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Scorpion build costs vs. market price

Author
Espae Adouin
Circle of Steel Inc.
#1 - 2013-07-31 17:52:44 UTC
I noticed a strange thing in the market. The Scorpion:
156,216,985.54 - mineral cost at ME 20
123,747,460.31 - current market price

profit: -32,469,525.23

So, I did a bit of research, and saw that the quantity of minerals needed went up recently. However, the price seems to be fairly slow in reflecting that cost increase.

So, I'm wondering why that is. Are there really that many pre-built Scorpions sitting around in inventory?

How long do you think it will be until someone that wants to start manufacturing them can make a profit?
Gianath
Gallentian Legitimate Businessmen
#2 - 2013-07-31 18:18:19 UTC
Espae Adouin wrote:
I noticed a strange thing in the market. The Scorpion:
156,216,985.54 - mineral cost at ME 20
123,747,460.31 - current market price

profit: -32,469,525.23

So, I did a bit of research, and saw that the quantity of minerals needed went up recently. However, the price seems to be fairly slow in reflecting that cost increase.

So, I'm wondering why that is. Are there really that many pre-built Scorpions sitting around in inventory?

How long do you think it will be until someone that wants to start manufacturing them can make a profit?


Quite awhile. Lots of industrialists will notice on the test server when mineral costs are being increased (or extra materials added) on older ship blueprints, hoping to get ahead of the changes and make a profit later. As an example, people stockpiled a seriously huge number of mining barges before the changes a year ago, and they still haven't sold them all off even though T1 mining barges are probably the most purchased and destroyed non-combat ships in the game.

Just keep researching, there's other ships to build which can still profitable, especially if you are willing to seed them far away from the major trading hubs closer to places people are likely to get blown up frequently. Really though, if you are looking to make ISK the ship market has never been good since everybody wants to builds them, and so many people sell them below the material cost anyway.
Elena Thiesant
The Scope
Gallente Federation
#3 - 2013-07-31 20:09:50 UTC
Espae Adouin wrote:
How long do you think it will be until someone that wants to start manufacturing them can make a profit?


Cyclones are still selling way under their new manufacturing cost 8 months after their mineral requirements were increased. Make of that what you will.


RubyPorto
RubysRhymes
#4 - 2013-08-01 01:59:49 UTC
Procurers.



Anyway, yes. A ton were built. I personally built (and sold, of course) around 2,000 Tier 1 Battleships in the month preceeding the patch, and I am decidedly small time in that.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aurette
962348 Corporation
#5 - 2013-08-02 01:52:25 UTC
Then there are the people that just craft stuff in MMO's and sell it even if they are at a loss. They figure that because they learned the skills to make it then through their efforts it must somehow be worth more. Really they should just sell the materials where they are in demand much of the time.

ExcalibursTemplar
CANZUK
#6 - 2013-08-02 05:47:01 UTC
Can someone please explain why Scorpions just over two years ago cost around 60 million but now cost (going of the op) 150 million ?

It's the one thing that completely baffles me since i've returned after a long break from the game.

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#7 - 2013-08-02 07:55:24 UTC
ExcalibursTemplar wrote:
Can someone please explain why Scorpions just over two years ago cost around 60 million but now cost (going of the op) 150 million ?

It's the one thing that completely baffles me since i've returned after a long break from the game.


Two reasons: The blueprints were changed recently, so you need more minerals to build a Scorpion now. And mineral prices went up. The price for Trit is still around 50% higher than it was 2 years ago, Pyerite is more than twice as expensive and so on (I remember reading that this was in part probably because of the removal of alloys that dropped from drones - there are some posts in the market section of the forums I think, that cover this topic).

As is written in the OP, the current cost to build a Scorp at ME 20 - or in other words the cost for the minerals you need to build the ship - is 156,216,985.54 (probably a little different now, as mineral prices change frequently).

ExcalibursTemplar
CANZUK
#8 - 2013-08-02 08:47:34 UTC
Myriad Blaze wrote:
ExcalibursTemplar wrote:
Can someone please explain why Scorpions just over two years ago cost around 60 million but now cost (going of the op) 150 million ?

It's the one thing that completely baffles me since i've returned after a long break from the game.


Two reasons: The blueprints were changed recently, so you need more minerals to build a Scorpion now. And mineral prices went up. The price for Trit is still around 50% higher than it was 2 years ago, Pyerite is more than twice as expensive and so on (I remember reading that this was in part probably because of the removal of alloys that dropped from drones - there are some posts in the market section of the forums I think, that cover this topic).

As is written in the OP, the current cost to build a Scorp at ME 20 - or in other words the cost for the minerals you need to build the ship - is 156,216,985.54 (probably a little different now, as mineral prices change frequently).



156 mill to fly a flying death trap (primary) thats no were as near as effective as it used to be (ECM nerf and introduction of sensor compensation skills).

Someone at CCP has been on the magic mushrooms if they thinks thats right.
Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#9 - 2013-08-02 09:50:47 UTC
ExcalibursTemplar wrote:
Can someone please explain why Scorpions just over two years ago cost around 60 million but now cost (going of the op) 150 million ?

It's the one thing that completely baffles me since i've returned after a long break from the game.



Also, minerals are worth more these days, back when drones used to drop refinable poo, the nullsec drone regions used to bring in a huge amount of cheap minerals onto the market, which kept ship prices down. When ccp nerfed the drones, making them drop bounties instead of lovely fecal alloys, prices went up.

