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Player Features and Ideas Discussion

 
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EWar balance

Author
Luciel Abraxas
Native Freshfood
Minmatar Republic
#1 - 2013-08-03 11:34:16 UTC
Hi! I've always asked to my self why we have 4 races and just 7 types of EWar "attacks". Each race have figates and cruisers t1/t2 addicted to the electronic warfare, with the variants t2 more specialized and capable to work on a second type of EWar: Amarr ships have bonuses on tracking disruptor module, but the t2 variants work even on the capacitor drain; Gallente ships have bonuses on sensor dampener, and t2 variants work on warp jammers too; Minmatar frigate and cruiser work on target painter, t2 variants have bonuses even on stasis webifiers; Caldari ships are the only one race that both t1 and t2 variants have bonuses only on one EWar attack, ECM. The point is: why Caldari are the only race that has just one type of EWar bonuses?
My idea: put in game a new type of EWar modules (like missiles tracking disruptors), and adjust the Caldari specialized ships to the new EWar modules, so each race in game will be balanced to have (for the variant t2 frigates and cruisers) bonuses to 2 EWar module types.
Hope dev will find this one as a good idea, and i hope i have helped to improve the game.

Regards Cool
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-08-03 11:55:23 UTC
Luciel Abraxas wrote:
Caldari ships are the only one race that both t1 and t2 variants have bonuses only on one EWar attack, ECM. The point is: why Caldari are the only race that has just one type of EWar bonuses?

Because ECM is very potent if used right and works on ALL(except supers) ships.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Luciel Abraxas
Native Freshfood
Minmatar Republic
#3 - 2013-08-03 12:07:35 UTC
Kirimeena D'Zbrkesbris wrote:
Luciel Abraxas wrote:
Caldari ships are the only one race that both t1 and t2 variants have bonuses only on one EWar attack, ECM. The point is: why Caldari are the only race that has just one type of EWar bonuses?

Because ECM is very potent if used right and works on ALL(except supers) ships.

The point is not the powerful of EWar attacks, but the balance: probably a Rook that fits ECM does not fit (keeping my suggest to put missiles tracking disruptors) the new EWar module, right like it's hard to find a Huginn that fits both TP and Webs; moreover, it's really important, in my opinion, to have a disruptor even for the missiles efficiency, and Caldari ships should be those which rule this electonic warfare attack.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#4 - 2013-08-03 12:52:14 UTC
Luciel Abraxas wrote:
it's really important, in my opinion, to have a disruptor even for the missiles efficiency, and Caldari ships should be those which rule this electonic warfare attack.

Why is it that important if it is easier to completely disable opponent by jamming them?
Also CCP are working already(i hope) on TD, TC, TE affecting missiles. And i doubt that they will give TD specialization to any ship of Caldari origin.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Luciel Abraxas
Native Freshfood
Minmatar Republic
#5 - 2013-08-03 21:35:10 UTC
Kirimeena D'Zbrkesbris wrote:

Why is it that important if it is easier to completely disable opponent by jamming them?

Cause the jam is not a guarantee, at least not as cap drain :)
DraconisAlpha
A Blessed Bean
Pandemic Horde
#6 - 2013-08-04 04:23:55 UTC
Missiles need an EW nerf.

Missiles
web = + damage
paint = + damage
dampener = still have auto
ecm = still have auto
nos = no effect
track = no effect

where for ex.

Prijectiles
web = + damage (but no use)
paint = medium +
dampener = efficient
ecm = efficient
nos = no effect
track = efficient

Missiles are not countered by any EW at the moment.
Hybrid (nos? track? ecm?), Laser (nos! track? ecm? damp?) and Proj (track? ecm? damp?) are all possible to counter.

FIX!
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#7 - 2013-08-04 05:11:35 UTC
DraconisAlpha wrote:
Missiles need an EW nerf.

*snip!*

Missiles are not countered by any EW at the moment.
Hybrid (nos? track? ecm?), Laser (nos! track? ecm? damp?) and Proj (track? ecm? damp?) are all possible to counter.

FIX!

Nope. Missiles can be counted by defender missiles and smartbombs fire-walling all the missiles until they die. You can't do that with turrets.
Aurora Baal
Wallace Interstellar Enterprises
#8 - 2013-08-05 12:27:32 UTC
Aliventi wrote:

Missiles can be counted by defender missiles


Defender missiles are useless against everything...
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#9 - 2013-08-05 12:45:34 UTC
I'd rather see a counter for Drones than missiles.
Drone disruptor mod, affects control range or drone tracking (depending on scripts)

At the moment it is too easy to just assign all drones to another teammate who isn't unable to target.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#10 - 2013-08-05 12:49:21 UTC
Mr Floydy wrote:
I'd rather see a counter for Drones than missiles.
We call them smartbombs.
Hopelesshobo
Hoboland
#11 - 2013-08-05 13:43:49 UTC
DraconisAlpha wrote:
Missiles need an EW nerf.

Prijectiles
web = + damage (but no use)
paint = medium +
dampener = efficient
ecm = efficient
nos = no effect
track = efficient



So...

  • Webs don't help you track better, and being able to track your target has nothing to do with damage being applied.
  • Painting your target also does not make it easier to track the target either, and as mentioned previously, has no affect on damage being applied.


Well, I guess I should tell all those vindis fitting all them fancy webs that they need to stop it and put on something useful.

Also you failed to bring in lasers and to a lesser extent hybrids, where nos/neuts have an affect on the damage you can apply.

Lowering the average to make you look better since 2012.

Janna Windforce
Deep Core Mining Inc.
Caldari State
#12 - 2013-08-05 13:45:37 UTC  |  Edited by: Janna Windforce
DraconisAlpha wrote:
Missiles need an EW nerf.

Missiles
web = + damage
paint = + damage
dampener = still have auto
ecm = still have auto
nos = no effect
track = no effect

where for ex.

Prijectiles
web = + damage (but no use)
paint = medium +
dampener = efficient
ecm = efficient
nos = no effect
track = efficient

Missiles are not countered by any EW at the moment.
Hybrid (nos? track? ecm?), Laser (nos! track? ecm? damp?) and Proj (track? ecm? damp?) are all possible to counter.

FIX!


Keep in mind that damage application of missiles without help of any of the mentioned systems goes "exponetially" bad with rockets/light missiles being ok and down from there. Neut/nos will help missiles if you can suck them dry to shut down not only their hardeners but also their propmod.
And there are no auto versions of all missiles (which are generally not used anyway due to their dumbness).