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[Odyssey 1.1] Skill group name changes

First post First post First post
Author
Woei1988
Lowlife.
Snuffed Out
#481 - 2013-07-31 02:02:54 UTC  |  Edited by: Woei1988
Yes! Lets dumb eve down even more. First safety buttons and log off timers.. Now renaming stuff that's been ingame for 10 bloody years.

Suggestion: Rename Eve Online to Spoonfeed Online..

Absolutely useless this..

Btw, where's the new skill: "Eve for Dummies: 5% chance to teleport away in pvp per shot fired upon you". Might as well~
Or "Safety Button Safety: Gives another safety button for your safety button, incase you accidentally press it"

Nyan... 

Kara Corvinus
United Caldari Navy
United Caldari Space Command.
#482 - 2013-07-31 04:17:51 UTC
CCP,

Seeing as YOUR LORE states that "capsuleers" do not PILOT their ships, but instead COMMAND them, it seems really stupid that you decided "Spaceship piloting" was a good replacement.

YOUR 2 CENTS from your own damn lore.^
Nova Satar
Pator Tech School
#483 - 2013-07-31 12:02:14 UTC
CCP Ytterbium wrote:
Small update.

  • We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.
  • Same with the "Planetary Interaction" and "Subsystem" skill groups, we're not going to touch them based on received comments.
  • "Multiple Targeting" and "Advanced Multiple Targeting" have been renamed "Target Management" and "Advanced Target Management".
  • "Armor Honeycombing" has been renamed "Armor Layering".
  • "Energy Management", "Energy Emission Systems" and "Energy Systems Operation" have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".


much better, and the ones changed atleast aren't cringeworthy
Kara Corvinus
United Caldari Navy
United Caldari Space Command.
#484 - 2013-07-31 12:14:08 UTC
I made my voice.

CCP listened.

I love this company so much.
Gorianteffa
SLYCE Industry
Solyaris Chtonium
#485 - 2013-07-31 17:32:12 UTC
just why? leave the skills alone.

there is one thing in eve that help you tell what it is that you are looking at, it called ' READING ' you know right click, get info

slowly loosing faith here.
Syrias Bizniz
some random local shitlords
#486 - 2013-07-31 17:45:03 UTC
The best thing about this thread is that some renames that won't have a huge impact gets more discussed than a change to medium long range turrets which will totally change the game on cruiser / BC scale.
Siresa Talesi
Doomheim
#487 - 2013-07-31 19:06:29 UTC
Balzac Legazou wrote:
Siresa Talesi wrote:

Again, it "doesn't sound that great," because it is grammatically incorrect English! You cannot pair an adjective (multiple) with a verb (targetting)! It sounds wrong because it is wrong!


"Targeting" in that context isn't a verb, it's a noun (i.e., "the targeting of multiple targets", not "I am multiple targeting some targets"), just as "a killing" or "an opening" are nouns, although they're spelled the same way as the corresponding transitive verbs. It's perfectly fine to say something like "multiple opening strategies" (ex., in chess) or "multiple targeting systems" (ex., laser painter vs. GPS-guided bombs). But things can be correct and sound bad, and "multiple targeting" does.

Anyway, looks like they've already picked a better alternative.

Now if only they'd split Resource Harvesting (mining) and Resource Processing (refining) into different groups...

P.S. - I agree that "Armor Layering" sounds a bit ambiguous. Maybe "Armor Plate Optimization", if you really want to get rid of "honycombing", for some reason ?


Um, "strategies" is a noun, as is "systems," so I'm not sure what you're getting at ("opening" and "targeting" in the cases you listed are adjectives). You wouldn't say "multiple strategizing", now would you?

Bad grammar is still wrong.
Ryelek d'Entari
Horizon Glare
#488 - 2013-07-31 21:21:50 UTC
Time to reiterate that changing the names of the Engineering and Electronics skills is just plain silly.

Look carefully at the prereqs for all the Science T2 skills. Why would they have "CPU Management" and "Power Grid Management" (or whatever) as prereqs?

