These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Skill training and UNReasonable things

Author
Ronix Aideron
Zymurgy Corp.
#21 - 2013-08-02 12:56:03 UTC
There is no real point to having a skill queue longer than 24 hours. Most skills are 4 days for training anyway. Making the queue 48 or 72 hours won't change anything.

Start the day off slow and taper off from there.

http://eveboard.com/pilot/Ronix_Aideron

Tippia
Sunshine and Lollipops
#22 - 2013-08-02 12:57:31 UTC
Klandi wrote:
Now if the devs came back and said that all the queues for all the skills would cause lag/issues then there would be a good reason not to do this, but as this is completely a server side function, I don't see how it would affect gameplay at all.
Fewer people logging in — that's your gameplay effect right there.
Takari
Promised Victorious Entropy
#23 - 2013-08-02 13:08:52 UTC
Lecia Barrett wrote:


I agree with op, would love to line up skills for 3 and 6 month periods, maybe then the path i choose will actually get learned without me changing it...

While some ppl might not agree with it for what evver reason, it does not hurt them so why complain.


Extended skill training to help ease SkillPlan-ADD? I like it, sign me up.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Jenn aSide
Worthless Carebears
The Initiative.
#24 - 2013-08-02 13:13:08 UTC
Observe power creep in action.

for year EVE has no que and people manage to play it. Then we get a que and rather than be happy with that, well hell we need MORE, make it 2 days instead of one. No, 4 days instead of 2.

This time next year we'll be able to make 30 year long ques and never have to log in again till every single skill is at 5...
Mr Kidd
Center for Advanced Studies
Gallente Federation
#25 - 2013-08-02 13:13:09 UTC
I, seriously, cannot believe the majority of people in this thread don't want a longer skill queue. A player is either going to play the game or not. Having a 24hr skill queue only means that someone who is unwilling or incapable of playing the game every 24hrs will log on, queue, log off. I've seen plenty of people do this, for weeks. A 24hr skill queue, in most cases is a real PITA.

My preference is to have a skill queue that allows one to queue as many hours worth of skills as their subscription is paid for. Really, skill queue should not be the PITA it is. If you have the wherewithal to plan a long term skill plan, you should have the ability to queue as efficiently as possible and not lose time because you're working, sleeping, eating, watching a movie, masturbating to internet pr-0n, making mini-me's, etc, etc, etc.

I play almost every day. Whether the queue is 24hrs or 8760hrs, I will play almost every day. If a person isn't playing religiously they shouldn't be penalized for it. Generally, these types of players will never play religiously because the game is full of too many time sinks, hassles, BS they don't want to deal with. The skill queue is just one more blade of straw on the camel's back. Having a skill queue that penalizes their patronage to CCP whether they're playing every day or not is just bad business, mmm'kay.

I actually look forward to training level 5 skills and most of the skills that are important to me are level 5. Why? because it means two or three weeks I don't have to deal with the skill queue.

Don't ban me, bro!

Jenn aSide
Worthless Carebears
The Initiative.
#26 - 2013-08-02 13:14:26 UTC
Mr Kidd wrote:


My preference is to have a skill queue that allows one to queue as many hours worth of skills as their subscription is paid for.



See what I mean y'all, what did I JUST say!
Tippia
Sunshine and Lollipops
#27 - 2013-08-02 13:18:51 UTC  |  Edited by: Tippia
Mr Kidd wrote:
I, seriously, cannot believe the majority of people in this thread don't want a longer skill queue. A player is either going to play the game or not. Having a 24hr skill queue only means that someone who is unwilling or incapable of playing the game every 24hrs will log on, queue, log off.
…except that you don't have to play the game every 24h. You just have to log on once at some point within 24 hours of your queue expiring. That can still mean you only log in once a month… or hell, even once every two months.

And no, I've seen plenty of examples where people have logged on to just switch their skills, gotten caught up in corp chat or by something else going on, and then stayed logged on. The more opportunities there are for that to happen, the better. I don't want the skill queue to be any longer because it serves its purpose more than perfectly with 24 hours, and it will reduce serendipity if it is made any longer.

