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Hacking/Archaeology (Data/Relic): A Simpler Yet Dynamic Approach

Author
Damian Gene
Sons of Seyllin
Pirate Lords of War
#1 - 2013-07-31 21:37:29 UTC  |  Edited by: Damian Gene
Hacking / Archaeology (Data/Relic): A Simpler Yet Dynamic Approach:

Firstly, I'd like to offer that this idea is already used, and can be illustrated in the game: Elder Scrolls IV: Oblivion.

In Oblivion, there is a mini profession called security, or Lockpicking.
Here is a picture as to what it looks like: http://modsreloaded.com/downloads/nczqeghuk4/4i0wh6r3fk.jpg
Here is a video as to how it works: https://www.youtube.com/watch?v=TfsezV_COF8

There are 5 pins, only having to pick 1 pin is the easiest, having to pick all 5 is the hardest.
Your skill (real life skill, not in game skill) at the mini game has a direct effect in game. The better you get at doing it, the more things you can access (rewards). You can start a brand new game, and if you are good at the mini game, you immediately get rewarded. Real skill = Real reward.

Now, at the bottom on the right, there is an "Auto Attempt" button. You can use this if you dislike the mini game or are impatient. It uses your security skill (like skills in eve) and runs numbers and brakes lockpicks if you dont get "lucky". A random number generator, where as the cost is in lockpicks. If you run out of lockpicks, you can not auto attempt.

I believe that CCP should strongly consider more gameplay like this. More choice for the players.

Make the Data / Relic modules have the ability to use an ammo that gets damaged much like Tech II Mining crystals.
Load in the ammo to have the modules auto attempt once per cycle. If successful, can spew (or only one can to open), but only X% of the loot gets dropped (perhaps 25-50%, randomly of the loot). If auto attempt fails, damage ammo and it cycles again. If all ammo has run out, stop the cycle. If no ammo is loaded then bring up the current mini game.


Thanks for reading, feedback is always welcome!
Ice Dealer
Ice Dealer Corporation
#2 - 2013-08-01 18:06:56 UTC
Hmm, I havent done much of the new Data/Relic sites, but I did really like how lock picking in Oblivion worked.

It could be cool to add something like that to eve.
Toddfish
Multiplex Gaming
Tactical Narcotics Team
#3 - 2013-08-02 20:03:31 UTC
I like the concept. For those who want to maximize their chances at getting loot (or the specific loot observed by cargo scanning) they do it manually. For those times when there are only a few pieces of low-value, or those who don't mind the chance at missing out on something, just let it auto attempt.

I think an auto attempt should only do one cycle at a time (having to be reactivated for the second attempt) to keep people somewhat involved with the process, and avoiding blowing-up cans (accidentally?).

Maybe keep the current spew mechanic for auto attempts but have manual hacks eject in fewer cans (or without the garbage items)? That would really reward those taking the time to manually get involved.

Maximus Andendare
Stimulus
Rote Kapelle
#4 - 2013-08-02 20:12:59 UTC
Damian Gene wrote:
Hacking / Archaeology (Data/Relic): A Simpler Yet Dynamic Approach:

Firstly, I'd like to offer that this idea is already used, and can be illustrated in the game: Elder Scrolls IV: Oblivion.

In Oblivion, there is a mini profession called security, or Lockpicking.
Here is a picture as to what it looks like: http://modsreloaded.com/downloads/nczqeghuk4/4i0wh6r3fk.jpg
Here is a video as to how it works: https://www.youtube.com/watch?v=TfsezV_COF8

There are 5 pins, only having to pick 1 pin is the easiest, having to pick all 5 is the hardest.
Your skill (real life skill, not in game skill) at the mini game has a direct effect in game. The better you get at doing it, the more things you can access (rewards). You can start a brand new game, and if you are good at the mini game, you immediately get rewarded. Real skill = Real reward.

Now, at the bottom on the right, there is an "Auto Attempt" button. You can use this if you dislike the mini game or are impatient. It uses your security skill (like skills in eve) and runs numbers and brakes lockpicks if you dont get "lucky". A random number generator, where as the cost is in lockpicks. If you run out of lockpicks, you can not auto attempt.

I believe that CCP should strongly consider more gameplay like this. More choice for the players.

Make the Data / Relic modules have the ability to use an ammo that gets damaged much like Tech II Mining crystals.
Load in the ammo to have the modules auto attempt once per cycle. If successful, can spew (or only one can to open), but only X% of the loot gets dropped (perhaps 25-50%, randomly of the loot). If auto attempt fails, damage ammo and it cycles again. If all ammo has run out, stop the cycle. If no ammo is loaded then bring up the current mini game.


Thanks for reading, feedback is always welcome!
I honestly don't think the minigame is the problem with Data/Relic sites. You can already pretty much randomly click around until 1) you find the exit or 2) all paths are blocked and you "fight" past one.

The real problem with the hacking minigame is that the scatter mechanic is absolutely asinine and feels like a penalty for a successful hack. Why on Earth didn't the scatter mechanic become the penalty for a failed hack (so you don't walk away with nothing) and a successful hack generates a loot window???

I mean, no where in Eve do you interact with the spacescape for substantive actions (that you can accomplish from the very-Eve-like overview window), yet they felt compelled to have us interact with the spacescape for some little containers that penalize us when we successfully hack?? Seriously, CCP, dropped the ball BIG TIME on this.

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Damian Gene
Sons of Seyllin
Pirate Lords of War
#5 - 2013-08-06 18:08:37 UTC
No one else has any thoughts?

So far, the penalizing point was actually quite good.
Damian Gene
Sons of Seyllin
Pirate Lords of War
#6 - 2013-09-12 18:41:48 UTC
It's been out now for a while, what do you guys think? :D
HTC NecoSino
ISEEU Corporation
Observatory Great Bear
#7 - 2013-09-12 18:59:12 UTC
I agree and hate the new "scatter" method. However, I imagine that for the time and effort that CCP put into coding it and making it work, they'll want to wait and get their monies out of it before changing it again.