These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

is the T3 nerf an attempt to...

First post
Author
Sandslinger
The Scope
Gallente Federation
#101 - 2013-08-03 18:36:57 UTC  |  Edited by: Sandslinger
Ellendras Silver wrote:
Icarus Able wrote:

Command ships yes. noone with a brain disagrees with the command ships vs T3 balance.

funny i posted this example at least 10x spread over say 3 or 4 plz dont nerf T3 threads and you are the only one who agrees and states that out.
Quote:

But yes they are better than HACs but they are bigger slower most expensive by a factor of 3 and you lose skillpoints when you die. That sounds like fairish Balance. Yeh the HAM Tengu is a bit stupid on the DPS side but none of the others can put out the same DPS. compare the DPS of a loki to a Vagabond or munin and they are roughly the same. Proteus can get some silly passive tank i'll give you that.

now we are agreeing a lot more, last thing i want is to kill em but most people here act like there is nothing wrong and that is just BS

i would say that an HAC would have less tank then T3 but more DPS this way T3 still is a good ship and you can mix up HACs and T3s in WH sites so people have a few more ships to play with.

few extra tweaks HAM tengu needs big nerf and the INSANE tanks can be modified a bit its ok that they have a good tank but what you can get now on tank is absolutely ridiculous. i am not sure about removable rigs (T3 only) but i wont say no right away, and the loose SP when you die is a penalty that can be removed

Quote:

But overall they just need some minor tweaks maybe a couple nerfs. They arent the disgustingly OP ships most people seem to think they are.

well it depends on what you define as minor


first off

To answer your other statement about any hac will lose to a T3.

Any post patch hac that allows itself to get caught by a ahac is flying the ship wrong. Learn to fly the ships the way they're built to be flown.

Secondly about the tank (Buffer) . The way they are fit in wormholes is due to the fact that the tank allows the ship to catch reps versus much larger gangs. Take that away and there is ZERO reason to fly the ship that way. A ship either has enough buffer to catch reps or it is built to run away every time it faces a larger opponent (aka the way the hacs are being remodelled, or old vaga etc)

The T3 gangs that are run now are just like the old ahac armor gangs of old (aka zealot) They came completely out of fashion the second applied dps got so high that they no longer caught reps in time (aka tier3, Bs Track doctrines etc)

With their passing logistics fell out of favour again also, Why use it when people alpha your **** right.

About DPS, fine make hacs do more dps, if you look at the way that most T3 are flown in WH they actually don't have a lot of dps anyways. the only two ships that have anything above current hac levels in dps are proteus and legion. And legion is barely above any hac in dps (barely really)

Ham tengu's do of course have lots of dps but that's the shield version and they have **** all utility.

Which is the next point, Absolution beats the dps along with the tank on nearly all the T3 except Proteus (0km range) however it isn't used much anymore. the sig res makes it so damn blappable and 0 utility in mids after propulsion makes for baaad fleet comps in wh where your most important task is to neutralize enemy logi and also have tackle.

@ afuran If T3 where 80/90% under the effectiveness of T3 people wouldn't flippin fly them in combat, Seriously not to be rude but do you suffer some kind of retardation ? It is a serious question. People will always fly the ship best sutied to the purpose no serious FC is going to allow someone to bring along a ship just because the ship makes it easier for the pilot to get home easier with cloak or whatever.
If they make that change we simply wouldn't bother our ass to make T3 most likely we would just scrap that part of the loot because **** huge time sinks that make you less than mining veldspar. Only RP corps would continue to make the stuff.

The Gang link subsystem is way OP and should never have been included though, and I have 3 maxed boost givers and saying that.
unimatrix0030
University of Caille
Gallente Federation
#102 - 2013-08-03 18:56:40 UTC
Ellendras Silver wrote:
Rek Seven wrote:

The the picture you pain involves people having to go to their pos and change the sup systems on their T3... Why would they bother doing that when they could just have multiple T2 ships that are specialised for the role people need them to do?

