These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Wardecs (not safe for carebears)

Author
Zircon Dasher
#81 - 2011-11-11 00:29:47 UTC
TOOO MANY WORDS!!!!

Can I get a tl;dr for this thread

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

ShipToaster
#82 - 2011-11-11 00:46:08 UTC
ShipToaster wrote:
Again, I am not a griefer or high sec PvP'er.


As of this date this statement is no longer true.

One of the questions that needed answered was regarding would you rather have wardecs or ganking and I am hoping to get an answer on this after declaring open season on CCP's favourite high sec alliance.

Mara Villoso wrote:
Its strange none of you will address my post directly. Any wardec that doesn't target individuals will be evaded. Any wardec that does target individuals will lead to those players leaving. No suggestion you or anyone else has posted changes that fundamental dynamic. Any change to the system has to address this underlying issue.


Answered this at the start.

A limited ISK punishment for dropping is used and is paid to the aggressor. This will allow people to drop corp but there is still a consequence.

I even went further and said you could dec people in NPC corp for a million ISK so you could keep following your target.

Joe Risalo wrote:
Victory conditions


Anything with victory conditions will be hard to implement, and it will be even harder trying to balance this and make it work in game. As I said earlier allowing wars with victory conditions is fine with me but they need to be in addition to the current wardec system, not in place of.

Mirak Nijoba wrote:
My Two-Cents...

I Barely PVP and a Barely read the OP's Post.


You dont really think you deserve an opinion on wardcecs and changes then do you?

.

ShipToaster
#83 - 2011-11-11 00:48:30 UTC
Zircon Dasher wrote:
TOOO MANY WORDS!!!!

Can I get a tl;dr for this thread


Sure.

CCP are changing high sec wardecs. We are all bored and arguing about this in a forum section no one reads.

.

Mara Villoso
Long Jump.
#84 - 2011-11-11 00:54:22 UTC
ShipToaster wrote:
Answered this at the start.

A limited ISK punishment for dropping is used and is paid to the aggressor. This will allow people to drop corp but there is still a consequence.

I even went further and said you could dec people in NPC corp for a million ISK so you could keep following your target.

No. Not really. The proposed solutions just make it an advantage to never join a corp. The benefits for belonging to a corp are paltry, with the exception of POS use. The core situation remains: some people don't want to fight and no one can force them.
ShipToaster
#85 - 2011-11-11 01:00:25 UTC
Mara Villoso wrote:
ShipToaster wrote:
Answered this at the start.

A limited ISK punishment for dropping is used and is paid to the aggressor. This will allow people to drop corp but there is still a consequence.

I even went further and said you could dec people in NPC corp for a million ISK so you could keep following your target.

No. Not really. The proposed solutions just make it an advantage to never join a corp. The benefits for belonging to a corp are paltry, with the exception of POS use. The core situation remains: some people don't want to fight and no one can force them.


Totally true and I agree there is no real benefit to joining a corp except for the tax break which is pretty important to some people.

However, even a limited penalty for dropping is a vast improvement over current mechanics.

.

Zircon Dasher
#86 - 2011-11-11 01:19:31 UTC
ShipToaster wrote:
Zircon Dasher wrote:
TOOO MANY WORDS!!!!

Can I get a tl;dr for this thread


Sure.

CCP are changing high sec wardecs. We are all bored and arguing about this in a forum section no one reads.


Lol

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Random Render
Singidunum Stellar Exploration
#87 - 2011-11-23 15:20:48 UTC  |  Edited by: Random Render
Wardec is as it is now. Everybody complains about it. Every new set of rules would have to answer this question: "is it safer for carebears or is it more fun to PvPers?". That's why Wardec is not changed yet. All this polarization of WarDec topic between carebears and PvPers is so unnecessary. Eve is not game for just one type of people. EVE is game for anyone to play it as they want. Some of them have guns, other have money. Some have both :)

So instead of changing the rules just upgrade it to have more meaning in New Eden.

CONCORD is paid a fee by aggressor not to intervene in conflict with target corporation. So, let the target corporation do similar thing. They can pay for extra protection. But since it's not an auction or outbidding, this can be only payed with no active wars and payed in advance as contract with CONCORD.