So, seriously, believe it.

Quote:
If a person isn't playing religiously they shouldn't be penalized for it.
Good news: they're not. The skill queue ensures this already.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#28 - 2013-08-02 13:19:33 UTC
Goran Konjich wrote:
Well. I'm not against that idea. Basically you are right.
But ... i think that even if you login every 24 hours (or whatever you need to) you make something in eve universe that
keeps the wheels spinning and butterflies clapping their colored wings. Something like small buy from market, or sell something on market, just flying 1 jump to see ... something ... whatever.

OK i don't know the approximate percentage of pilots that just log in update skill queue and logoff (most probably toon traders) but you know what i mean. Every single login changes a lot at the end.


I took a break from eve for a few months and all skill end dates went onto my calendar for that day, every time one came up it really was just log in and out. I imagine the sort of person who gets distracted by logging in is the same person who is influenced by the ambient NLP music in supermarkets that makes you buy stuff you didn't plan to.
symolan
BamBam Inc.
#29 - 2013-08-02 13:35:05 UTC
Pak Narhoo wrote:
baltec1 wrote:
They should put it back to what is was when I started and teach you welps a lesson.


^ Basically that. Lazy nubs! there are those who remember setting a clock to get up at 03.00 in the morning to quickly change a skill then jump back into bed. Lol


guess people tended not to have 16 accounts at the time?
Sable Moran
Moran Light Industries
#30 - 2013-08-02 13:40:05 UTC
Klandi wrote:
What are you lot thinking with?


I'm thinking with my brains, how about you?

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Dorrann
Imperial Shipment
Amarr Empire
#31 - 2013-08-02 13:43:59 UTC
I'm in two minds tbh.

I would LIKE to be able to plan more than 24hours in advance without slapping a multi-day skill at the end as I find this often ends up being some non-vital filler that then doesnt get completed and is effectively wasted training (yes, I know I should plan more effectively)

But I also dont think I NEED a longer Skill Queue. Its not that hard to create a queue that can cover several days by putting something long onto the end.

The trick is in picking the right long-time skill and not picking Impulse Skills.

For the record, I'm a returning player from the early days, so I well remember the pain of juggling skills with no queues, trying to NOT have to get up at stupid-o'clock to swap skills.
Inxentas Ultramar
Ultramar Independent Contracting
#32 - 2013-08-02 13:54:53 UTC
One or two days lost will invalidate the best of skillplans. You will, at some point, forget to set your queue and lose a couple of days anyway, so why even care?
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#33 - 2013-08-02 13:57:54 UTC
Inxentas Ultramar wrote:
One or two days lost will invalidate the best of skillplans. You will, at some point, forget to set your queue and lose a couple of days anyway, so why even care?


Every skillpoint is sacred, Every skillpoint is great. If a skillpoint is wasted, God gets quite irate
Lucas Kell
Solitude Trading
S.N.O.T.
#34 - 2013-08-02 14:06:11 UTC
Mr Kidd wrote:
I, seriously, cannot believe the majority of people in this thread don't want a longer skill queue. A player is either going to play the game or not. Having a 24hr skill queue only means that someone who is unwilling or incapable of playing the game every 24hrs will log on, queue, log off. I've seen plenty of people do this, for weeks. A 24hr skill queue, in most cases is a real PITA.

My preference is to have a skill queue that allows one to queue as many hours worth of skills as their subscription is paid for. Really, skill queue should not be the PITA it is. If you have the wherewithal to plan a long term skill plan, you should have the ability to queue as efficiently as possible and not lose time because you're working, sleeping, eating, watching a movie, masturbating to internet pr-0n, making mini-me's, etc, etc, etc.

