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[Proposal] One final adjustment to neutral logi

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#1 - 2011-11-10 18:38:06 UTC  |  Edited by: FloppieTheBanjoClown
This was recently posted:

Quote:
A part of the next client update will feature a change to aggression mechanics in high security space.

To benefit the EVE community at large, a small change has been made to game mechanics regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.


First off I'd like to recommend we all refer to this as The Skunkworks Warning. If you don't know why, get over to C&P to find out what we've been up to that is the likely cause of this. Okay fine, don't. But I will :)

I can't speak for all the members of Skunkworks, but I have been advocating for this change since we started all this two weeks ago. I have no objection to this, as I agree it's not right that someone can commit an act which yields aggression without knowing they've done so. As I've said before, sometimes the best way to get something fixed quickly is to abuse the hell out of it until CCP has to move. Over 200 highsec incursion kills in two weeks is apparently enough to cause a patch.

That said, this patch removes the last justification for logis NOT inheriting the 60 second timer that prevents them from docking or using gates to escape aggression. There's no excuse for them to be allowed to aid someone engaging in aggression without being flagged for that aggression as well. So this is my proposal:

A logistics pilot cannot dock or jump through a gate until 60 seconds after they stopped repairing an aggressing target, or their rep target's own aggression timer runs out.

Founding member of the Belligerent Undesirables movement.

Goose99
#2 - 2011-11-10 19:01:11 UTC
FloppieTheBanjoClown wrote:
butthurtCry


Not supported. It's a logi, it can't shoot you, bring more dps.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#3 - 2011-11-10 19:17:43 UTC  |  Edited by: FloppieTheBanjoClown
Goose99 wrote:
Not supported. It's a logi, it can't shoot you, bring more dps.

Remote support is a force multiplier and either enhances the performance of the supported ship or hinders the performance of its enemy. They shouldn't get a free pass just because they don't directly fire on anyone.

edit: I've never lost a ship to the neutral rr whores who dwell in highsec. I've even killed a few. It's about making the game mechanics consistent and reasonable.

Also, you've demonstrated a consistent lack of comprehension of how aggression mechanics work in other threads. I'm not sure you're particularly qualified to comment on this with any kind of authority.

Founding member of the Belligerent Undesirables movement.

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2011-11-10 21:08:49 UTC
Honestly im all for this change, me and my buddies used to use neutral RR's in high-sec all the time, then we got broed of it. i guess we just got over analytical about it one day and reasoned that in RL you get in trouble for AIDING AND ABBEDING criminals, so why not in EvE? after that discussion about 4 or so months ago, we just got bored of the tactic.

TL;DR this makes high-sec "pvp" more balanced and less one-sided / riskfree, makes sense logically, and encourages more people to recruit suicide australians for their gank-fleets, all reasons im happy for this change.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#5 - 2011-11-10 21:54:34 UTC  |  Edited by: Tarunik Raqalth'Qui
I do agree that logis shouldn't walk off scot-free when repping someone who has an aggression timer or whatnot. HOWEVER: you CANNOT make the 60 second gate/station aggression timer be refreshed to its full 60 seconds each time you rep someone with said timer. Otherwise the 60 second timer will keep bouncing back and forth between cap-chaining and/or mutually tanking logistics ships, rendering them unable to disengage from the fight with the gang's DPS. This leads to the logistics becoming separated from the DPS ships (they dock/jump through, you don't because your timer is going and going and going) and/or simply being forced to sit there and get blown up, unable to tank the incoming DPS by buffer and speed/sig alone. (Which will make logis worse than worthless in lowsec, among other things.)


For more details, see Aamrr's thread in the Assembly Hall speaking to the same topic.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#6 - 2011-11-10 21:58:19 UTC
Tarunik Raqalth'Qui wrote:
I do agree that logis shouldn't walk off scot-free when repping someone who has an aggression timer or whatnot. HOWEVER: you CANNOT make the 60 second gate/station aggression timer be refreshed to its full 60 seconds each time you rep someone with said timer; otherwise the 60 second timer will keep bouncing back and forth between cap-chaining and/or mutually tanking logistics ships, rendering them unable to disengage from the fight with the gang's DPS and leading to the logistics becoming separated from the DPS ships and/or simply being forced to sit there and get blown up, unable to tank the incoming DPS by buffer and speed/sig alone. (Which will make logis worse than worthless in lowsec, among other things.)


For more details, see Aamrr's thread in the Assembly Hall speaking to the same topic.


So shut down your cap chain so you can dock/jump.

Better yet, CCP fixes this right so that this is taken into account and aggression can't be recycled in this way, it has to come off a target that is truly aggressing.

Founding member of the Belligerent Undesirables movement.

Gerrick Palivorn
Caldari Provisions
Caldari State
#7 - 2011-11-11 05:21:24 UTC
FloppieTheBanjoClown wrote:
Better yet, CCP fixes this right so that this is taken into account and aggression can't be recycled in this way, it has to come off a target that is truly aggressing.


This, Supported 100%

MMOs come and go, but Eve remains.  -Garresh-