 3

what should I try to improve?


Everything

As for fits you could try this.

[Raven, Noob Raven]

6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile)
Heavy Diminishing Power System Drain I

Experimental 100MN Afterburner I
2x Adaptive Invulnerability Field II
EM Ward Field II
'Copasetic' Particle Field Acceleration
X-Large Ancillary Shield Booster (Cap Booster 400)
Phased Weapon Navigation Array Generation Extron

Damage Control II
3x Ballistic Control System II
Photonic CPU Enhancer I

Large Anti-Thermal Screen Reinforcer I
2x Large Warhead Rigor Catalyst I

5x Hobgoblin II
10x Hobgoblin II

30x Cap Booster 400
2000x Inferno Cruise Missile
1000x Caldari Navy Inferno Cruise Missile

Definitely use eve survival to guide you through missions and only aggro one group of npc at a time.

http://eve-survival.org/wikka.php?wakka=MissionReports

Use the standard missiles to kill everything but elite frigs, on them use the Caldari Navy missiles as they are the most dangerous thing in a mission and need killing as soon as possible to make sure you can warp out. The only time you shouldn't kill them straight away is if they are a trigger for more aggro from another group of NPC or a reinforcement wave (see eve survival).

Also once you've got a bit of cash as soon as you can buy some Caldari navy or Dread Gurista Ballistic control systems(which ever is cheapest). As they will reduce the amount of CPU you use dramatically allowing you to drop the CPU mod (if you needed to use it in the first place) for another BCS. They also have the added bonus of giving you a nice increase to your DPS (damage per second) which you will want.
Tobias Hareka
Republic Military School
Minmatar Republic
#30 - 2013-08-05 10:51:07 UTC  |  Edited by: Tobias Hareka
ExcalibursTemplar wrote:
[Raven, Noob Raven]

6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile)
Heavy Diminishing Power System Drain I

Experimental 100MN Afterburner I
2x Adaptive Invulnerability Field II
EM Ward Field II
'Copasetic' Particle Field Acceleration
X-Large Ancillary Shield Booster (Cap Booster 400)
Phased Weapon Navigation Array Generation Extron

Damage Control II
3x Ballistic Control System II
Photonic CPU Enhancer I

Large Anti-Thermal Screen Reinforcer I
2x Large Warhead Rigor Catalyst I

5x Hobgoblin II
10x Hobgoblin II

30x Cap Booster 400
2000x Inferno Cruise Missile
1000x Caldari Navy Inferno Cruise Missile


That's a very bad fit even for experienced mission runner.

Problems:
- omni tank
- ASB probably works as long as you have cap boosters in it but when you have to reload it you're a sitting duck.
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#31 - 2013-08-05 11:52:53 UTC
Klymer wrote:
WHY U NO HAVE Weapon Upgrades IV? Shocked

---snip---

[Raven, Brickshithouse]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Internal Force Field Array I

X-Large C5-L Emergency Shield Overload I
'Copasetic' Particle Field Acceleration
'Copasetic' Particle Field Acceleration
****Rat Specific Resist****
****Rat Specific Resist****
****Rat Specific Resist****
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Goblins and Hammerhead drones unless your up against Angels, use Warriors and Valkyries in that case.
T1 ammo for cruiser and below and faction ammo for everything above.

---snip---


There are several good replies in this thread, but this is the best imho (I truncated it, but it's worth it to scroll back and reread it). And the fit is good, too. Plus you can easily upgrade it when you have better skills (i.e. swap Internal Force Field Array I with DCU II , 'Arbalest' Cruise Launcher I with T2 Cruise Launcer) and/or more isk (i.e. swap BCS II with CN BCS, swap shield booster with a deadspace shield booster - swap Raven with CNR Big smile).

But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).
Frostys Virpio
State War Academy
Caldari State
#32 - 2013-08-05 12:54:00 UTC
Paul Otichoda wrote:
Klymer wrote:
I've looked through your post history and frankly, your rushing things a bit too much. That said, use Eveboard to post your character so we can take a look at your full skill set. I'll reserve giving further advice until then, even though you say you have cruise missile at 1 which is big giant red flag as far as flying a Raven is concerned.


http://eveboard.com/pilot/Paul_Otichoda

The reason I'm rushing for level 4 missions because I'm really looking at that 40m an hour.


Thinking like that is a great way of losing a battleship. It only take 1 frig to take you down wich is why everybody is telling you to get your support skills higher. Drones are life savers if you ever get pointed. Lot of people think going from lvl 3 to lvl 4 only require to sit in a battleship but it's not the case. To have any efficiency in lvl4 you need the BS and the assorted skills leveled so your shiny new BS does not end in a glorious fireball.
Frostys Virpio
State War Academy
Caldari State
#33 - 2013-08-05 13:06:42 UTC
Myriad Blaze wrote:


But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).