Corp/Alliance can optionally pay extra protection of 1 milion ISK per member. It will go as additional ISK requiement on top of standard CONCORD fee. Payment can be set to be automatic and recurring. So, for example alliance od 250 members will pay 250 mil fee per week to CONCORD. Then declaring war on that alliance is 300 mil per week.
So just add one field in corporation description where it shows what is current fee for War Declaration on that corp/alliance.
if someone yet still declare war, then extra protection price is active but payments to CONCORD are suspended for duration of war, and will continue after all WD's are over. That means any additional war will also calculate active protection fee in price.

Base calculation for multiple wardecs stays the same, just add extra protection money, so formula is like this: B * (N +1) * (W + 1) + E. Where B = Base Price, N = number of wars you currently have, W = number of wars currently against the target corporation, E = extra protection money payed by target corporation.

This will give some meaning for recruits to join corporation and will justify creating big alliances. You can have 500 members alliance, and raise price of wardec to 550 mil per week. You want 500 WT's? Well, they payed for extra protection. Match that price and CONCORD will still turn theid head.

That is not any significant impact on current WD for smaller corporations and alliances, but then, you get fewer WT's. Having bigger alliance can add lot of ISK to war declaration fee, but then you have large number of WT's once you declare war.
Of course, there will always be alliances and corporations capable of defending themself and don't want to pay any extra money to CONCORD. So you can fight them at current rates. You'll even get better fights, because they think they can fight back.
The ones that pay for extra protection will most likely pay agressor for dropping war, so you can play on extortion war. The ones that use standard fee will most likely fight you so you can fun wars too.

Again, extra protection fee for CONCORD is optional and must be agreed with CONCORD when there is no WD on you. EVE is game of money and power, so let those two things together handle wardecs better.
Daedalus Arcova
The Scope
#88 - 2011-11-23 16:57:41 UTC  |  Edited by: Daedalus Arcova
I'm just going to throw a few ideas in here.

- Wardecs need a rebrand. As others have pointed out, wardecs are really just one group paying CONCORD to look the other way while they go about their 'business' of killing another group. This needs to be acknowledged in-game through a new vocabulary in notifications and such, so that everyone understands exactly what is going on. Also, demonstrating that CONCORD are as corrupt and malleable as everyone else in New Eden might help shatter the illusion of some highsec dwellers that CONCORD are there to be their personal, infallible, knights in shining armour.

- I don't like Nova Fox. I don't like his face, I don't like his posts, and I don't like his silly little 'shipyard' one-person RP corp. His posts make me want to shoot him in the face with a neutron blaster. This is how disagreements are settled in New Eden. But I shouldn't need to convince the leaders of Brick Squad to wardec Novafox Shipyards just for me to blow up a few of Nova's ships - I should just be able to buy off the local CONCORD commander to let me wage my little vendetta against him, personally, mano-a-mano.

- Players in NPC corps should not be invulnerable to wardecs. Again, allowing the aggressor to single out a single pilot as a target would be an answer to players that seek sanctuary in NPC corporations.

- Wardecs (or CONCORD bribes, or whatever they ought to be called) don't need objectives determined by game mechanics. There is no way that CCP can measure my schadenfreude from Nova Fox's in-game misery.




Joe Risalo is next on my list.
Joe Risalo
State War Academy
Caldari State
#89 - 2011-11-23 17:21:59 UTC
Random Render wrote:
stuff


No, that idea just makes it better for everyone to pick on the small corps.

There are tons of war deccing corps out there that focus primarily on alliances with lots of high sec boats to kill.

I'd rather keep them occupied with them instead of making it too costly so that they pick on me.


daedalus wrote:
I'm just going to throw a few ideas in here.

- Wardecs need a rebrand. As others have pointed out, wardecs are really just one group paying CONCORD to look the other way while they go about their 'business' of killing another group. This needs to be acknowledged in-game through a new vocabulary in notifications and such, so that everyone understands exactly what is going on. Also, demonstrating that CONCORD are as corrupt and malleable as everyone else in New Eden might help shatter the illusion of some highsec dwellers that CONCORD are there to be their personal, infallible, knights in shining armour.