T3s would be redundant if you had your way.

not entirely but i get your point there is also situations where you only have a few ships and or options to refit on carrier

but i see your point ans lean more to my balance ideas posted after him, but you didnt replied to that.

First of all you can't change subsystems or rigs at a pos/carrier/orca/rorq at the moment so that point is not valid.
Second people will just have more then 1 ship, no one will warp away in the middle of a battle and change stuff you don't have the time. That isn't even an option in a fight especialy if you nerf the EHP fights won't go on for long anyway.
Even now people just have several T3's .
And in a fight most people just have 1 role unless you are using some form of RR,cap transfer,... .
Eve fights are never so dynamic that you change in the middle of the fight.
The only place you have that is in capital warfare, so if you want that you should make T3's have capital EHP's... .
Beside, who even have the time to refit just before a fight? In w-space you need to react fast.
Making them 80-90% worse then T2's would make em worse then BC's and navy ships and even T1's would destroy em with ease.
Wich in turn would make T3's unused , who would wan't a worse ship where you loose skillpoints and is a lot more expensive.
Seems to me that you just want to nerf womehole income to just blue books.... .

No local in null sec would fix everything!

Afuran
Native Freshfood
Minmatar Republic
#103 - 2013-08-03 20:26:46 UTC

Quote:

@ afuran If T3 where 80/90% under the effectiveness of T3 people wouldn't flippin fly them in combat, Seriously not to be rude but do you suffer some kind of retardation ? It is a serious question. People will always fly the ship best sutied to the purpose no serious FC is going to allow someone to bring along a ship just because the ship makes it easier for the pilot to get home easier with cloak or whatever.
If they make that change we simply wouldn't bother our ass to make T3 most likely we would just scrap that part of the loot because **** huge time sinks that make you less than mining veldspar. Only RP corps would continue to make the stuff.

The Gang link subsystem is way OP and should never have been included though, and I have 3 maxed boost givers and saying that.


First off you muddled up what I said. I said t3s should be about 80-90% effectiveness of a t2.

And you are being rude. People will always fly the best ship? I call BS. People fly the ships they enjoy flying, they also fly ships they feel are effective in a fight, they also fly ships that are cheap and fast.

But if you are still dead set on your 'people fly the best ships', then let that be a t2 specialized ship. One that you can't just swap around subsystems to be effective at all different roles.

Sounds to me like the people that oppose the t3 changes the most are those that profit from their manufacture.

w-space combat gets boring fast when its t3s as far as the eye can see.
Ellendras Silver
CrashCat Corporation
#104 - 2013-08-03 22:49:05 UTC
Afuran wrote:

Quote:

@ afuran If T3 where 80/90% under the effectiveness of T3 people wouldn't flippin fly them in combat, Seriously not to be rude but do you suffer some kind of retardation ? It is a serious question. People will always fly the ship best sutied to the purpose no serious FC is going to allow someone to bring along a ship just because the ship makes it easier for the pilot to get home easier with cloak or whatever.
If they make that change we simply wouldn't bother our ass to make T3 most likely we would just scrap that part of the loot because **** huge time sinks that make you less than mining veldspar. Only RP corps would continue to make the stuff.

The Gang link subsystem is way OP and should never have been included though, and I have 3 maxed boost givers and saying that.


First off you muddled up what I said. I said t3s should be about 80-90% effectiveness of a t2.

And you are being rude. People will always fly the best ship? I call BS. People fly the ships they enjoy flying, they also fly ships they feel are effective in a fight, they also fly ships that are cheap and fast.

But if you are still dead set on your 'people fly the best ships', then let that be a t2 specialized ship. One that you can't just swap around subsystems to be effective at all different roles.