One of the reason we tell him to train drones to V is so he can field 5 to deal with frigs too. T2 cost more and can be passed over for some time but dealing with some elite frigs with 3 T1 drones will mean he's webbed/pointed for a long ass time. Drone to V and drone interfacing to II will give a decent boost to his drones damage dealing potential so he can at some point clear those pesky frigs. Slowboating at 12m/s while webbed is a great way to take even more damage.
ExcalibursTemplar
CANZUK
#34 - 2013-08-05 13:34:16 UTC
Tobias Hareka wrote:
ExcalibursTemplar wrote:
[Raven, Noob Raven]

6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile)
Heavy Diminishing Power System Drain I

Experimental 100MN Afterburner I
2x Adaptive Invulnerability Field II
EM Ward Field II
'Copasetic' Particle Field Acceleration
X-Large Ancillary Shield Booster (Cap Booster 400)
Phased Weapon Navigation Array Generation Extron

Damage Control II
3x Ballistic Control System II
Photonic CPU Enhancer I

Large Anti-Thermal Screen Reinforcer I
2x Large Warhead Rigor Catalyst I

5x Hobgoblin II
10x Hobgoblin II

30x Cap Booster 400
2000x Inferno Cruise Missile
1000x Caldari Navy Inferno Cruise Missile


That's a very bad fit even for experienced mission runner.

Problems:
- omni tank
- ASB probably works as long as you have cap boosters in it but when you have to reload it you're a sitting duck.


I've ran thousands upon thousands of missions with an omni tank and never had a problem. The DPS from npc in L4 mission isn't really that bad. If you handle the aggro carefully and only aggro one group of npc at a time. That or have a crap tonne of dps yourself in which case you kill everything that fast your tank matters very little.
Frostys Virpio
State War Academy
Caldari State
#35 - 2013-08-05 13:50:58 UTC
ExcalibursTemplar wrote:
Tobias Hareka wrote:
ExcalibursTemplar wrote:
[Raven, Noob Raven]

6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile)
Heavy Diminishing Power System Drain I

Experimental 100MN Afterburner I
2x Adaptive Invulnerability Field II
EM Ward Field II
'Copasetic' Particle Field Acceleration
X-Large Ancillary Shield Booster (Cap Booster 400)
Phased Weapon Navigation Array Generation Extron

Damage Control II
3x Ballistic Control System II
Photonic CPU Enhancer I

Large Anti-Thermal Screen Reinforcer I
2x Large Warhead Rigor Catalyst I

5x Hobgoblin II
10x Hobgoblin II

30x Cap Booster 400
2000x Inferno Cruise Missile
1000x Caldari Navy Inferno Cruise Missile


That's a very bad fit even for experienced mission runner.

Problems:
- omni tank
- ASB probably works as long as you have cap boosters in it but when you have to reload it you're a sitting duck.


I've ran thousands upon thousands of missions with an omni tank and never had a problem. The DPS from npc in L4 mission isn't really that bad. If you handle the aggro carefully and only aggro one group of npc at a time. That or have a crap tonne of dps yourself in which case you kill everything that fast your tank matters very little.


SUggesting a fit that rely on aggro amnagement to a new mission runner not really up to par in skill for lvl4 is not the ebst idea tho. Messing up a trigger with a fit like that at low skill can be the difference between salvaging the wrecks of rats a few minutes later and trying to ninja loot your own wreck a few minute alter to get back part of your fitted mods. It's easy to shoot the wrong ship when you don't know wich one will spawn 6 more BCs.
Marc Callan
Center for Advanced Studies
Gallente Federation
#36 - 2013-08-05 14:21:23 UTC
The general rule when you're learning is to overdo it on the tank until you're comfortable with damage mitigation, then swap out tank modules for offensive modules to improve your firepower. It's less profitable for a given stretch of time, initially, but as you learn, get used to the mechanics of mission running, and feel ready to take more risks, you'll go through the missions more quickly and earn more ISK as you go.

And one more reason to train Drones to V even if you're going to stick with T1 drones: Drones V unlocks Drone Interfacing, which gives you a 20%-per-level increase in the firepower of any drones you deploy. It's potentially one of the highest-powered buffs in the entire skill tree.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

ExcalibursTemplar
CANZUK
#37 - 2013-08-05 16:07:56 UTC  |  Edited by: ExcalibursTemplar
Frostys Virpio wrote:
ExcalibursTemplar wrote:
Tobias Hareka wrote:
ExcalibursTemplar wrote:
[Raven, Noob Raven]

6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile)
Heavy Diminishing Power System Drain I

Experimental 100MN Afterburner I
2x Adaptive Invulnerability Field II
EM Ward Field II
'Copasetic' Particle Field Acceleration
X-Large Ancillary Shield Booster (Cap Booster 400)
Phased Weapon Navigation Array Generation Extron

Damage Control II
3x Ballistic Control System II
Photonic CPU Enhancer I

Large Anti-Thermal Screen Reinforcer I
2x Large Warhead Rigor Catalyst I

5x Hobgoblin II
10x Hobgoblin II

30x Cap Booster 400
2000x Inferno Cruise Missile
1000x Caldari Navy Inferno Cruise Missile


That's a very bad fit even for experienced mission runner.

