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[Nightmare] Thoughts on this fit for burning through Lvl 4's (Amarr space)??

Author
Operator XIII
My Tax Shelter
#1 - 2013-08-04 07:22:13 UTC
[Nightmare, PvE (Pimped - Beam)]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Drone Damage Amplifier II
Drone Damage Amplifier II

Domination 100MN Afterburner
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Federation Navy Omnidirectional Tracking Link
Cap Recharger II
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Shield Boost Amplifier

Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
[empty high slot]
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Core Defense Operational Solidifier II


Hobgoblin II x5
Hammerhead II x



(w/ perfect skills)
1153 omnitank, 918 vs. Sansha (lowest)
1013 dps (O=33km,F=25km)
Cap is stable at 46%

I dual box a Noctis looter/salvager, so I just need the dps. Obviously, frigates annoy me and I want them to die fast; but do you think I should drop 1 of the DDA II's for a 4th Heat Sink? With how fast I will be melting NPC battleships, I'm just afraid killing the lingering frigs/cruiser rats will be the clearing speed bottleneck...

What would you change?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2013-08-04 08:31:27 UTC
Personally, I wouldn't use an ASB if I was planning on fighting at 33km range. You said the frigs give you trouble and at that range, they will have you tackled in seconds. It might work for you but it doesn't look like a fit I'd be comfortable using, especially not at that price.
Cadius Vect
Tenth Plague of Egypt
#3 - 2013-08-04 09:37:21 UTC  |  Edited by: Cadius Vect
The nightmare is not a drone ship by any measure, and with only 75m3 of drone bay you are wasting slots on all those drone mods.

The nightmare has excellent gun DPS and a tracking bonus too, you should use no less than 7 slots making the most of that.

Just use a shield booster and a cap injector not an ASB.

The shield booster cycle speed rig is a poor choice too, for rigs I go 3 x CCCs(1 T2) with this and one other cap mod you don't really even need a cap injector, but you can keep one as a safety net.

The basis of any good nightmare fit should be this:

[Nightmare, Nightmare]
Tracking Enhancer II
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink

Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
[empty high slot]
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


^ the rest is up to personal taste

Frigates are hardly annoying in the nightmare, you just target them first while they are further than 30km they will die to a single shot from a singe gun more often than not(never group your guns, it wastes damage) any that make it under your guns get mopped up by drones.
Tikera Tissant
#4 - 2013-08-04 09:48:32 UTC
Drop the drone damage, and use TEs. You should be sniping the frigates before they even reach you.
Another option is using pulse instead of beam to be able to track and kill cruise and frigates better before they reach close range.
Operator XIII
My Tax Shelter
#5 - 2013-08-04 19:32:13 UTC
Very good suggestions. Thank you all - gonna rework my proposed fit!
MastaKari
Federal Navy Academy
Gallente Federation
#6 - 2013-08-04 20:08:07 UTC
Cadius Vect wrote:
The nightmare is not a drone ship by any measure, and with only 75m3 of drone bay you are wasting slots on all those drone mods.

The nightmare has excellent gun DPS and a tracking bonus too, you should use no less than 7 slots making the most of that.

Just use a shield booster and a cap injector not an ASB.

The shield booster cycle speed rig is a poor choice too, for rigs I go 3 x CCCs(1 T2) with this and one other cap mod you don't really even need a cap injector, but you can keep one as a safety net.

The basis of any good nightmare fit should be this:

[Nightmare, Nightmare]
Tracking Enhancer II
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink

Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
[empty high slot]
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


^ the rest is up to personal taste

Frigates are hardly annoying in the nightmare, you just target them first while they are further than 30km they will die to a single shot from a singe gun more often than not(never group your guns, it wastes damage) any that make it under your guns get mopped up by drones.



pretty much this ^^^
Operator XIII
My Tax Shelter
#7 - 2013-08-04 20:28:10 UTC  |  Edited by: Operator XIII
What about this:

[Nightmare, PvE (Pimped - Beam) copy 1]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer

Domination 100MN Afterburner
Pith A-Type X-Large Shield Booster
Caldari Navy Adaptive Invulnerability Field
Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800
Caldari Navy Adaptive Invulnerability Field
Federation Navy Tracking Computer, Tracking Speed Script
Caldari Navy Shield Boost Amplifier

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
[empty high slot]
[empty high slot]

Large Energy Metastasis Adjuster II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Hobgoblin II x5



Also, what would you consider minimum tank vs. Sansha/Blood Raiders in a Nightmare?
MastaKari
Federal Navy Academy
Gallente Federation
#8 - 2013-08-04 21:39:56 UTC  |  Edited by: MastaKari
Meds:
shield boost amp T2 - swap this out for AB as needed.
your choice of XLSB
Imp Navy cap booster + 800 charges
2x mission specific hardeners T2 sdo for blood raiders this would be an EM+ Thermal
2x Tracking comps as listed above.

throw in an auto targeter T2 in a high so you can lock 10 targets.