- I don't like Nova Fox. I don't like his face, I don't like his posts, and I don't like his silly little 'shipyard' one-person RP corp. His posts make me want to shoot him in the face with a neutron blaster. This is how disagreements are settled in New Eden. But I shouldn't need to convince the leaders of Brick Squad to wardec Novafox Shipyards just for me to blow up a few of Nova's ships - I should just be able to buy off the local CONCORD commander to let me wage my little vendetta against him, personally, mano-a-mano.

- Players in NPC corps should not be invulnerable to wardecs. Again, allowing the aggressor to single out a single pilot as a target would be an answer to players that seek sanctuary in NPC corporations.

- Wardecs (or CONCORD bribes, or whatever they ought to be called) don't need objectives determined by game mechanics. There is no way that CCP can measure my schadenfreude from Nova Fox's in-game misery.




Joe Risalo is next on my list.


Hurray, someone else in the mind set that they should be able to blow up everyone everywhere with no penalties.

It's funny cause you assume all the carebears should have to bend to your will or GTFO.

Yet, most people with your knuckle dragging "uhh, duhhh, kiell duh cureburs" mentality never stop to think that without carebears pvp existance in Eve would cease to exist because there wouldn't be anyone there to mine, salvage, or construct ships for you to blow up.

however, it would be kinda funny if every time you lost a ship it cost you well over 100mil, even for a t1 frig...

While at the same time carebears need pvp'ers to get blown up so that we can sell our salvage, ore, and ships.


Turn the war against the carebears and you'll find out real soon that without us and without you, there is no Eve.

P.S. - come and find me, then you can sit and wait till i undock. Which will probably be some time in the next 2 years after I finish the training que I'm on.
Random Render
Singidunum Stellar Exploration
#90 - 2011-11-23 17:38:44 UTC  |  Edited by: Random Render
Joe Risalo wrote:


No, that idea just makes it better for everyone to pick on the small corps.

There are tons of war deccing corps out there that focus primarily on alliances with lots of high sec boats to kill.

I'd rather keep them occupied with them instead of making it too costly so that they pick on me.


No, idea is that you develop large powerful corporation (at least in financial way) or join larger alliance that have similar goals and make it harder (more expensive) for everyone to hunt you.

CONCORD, corrupted as they are, will not protect small and weak who cannot pay for extra protection.
Joe Risalo
State War Academy
Caldari State
#91 - 2011-11-23 18:01:36 UTC
Random Render wrote:
Joe Risalo wrote:


No, that idea just makes it better for everyone to pick on the small corps.

There are tons of war deccing corps out there that focus primarily on alliances with lots of high sec boats to kill.

I'd rather keep them occupied with them instead of making it too costly so that they pick on me.


No, idea is that you develop large powerful corporation (at least in financial way) or join larger alliance that have similar goals and make it harder (more expensive) for everyone to hunt you.

CONCORD, corrupted as they are, will not protect small and weak who cannot pay for extra protection.


Some of us don't wanna be in a large alliance.

That's part of the reason we're in high sec, so we can just play casually
Daedalus Arcova
The Scope
#92 - 2011-11-23 18:06:14 UTC  |  Edited by: Daedalus Arcova
Joe Risalo wrote:
Hurray, someone else in the mind set that they should be able to blow up everyone everywhere with no penalties.

It's funny cause you assume all the carebears should have to bend to your will or GTFO.

Yet, most people with your knuckle dragging "uhh, duhhh, kiell duh cureburs" mentality never stop to think that without carebears pvp existance in Eve would cease to exist because there wouldn't be anyone there to mine, salvage, or construct ships for you to blow up.

however, it would be kinda funny if every time you lost a ship it cost you well over 100mil, even for a t1 frig...

While at the same time carebears need pvp'ers to get blown up so that we can sell our salvage, ore, and ships.


Turn the war against the carebears and you'll find out real soon that without us and without you, there is no Eve.

P.S. - come and find me, then you can sit and wait till i undock. Which will probably be some time in the next 2 years after I finish the training que I'm on.


See, it's posts like this that earned you a place on my list to begin with.

