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Running Blood Raiders 10/10

First post
Author
YogYog
The Scope
Gallente Federation
#1 - 2013-08-02 17:35:09 UTC
Before the changes I used to dual box BR 10/10s with a passive loki to tank and a mach to blap. With the recent AI changes clearly this is no longer feasible. What ships/setups are ppl using to run them now?
Magormor
Homicidal Suicidal
#2 - 2013-08-02 17:52:44 UTC
"recent" AI changes?


ummmmmmmmmm isnt this like old news?

Id recommend a MJD ship, since the TDs will be nasty Missles then.
YogYog
The Scope
Gallente Federation
#3 - 2013-08-02 18:05:25 UTC
Recent enough.. but whatever. I appreciate the suggestion but am looking more for an effective, tried and tested solution. Needless to say I have theories myself but was looking for a more concrete working model before I put possible solutions that I and friends have theory crafted into practice. Taking into account that it's not 'such' a recent change one would assume that this problem has been tackled and solutions have been found. I am looking for 'said' solutions.

Thanks..
Syrias Bizniz
some random local shitlords
#4 - 2013-08-03 16:43:17 UTC  |  Edited by: Syrias Bizniz
I don't know the Blood 10/10 myself, but basically, from the EVE-Wiki, it shows like this:

http://wiki.eveonline.com/en/wiki/Blood_Raider_Naval_Shipyard


Lots of BS, some Frigs with Web / Point / TD

Since rats do not warpscramble iirc, but definatly not sure on this one, an MJD would bring you out of the non-comfort-zone. What you need then is long range DPS that is able to deal with the TD. And for the final stage, because i don't know how far the stronghold hits out, and i assume it's the heavy damage source, you want some resistances specifically built to withstand it.


From another source i get this:

add a station of the Sansha 10/10 variety that shoots citadel torps that do 105,000 EM damage per hit and ignore sig radius tanking.

(Yeah, it's about the Blood Raider Naval Shipyard)


So since you said something of you and your friends, i'll assume you'll be having, idk, 4? pilots in the site.


And now, since TEST Pilots can't come up with these conclusions on there own, i'd suggest flying 4 or more of the following ships:
[Rattlesnake, Blood 10/10]
Damage Control II
Caldari Navy Ballistic Control System
Co-Processor II
Caldari Navy Ballistic Control System
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
Heavy Capacitor Booster II, Cap Booster 800
Heavy Capacitor Booster II, Cap Booster 800
Caldari Navy EM Ward Field
Caldari Navy EM Ward Field
Caldari Navy EM Ward Field
Omnidirectional Tracking Link II

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter

Large Drone Scope Chip II
Large Drone Scope Chip II
Large Anti-EM Screen Reinforcer II


Curator II x5




... Precision Cruises reach out 111km, Furies 166km, Curators 85km, 913 DPS total.

Warp in, activate MJD, if necessary, boost your capacitor.

From range, start pounding. Not sure if the locking range of 103 with All V + Fleet will be enough for the purpose.
Before Heat, the BS have 160k EHP vs EM on their shields. With heat it's 300k. If you bring a Boosting Tengu with you, the EM torp will deal 5775 damage. Your buddies will rep 768 shield per ship per 5 seconds. Which is 12.5 seconds or 3 cycles of shield repping to be applied before the next torp hits you.


Not tested, have fun, happy trying.




Another way of dealing with them would ofcourse be using Minmatar Tech2 Ships, but i'll leave it to you to find out which ships to use...
Fonac
Imperial Academy
Amarr Empire
#5 - 2013-08-04 10:43:22 UTC  |  Edited by: Fonac
I've done it after the AI changes, and it's hillarously hard to do, compared to any other faction... it's by far the hardest 10/10. Anyways.
I've done it with 3 characters, and i would not advice to do it with any less.

1) Loki / proteus to tank.
Loki as pure tank, and the prot with the drone sub on, so it can do abit of damage... Rememeber to have energy transfers on it and RR

2) A guardian pilot(very important - Oneiros will not do)

3) And finally another drone boat, preferably an ishtar or proteus, again energy transfers are a must and so is RR

The way you set it up are as following;

The proteus / loki tank the EM torp, it will do as much cap transfer to the guardian as possible. Whenever you enter the room, all your cap are gone, whenever the npc's switch to your guardian(and they will) - You have to transfer cap from the prot / loki / ishtar to it, in order for it to continue repping.

The 3rd pilot in the ishtar or proteus, will act as dps, and also as backup cap transfer / rep for whoever is getting targetted.

i dont think you can do it with any less than 3 characters, the neuting simply makes it impossible.



Honestly if CCP where to balance anything on blood raider sites, it's the ridiculous neuting, because it makes the sites so much harder than any other factions, it's really unbalanced. Especially for rewards not being greater.
Jenn aSide
Worthless Carebears
The Initiative.
#6 - 2013-08-05 12:40:19 UTC
It's easily done with plated remote Rep domis. the 1st Domi in has no drone damage mods since it has to tank the torp, the other 2 domis have a copule drone damage mods each because they don't have to tank as much.