CCC's seem to work better than the memory cells, they get cap back quicker when you're not running the XLSB.


try and keep it away from faction stuff as much as possible, less of a gank target.

Edit: Republic fleet AB is cheaper.
Cadius Vect
Tenth Plague of Egypt
#9 - 2013-08-04 21:54:44 UTC  |  Edited by: Cadius Vect
Operator XIII wrote:
What about this:

[Nightmare, PvE (Pimped - Beam) copy 1]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer

Domination 100MN Afterburner
Pith A-Type X-Large Shield Booster
Caldari Navy Adaptive Invulnerability Field
Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800
Caldari Navy Adaptive Invulnerability Field
Federation Navy Tracking Computer, Tracking Speed Script
Caldari Navy Shield Boost Amplifier

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
[empty high slot]
[empty high slot]

Large Energy Metastasis Adjuster II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Hobgoblin II x5



Also, what would you consider minimum tank vs. Sansha/Blood Raiders in a Nightmare?


Should own hard basically. A touch expensive, T2 the AB Tracking comp and the boost amp, makes little to no difference.

About 500 DPS tank for 5 mins is all that's needed really, probably less for most missions.

MastaKari wrote:

CCC's seem to work better than the memory cells, they get cap back quicker when you're not running the XLSB.
.


^^Agreed
Arcosian
Arcosian Heavy Industries Corp Holding
#10 - 2013-08-04 21:58:44 UTC  |  Edited by: Arcosian
Operator XIII wrote:
What about this:

[Nightmare, PvE (Pimped - Beam) copy 1]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer

Domination 100MN Afterburner
Pith A-Type X-Large Shield Booster
Caldari Navy Adaptive Invulnerability Field
Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800
Caldari Navy Adaptive Invulnerability Field
Federation Navy Tracking Computer, Tracking Speed Script
Caldari Navy Shield Boost Amplifier

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
[empty high slot]
[empty high slot]

Large Energy Metastasis Adjuster II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Hobgoblin II x5



Also, what would you consider minimum tank vs. Sansha/Blood Raiders in a Nightmare?

I would drop the CN invuls and replace with T2 em/therm hardeners. The Fed navy tracking comp, RFTE, and IN Cap booster is way too expensive for the small benefit it gives over T2 so drop them and use T2 instead. Using that much faction makes you a big time gank magnet and really the only thing you should pimp are damage mods and reppers.

T2 hardeners are more then enough as the NM is mostly a DPS tanker and you will kill stuff very fast. Unless you mess up triggers really bad you won't even need to use the shield booster much. According to eft the fit i run has about 750-800DPS tank and I've never come close to dying yet.
Chainsaw Plankton
FaDoyToy
#11 - 2013-08-04 23:17:58 UTC
I usually fit 2x invluns and a shield boost amp, if I fought against the harder blood/sansha missions (the ones in amarr space) I'd probably swap for 2x EM 1x therm hardeners. for a few missions I'll drop the boost amp for a sensor booster or prop mod.

the (Pimped - Beam) fit looks alright, just a touch too pimped for my tastes. and I'd probably switch the rigs. I have one nightmare with CCCs and one with incursion rigs (EM, extender, laser cap use). I like the CCCs better. I would think there is a better rig combo but I haven't seen one.

@ChainsawPlankto on twitter

Operator XIII
My Tax Shelter
#12 - 2013-08-05 03:25:14 UTC
Awesome. Again, thanks all! I'm surprised how good this ship still is, even with cheap T2 mods!
IIshira
School of Applied Knowledge
Caldari State
#13 - 2013-08-05 04:22:51 UTC
As a previous poster said don't use invulns...

Instead of the two invulnerbility fields use one deadspace EM and Thermal hardener. Both will cost less than one CN Invuln and have better resists. Omni tanking is good for PVP when you don't know what you're going to fight but with PVE it's a waste of ISK IMO.

Of course you can use T2 hardeners but your resists will be slightly lower.

For rigs consider one Large Anti-EM Screen Reinforcer I. This will give you decent EM resists. This is only if you plan on using your Nightmare exclusively against NPCs that do EM damage.