Never did I say there should be no penalties for the aggressors. I was merely putting ideas out there for discussion, which you seem to have interpreted as evidence of my being a 'knuckle dragging' Neanderthal.

Obviously, carebears should be free to play the game however they want to, and yes, carebears do keep EVE's economy running smoothly (which you are so quick to point out). But lets remember that EVE's economy is a WAR economy. It's incredibly naive to think that highsec bears should be beyond the fray when they are providing the ships and weapons of warfare. It's precisely because of your role in EVE's war economy that you are just as legitimate a target as anyone else. Were munitions factories left alone by Axis and Allied air raids in WWII, or were they deliberate targets?

Let me put a little more flesh on the bones of my previous post. An individual wardeccing another individual only favours the aggressor. This would be unbalanced, so let me adjust it somewhat. If the wardeccing player/corporation/alliance wants to target a specific individual, then they should have to wardec their corp or alliance also. But for an additional fee, the wardec should allow for an individual to be designated as a kind of primary target, and the wardec should follow them if they switch corporations. That way, corporations can actually protect their own members if someone else is gunning for one of them in particular. Players in NPC corps would still be on their own.
Random Render
Singidunum Stellar Exploration
#93 - 2011-11-23 18:28:08 UTC  |  Edited by: Random Render
Joe Risalo wrote:
Random Render wrote:
Joe Risalo wrote:


No, that idea just makes it better for everyone to pick on the small corps.

There are tons of war deccing corps out there that focus primarily on alliances with lots of high sec boats to kill.

I'd rather keep them occupied with them instead of making it too costly so that they pick on me.


No, idea is that you develop large powerful corporation (at least in financial way) or join larger alliance that have similar goals and make it harder (more expensive) for everyone to hunt you.

CONCORD, corrupted as they are, will not protect small and weak who cannot pay for extra protection.


Some of us don't wanna be in a large alliance.

That's part of the reason we're in high sec, so we can just play casually


Hi-sec only means that CONCORD is present. It's like any big city. Police is present, but they can be bought/bribed to look other way, and it goes more for smaller target who are not able to protect on their own. Now, to get better protection, you go to more organized group, alliance. Or develop powerful corp.

Or even better, you want free market? Then no limitation in what corp/alliance will pay to CONCORD for extra protection. You want to throw 1 billion of profit weekly to pay for protection? Then do it. Fight guns with money. That will give everyone equal chance of keeping safe or fighting :)

That will solve problem in open way. Pay to be more safe, but still someone can match you money and still attack you, if they really want to hurt you. Mercs, check with competing companies if they want their cometition crushed? Then they pay you for wardec plus little extra :)
Joe Risalo
State War Academy
Caldari State
#94 - 2011-11-23 18:33:00 UTC
Daedalus Arcova wrote:

See, it's posts like this that earned you a place on my list to begin with.

lol

Quote:
Never did I say there should be no penalties for the aggressors. I was merely putting ideas out there for discussion, which you seem to have interpreted as evidence of my being a 'knuckle dragging' Neanderthal.

The way you layed out that post, it seemed as though all you cared about was being able to blow up other people, reguardless of who they are.

Quote:
Obviously, carebears should be free to play the game however they want to, and yes, carebears do keep EVE's economy running smoothly (which you are so quick to point out). But lets remember that EVE's economy is a WAR economy. It's incredibly naive to think that highsec bears should be beyond the fray when they are providing the ships and weapons of warfare. It's precisely because of your role in EVE's war economy that you are just as legitimate a target as anyone else. Were munitions factories left alone by Axis and Allied air raids in WWII, or were they deliberate targets?

Never did I say that carebears should be beyond the fray of wardecs. I also firmly understand that pvp is the primary focus of Eve and that everyone who supplies the system, is part of the system...Which means everyone is part of the system... However, that doesn't allieviate my initial involvement in this thread, which was that we need to increase the costs of war decs and give players a method of surrender, a method to win, a method to halt the aggressor from winning, and a method to lose.
As the war dec system sits as is, it is entirely too easy for players to war dec others for the sheer sake of blowing something up without getting conc'd.
Should they still be allowed to? Yes, but it shouldn't be so cheap to war dec someone, and it shouldn't be so one sided.
Read back through my posts and I have laid out methods for this to be both possitive and negative for everyone involved, to include not fighting and not flying at all.
While the OP came in here trying to make life easier for the gankers and pirates, I have made an attempt at balancing the system for everyone.

