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Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak

Author
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#61 - 2013-08-02 06:00:18 UTC  |  Edited by: Balthazar Lestrane
Quote:
Dude, do you really need to be told that the problem with a single cloaker, is not the cloaker itself, but the gang behind him ready to hotdrop???


http://i291.photobucket.com/albums/ll284/mlmadmax/butthurt.png

So the problem isn't the cloaky guy, it's that his friends are ready to pounce when he locates a target? Why is PvP a problem here? Show us where the hotdroppers touched you.

Still not sure why you're talking about wormholes, I already stated that AFK cloaking doesn't really exist in them. Question

Quote:

Dude, there is NO NERF. having a finite cycle is messing with you cookie?? ok, lets fix it for the challenged ones. you get an infinity cycle like you have right now (hurrayy!!!!) and you get the sliders that will move a unit every ... lets say 10 seconds?? (i believe at this point you may start to notice that the only difference with having a finite cycle, is that you dont have the cycling thing around the module ...). And if you call in the next 10 minutes, you can have a countdown timer in the slider's window just to make it easier to keep up with the time.

See? NO NERF, cloaking remains the same, unless you are not near the PC every 30min or less. No nerf, no compensation.


You're original proposal was a nerf, whether you like to think so or not. I prefer the name Cinnamon, too. While this "revised" mechanic is more acceptable, I doubt it will come to light as the problem isn't the cloaky AFK but his fleet of friends, which have nothing to do with cloaks really, cloaky fleet or not. Right?

If CCP were to follow through with this, I'd expect that I could recalibrate my cloak as often as I like, no? I'm also curious as to how the server would handle this; if there would be any increased load on the server because it's now handling several thousand new timers going on and off (I've never seen metrics on how many pilots are in what ships at a given time, just throwing numbers out there) or how the sliders would behave under heavy TiDi. You'd have to have a countdown timer for TiDi alone unless you expect every pilot to frantically start doing math to figure out how long their cloak will last under X amount of TiDi, while engaging targets.
Rock n' Roller
State War Academy
Caldari State
#62 - 2013-08-02 06:00:33 UTC
RoAnnon wrote:
Nobody has ever been attacked by an AFK pilot or a cloaked ship. It's never happened. You need to stop being afraid and stop trying to "fix" something that isn't broken as a salve to your fear. AFK cloaky ships cannot generate profit and they cannot demand fees from other pilots in null sec to allow them to leave the system.

It's never happened, it never will.

I note the OP has degenerated his arguments to ad hominem attacks. Very classy and invalidating to the entire thread.


So, you asked for proof that AFK pilots were profiting while being cloaked, i provided you those proofs, and now you basically post again repeating the exact same thing you posted 2 pages back?
I provided you with specific names of characters, who practice getting a profit of the AFK cloaking. And even demand a fee from other pilots while AFK. You can repeat it over and over and over again saying its not happening, but it does.

Dealing with your type, gets rid of any chance of having a "classy" debate. Still waiting for a decent argument of why an AFK player should have some kind of special consideration.

Oh .. btw since you seem to like throwing around "fancy" words, argumentum ad hominem implies that the argument is invalidated by attacking the person who says it and not the argument.
An example would be, when you say someone's argument is invalid because they are afraid. Yet cant provide a nice and neat justification of why a player would need to be able to go AFK on a hostile system for hours, without any purpose other than project a psycological warfare on the rest of the players in that system.

Once you get to provide a counter argument to mine, THEN you get to demand a "classy" debate.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#63 - 2013-08-02 06:03:28 UTC
Quote:
I provided you with specific names of characters, who practice getting a profit of the AFK cloaking. And even demand a fee from other pilots while AFK.


No one forces these people to pay up, they proliferate AFK cloaking by supporting the wallets of those who utilize the mechanic.
Rock n' Roller
State War Academy
Caldari State
#64 - 2013-08-02 06:10:31 UTC  |  Edited by: Rock n' Roller
Balthazar Lestrane wrote:
[quote]
You're original proposal was a nerf, whether you like to think so or not. I prefer the name Cinnamon, too. While this "revised" mechanic is more acceptable, I doubt it will come to light as the problem isn't the cloaky AFK but his fleet of friends, which have nothing to do with cloaks really, cloaky fleet or not. Right?