Sounds to me like the people that oppose the t3 changes the most are those that profit from their manufacture.

w-space combat gets boring fast when its t3s as far as the eye can see.


agreed but you saw my rebalance idea? basicly make T2 better in everything but HAC role that one T3 should have less DPS then HAC but more tank, that way you can mix HACs and T3s in sites a welcome change

[u]Carpe noctem[/u]

Rek Seven
University of Caille
Gallente Federation
#105 - 2013-08-03 23:31:24 UTC  |  Edited by: Rek Seven
lol have you been in many fleet fights?
unimatrix0030
University of Caille
Gallente Federation
#106 - 2013-08-04 09:50:42 UTC  |  Edited by: unimatrix0030
Afuran wrote:

First off you muddled up what I said. I said t3s should be about 80-90% effectiveness of a t2.

And you are being rude. People will always fly the best ship? I call BS. People fly the ships they enjoy flying, they also fly ships they feel are effective in a fight, they also fly ships that are cheap and fast.

But if you are still dead set on your 'people fly the best ships', then let that be a t2 specialized ship. One that you can't just swap around subsystems to be effective at all different roles.

Sounds to me like the people that oppose the t3 changes the most are those that profit from their manufacture.

w-space combat gets boring fast when its t3s as far as the eye can see.

You sounds like you own a few moon goo moons and a T2 ship BPO.
All you want to do is nerf T3's into the ground .
If T3's would be 80-90% effective to t2's they would have been called T1's... .
Reading your proposals it looks like you never fought in w-space in a fleet... .

No local in null sec would fix everything!

Afuran
Native Freshfood
Minmatar Republic
#107 - 2013-08-04 10:06:56 UTC
unimatrix0030 wrote:
Afuran wrote:

First off you muddled up what I said. I said t3s should be about 80-90% effectiveness of a t2.

And you are being rude. People will always fly the best ship? I call BS. People fly the ships they enjoy flying, they also fly ships they feel are effective in a fight, they also fly ships that are cheap and fast.

But if you are still dead set on your 'people fly the best ships', then let that be a t2 specialized ship. One that you can't just swap around subsystems to be effective at all different roles.

Sounds to me like the people that oppose the t3 changes the most are those that profit from their manufacture.

w-space combat gets boring fast when its t3s as far as the eye can see.

You sounds like you own a few moon goo moons and a T2 ship BPO.
All you want to do is nerf T3's into the ground .
If T3's would be 80-90% effective to t2's they would have been called T1's... .
Reading your proposals it looks like you never fought in w-space in a fleet... .



I can confirm that I neither own a moon-mining POS or have any skills in industry.

You also need to use your brain a little and think. I'm not proposing they make t3s unusable. I'm also not suggesting t3s should be worse than t1. That would be foolish and for someone to suggest that would be a joke.

There obviously has to be a hierarchy, but also every ship should be useful for a particular role.

t1 < t3 < t2 and faction That would be my suggestion. As it stands- t1 < t2 < t3 and faction

There isn't much point flying anything other than t3 in w-space fights. A change would be nice.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#108 - 2013-08-04 10:11:03 UTC  |  Edited by: Mr Kidd
Ellendras Silver wrote:


agreed but you saw my rebalance idea? basicly make T2 better in everything but HAC role that one T3 should have less DPS then HAC but more tank, that way you can mix HACs and T3s in sites a welcome change



So, let me get this straight, you want to make a ship that is the singular reason that there is an economy in w-space and make it worse in everything it does than all the rest of the T2's except the one T2 that the general consensus of it is that it lacks the stats to have a role thereby the HAC and the T3 can make friends and play nice?

This is your idea?

See, the HAC doesn't have a role because it's a DPS/TANK cruiser that is out classed by BC's and T3's. Now, you can say what you want. But nerfing the T3 into stats that, when compared to BC's and HACs, it no longer would have a role being supplanted by BC's and HACs really only serves to kill the w-space economy having long reaching negative effects for the entirety of w-space. You can try this little mental exercise: What would happen if all of T2's were nerfed to do everything worse than a T3 and that T3's were given all those roles in a justified and true omfgwtfpwnjoo manner? Aside from the obvious effects to PVP, the economic effects would collapse the null economy since all that moon-goo would become worthless, people would SD their T2's in mass resignation and the Mittani would fling himself out the window of the nearest skyscraper that he could find like so many stock traders of the 1920's.