Leave those two skills alone, please.
AstraPardus
Earthside Mixlabs
#489 - 2013-07-31 21:48:46 UTC
In the event that you havan't decided to abandon this change, allow me to again say: Please stop this madness.

We don't like it.
Every time I post is Pardy time! :3
Goldensaver
Maraque Enterprises
Just let it happen
#490 - 2013-08-01 05:30:07 UTC
Dersen Lowery wrote:
CCP Ytterbium wrote:
We're going to leave the "Spaceship Command" skill as such for now, even if things may change in the future.


Even if we do end up piloting our ships, as the new trailer sort of implies, "command" sounds better.

Everything else is fine, although I don't quite get "Armor Layering," and I prefer "Acquisition" to "Management" for the targeting skills.

Acquisition would be better used in "Signature Analysis" I'd feel. Management implies the management of multiple targets, whereas acquisition implies the act of obtaining them as targets. I feel that in this case "Management" is the superior choice.

Not that I really care all too much if they change or leave "Signature Analysis".
Violet Winters
I HAVE THE POWER OF GOD AND ANIME ON MY SIDE
Blue Eyes and Exodia Toon Duelist Kingdom Duelers
#491 - 2013-08-01 18:50:15 UTC
What ... what even .... I don't get it? .... WHY ... nope, can't be arsed -1 X

CEO - Anglic Eclipse.

Balzac Legazou
Center for Advanced Studies
Gallente Federation
#492 - 2013-08-01 19:13:31 UTC
Siresa Talesi wrote:
Bad grammar is still wrong.


No, it isn't. In the expression "a killing", I suppose you think "killing" is also an adjective, or maybe a verb...? It's not, it's a noun. Likewise, it's perfectly valid to talk about "the targeting (of enemies)", or just "targeting", as a noun describing the act of targeting (verb) those enemies. And that's the context in which "targeting" was used in the original suggestion.

But this is completely off-topic; consult a dictionary if you have any doubts that "targeting" (or "killing", or "opening") can be nouns.
Balzac Legazou
Center for Advanced Studies
Gallente Federation
#493 - 2013-08-01 19:16:40 UTC  |  Edited by: Balzac Legazou
AstraPardus wrote:
In the event that you havan't decided to abandon this change, allow me to again say: Please stop this madness. We don't like it.

That "we" definitely doesn't include me. A lot of the current skill names have very little connection to their actual effect, and in some cases they're downright deceptive (ex., mix-up between energy grid and capacitor skills).

The current suggestions might not be perfect (partly because the skills themselves have some illogical interdependencies), but they're certainly an improvement.


Woei1988 wrote:
Yes! Lets dumb eve down even more. First safety buttons and log off timers.. Now renaming stuff that's been ingame for 10 bloody years.

I'm always a bit amused by how people who are just afraid of change (because it means they'll have to learn something new) label any UI or terminology streamlining as "dumbing down".

If you think memorizing a bunch of names (or stats, or UI quirks) is evidence of your intellectual skills, you're confusing memory and intelligence (different implant slots, man). The UI should be as simple, intuitive and efficient as possible, and the same applies to item and skill names. There's a difference between depth of gameplay and layers of unnecessary obfuscation.
Kerdrak
Querry Moon
#494 - 2013-08-02 13:33:06 UTC
Ravcharas wrote:
Quote:
Electronic System: is the old “electronics” group. Now only contains offense EW related skills.

I'd name it Electronic Warfare Systems, then. And maybe rename the Electronic Warfare skill while you're at it.


+1

An entire group for Electronic Warfare would have sense and giving them "personality".
Kerdrak
Querry Moon
#495 - 2013-08-02 13:35:29 UTC
Woei1988 wrote:
Yes! Lets dumb eve down even more. First safety buttons and log off timers.. Now renaming stuff that's been ingame for 10 bloody years.

Suggestion: Rename Eve Online to Spoonfeed Online..

Absolutely useless this..

