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T1 ECM better then T2

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Author
Voxinian
#1 - 2013-08-03 15:27:07 UTC  |  Edited by: Voxinian
Just thought this was weird:

Tech 1 - ´Umbra´ White noise ECM
- activation cost: 38 Gj
- Gravimetric: 1.2
- LADAR: 1.2
- Magnetometric: 1.2
- Radar: 3.6
- Accuracy falloff: 32,08 Km
- Optimal range: 28,87 Km
- Activation time: 20 Secs
- Overload: 20%
Meta level 4

Tech 2 - ECM White Noise Generator II
- activation cost: 57 Gj
- Gravimetric: 1.2
- LADAR: 1.2
- Magnetometric: 1.2
- Radar: 3.6
- Accuracy falloff: 32,08 Km
- Optimal range: 28,87 Km
- Activation time: 20 Secs
- Overload: 20%
Meta level 5

So both are identical, but the T2 version takes more juice to activate. Other then the price I see no difference, T2 costs more (+higher skills) and you are worse of. Maybe CCP can make the T2 versions slightly better cos it is not very logical now?
Whitehound
#2 - 2013-08-03 15:33:59 UTC
Voxinian wrote:
... Maybe CCP can make the T2 versions slightly better cos it is not very logical now?

Unless there is a need for a better ECM module is the logical answer to pick which ever module you want. It is a choice you have.

There is however no rule that says T2 has to be better than T1 or a particular meta level. It is only being produced differently and posses properties that makes it worthwhile for players to produce.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Voxinian
#3 - 2013-08-03 16:08:24 UTC
But the properties are the same... only the activation cost is different. Logic would dictate that Tech II would be more advanced. If you look at all other modules then T2 and faction modules are better. It is cute that you defend inferior T2 though :) The whole tech tree can be thrown in the trashcan then if T1 supposed to be better then T2. Gonna buy a T1 frig now to blow up some T2 battleships, should work according to your logic!
Zhilia Mann
Tide Way Out Productions
#4 - 2013-08-03 16:18:02 UTC
This comes up all the damn time. ECM is not the only place this is evident; most ewar works this way and many low slots do as well (sprs for example). For years plates were the same way.
Whitehound
#5 - 2013-08-03 16:36:29 UTC
Voxinian wrote:
But the properties are the same... only the activation cost is different. Logic would dictate that Tech II would be more advanced. If you look at all other modules then T2 and faction modules are better. It is cute that you defend inferior T2 though :) The whole tech tree can be thrown in the trashcan then if T1 supposed to be better then T2. Gonna buy a T1 frig now to blow up some T2 battleships, should work according to your logic!

The properties do not matter. It only needs to be competitive to be worthwhile to produce.

Bringing an order to the modules to make it easier for one to pick the right one is only lazy. Having such an ordering would dumb down EVE.

You should know by now that EVE has only few symmetries, but many varieties. This is good and you are still climbing the learning curve. Keep going.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Voxinian
#6 - 2013-08-03 16:46:01 UTC
CCP brought ECM modules in EVE to be used, that they then thus also will be produced is a consequence of that of course. CCP did not introduce a module just to be ´produced´. It is about the use of it in the first place, not the production itself. It is not the producers that make up the properties of modules, CCP does that. You can keep repeating that it is okay that T2 modules are not better then cheap T1 junk, because there are more modules like that. I say that it is a balancing imperfection from CCP, matter of tweaking the numbers to give T2 superiority over T1.
Whitehound
#7 - 2013-08-03 16:55:27 UTC
Voxinian wrote:
CCP brought ECM modules in EVE to be used, that they then thus also will be produced is a consequence of that of course. CCP did not introduce a module just to be ´produced´. It is about the use of it in the first place, not the production itself. It is not the producers that make up the properties of modules, CCP does that. You can keep repeating that it is okay that T2 modules are not better then cheap T1 junk, because there are more modules like that. I say that it is a balancing imperfection from CCP, matter of tweaking the numbers to give T2 superiority over T1.