But yea, it's stupid ridicules compared to every other 10/10 in the game, I can do the sansha 10/10 with 1 rattlesnake and ALL the others (except the drone one which I'm not experienced with) with a single Tengu.. CCP should either up the difficulty on the others or lower it for Blood Raiders.
YogYog
The Scope
Gallente Federation
#7 - 2013-08-05 23:04:25 UTC
Fonac, Jenn,

Thank you both for your input.

Despite Focan's setup probably being very effective as a solid solution I think it would be fair to say that it would be a slow one. Doing a 10/10 plex with only 660-800 dps would drive me around the bend particularly as if a Proteus was used as the DPS, it's limited range would make things ever more frustrating.

Jenn aSide I'm more in favor of your turtle Domi setup but I was concerned that I would have needed four Domi's instead of three. Can you confirm that you only use three and if so could you link fits?

thanks,

Yogyog


Gnadolin
Space Pioneers
#8 - 2013-10-10 09:14:52 UTC
I was thinking of using a MJD Battleship, does anyone know how far the Torp reaches?
Batelle
Federal Navy Academy
#9 - 2013-10-10 15:04:30 UTC  |  Edited by: Batelle
use a MJD arty mach. It would probably work Big smile

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Never forget.

Jonas Staal
Republic Military School
Minmatar Republic
#10 - 2013-10-11 09:50:20 UTC
Jenn aSide wrote:
It's easily done with plated remote Rep domis. the 1st Domi in has no drone damage mods since it has to tank the torp, the other 2 domis have a copule drone damage mods each because they don't have to tank as much.


This seems to indicate you can still "draw agression" in a succesfull way to 1 ship?
Jenn aSide
Worthless Carebears
The Initiative.
#11 - 2013-10-11 13:18:36 UTC
Jonas Staal wrote:
Jenn aSide wrote:
It's easily done with plated remote Rep domis. the 1st Domi in has no drone damage mods since it has to tank the torp, the other 2 domis have a copule drone damage mods each because they don't have to tank as much.


This seems to indicate you can still "draw agression" in a succesfull way to 1 ship?


The 1st ship in takes the station aggro. Stations/overseers and gun/missile towers do not target switch, so the "tank" domi hold the Citadel Torp Aggro. The other 2 domis will take aggro eventually from the ships , but the torp will always be shot at the "tank" domi.


Jenn aSide
Worthless Carebears
The Initiative.
#12 - 2013-10-11 13:29:35 UTC
Gnadolin wrote:
I was thinking of using a MJD Battleship, does anyone know how far the Torp reaches?


I don't know if it's a glitch or whatever, I didn't report it and maybe I should have, but the Torp still hit me even though I was 158km from the station/overseer.

What I do now is this:

Warp in my (armor tanked) Artillery mach 3 rd (final) room and cloak on landing, the align back the way I came. After fully aligned i drop cloak and MJD (turing on tank because of all the aggro. On landing i start lock and blapping any frigs in range (and eventually they all come into range.

While doing that, I warp in the domi and set him to approach the mach. When alligned I mjd the Domi to the mach and start remote repping (the domi is all local tank + cap mods + 3 remote reps. I'll post the fits when I have more time.

After I kill all the ships, I MJD back down to the station with both ships (mach 1st so it keeps torp aggro), launch garde IIs from both ships and blap the station. All in all it takes a while but it's a 2 ship solution to the hardest 10/10 in the game.
Gnadolin
Space Pioneers
#13 - 2013-10-11 14:54:15 UTC
Aha, good Stuff, and now imagine i have only one toon for this, any suggestions wich ship to take?
Jenn aSide
Worthless Carebears
The Initiative.
#14 - 2013-10-11 15:11:35 UTC
Gnadolin wrote:
Aha, good Stuff, and now imagine i have only one toon for this, any suggestions wich ship to take?



A ship that you can fly while you buddies fly with you. BRNS is unsoloable.

I Tried passive shield tanked Lokis and Tengus with Level 5 missions fits. MJD drone boats (rattlesnake, Domi, navy Domi). I even tried a dual ASB Vargur loaded up with navy cap booster 400s in the cargo hold . Sucker tanks like 5000 dps against blood raiders. Just barely killed the last scram frig and got out.

The new Rubicon maraduers may be able to solo it, we'll have to see. But after months of trial and error and a few dead ships, I gave up trying to solo the Blood Raider 10/10.
neuva
Deep Core Mining Inc.
Caldari State
#15 - 2013-10-11 19:05:53 UTC
Confirming this is "the" hardest 10/10 out there..not soloable.
Alas, like Jenn said above, the new Marauders might solo it though...we will see.Bear
Julius Priscus
#16 - 2013-10-11 19:31:09 UTC
YogYog wrote:
Recent enough.. but whatever. I appreciate the suggestion but am looking more for an effective, tried and tested solution. Needless to say I have theories myself but was looking for a more concrete working model before I put possible solutions that I and friends have theory crafted into practice. Taking into account that it's not 'such' a recent change one would assume that this problem has been tackled and solutions have been found. I am looking for 'said' solutions.

Thanks..



after the marauder changes I think it will be possible in a vargur. maybe even a paladin... I of course could be completely wrong. but then again that's what sisi is for.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#17 - 2013-10-13 10:13:29 UTC
A personal attack post has been removed.

Forum rule 4. Personal attacks are prohibited.

ISD Tyrozan

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