If CCP were to follow through with this, I'd expect that I could recalibrate my cloak as often as I like, no? I'm also curious as to how the server would handle this; if there would be any increased load on the server because it's now handling several thousand new timers going on and off (I've never seen metrics on how many pilots are in what ships at a given time, just throwing numbers out there) or how the sliders would behave under heavy TiDi. You'd have to have a countdown timer for TiDi alone unless you expect every pilot to frantically start doing math to figure out how long their cloak will last under X amount of TiDi, while engaging targets.


The original proposal and the 2nd one its the same. Havent you realized that??? On the first one, you counted in cycles, which had a defined duration. On the 2nd one you count in seconds. 180 * 10s cycles, and 1800s is the same. Where do you see a nerf?? You still had the automatic reactivation even with the 10s cycle.

And yes, it was mentioned no less than 20 times in the past pages, of course you can recalibrate before the 30min, what do you think "every 30minutes or less" means?? that "or less" is there for a reason. that reason being that you can recalibrate before the 30min.

Under heavy tidi, it would be the exact same thing. it was easier to implement on the 1st method with the limited module cycle, because tidi would affect the module and no corrections to the timer would be required (since your timeframe is based on module cycles and not seconds). but even if you want it the other way, without the finite cycle, you can still get a time correction by the server. once the game client gets the tidi rate from the server, the countdown timer can be easily adjusted.
Its not like you are dealing with fractions of a second here.
Rock n' Roller
State War Academy
Caldari State
#65 - 2013-08-02 06:18:39 UTC
Balthazar Lestrane wrote:
Quote:
I provided you with specific names of characters, who practice getting a profit of the AFK cloaking. And even demand a fee from other pilots while AFK.


No one forces these people to pay up, they proliferate AFK cloaking by supporting the wallets of those who utilize the mechanic.


Nah sorry mate, but you are off there. AFK or not, having the presence of an enemy force ready to hot drop you, affects you capacity to operate.

As i said before several times. If instead of 1 guy just leaving dozens of clients logged on while he goes on with his life, you had a small corporation operating as a team, doing the exact same thing. Then thats a completely valid operation.

Some people pay, others dont. Thats up to you. I dont intend on stopping a group of people who intend to stalk other players on making a living.

But make them do it the way it should be, playing the game. Oh ... and dont be mistaken, being methodic with having a cloaked pilot in the system 23/7 is a KEY part of the operation. If there was no hability to have an AFK cloaker, the effort of having several pilots rotate to fulfill those 23hrs, would indeed deserver the right to demand the people in the system to pay up.

Thats even creating content, by having small corps living out of null, even when they cant hold sov. Right now, thats a single man operation.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#66 - 2013-08-02 06:45:56 UTC  |  Edited by: Balthazar Lestrane
Rock n' Roller wrote:
Balthazar Lestrane wrote:
Quote:
I provided you with specific names of characters, who practice getting a profit of the AFK cloaking. And even demand a fee from other pilots while AFK.


No one forces these people to pay up, they proliferate AFK cloaking by supporting the wallets of those who utilize the mechanic.


Nah sorry mate, but you are off there. AFK or not, having the presence of an enemy force ready to hot drop you, affects you capacity to operate.

As i said before several times. If instead of 1 guy just leaving dozens of clients logged on while he goes on with his life, you had a small corporation operating as a team, doing the exact same thing. Then thats a completely valid operation.

Some people pay, others dont. Thats up to you. I dont intend on stopping a group of people who intend to stalk other players on making a living.

But make them do it the way it should be, playing the game. Oh ... and dont be mistaken, being methodic with having a cloaked pilot in the system 23/7 is a KEY part of the operation. If there was no hability to have an AFK cloaker, the effort of having several pilots rotate to fulfill those 23hrs, would indeed deserver the right to demand the people in the system to pay up.

Thats even creating content, by having small corps living out of null, even when they cant hold sov. Right now, thats a single man operation.