I still miss being able to buy a typhoon hull for 50mil, courtesy of the great russian poo empires.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2013-08-02 09:55:49 UTC
ExcalibursTemplar wrote:
Myriad Blaze wrote:
ExcalibursTemplar wrote:
Can someone please explain why Scorpions just over two years ago cost around 60 million but now cost (going of the op) 150 million ?

It's the one thing that completely baffles me since i've returned after a long break from the game.


Two reasons: The blueprints were changed recently, so you need more minerals to build a Scorpion now. And mineral prices went up. The price for Trit is still around 50% higher than it was 2 years ago, Pyerite is more than twice as expensive and so on (I remember reading that this was in part probably because of the removal of alloys that dropped from drones - there are some posts in the market section of the forums I think, that cover this topic).

As is written in the OP, the current cost to build a Scorp at ME 20 - or in other words the cost for the minerals you need to build the ship - is 156,216,985.54 (probably a little different now, as mineral prices change frequently).



156 mill to fly a flying death trap (primary) thats no were as near as effective as it used to be (ECM nerf and introduction of sensor compensation skills).

Someone at CCP has been on the magic mushrooms if they thinks thats right.


You do know the ship has been rebalanced, right?

http://community.eveonline.com/news/patch-notes/patch-notes-for


SCORPION

Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength, 25% bonus to ECM Target Jammer optimal and falloff range and 25% bonus to ECM Burst range per level.
Slot layout: 5H(-1), 8M, 5L(+1); 4 turrets , 4 launchers.
Fittings: 9000 PWG, 750 CPU.
Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031).
Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06.
Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s.
Drones (bandwidth / bay): 75 / 75.
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7.
Sensor strength: 24 Gravimetric.
Signature radius: 480.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

ExcalibursTemplar
CANZUK
#11 - 2013-08-02 11:12:44 UTC
Steve Ronuken wrote:
ExcalibursTemplar wrote:
Myriad Blaze wrote:
ExcalibursTemplar wrote:
Can someone please explain why Scorpions just over two years ago cost around 60 million but now cost (going of the op) 150 million ?

It's the one thing that completely baffles me since i've returned after a long break from the game.


Two reasons: The blueprints were changed recently, so you need more minerals to build a Scorpion now. And mineral prices went up. The price for Trit is still around 50% higher than it was 2 years ago, Pyerite is more than twice as expensive and so on (I remember reading that this was in part probably because of the removal of alloys that dropped from drones - there are some posts in the market section of the forums I think, that cover this topic).

As is written in the OP, the current cost to build a Scorp at ME 20 - or in other words the cost for the minerals you need to build the ship - is 156,216,985.54 (probably a little different now, as mineral prices change frequently).



156 mill to fly a flying death trap (primary) thats no were as near as effective as it used to be (ECM nerf and introduction of sensor compensation skills).

Someone at CCP has been on the magic mushrooms if they thinks thats right.


You do know the ship has been rebalanced, right?

http://community.eveonline.com/news/patch-notes/patch-notes-for


SCORPION

Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength, 25% bonus to ECM Target Jammer optimal and falloff range and 25% bonus to ECM Burst range per level.
Slot layout: 5H(-1), 8M, 5L(+1); 4 turrets , 4 launchers.
Fittings: 9000 PWG, 750 CPU.
Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031).
Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06.
Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s.
Drones (bandwidth / bay): 75 / 75.
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7.
Sensor strength: 24 Gravimetric.
Signature radius: 480.


Yes i do and i know Scorps inside and out and compared to the ships performance and cost two years ago Scorps now are complete **** (ECM strength was not boosted so overall they're still far weaker than they used to be). You can't fly one solo as its a fleet ship which is fair enough, If you take one in a big fleet fight you'll be gone in no time as you're going to be primary so that's a waste of time and money. So that leaves it with small and medium sized fleets role. In my experience most small to medium sized fleets tend to be faster moving so if you want ECM for that type of fleet you're going to want take a Falcon, Rook or maybe even a blackbird but not a Scorp as its to big and slow.

Its a shame as IMO the Scorpion is probably one of the best looking ship in game. Its just imo about as much use as a chocolate fireguard atm due to its cost.

Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#12 - 2013-08-02 18:51:14 UTC
Anyone want to buy some Feroxs?...anyone... Big smile
ExcalibursTemplar
CANZUK
#13 - 2013-08-03 08:51:02 UTC
Sir SmashAlot wrote:
Anyone want to buy some Feroxs?...anyone... Big smile


i'll give you 3 fiddy for it Blink

http://www.youtube.com/watch?v=9cn7xfBpZ3M

Marsan
#14 - 2013-08-03 15:22:45 UTC
Ah battleship tiercide. I remember buying every Scorp on the market I could find at a decent price and relisting it for a 20% markup on a 3 month sell order. Now I'm mildly disappointed all of them sold as it's a nice ship...

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Hesod Adee
Perkone
Caldari State
#15 - 2013-08-03 23:55:40 UTC
Aurette wrote:
Then there are the people that just craft stuff in MMO's and sell it even if they are at a loss. They figure that because they learned the skills to make it then through their efforts it must somehow be worth more. Really they should just sell the materials where they are in demand much of the time.


The old "If I mine it myself it must be free" way of thinking.
Victoria Sin
Doomheim
#16 - 2013-08-04 00:37:48 UTC
RubyPorto wrote:
Procurers.



Anyway, yes. A ton were built. I personally built (and sold, of course) around 2,000 Tier 1 Battleships in the month preceeding the patch, and I am decidedly small time in that.


They were Megathrons, right?