Quote:
Let me put a little more flesh on the bones of my previous post. An individual wardeccing another individual only favours the aggressor. This would be unbalanced, so let me adjust it somewhat. If the wardeccing player/corporation/alliance wants to target a specific individual, then they should have to wardec their corp or alliance also. But for an additional fee, the wardec should allow for an individual to be designated as a kind of primary target, and the wardec should follow them if they switch corporations. That way, corporations can actually protect their own members if someone else is gunning for one of them in particular. Players in NPC corps would still be on their own.


That still favors the individual. However, if you tie it with my suggestions of increasing war dec costs, giving surrender, win, hault and lose options, then I will feel fine with a single individual being able to target another single individual.
The system however, should be set in these situations to keep from either of the players corp members from getting involved in any way. It's 1v1 and should stay that way, even if one of you is certainly more powerful than the other.

In that case, the little guy shouldn't have done anything to p*ss off the bigger guy, else he would have just gone unnoticed.
Joe Risalo
State War Academy
Caldari State
#95 - 2011-11-23 18:42:07 UTC
Random Render wrote:

Hi-sec only means that CONCORD is present. It's like any big city. Police is present, but they can be bought/bribed to look other way, and it goes more for smaller target who are not able to protect on their own. Now, to get better protection, you go to more organized group, alliance. Or develop powerful corp.

Or even better, you want free market? Then no limitation in what corp/alliance will pay to CONCORD for extra protection. You want to throw 1 billion of profit weekly to pay for protection? Then do it. Fight guns with money. That will give everyone equal chance of keeping safe or fighting :)

That will solve problem in open way. Pay to be more safe, but still someone can match you money and still attack you, if they really want to hurt you. Mercs, check with competing companies if they want their cometition crushed? Then they pay you for wardec plus little extra :)


Yes, but the current costs of war decs as is would be like paying an entire police dept with cameras monitoring everything that happens to look the other way and you'll give them 100 bucks.

It might be a good chunk of change for someone with little to no money, but in the grander side of things, it's pennies.

I don't too much feel that it should be more expensive to war dec an alliance over a corp.

When you war dec a corp or an alliance, you're essentially deccing a buisiness. It doesn't matter how large the buisiness is, it's still just a name.

Your security in an alliance comes from power in numbers, but it shouldn't come from power by the cost of war deccing those numbers.

This falls in line with something we talked about much earlier in this thread, where we established that prices shouldn't be determined by the number of players you have because it becomes unfair to either the larger group, or the smaller group.

If you want to be in a large alliance then so be it. If you want to be in a smaller corp than so be it. However, your security comes from the availability of players to smash your enemy, not by making it cost more and more with the more players you have.

There are several players in Eve that don't wanna get involved in the drama and politics that comes with being in an alliance or large corp. They shouldnt be punished for this.
Daedalus Arcova
The Scope
#96 - 2011-11-23 19:22:44 UTC
Joe Risalo wrote:
However, that doesn't allieviate my initial involvement in this thread, which was that we need to increase the costs of war decs and give players a method of surrender, a method to win, a method to halt the aggressor from winning, and a method to lose.
As the war dec system sits as is, it is entirely too easy for players to war dec others for the sheer sake of blowing something up without getting conc'd.
Should they still be allowed to? Yes, but it shouldn't be so cheap to war dec someone, and it shouldn't be so one sided.
Read back through my posts and I have laid out methods for this to be both possitive and negative for everyone involved, to include not fighting and not flying at all.
While the OP came in here trying to make life easier for the gankers and pirates, I have made an attempt at balancing the system for everyone.


I stopped reading your posts when you suggested putting PVP and PVE on different shards.

But yes, you are right - wardec fees are effectively zero. Any revamp of wardecs should include a dramatic increase in fees. However, wars be what the involved parties make of them. The more that the mechanics try to accommodate for 'objectives', the more boring wardecs will actually become.

