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Ship hits better at falloff instead of optimal range?

Author
Nevrok Nisaean
The Scope
Gallente Federation
#1 - 2013-08-04 21:47:50 UTC
So I have a brutix fit with blasters.
The optimal range is 5km, and the fall off is 12km
I've noticed that when I hit the target at 10-13km it will hit more often and hit for more damage than when I'm hitting it at 3-4km. Shouldn't it be the other way around?

I'm wondering why this happens and how I can fix this.

Also, a seperate question, but is there anyway to have an 100% hit chance with only implants and skills?
Whitehound
#2 - 2013-08-04 22:02:35 UTC  |  Edited by: Whitehound
You will have tracking issues. Turrets have a tracking speed measured in rad/s and when a target passes by you faster than your turrets can track will they miss. Try using a web to slow targets down.

To your second question: no, it is not possible to get a 100% hit chance with only implants and skills. Tracking is a matter of piloting. Skills, implants and modules only make it easier, but these will not take the job completely off of you.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Nevrok Nisaean
The Scope
Gallente Federation
#3 - 2013-08-04 22:29:24 UTC
So what skills or mods can help me with tracking?
Whitehound
#4 - 2013-08-04 23:00:49 UTC  |  Edited by: Whitehound
Nevrok Nisaean wrote:
So what skills or mods can help me with tracking?

The skill Motion Prediction under Gunnery improves tracking.

Webs (med-slot module) help with catching fast ships and slow them down by up to 60%.
Tracking Computers (med-slot module) with a Tracking Speed script improve tracking by about 30%.
Tracking Enhancers (low-slot module) improve tracking by about 10%.
Target Painters (med-slot module) increase a target's signature, which is a factor in tracking, by about 37% and improve the hit chance.

The Metastasis Adjuster rigs improve tracking by 15% (the T2 rig gives 20%).

Some ships give bonuses to tracking. See the ship descriptions.

The implants Eifyr and Co. 'Gunslinger' Motion Prediction MR-701 to MR-706 improve tracking by 1% to 6%.

You can turn on a column on the overview called Angular Velocity, which shows you the angular velocity of other ships to you. The values can be compared to the tracking speed of your turrets. Flying in a straight line behind a target makes it much easier to track a target and you will hit with full damage. Orbiting a target (or the target might be orbiting your ship) can make tracking very difficult or impossible.

Know that smaller targets are harder to track than bigger ones. Not only because they are faster, but because a target's size (see Target Painter above) matters, too. Weapons have a weapon resolution and when it is larger than a target will it hit less often. For example, a target that is 3x times smaller than what your turrets are meant to shoot requires a 3x times better tracking speed than what you would need against a target of a matching size.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Cadius Vect
Tenth Plague of Egypt
#5 - 2013-08-04 23:40:08 UTC
As stated webs and tracking mods help.

Also here is the best method to manually reduce transversal velocity and increase damage output:

Reducing transversal velocity (skip to 2:30)
Whitehound
#6 - 2013-08-05 09:43:37 UTC
Cadius Vect wrote:
As stated webs and tracking mods help.

Also here is the best method to manually reduce transversal velocity and increase damage output:

Reducing transversal velocity (skip to 2:30)

FYI, you can set a time for a YouTube video by adding "&t=150" to the end of the URL, which tells it to skip 150 seconds (or 2:30 minutes).

Example: Reducing transversal velocity

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.