It has been like this for years, Voxinian. One can get used to it and I think it is nice. In EVE do the lucky players win, and the knowledgeable and diligent players are the ones with the most luck.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Voxinian
#8 - 2013-08-03 17:05:49 UTC
Well I am just pointing out that CCP might want to make some noticeable difference between Tech 1 and Tech 2 modules (which is the case with most modules), because why else are we skill training. We don´t skill train so that we can use stuff that is not better then the T1 stuff we already used from day 1. Part of the incentive to renew your sub is the skill tree and that you want to use better stuff. Training up for stuff that is not better is not logical and it looses the incentive to skill train certain skills.
Donbe Scurred
University of Caille
Gallente Federation
#9 - 2013-08-03 17:11:44 UTC  |  Edited by: Donbe Scurred
There is a noticeable difference: They come from two different places techII is produced, meta 4 is dropped, if you look at the phased muon dampeners they are more expensive then the techII damps. IMO, there are more caldari mission runners so the prices stay low for the meta 4 gear (not just ecm) as there are more people to supply them. Not so much for the phased muon damps. TechII can be produced in almost infinite supply but the price is held by the required materials so the price is lower for the ECM but higher for the damps.

It is a simple case of supply and demand. Don't over think it. Use the knowledge to your advantage.
Voxinian
#10 - 2013-08-03 17:21:59 UTC
Donbe Scurred wrote:
There is a noticeable difference: They come from two different places techII is produced, meta 4 is dropped, if you look at the phased muon dampeners they are more expensive then the techII damps. IMO, there are more caldari mission runners so the prices stay low for the meta 4 gear (not just ecm) as there are more people to supply them. Not so much for the phased muon damps. TechII can be produced in almost infinite supply but the price is held by the required materials so the price is lower for the ECM but higher for the damps.

It is a simple case of supply and demand. Don't over think it. Use the knowledge to your advantage.


Yes, but I still don´t see what supply and demand has to do with the properties of the modules itself. It is CCP that decides what the properties of a T1 or T2 module will be. You are talking about the prices of the modules.
Whitehound
#11 - 2013-08-03 17:29:48 UTC  |  Edited by: Whitehound
Voxinian wrote:
Well I am just pointing out that CCP might want to make some noticeable difference between Tech 1 and Tech 2 modules (which is the case with most modules), because why else are we skill training. We don´t skill train so that we can use stuff that is not better then the T1 stuff we already used from day 1. Part of the incentive to renew your sub is the skill tree and that you want to use better stuff. Training up for stuff that is not better is not logical and it looses the incentive to skill train certain skills.

One does not subscribe only to queue another skill. Skills effect all modules and not only T1 or only T2. You could ignore T2 modules and go with faction or deadspace modules, but you will not be doing so, because you will find them too expensive. It is only a personal problem of yours trying to get your head around it, but it is not a common problem, because one still has got a choice. Where would the choice be when T2 was always better?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Donbe Scurred
University of Caille
Gallente Federation
#12 - 2013-08-03 17:43:19 UTC  |  Edited by: Donbe Scurred
Voxinian wrote:
Donbe Scurred wrote:
There is a noticeable difference: They come from two different places techII is produced, meta 4 is dropped, if you look at the phased muon dampeners they are more expensive then the techII damps. IMO, there are more caldari mission runners so the prices stay low for the meta 4 gear (not just ecm) as there are more people to supply them. Not so much for the phased muon damps. TechII can be produced in almost infinite supply but the price is held by the required materials so the price is lower for the ECM but higher for the damps.

It is a simple case of supply and demand. Don't over think it. Use the knowledge to your advantage.


Yes, but I still don´t see what supply and demand has to do with the properties of the modules itself. It is CCP that decides what the properties of a T1 or T2 module will be. You are talking about the prices of the modules.


I was simply replying you your comment about a noticeable difference as there is one, just not the one you think it should be. You are looking at the picture from a very narrow point of view. If you expand your point of view it is easier to understand why things are the way they are. That's why I pointed out the damps as an example. The properties of the module along with fitting requirements as well as supply and demand should drive your decision of what module to use not just the meta level, as that would make things boring and remove any need for more than one or two types of a module.

If you are deep in Null and have a BPO/BPC and materials to make techII ECM modules and you would have to go all the way back to hisec to get the Meta 4 modules at a good price, then which one is better?
Voxinian
#13 - 2013-08-03 19:27:21 UTC
From the Wiki:
Tech II
Tech I

"Tech 2 items are more advanced versions of Tech 1 Ships, Modules, and Ammunition. These items are usually more powerful or more readily available than their Tech 1 counterparts, but with greater skill requirements, more complex production steps, and consequently, greater expense. "

"Tech I, or "Technology I" is the first of three technology tiers currently in EVE. Tech I items are easier to fit and requires less skills than Tech II or III, but are weaker."