The first time I was on the receiving end of a wardec was back in my noob days of highsec carebearing. It was motivated by a grudge the aggressor had against my CEO, and various accusations of broken agreements and stolen blueprints. Victory for the aggressor would have humiliation of our CEO and the recovery of his blueprints. Victory for us was a swift end to the wardec, and to actually beat them in PVP (we spanked them, as it happens). There is no way that game mechanics could account for the terms of that conflict, or any other conflict. Objectives just are what they are - you can't turn them into tick boxes.

Quote:
That still favors the individual. However, if you tie it with my suggestions of increasing war dec costs, giving surrender, win, hault and lose options, then I will feel fine with a single individual being able to target another single individual.
The system however, should be set in these situations to keep from either of the players corp members from getting involved in any way. It's 1v1 and should stay that way, even if one of you is certainly more powerful than the other.

In that case, the little guy shouldn't have done anything to p*ss off the bigger guy, else he would have just gone unnoticed.


If you think about wardecs less in terms of war between states, and more in terms of turf wars between rival gangs (which you bribe the police to stay out of), then you'll realise that all this formalisation of wars through codified objectives and measures of success, just makes no sense whatsoever. Fighting will continue until both sides have no appetite to fight (or gank) each other any more. It's that simple.

I backed away from the idea of 1v1 wardecs because it also just makes no sense. If CONCORD is looking the other way, then they won't mind if a corpmates get involved in protecting their own members. So the whole corporation/alliance should be wardecced, even though the aggressor may be just one member of another corporation. To return the dec, then both corporations/alliances will be fully at war.

Combine this with no such protection from corpmates in NPC corporations, and much lower wardec costs against individuals in NPC corporations, and this will be a very strong incentive for players to get out of NPC corps and join player corps - safety in numbers.
Random Render
Singidunum Stellar Exploration
#97 - 2011-11-23 19:26:15 UTC  |  Edited by: Random Render
Joe Risalo wrote:


Your security in an alliance comes from power in numbers, but it shouldn't come from power by the cost of war deccing those numbers.

This falls in line with something we talked about much earlier in this thread, where we established that prices shouldn't be determined by the number of players you have because it becomes unfair to either the larger group, or the smaller group.

If you want to be in a large alliance then so be it. If you want to be in a smaller corp than so be it. However, your security comes from the availability of players to smash your enemy, not by making it cost more and more with the more players you have.



You clearly not reading well. Check it out again, because I said "pay to be safe". You want to be safe? Pay large amount of money and you will be safer. Not 100% safe. Can't do it alone? Unite with others in alliance. That is what alliances should serve their players for.

So this is change to my original proposal. No limit in what you pay for protection. It's open market game anyway. Only rule that is important is to make agreement with CONCORD before being WD.

Random Render wrote:

Or even better, you want free market? Then no limitation in what corp/alliance will pay to CONCORD for extra protection. You want to throw 1 billion of profit weekly to pay for protection? Then do it. Fight guns with money. That will give everyone equal chance of keeping safe or fighting :)


Alliance and corporations determine how much money they want to pay for extra protection. Cut from profit, invest in safety. Pure business decision on corp/alliance level.

What you want is "I want to do job, be on my own and have huge protection from CONCORD." It does not work that way in EVE. Well, not if you don't have big money or big guns on your side. :)
Joe Risalo
State War Academy
Caldari State
#98 - 2011-11-23 20:27:54 UTC  |  Edited by: Joe Risalo
Daedalus Arcova wrote:
I stopped reading your posts when you suggested putting PVP and PVE on different shards.



LOL, that comment was because the OP seemed to not care that the game can't exist without carebears or without pvp'er for that matter, nor did he seem to care.

That suggestion was literally a smart @ss remark explaining that if we split the servers like so, the it would suck for pvp'ers.

Quote:
You clearly not reading well. Check it out again, because I said "pay to be safe". You want to be safe? Pay large amount of money and you will be safer. Not 100% safe. Can't do it alone? Unite with others in alliance. That is what alliances should serve their players for.

So this is change to my original proposal. No limit in what you pay for protection. It's open market game anyway. Only rule that is important is to make agreement with CONCORD before being WD.


you're clearly not translating your comments to my comments.