When did asset denial/ransoming suddenly become a foreign aspect of EVE?
Evanga
DoctorOzz
Domain Research and Mining Inst.
#67 - 2013-08-02 07:19:49 UTC
Aha so you are telling me you rent a system from goons for 5 bil a month and now with a cloaker in local you cant make isk and pay the bills?

Cry


TheGunslinger42
All Web Investigations
#68 - 2013-08-02 09:27:38 UTC
Rock n' Roller wrote:
The idea is simple, no fuel, no nerf to cloak at all. The only difference, is the requirement that you are actually playing the game (kinda the same thing with ALL the other players?).

Cloaks dont have a cycle duration right now, its a continuous cycle. That would need to be changed to limited cycle, 10s or something like that. Same reactivation limits etc.

The idea behind cloak recalibration, is that every continuos cloak cycle, decalibrates the "cloak matrix". Assuming a 10s cycle, we could have that during the first 180 cycles (1800 seconds, 30min), nothing changes from the current cloak. During the next 180cycles, every cycle, decalibrates the "cloaking matrix", causing an incremental chance that the cloak will fail to reactivate. And finally reaching the 360th cycle, were that chance is 100% and the cloak deactivates.

For a player who is not afk, during the first 180 cycles, the decalibration is harmless. Before he reaches 30cycles he needs to manually correct the matrix calibration. My idea for the recalibration, was a minigame on a small window with some sliders that randomly gain a miss alignment, and you need to center the sliders again, and this would reset the counter back to 0.

So basically a player sitting on his computer while cloaked, would only need to recalibrate the cloak only once every 30min or less, as long as he is there.
On the other hand, an AFK cloaker, would risk losing the cloak if he goes away for over 30min, and completely sure he will lose it if he does it for 1hr.

No nerf, no change in the mechanics, no fuel, yet no more AFK cloakers. o7


I like how you repeatedly state it isn't a nerf, but what you suggest is actually nothing but a pure nerf.

Causing cloaks to fail like that is a nerf.

Forcing players to jump through hoops and perform arbitrary actions to maintain their cloak is a nerf - a punishment to active players for no reason.

It also results in even more effort free intel being provided to the other people in system with the cloaker, as they can determine how active he. It removes uncertainty (and risk, as a result) for terrible cowardly carebear scum who have no place being in null.

Summary: OP is a liar (he suggests nothing but huge nerfs to the cloak, while lying and saying they aren't nerfs) and a coward (he wants to drastically reduce uncertainty and risk for himself )
TheGunslinger42
All Web Investigations
#69 - 2013-08-02 09:36:24 UTC
Pro-tip for the bad players and cowards everywhere: If you don't want cloakers to "profit" from "doing nothing" then don't give them what they want. Don't stop what you're doing and cower in fear. Don't pay them if they're asking for isk. Don't give them what they want. Don't cry to CCP because YOU repeatedly and without fail crumble to the pressure of a single guy who may not even be at the keyboard.

CCP cannot patch your cowardice
Endeavour Starfleet
#70 - 2013-08-02 09:38:45 UTC  |  Edited by: Endeavour Starfleet
TheGunslinger42, If you consider it a nerf having to spend a few seconds recalibrating your cloak to keep it going so be it. It is a change that needs to be made and you having to do a simple action pales in comparison to the massive effects players making use of the overpowered ability to go AFK while cloaked have on the game.

Yes if this happens your fleet of AFK cloaking characters (My opinion) will be nerfed because if this happens I suspect you won't be willing to sit at your client and recalibrate 4 or more clients every once in a while. Your ability to leave those clients on while going to work, sleep, school, movies, etc.. being nerfed is what I and other people are asking for. And calling players "Carebear Scum" Wont change that. I heard the same thing when CCP buffed CONCORD.

TheGunslinger42 wrote:
Pro-tip for the bad players and cowards everywhere: If you don't want cloakers to "profit" from "doing nothing" then don't give them what they want. Don't stop what you're doing and cower in fear. Don't pay them if they're asking for isk. Don't give them what they want. Don't cry to CCP because YOU repeatedly and without fail crumble to the pressure of a single guy who may not even be at the keyboard.

CCP cannot patch your cowardice



Just in case anyone is wondering if this works. I heard the same thing from my old corpmates a few hours before the neut in system hotdropped them with a covert ops fleet. And that was before the addition of plex to dual train meaning more cloaking alts being trained up.