The reason that this hasn't happened in nullsec given the mass outcry that T3's are omfgwtfpwnjoo overpowered is exactly as everyone who flys T3's is already telling you, except in a few specific fits, the T3 is not over powered, are more expensive, require more SP to produce, have SP loss when lost and suffer from scarcity in the market place. Combined with Null's ability to project force, this is exactly why null still has an economy and role specific T2's are the ship of choice out there. The only ship lacking, IMO, is the HAC. But that's not the T3's fault, nor should it be gimped to compensate for CCP's lack of foresight.

There's really only one direction that a T3 "nerf" can be taken to alleviate the concerns of both parties.

The DPS/TANK envelop needs to be expanded and modified. CCP could buff tank and DPS for all combat ships up the line from BC through BS and decrease their ability to land significant volley damage shots on smaller ships except for HAC and T3. Then buff the HAC DPS/TANK by a certain percentage and give them more utility and decrease their ability to land significant volley damage on similar hull types and lesser, except T3. Nerf T3 highest non-cloaky DPS/TANK by a certain percentage. But in no way should they be equivalent to or lower than a HAC. The reason being is that T3's are more difficult to produce, require more SP to produce, are more expensive to produce, have SP overhead when they're lost and will always be more scarce in the game due to the lack of people producing them in w-space as compared to the numbers in nullsec producing T2's. As to other roles for T3's that T2's are specifically designed to fill, given the cost involved in all things T3's, as described above, I believe they should have equivalent but definitely not superior abilities in neuting, ecm, boosting, and the subs as such should give them equivalent or better tank while gimping DPS to equivalent of the DPS of the other respective role specific T2's.

As for cloaky T3's, as far as DPS/TANK, they're fine. The reason that's fine is due to the specific role cloaky T3's play in w-space. In Null, due to force projection (bridges/cynos) they effectively have a cloaky fleet. It means that fleet can't be intelled via dscan. Null may have local but due to force projection fleet numbers and fleet composition can remain strategically hidden many systems away and then projected at the appropriate time to a specific location. Effectively, it's the same as having a cloaky fleet which is the basis for most pew in w-space due to lack of local. Without a cloaky DPS/TANK ship, w-space would effectively become null without force projection. Either you're going to hide your DPS fleet multiple systems away increasing their response time to uselessness or you're going to have it in system to be intelled into defeat.

Otherwise, having a ship that costs more in many other ways than only isk, that can't fight effectively when fitted with a cloak and can't do anything "as good or better" than a plethora of cheaper ships only really serves to kill the w-space economy having far reaching effects beyond wallet size.

Don't ban me, bro!

Afuran
Native Freshfood
Minmatar Republic
#109 - 2013-08-04 10:27:43 UTC
Some good points- lets hope they get the balance right.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#110 - 2013-08-04 10:44:25 UTC
Afuran wrote:
Some good points- lets hope they get the balance right.



CCP won't. They have one dev comparing T3's to rabid dogs which the only solution is to kill it and another dev stating that it is over powered and shouldn't overlap with T2's. So, where does the T3 go from there....gimpitude.

Don't ban me, bro!

Sith1s Spectre
Imperial Academy
Amarr Empire
#111 - 2013-08-04 11:46:03 UTC
Mr Kidd wrote:
As for cloaky T3's, as far as DPS/TANK, they're fine.


The legion would like to talk to you

Resident forum troll and fashion consultant

Mr Kidd
Center for Advanced Studies
Gallente Federation
#112 - 2013-08-04 12:53:44 UTC  |  Edited by: Mr Kidd
Sith1s Spectre wrote:
Mr Kidd wrote:
As for cloaky T3's, as far as DPS/TANK, they're fine.