You can all try to be elitish about it and say I am wrong, but my logic is correct. Even the Wiki states that T2 should be better versions of T1 modules.
Donbe Scurred
University of Caille
Gallente Federation
#14 - 2013-08-03 19:32:25 UTC  |  Edited by: Donbe Scurred
Voxinian wrote:
From the Wiki:
Tech II
Tech I

"Tech 2 items are more advanced versions of Tech 1 Ships, Modules, and Ammunition. These items are usually more powerful or more readily available than their Tech 1 counterparts, but with greater skill requirements, more complex production steps, and consequently, greater expense. "

"Tech I, or "Technology I" is the first of three technology tiers currently in EVE. Tech I items are easier to fit and requires less skills than Tech II or III, but are weaker."

You can all try to be elitish about it and say I am wrong, but my logic is correct. Even the Wiki states that T2 should be better versions of T1 modules.


I like how you ignored the part after your bolded text. It doesn't say any thing about how they "should be better" is says they are "usually more powerful or readily available".

How are we being elitish by trying to explain why things are the way they are?

I am not saying you are wrong, or even that the logic of your train of thought is wrong.

Your understanding of why they are the way they are is what is wrong.
Whitehound
#15 - 2013-08-03 19:34:52 UTC
Voxinian wrote:
From the Wiki:
Tech II
Tech I

"Tech 2 items are more advanced versions of Tech 1 Ships, Modules, and Ammunition. These items are usually more powerful or more readily available than their Tech 1 counterparts, but with greater skill requirements, more complex production steps, and consequently, greater expense. "

"Tech I, or "Technology I" is the first of three technology tiers currently in EVE. Tech I items are easier to fit and requires less skills than Tech II or III, but are weaker."

You can all try to be elitish about it and say I am wrong, but my logic is correct. Even the Wiki states that T2 should be better versions of T1 modules.

I have underlined the word, which needs to be understood.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Zhilia Mann
Tide Way Out Productions
#16 - 2013-08-05 02:40:56 UTC
Voxinian wrote:
From the Wiki:
Tech II
Tech I

"Tech 2 items are more advanced versions of Tech 1 Ships, Modules, and Ammunition. These items are usually more powerful or more readily available than their Tech 1 counterparts, but with greater skill requirements, more complex production steps, and consequently, greater expense. "

"Tech I, or "Technology I" is the first of three technology tiers currently in EVE. Tech I items are easier to fit and requires less skills than Tech II or III, but are weaker."

You can all try to be elitish about it and say I am wrong, but my logic is correct. Even the Wiki states that T2 should be better versions of T1 modules.


Ok, lots of things to say to this.

First, asserting your logic is correct because a crowd-sourced knowledge base backs you up is the worst kind of appeal to authority. Seriously. Drop that and make an argument yourself; it will take you much further around here.

Second, even your links mention exactly the disparities you're, umm, disparaging:

Quote:
The named equipment does not need the additional skills that Tech II gear requires, however. Sometimes, the best named item is as good as Tech II, and in some cases can be better since they often have lower fitting requirements. Note that this is the usual, not in all cases.


The editor in me wants to choke whoever wrote that, but the message is more or less present if muddled: named equipment sometimes rivals T2. Which is a simple statement of fact.

Third, did you notice the other major discrepancy in the part you chose to quote? It's right there at the end. Where it talks about cost. Or more particularly, where it makes another sweeping generalization about the relative cost of meta 4 and T2. Or at least it's wrong if we assume the whole thing is referring to named version in the first place, and considering it throws in production differences that may be a false assumption and generally lacks nuance.

So let's try to rework it to be accurateish. I'm probably not going to try to include nuances that come with drop-only blueprints.

Quote:
Meta 0, meta 5 (also known as tech 2), and storyline items (often meta 6) are player-produced. The skills and components needed in said production vary greatly, though both meta 0 and T2 items are capable of being mass-produced by players across New Eden. T2 items require additional skills and many additional resources to produce, which in turn increases their cost over meta 0 items.

All other meta levels (1-4, some 6, and all 7+) are dropped by NPCs. Meta levels 1-4 are also referred to, along with meta 0, under the collective term "tech 1". This classification masks the many differences between meta levels, with meta 1-4 representing significant improvements over meta 0. In fact, many meta 4 items are at least competitive with their T2 counterparts and some are strictly superior.

However, meta 0 and T2 items have some general advantages over other meta levels in that they can be mass produced anywhere and are not dependent on loot tables. This creates market stability, ensuring a constant, steady flow of such modules at relatively low markup. The same cannot be said for meta 6 (storyline) items as they feature ludicrous build requirements that drive price well outside of the norm and availability to near zero.