They call you (The player reading his crap) "Bad players" while they constantly show up to these topics to defend their overpowered ability to go AFK while cloaked. Something that is not just bad gameplay. It's not gameplay at all despite the effects it can have.
Alpheias
Tactical Farmers.
Pandemic Horde
#71 - 2013-08-02 09:55:38 UTC
Rock n' Roller wrote:

o7 fly safe ... oh nevermind, you fly cloaked, you always fly safe.


The irony is strong with this one. Posts with obvious alt in a NPC corp, immune to wardecs.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#72 - 2013-08-02 11:58:26 UTC
What is the problem with someone AFKing while cloaked in space? I don't see how any afk player can cause any harm.
Maximus Aerelius
PROPHET OF ENIGMA
#73 - 2013-08-02 12:31:34 UTC  |  Edited by: Maximus Aerelius
Good god I got to page 2 and was exhausted.

So while you are upset by AFK Cloakers OP how do you feel about people docked up 23hrs a day? Say you're in Low-Sec and there's 80 people in system...do you know from the free intel i.e. Local that they are docked up? No. Do you know by D-Scan if they are docked up? No again because you have a 14AU range on that and they might be in a 160AU system. You check the Map and select to see active and docked numbers but can you tell who is docked? No again. OK, so you could dock and see who is docked and make a note of every one docked at that time and then go do your thing.

AFK Cloaking is no different to Docking. your suggestion, if ever it was applied, should be forced on Station Dockers as well. Every 30mins open that window to snap them out of whatever they were doing to align some points (reminds me of Hacking in Crysis 3) so they can remain docked...

Best thing to do would be to suck it up and carry on.
Endeavour Starfleet
#74 - 2013-08-02 12:48:12 UTC
Sipphakta en Gravonere wrote:
What is the problem with someone AFKing while cloaked in space? I don't see how any afk player can cause any harm.


They can't be probed down. Leaving the player free to sleep, go to work or class, go to the movies etc.. While defenders in system have no real chance to do anything against them.

There have been suggestions on how to remove the incentive to go AFK. From AFK indicators to cloak fuel. Or better ideas like the one suggested in this topic that does not seriously harm active cloak players.
Maximus Aerelius
PROPHET OF ENIGMA
#75 - 2013-08-02 12:53:13 UTC  |  Edited by: Maximus Aerelius
Endeavour Starfleet wrote:
They can't be probed down. Leaving the player free to sleep, go to work or class, go to the movies etc.. While defenders in system have no real chance to do anything against them.


Do anything against...someone who isn't there? Interesting. Please elaborate on what you need AKA want to do to someone that isn't doing anything to you because they are not there?
Jint Hikaru
OffWorld Exploration Inc
#76 - 2013-08-02 13:08:25 UTC
Rock n' Roller wrote:


Hold on hold on, you just said you started playing in january and you are saying what is and should be in EVE???

Dude ... why dont you go finish some tutorials instead of talking about game mechanics??



Says the 11month old player who has only ever been in the noob starter corp. Hypocrite!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Maximus Aerelius
PROPHET OF ENIGMA
#77 - 2013-08-02 13:20:48 UTC  |  Edited by: Maximus Aerelius
Jint Hikaru wrote:
Rock n' Roller wrote:


Hold on hold on, you just said you started playing in january and you are saying what is and should be in EVE???

Dude ... why dont you go finish some tutorials instead of talking about game mechanics??



Says the 11month old player who has only ever been in the noob starter corp. Hypocrite!


Now now ladies, lets put the handbags away or at least upgrade to a Faction ClutchLol.
TheGunslinger42
All Web Investigations
#78 - 2013-08-02 13:23:35 UTC
Endeavour Starfleet wrote:
TheGunslinger42, If you consider it a nerf having to spend a few seconds recalibrating your cloak to keep it going so be it. It is a change that needs to be made and you having to do a simple action pales in comparison to the massive effects players making use of the overpowered ability to go AFK while cloaked have on the game.