The legion would like to talk to you


I don't know what kind of dps/tank you're wanting but I just pulled the first cloaky legion off BC that I could find, threw it in EFT, fit it T2 instead of faction/deadspace as was originally fit and came out with a equivalent tank that I have with my cloaked proteus, dual webs and about 100 less DPS using blasters, as originally fit and with cap booster. I'd fly it and use it exactly for what I use my proteus for, cloaky tackle and attack. But then I don't use my proteus without support except in very specific circumstances because compared to non-cloaky ships, it's rather vulnerable, especially to neuts and there's a lot of tanks out there I can't break solo. You should have heard me call for moar dps on a PVE fit Tengu I scrammed the other day......moar dps! MOAR DPS NOAW!!

Granted, I didn't put much work into but could probably be able to ditch a mid, add a low and beef up dps leaving ehp the same. Doesn't mean it would have the DPS of a proteus but then again it's a lazor/neut boat, I don't shoot lazors....maybe you could get more dps?

Don't ban me, bro!

Ellendras Silver
CrashCat Corporation
#113 - 2013-08-04 13:15:03 UTC
Mr Kidd wrote:
Ellendras Silver wrote:


agreed but you saw my rebalance idea? basicly make T2 better in everything but HAC role that one T3 should have less DPS then HAC but more tank, that way you can mix HACs and T3s in sites a welcome change



So, let me get this straight, you want to make a ship that is the singular reason that there is an economy in w-space and make it worse in everything it does than all the rest of the T2's except the one T2 that the general consensus of it is that it lacks the stats to have a role thereby the HAC and the T3 can make friends and play nice?

This is your idea?



i want it so that a SPECIALIZED T2 ship is better in the task in what its specialized. thats not strange or wrong it just makes sense. i want the T3 to be a good alternative for EVERY T2 role.

so what you get is T2 ship that can do one role as good as possible followed by T3 that can fulfill all those roles very good but NOT as good as the T2 ship. the T3 may in some cases have better tank (rapier vs loki or HAC vs random T3)

i am not going into the economy as i am far from industrialist so that is not my cup of tea but i am sure as long as the T3 is good for use (which it will be) it wont change too drasticly and if it does maybe loot tables and salvage can change a bit.

let me ask you this what did you think about the commandship vs T3 changes see below?

Quote:
Quick mention of the changes to Strategic Cruiser Warfare Processor subsystems:

The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links:
Loki: Siege, Armored, Skirmish
Proteus: Armored, Skirmish, Information
Tengu: Siege, Skirmish, Information
Legion: Armored, Skirmish, Information


and the commandships get 15% fixed bonus on 2 kind of links

[u]Carpe noctem[/u]

Rek Seven
University of Caille
Gallente Federation
#114 - 2013-08-04 18:51:17 UTC
Ellendras Silver wrote:

i want it so that a SPECIALIZED T2 ship is better in the task in what its specialized. thats not strange or wrong it just makes sense. i want the T3 to be a good alternative for EVERY T2 role.


A HAC is supposed to be a tough but maneuverable ship, so wish granted.
unimatrix0030
University of Caille
Gallente Federation
#115 - 2013-08-04 19:07:47 UTC  |  Edited by: unimatrix0030
Quote:
let me ask you this what did you think about the commandship vs T3 changes see below?
Quote:
Quick mention of the changes to Strategic Cruiser Warfare Processor subsystems:

The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links:
Loki: Siege, Armored, Skirmish
Proteus: Armored, Skirmish, Information
Tengu: Siege, Skirmish, Information
Legion: Armored, Skirmish, Information


and the commandships get 15% fixed bonus on 2 kind of links

Well i think warfare links will be much less used on T3's then before.
You need more skillspoints for worse boosts and you only get 1 extra link to it... .
If this will be how the t3 nerf will look like, then w-space will be empty rather fast... .
No one carebearing means no one to hunt... .

No local in null sec would fix everything!

Ellendras Silver
CrashCat Corporation
#116 - 2013-08-04 19:27:50 UTC
Rek Seven wrote:
Ellendras Silver wrote:

i want it so that a SPECIALIZED T2 ship is better in the task in what its specialized. thats not strange or wrong it just makes sense. i want the T3 to be a good alternative for EVERY T2 role.