I play almost every day. Whether the queue is 24hrs or 8760hrs, I will play almost every day. If a person isn't playing religiously they shouldn't be penalized for it. Generally, these types of players will never play religiously because the game is full of too many time sinks, hassles, BS they don't want to deal with. The skill queue is just one more blade of straw on the camel's back. Having a skill queue that penalizes their patronage to CCP whether they're playing every day or not is just bad business, mmm'kay.

I actually look forward to training level 5 skills and most of the skills that are important to me are level 5. Why? because it means two or three weeks I don't have to deal with the skill queue.

Well My preference is for CCP to work on features that cater to people that play the game rather than people setting months of skills and buggering off. Setting up a subscription limited queue would need them to make the queue work well with potentially years of skills queued. A slightly longer queue that 24 hours would be good, just so you can queue a level 4 and a level 5 more often than not, but there's no benefit to the majority of the active player base to do more than that.
They originally put the queue in so you didn't have to alarm clock for skills, that's good enough IMO and there's plenty of other features that need work well before infinite skill queues.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lors Dornick
Kallisti Industries
#35 - 2013-08-02 14:12:16 UTC  |  Edited by: Lors Dornick
Klandi wrote:

I HAVE PAID FOR THE TIME PERIOD - I SHOULD BE ABLE TO SET THE SKILL TIMING PERIOD TO WHATEVER I WANT!!!

So you've managed to get old enough to get a credit card, or nicked your moms'.

Congratulations, you are a very special princess and deserve special treatment.

Luckily you won't get that i EvE.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Pohbis
Neo T.E.C.H.
#36 - 2013-08-02 14:21:37 UTC
Tippia wrote:
Klandi wrote:
Now if the devs came back and said that all the queues for all the skills would cause lag/issues then there would be a good reason not to do this, but as this is completely a server side function, I don't see how it would affect gameplay at all.
Fewer people logging in — that's your gameplay effect right there.
Oh no, CCP's concurrent users backbone.

EVE didn't become less of a cold hard universe with the 24h queue. I agree there's no reason to change it to 48/72h tho... if they change it, it should be 7/14 days so it actually has an impact. Allowing you to go on holiday/business trips with your EVE mind at ease Bear
Doc Severide
Doomheim
#37 - 2013-08-02 14:40:36 UTC  |  Edited by: Doc Severide
Lors Dornick wrote:
Klandi wrote:

I HAVE PAID FOR THE TIME PERIOD - I SHOULD BE ABLE TO SET THE SKILL TIMING PERIOD TO WHATEVER I WANT!!!

So you've managed to get old enough to get a credit card, or nicked your moms'.

Congratulations, you are a very special princess and deserve special treatment.

The "moms credit card" is equally as stupid as the "get out of mom's basement" line. Completely stupid and offered up by people who have absolutely nothing original to add to a thread....


The OP has a point. If I pay for a year up front and can't get a refund, whats the problem with having a longer skill queue?


Also on another note, I'd really like to see someone somewhere show me even one reply where Tippia actually agreed with someone on any subject...

Everyone is always repeating the mantra "Don't Trust Anyone" ad nauseum... If I can't trust the guys I play with, why bother playing with them at all? Fly Solo...

baltec1
Bat Country
Pandemic Horde
#38 - 2013-08-02 14:57:22 UTC
Pohbis wrote:

EVE didn't become less of a cold hard universe with the 24h queue.


Yes it did.

We were no longer punished for sleeping/going outside.
Tippia
Sunshine and Lollipops
#39 - 2013-08-02 15:06:27 UTC
Doc Severide wrote:
Also on another note, I'd really like to see someone somewhere show me even one reply where Tippia actually agreed with someone on any subject...
Ok. Happens very frequently as long as the argument is sound and/or intelligently presented.
KnowUsByTheDead
Sunlight...Through The Blight.
#40 - 2013-08-02 15:13:57 UTC  |  Edited by: KnowUsByTheDead
baltec1 wrote:
They should put it back to what is was when I started and teach you welps a lesson.


No.
No.
No.
No.
No.
No.
No.
No.
No.
No.
No.
No.

Training learning skills before we can even train is horseshit.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.