There. Now we have some accurateish statements to work from. I can even post them to the wiki if you prefer; the current stub on meta levels is lacking.

Where were we?

Ah yes. You seem to be arguing for either a nerf to meta 4 modules or a boost to meta 5s. You really ought to make a case for one or the other so we can have a proper discussion.
Zan Shiro
Doomheim
#17 - 2013-08-05 07:24:22 UTC
Voxinian wrote:
Other then the price I see no difference, T2 costs more (+higher skills) and you are worse of. Maybe CCP can make the T2 versions slightly better cos it is not very logical now?




How eve works.....

named gear sellers sell for what they want. Its a loot drop, its only base value for price is the mins that make it up (usually cheap as well for this). Anything above that is player chosen.

T2 sellers have a base line price factoring in invent costs + materials used in production that includes moon goo and some labor costs (many invent skills are 10 mil a pop....need to pay them off somehow, right?). .


The problem is not that named gear is better, the problem is people sell it cheap. IF bz-5 sellers would sell it for 2 X cost of a t2 gravi jam....I would buy the T2.

They don't however.


And eve does not need to be dumbed down. Not every game has to break down I got this gear at level 30 so it has to be better than level 10 gear. Accept this and be happy. It gives you lots of creativity in fitting. Lets not make it cut and dry like most every other game.


Malcanis
Vanishing Point.
The Initiative.
#18 - 2013-08-05 08:44:31 UTC
Voxinian wrote:
Just thought this was weird:

Tech 1 - ´Umbra´ White noise ECM
- activation cost: 38 Gj
- Gravimetric: 1.2
- LADAR: 1.2
- Magnetometric: 1.2
- Radar: 3.6
- Accuracy falloff: 32,08 Km
- Optimal range: 28,87 Km
- Activation time: 20 Secs
- Overload: 20%
Meta level 4

Tech 2 - ECM White Noise Generator II
- activation cost: 57 Gj
- Gravimetric: 1.2
- LADAR: 1.2
- Magnetometric: 1.2
- Radar: 3.6
- Accuracy falloff: 32,08 Km
- Optimal range: 28,87 Km
- Activation time: 20 Secs
- Overload: 20%
Meta level 5

So both are identical, but the T2 version takes more juice to activate. Other then the price I see no difference, T2 costs more (+higher skills) and you are worse of. Maybe CCP can make the T2 versions slightly better cos it is not very logical now?


Maybe you could read one of the 50 or 60 other threads on this topic?

tl;dr: T2 is not always better than meta 4, not is there any "rule" that says it has to be. The advantage of T2 is that it can be made rather than having to be found.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Voxinian
#19 - 2013-08-06 12:14:47 UTC  |  Edited by: Voxinian
It is not so hard to understand that I find it weird and not logical that a T2 module is actually worse then the T1 variant. Yes I get that sometimes a T2 can be practically the same as the T1 version, thats also what the wiki states. But making the T2 actually worse then the basic T1 variant does not go well with my sense of logic. And that has zero to do with ´dumbed down´, EVE is not that hard so get over yourself when you try to hold up the ´dumbed down´ flag. And of course you can say ´that is EVE´, ´it supposed to be that way´, but I see it as an imperfection in balancing that never got ironed out and thus it became ´part of EVE´. A long time imperfection is still an imperfection. I can not imagine that at one time there were CCP devs that thought ´you know what , we will use T1 and T2 tech for ship modules, but guess what, we will make the T2 variant worse, yeah that seems like a good idea, lets do that.

P.S, the way people enter a discussion is the exact reason why I am usually fat up with EVE after a couple of months of playing. A normal friendly discussion is impossible here, every one ( specially the elitists) either goes in full attack or defense mode, while I just pointed something out. Maybe CCP should also introduce some T2 chill pills to the players (or a stronger T1 variant).
Donbe Scurred
University of Caille
Gallente Federation
#20 - 2013-08-06 22:12:17 UTC
Voxinian wrote:
It is not so hard to understand that I find it weird and not logical that a T2 module is actually worse then the T1 variant. .


Now that you've contradicted your OP, care to explain how they are worse?

Voxinian wrote:

P.S, the way people enter a discussion is the exact reason why I am usually fat up with EVE after a couple of months of playing.


Don't take it personal, its a forum, where people give their opinion. You gave yours, we gave ours. Just because we all understand this as something that is not illogical but something that knowledgeable players use to their advantage does not mean you are wrong and we are right, we just see it different than you and are trying to explain how we see it. No need to ragequit because of it.
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