A HAC is supposed to be a tough but maneuverable ship, so wish granted.


you missed tha A which stands for Assault so no but it was a nice try i give you that

[u]Carpe noctem[/u]

Rek Seven
University of Caille
Gallente Federation
#117 - 2013-08-04 20:07:50 UTC  |  Edited by: Rek Seven
You clearly don't know the meaning of the word. Assault is simply a form of attacking something. It's not called a "do more dps and have a better tank than all other cruisers" cruiser.

The role of the HAC is defined exactly as i described.

CCP Rise wrote:
HACs are tough but mobile cruisers that can take a lot of punishment. What we want to do is extend that tenacity to some of their other systems, namely electronics and capacitor.


So please stop with your weak arguments and bad ideas.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#118 - 2013-08-05 00:42:36 UTC
Ellendras Silver wrote:




i want it so that a SPECIALIZED T2 ship is better in the task in what its specialized. thats not strange or wrong it just makes sense. i want the T3 to be a good alternative for EVERY T2 role.



I'm going to throw an example at you here: F15 vs F22. One on one which one wins? Right. The F22. Singularly, it's a more capable fighter than the F15. However, it's expensive, more complicated to produce and requires more extensive training for its pilots. There are many many more F15's in the world than F22's because they're cheaper, easier to produce and easier to train pilots to fly them.

As a class the F15 is the better aircraft since you can field more of them in more roles and more easily replace them and their pilots than you can the F22.

It's not hard to see similarities in the two arguments.

As a singular ship the T3 is and should be a more capable weapons platform because it's more expensive, there are fewer of them and it has a higher overhead than T2's.

Even still, one on one, given the right pairing, a T2 will kill a T3. They're not the "I win" button people make them out to be.

As for command bonuses....IDK....I don't have those skills.

Don't ban me, bro!

M1k3y Koontz
House of Musashi
Stay Feral
#119 - 2013-08-05 02:21:50 UTC
Afuran wrote:
unimatrix0030 wrote:
Afuran wrote:

First off you muddled up what I said. I said t3s should be about 80-90% effectiveness of a t2.

And you are being rude. People will always fly the best ship? I call BS. People fly the ships they enjoy flying, they also fly ships they feel are effective in a fight, they also fly ships that are cheap and fast.

But if you are still dead set on your 'people fly the best ships', then let that be a t2 specialized ship. One that you can't just swap around subsystems to be effective at all different roles.

Sounds to me like the people that oppose the t3 changes the most are those that profit from their manufacture.

w-space combat gets boring fast when its t3s as far as the eye can see.

You sounds like you own a few moon goo moons and a T2 ship BPO.
All you want to do is nerf T3's into the ground .
If T3's would be 80-90% effective to t2's they would have been called T1's... .
Reading your proposals it looks like you never fought in w-space in a fleet... .



I can confirm that I neither own a moon-mining POS or have any skills in industry.

You also need to use your brain a little and think. I'm not proposing they make t3s unusable. I'm also not suggesting t3s should be worse than t1. That would be foolish and for someone to suggest that would be a joke.

There obviously has to be a hierarchy, but also every ship should be useful for a particular role.

t1 < t3 < t2 and faction That would be my suggestion. As it stands- t1 < t2 < t3 and faction

There isn't much point flying anything other than t3 in w-space fights. A change would be nice.




You should post with your main (or any non-NPC toon) or else you forfeit all claims to any authority on any subject at all.

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#120 - 2013-08-05 02:27:56 UTC
Rek Seven wrote:
Ellendras Silver wrote:

i want it so that a SPECIALIZED T2 ship is better in the task in what its specialized. thats not strange or wrong it just makes sense. i want the T3 to be a good alternative for EVERY T2 role.


A HAC is supposed to be a tough but maneuverable ship, so wish granted.


HAC and tough in the same sentence? Are we looking at the same HAC changes?

How much herp could a herp derp derp if a herp derp could herp derp.