Yes if this happens your fleet of AFK cloaking characters (My opinion) will be nerfed because if this happens I suspect you won't be willing to sit at your client and recalibrate 4 or more clients every once in a while. Your ability to leave those clients on while going to work, sleep, school, movies, etc.. being nerfed is what I and other people are asking for. And calling players "Carebear Scum" Wont change that. I heard the same thing when CCP buffed CONCORD.


It's a terrible pointless nerf though. Forcing active players to arbitrarily play minigames to keep a module running is simply horrendous design. It's a really truly terrible idea - it makes a number of very much "at the keyboard" activities more of a pain in the ass because you have to play a dumb minigame every X minutes while trying to do other stuff (like, say, setting up for a bombing run).

Not only is it terrible because of the awkward, awful extra interactions it forces onto active players, it's also really terrible because it hands more intel and power to the other people. As a result of this terrible mechanic they know for certain that you're active. They didn't do anything for this intel, it was just given to them. That is bad design. It is also imbalanced.

As for the "massive effects" players have by cloaking... the answer is to STOP GIVING THEM WHAT THEY WANT. You don't HAVE to pay them off, or dock up. You have dozens of ways to deal with them, or ignore them, or simply be prepared in case anything does happen.

I'm rather tired of the terrible liars who claim to want to "fix" the problem of "AFK" players. Every suggestion you people ever come up with acts as a terrible hindrance to active players more than anyone else. It's disgusting how cowardly some of you are - always demanding that uncertainty and risk be removed.

You can play with set ups and playstyles that work in "i'm alone and safe" style situations when you're alone and safe, sure. When you're not alone or safe, then you have to adapt. Demanding CCP change the mechanics so you can continue to play the one horrible style in every different situation is just astonishingly pigheaded and dumb.

There is no valid reason or need to change the mechanics regarding cloaks or afk players. The only reason you want to is because you want to remove uncertainty and risk for yourself.
TheGunslinger42
All Web Investigations
#79 - 2013-08-02 13:26:54 UTC
Endeavour Starfleet wrote:
Sipphakta en Gravonere wrote:
What is the problem with someone AFKing while cloaked in space? I don't see how any afk player can cause any harm.


They can't be probed down. Leaving the player free to sleep, go to work or class, go to the movies etc.. While defenders in system have no real chance to do anything against them.

There have been suggestions on how to remove the incentive to go AFK. From AFK indicators to cloak fuel. Or better ideas like the one suggested in this topic that does not seriously harm active cloak players.


So you want the ability to be able to kill people who by definition are literally incapable of offering any kind of fight at all, even when you already have the home field advantage because you have the POS, stations, and manpower in system?

while they're cloaked or afk they are no threat to you or anyone. They can't do anything. Demanding the ability to do stuff to them is horrifically imbalanced, and suggests you simply want "i win" buttons.

The only issue with cloaked or afk players is that you aren't sure what they're doing. You want to remove uncertainty, and as a result risk, for yourself.
Maximus Aerelius
PROPHET OF ENIGMA
#80 - 2013-08-02 13:35:04 UTC  |  Edited by: Maximus Aerelius
TheGunslinger42 wrote:
Endeavour Starfleet wrote:
Sipphakta en Gravonere wrote:
What is the problem with someone AFKing while cloaked in space? I don't see how any afk player can cause any harm.


They can't be probed down. Leaving the player free to sleep, go to work or class, go to the movies etc.. While defenders in system have no real chance to do anything against them.

There have been suggestions on how to remove the incentive to go AFK. From AFK indicators to cloak fuel. Or better ideas like the one suggested in this topic that does not seriously harm active cloak players.


So you want the ability to be able to kill people who by definition are literally incapable of offering any kind of fight at all, even when you already have the home field advantage because you have the POS, stations, and manpower in system?

while they're cloaked or afk they are no threat to you or anyone. They can't do anything. Demanding the ability to do stuff to them is horrifically imbalanced, and suggests you simply want "i win" buttons.

The only issue with cloaked or afk players is that you aren't sure what they're doing. You want to remove uncertainty, and as a result risk, for yourself.


To add to the above the only reason you know they might be AFK and\or cloaked is...Local. Without it you wouldn't know who was in a system or who was cloaked\uncloaked\moving constantly so you can't pick them up on D-Scan\etc....see my point.