Problems:
- omni tank
- ASB probably works as long as you have cap boosters in it but when you have to reload it you're a sitting duck.


I've ran thousands upon thousands of missions with an omni tank and never had a problem. The DPS from npc in L4 mission isn't really that bad. If you handle the aggro carefully and only aggro one group of npc at a time. That or have a crap tonne of dps yourself in which case you kill everything that fast your tank matters very little.


SUggesting a fit that rely on aggro amnagement to a new mission runner not really up to par in skill for lvl4 is not the ebst idea tho. Messing up a trigger with a fit like that at low skill can be the difference between salvaging the wrecks of rats a few minutes later and trying to ninja loot your own wreck a few minute alter to get back part of your fitted mods. It's easy to shoot the wrong ship when you don't know wich one will spawn 6 more BCs.


Frostys Virpio with Paul Otichoda skills if he doesn't learn to handle the aggro in the right way. Not matter what the ship he's flying or the moduals he fit to his ship he will lose it sooner rather than latter.
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#38 - 2013-08-05 16:29:07 UTC  |  Edited by: Myriad Blaze
Frostys Virpio wrote:
Myriad Blaze wrote:


But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).


One of the reason we tell him to train drones to V is so he can field 5 to deal with frigs too. T2 cost more and can be passed over for some time but dealing with some elite frigs with 3 T1 drones will mean he's webbed/pointed for a long ass time. Drone to V and drone interfacing to II will give a decent boost to his drones damage dealing potential so he can at some point clear those pesky frigs. Slowboating at 12m/s while webbed is a great way to take even more damage.

I fully agree with being able to field 5 drones ... I just don't agree with the people who said that he should get into T2 drones asap. Maybe I wasn't clear enough, sorry.

Edit: Rereading the thread I realized that only 2 persons mentionend T2 drones before I posted. Somehow it felt like there were more. P
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#39 - 2013-08-05 19:43:45 UTC
Myriad Blaze wrote:


But there is one thing that was often mentioned in this thread that I disagree with. Several people suggested to train up drones asap. My advice is don't. You should be able to use Hobgoblin Is, but it's not neccessary to be able to use the T2 variant. It is much more important for you to train up your fitting, shield and missile skills. Besides, it's not very cost efficient to use Hobgoblin IIs (Jita price for Hobgoblin II is around 400k; for Hobgoblin I it's roughly 6k). You will lose some drones now and then (Damsel in Distress: be distracted at the wrong moment and *poof* .... 5 drones are gone). Even though Hobgoblin Is are slower than the T2 variant, they do the job and you won't notice the difference much. I wouldn't recommend using Hobgoblin IIs at all (for L4 PvE in a Raven or CNR).



Clearly you should be asking for advice and not giving it. Like every other module in EVE the T2 version out classes the T1 version. In the case of the drones, better damage, better speed, better defense hit-points, better tracking, to name just a few. What this means they will hit harder and live longer. If you are loosing drones due to NPC aggro, you are also doing it wrong. I have done a lot of thing in eve, WH's, Incursions, etc and the ONLY time you loose your drones is if you use them wrong and don't pay attention.
In anything PVE you should not be sending your light drones beyond 10km, well that's what I live by. The NPC will scram and web them and they will be dead.
Your statement about not noticing the difference between T1 and T2 drones is absolutely crazy. There is a very noticeable difference. The difference will be enough and will have you warp out when you in trouble and are scrammed by NPC as apposed to becoming space dust.
I have lost 1 warrior while running incursions and nothing else in my 4 years of eve, so to say you going to loose them so get cheap is just plain silly. I have lost other drones in PVP but that's normally when I blow up and sadly my pod can't carry my babies home.
Frostys Virpio
State War Academy
Caldari State
#40 - 2013-08-05 19:52:53 UTC
ExcalibursTemplar wrote:


Frostys Virpio with Paul Otichoda skills if he doesn't learn to handle the aggro in the right way. Not matter what the ship he's flying or the moduals he fit to his ship he will lose it sooner rather than latter.


With his current skill set, he should run lvl 3 anyway. If he's going to run lvl 4 with such skills, he might as well go the overtank route so he can at least keep his 100+mill ship alive even if it means his completion time are ridiculous. Learning aggro is of course important and somethign he should do but at the moment, a single misstake could mean a dead ship a few minutes later especially if he go with a cap booster fit where you ahve to plan ahead more than a straight cap satble tank or at least one he can run a few minutes before it breaks. Learning everything at the same time is a good way to make misstakes. Judging incoming DPS from a number of ships is muich easyer if you don't also have cap management to think about because the cap b ooster cannot just be run until it's empty or it will be a huge waste.

Unless he's rich and don't care about replacing a few BS hulls when things go sideways...