Julius Priscus
#14 - 2013-08-05 05:09:45 UTC  |  Edited by: Julius Priscus
Operator XIII wrote:
[Nightmare, PvE (Pimped - Beam)]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Drone Damage Amplifier II
Drone Damage Amplifier II


Hobgoblin II x5
Hammerhead II x



(w/ perfect skills)
1153 omnitank, 918 vs. Sansha (lowest)
1013 dps (O=33km,F=25km)
Cap is stable at 46%

I dual box a Noctis looter/salvager, so I just need the dps. Obviously, frigates annoy me and I want them to die fast; but do you think I should drop 1 of the DDA II's for a 4th Heat Sink? With how fast I will be melting NPC battleships, I'm just afraid killing the lingering frigs/cruiser rats will be the clearing speed bottleneck...

What would you change?



DUDE! seriously NO!

I will login and send you my old lvl4 setups. yes they are slightly costly but making around 1b a week was easy as.

BTW, they are all cap stable and still do 1100 dps.
Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2013-08-05 06:34:56 UTC  |  Edited by: Jack Miton
why the fk are there invulns on your mission ship? just no...
mission rats only do 2 damage types, fit accordingly.

Quote:
[Nightmare, Missions]
Republic Fleet Tracking Enhancer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Federation Navy Tracking Computer, Tracking Speed Script
Federation Navy Tracking Computer, Tracking Speed Script
Federation Navy Tracking Computer, Tracking Speed Script
Imperial Navy Heavy Capacitor Booster, Cap Booster 800
Gist A-Type X-Large Shield Booster
Pith A-Type EM Ward Field
Pith A-Type Thermic Dissipation Field

Auto Targeting System II
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II

Large Core Defense Capacitor Safeguard II
Large Anti-Thermal Screen Reinforcer II
Large Anti-EM Screen Reinforcer II


Hammerhead II x5


fit a mwd/ab for the bad missions where you have to boat to gates otherwise leave it at home.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Julius Priscus
#16 - 2013-08-05 08:07:19 UTC
except where they do all types of damage.
most of the time a pilot needs em/therm or kin/therm.


Jack Miton wrote:
why the fk are there invulns on your mission ship? just no...
mission rats only do 2 damage types, fit accordingly.


fit a mwd/ab for the bad missions where you have to boat to gates otherwise leave it at home.

Hell Bitch
Imperial Academy
Amarr Empire
#17 - 2013-08-05 10:36:12 UTC
I'm at work so cant export EFT fittings but this is roughly what my main has used to earn billions from running missions.

Lows
3 x Navy Heatsink
1 x T2 heatsink
1 x T2 racking Enhancer

Mids
2 x XL ASB
Gist X type thermal hardner
Pith B type EM hardener
T2 Sebo
T2 tracking computer
AB/invuln/tracking computer/whatever you want really

highs
4 x T2 tachs
whatever else fits - auto targeter for more locks, NOS for more cap, tractor for loot cans

rigs
T1 energy dishcrage elutration (one that reduces energy weapon cap use)
T1 EM sheild harderner
T1 CCC

This is not 1 size fits all, some missions are better with pulses (but not many, only really blood recon), some use an AB, others even use a MJD like blockade for quickly getting into range, MJD is also good for dealing with heavy tracking disruption, jump out, blap disruptors with auraura, jump back and melt everything else with MF.

The whole ship plus fittings is probably cheaper than the Gist booster alone that most people like to fit, the ASB's are rarely used to be honest, just there for those moments when you **** the aggro in a room and need some solid burst tanking.
Ned Plantagenet
Science and Trade Institute
Caldari State
#18 - 2013-08-05 11:34:37 UTC
I never flow a nightmare but they are cap hogs. If you can put a vamp or energy transfers on it. If solo put a smart bomb on it for those pesky frigs. Though if your in high sec I don't really remember if you can use them there. But I'd go with 3 gun DPS mods and tracking mods since it is a gun boat. T2 light drones should rip frigs apart easily.
Hell Bitch
Imperial Academy
Amarr Empire
#19 - 2013-08-05 12:27:37 UTC
Ned Plantagenet wrote:
I never flow a nightmare but they are cap hogs.


With the (not so) recent changes to Large Beam cap use this isnt really the case, only time i've ever had any issues is the elite cruiser spawn with TD's and neuts in the final pocket of blood recon 1/3. Although you should aim to be firing MF as much as possible, you wont always be, this will save cap, also some micro managment of you your ancillary equipment, sebo's or even hardeners if your range tanking with a MJD all help.

If your having trouble firing 4 large enrgy turrets and maintaining a tank the nightmare is not the ship for you, nor any other laser boat for that matter.
Ned Plantagenet
Science and Trade Institute
Caldari State
#20 - 2013-08-05 12:46:17 UTC
True, probably why I don't fly ammar. But that's just me. I only said that cause that's what I hear or read.
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