Btw, where's the new skill: "Eve for Dummies: 5% chance to teleport away in pvp per shot fired upon you". Might as well~
Or "Safety Button Safety: Gives another safety button for your safety button, incase you accidentally press it"


UI changes are not "dumbing down", merging all the missile skills in a single one would be.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#496 - 2013-08-02 14:17:56 UTC
I agree that Armor Honeycombing is much more descriptive than Armor Layering. It makes perfect sense already.
Gospadin
Bastard Children of Poinen
#497 - 2013-08-02 14:45:29 UTC
Nicen Jehr wrote:
I agree that Armor Honeycombing is much more descriptive than Armor Layering. It makes perfect sense already.


Agreed.
Gospadin
Bastard Children of Poinen
#498 - 2013-08-02 14:50:49 UTC
I think it'd make sense to move the targeting related skills into the same group as the offensive EWAR skills, and eliminate the separate targeting group all together.

Multiple Targeting -> Targeting
Advanced Multiple Targeting -> Advanced Targeting

The only confusion in the past was that the common usage of multitasking has nothing to do with targets.
Rain6637
GoonWaffe
Goonswarm Federation
#499 - 2013-08-03 03:25:46 UTC  |  Edited by: Rain6637
CCP Ytterbium I met you at EVE Vegas last year. of the Devs you're my favorite, you seem like a fun person to be around.

as for the skill name changes, yeah, go ahead. the reasons listed make sense. except for Spaceship Piloting... Command sounds stronger.

//LOL derp that was CCP Bettik i'm thinking of.
Savira Terrant
Native Freshfood
Minmatar Republic
#500 - 2013-08-03 08:09:58 UTC  |  Edited by: Savira Terrant
Kerdrak wrote:
Ravcharas wrote:
Quote:
Electronic System: is the old “electronics” group. Now only contains offense EW related skills.

I'd name it Electronic Warfare Systems, then. And maybe rename the Electronic Warfare skill while you're at it.


+1

An entire group for Electronic Warfare would have sense and giving them "personality".


+1 to both


Also armor layering does not make sense. If you want a descriptive skillname, call it "Reactive Armor Hardening"

I like the skillnames Target Management and Advanced Target Management. I would prefer if you would change the sheme of all advanced skill from "advanced..." to "... - Advanced"

Now also go ahead and rename Signature Analysis to "Target Aquisition".


These proposals would conviniently group these skill together in the skills list.


Edit:

I also like the idea of bringing all E-war skills to an "Electronics Warfare" skillgroup. This way you can make the "Electronics" skillgroup the Electronic Systems skillgroup and can revert the "CPU management" skill back to "electronics" skill (because it evidently does not only manage your cpu but is also needed for industrial stuff, where the name does not make any sense - of course if you want to change that in the future go ahead with the skillname CPU management, but change the group names anyway).

Additionaly I propose the following:

Have the Ship Modification skillgroup 3 subgroups: Rigs, Subsystems, Reconfigurations

Rigs and Subsystems is pretty obvious and the Tactical Reconfigurations contains the industrial, Tactical Weapon and Tactical Logistics Reconfiguration skills.
One could argue that the Reconfiguration skills do not fit there because it is not a permanent modification, but the word "tactical" makes it very clear, that while being a modification it can be changed on the battlefield. (Why does industrial reconfiguration not contain tactical? If you think about it, one activates and deactivates this module for tactical reasons in this game, even if the ship has almost nothing to do with pvp...)

The reason why I propse this is that scrolling a long ass list and picking an item from it, is more of a pain than an additional mousclick and having the reconfiguration skills in 3 different places is rather strange (and they do not fit in their new proposed groups - or their old for that matter if you ask me). While that would introduce 3 different attribute sets into one skillgroup (like with the subsystems), I think more is gained than lost (and maybe gives us the opportunity to think about an attribute set for what the skills really do: reconfigure!

Also please revert Missiles back to the iconic "Missile Launcher Operation" and instead rename Gunnery to "Gun Turret Operation".

Ytterbium, please update the OP, pretty please! :)

.