YOU said that the more players you had, the more it would cost to war dec that intity because they could afford more security.

I said that it doesn't matter how many members you have, the costs should always be the same.

What did I not read there?

Quote:

Alliance and corporations determine how much money they want to pay for extra protection. Cut from profit, invest in safety. Pure business decision on corp/alliance level.

What you want is "I want to do job, be on my own and have huge protection from CONCORD." It does not work that way in EVE. Well, not if you don't have big money or big guns on your side. :)


Again, this is punishing players for not wanting to be part of large wealthy corps or alliances.

It's class warfare...

"Wait what? You're a smaller corporation that can't afford as much security?"
"You're f'd"

It's allowing large corps and alliances(the ones that should be in the most wars in the first place) to make a war against them so expensive that it's not worth trying, while the smaller corps that are just trying to play casual with friends, are punished and all those war decs that used to target large corps and alliances are now focused on the small corps.

There's no balance in that.
Random Render
Singidunum Stellar Exploration
#99 - 2011-11-24 00:52:11 UTC  |  Edited by: Random Render
Joe Risalo wrote:


YOU said that the more players you had, the more it would cost to war dec that intity because they could afford more security.

What did I not read there?



This you didn't read:

Random Render wrote:
So this is change to my original proposal. No limit in what you pay for protection. It's open market game anyway. Only rule that is important is to make agreement with CONCORD before being WD.

Alliance and corporations determine how much money they want to pay for extra protection. Cut from profit, invest in safety. Pure business decision on corp/alliance level.



Joe Risalo wrote:


"Wait what? You're a smaller corporation that can't afford as much security?"
"You're f'd"

It's allowing large corps and alliances(the ones that should be in the most wars in the first place) to make a war against them so expensive that it's not worth trying, while the smaller corps that are just trying to play casual with friends, are punished and all those war decs that used to target large corps and alliances are now focused on the small corps.

There's no balance in that.


There is no balance in fact that most veterans can insta-pop noobs. There is no balance in fact that veteran combat pilots and industrials earn much more than even average SP player. At least not micro balancing. It's that kind of game. But right now there is one problem. In High-Sec under CONCORD control players who are industry oriented simply does not have effective tools in their hands. They are not fighting, they trained other skills. They make money and cannot use that for themself other than improving production for more money. So my point is not to set new rules on War Declarations, but just to give corps options to pay for extra protection.

And I dont think there will be increase of WD's on smaller corps. Hunting corps with 10 members is not usual fun. Unless it involves stepping on toes. But EVE universe is mostly void space and you have to know how to pick up your fights. There is lot of alliances in HS who will simply have no need to pay for extra protection since they can defend themself. What it will mean to PvPers? There are alliances with lot of targets who will probably fight rather than hide. So more good PvPing in Hi-Sec.

It's normal that bigger corporations and alliances have adventages but that is just nature of game who supports even things like holding sovereignty over part of universe. Making it safe to operate your own corporation, no matter how small is just not in nature of the game. You are 100% safe in NPC faction Corps. Once when you are out of them, you're on your own. Right now it's: "kill or wait to be killed". I think it should be changed to. "Kill or pay for more security." Everybody pulls out their cards, then we all play the game :)
Joe Risalo
State War Academy
Caldari State
#100 - 2011-11-24 02:39:18 UTC
Random Render wrote:
What it will mean to PvPers? There are alliances with lot of targets who will probably fight rather than hide. So more good PvPing in Hi-Sec.



the pvp'ers in high sec that rely on ganking and dec's on indy or missioning corps are not looking for better pvp.

They're looking for easy kills with no sec loss, no concord, very cheap, and very easy.

While it is up to the decced corp to have skills to defend against this, it still doesn't mean that it should be so cheap for concord to just look the other way.

Plus, it's soo cheap to war dec, so how much would it cost me to raise the price to war dec me?

am I gonna get away with 2 mil to raise the dec cost to 20 mil, or will I have to pay 20 mil to get the dec cost raised to 20 mil?

Honestly, I think most people would rather just keep the current system that allows you to block war decs over this option.