These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

New Data & Relic sites are a bit ridiculous

First post
Author
chris elliot
Lazerhawks
L A Z E R H A W K S
#61 - 2013-06-24 20:13:52 UTC
You already have a short range tractor beam.
Hiljah
Slap Fight Martial Artists
#62 - 2013-06-24 20:31:26 UTC
chris elliot wrote:
You already have a short range tractor beam.

I'm really hoping you name all your ships "obvious".
Phaderift
Girls Lie But Zkill Doesn't
Pandemic Legion
#63 - 2013-06-24 20:57:43 UTC
Hiljah wrote:
chris elliot wrote:
You already have a short range tractor beam.

I'm really hoping you name all your ships "obvious".



confirmed all his ships are named obvious
Hiljah
Slap Fight Martial Artists
#64 - 2013-06-24 21:07:53 UTC
Hiljah wrote:
chris elliot wrote:
You already have a short range tractor beam.

I'm really hoping you name all your ships "obvious".

I'm sorry, that was uncalled for. Maybe you were trying to be helpful but don't read so good. Where is the button I press to get all the ejected loot? I tried to find it on your mom, that was really gross.
Hank Budsprout
The Scope
Gallente Federation
#65 - 2013-07-31 17:18:42 UTC
Wow the Eve forum community has to be the most whiney, bitchy, dissatisfied flailing panzies I've ever seen. You all must go through so much tissue on a regular basis.
I read these posts in a wetsuit to not get drenched by the ocean of tears.
Freddie Merrcury
Fukushima Daiichi Electric Power Co.
#66 - 2013-07-31 17:27:35 UTC
Hank Budsprout wrote:
Wow the Eve forum community has to be the most whiney, bitchy, dissatisfied flailing panzies I've ever seen. You all must go through so much tissue on a regular basis.
I read these posts in a wetsuit to not get drenched by the ocean of tears.

Look mom, im shitposting.

I too like to complain about people being unsatisfied by a negative change to their method of gameplay.

I been kicked out of better homes than this.

Elemental Order
Cycle of Decay
#67 - 2013-08-02 05:24:52 UTC
Hank Budsprout wrote:
Wow the Eve forum community has to be the most whiney, bitchy, dissatisfied flailing panzies I've ever seen. You all must go through so much tissue on a regular basis.
I read these posts in a wetsuit to not get drenched by the ocean of tears.


I intend to penetrate said wetsuit.
Kalel Nimrott
Caldari Provisions
#68 - 2013-08-02 10:39:24 UTC  |  Edited by: Kalel Nimrott
Hiljah wrote:
Hiljah wrote:
chris elliot wrote:
You already have a short range tractor beam.

I'm really hoping you name all your ships "obvious".

I'm sorry, that was uncalled for. Maybe you were trying to be helpful but don't read so good. Where is the button I press to get all the ejected loot? I tried to find it on your mom, that was really gross.


I actually gave you an honest answer, but you are a f@cktard. Go hide in your moms hole.
On the other hand, prices for mag and radar loot are going down. Enjoy.

Bob Artis, you will be missed.

O7

SidtheKid100
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#69 - 2013-08-06 11:55:18 UTC
I'm waiting for an ISD to show up soon...

As a returning WH'er who recently(read: post-odyssey) did a few relic/data sites in a C3, I can't be arsed about the 'efficiency' or the isk/hour factor of running said sites. I just like playing that damn mini-game.

I can understand that for people not hacking the cans, it would be insanely boring. I'm going to second the idea quoted below. It should be implemented, no way should all the other people who are required to effectively gather all the loot cans have to sit on their hands while the hacker (me) gets all the fun.

Resilan Bearcat wrote:

...
The current hacking game is a single player mini-game. The design concept of spewing containers to encourage and promote cooperation is a very poor concept. If you want to encourage cooperation, make the hacking game support multiple players. There is nothing engaging or rewarding about sitting next to a can waiting for containers to come flying out.
...

I don't always post on the forums, but when I do, I prefer posting with my main.

Riel Saigo
Facta.Non.Verba
#70 - 2013-08-09 22:36:34 UTC  |  Edited by: Riel Saigo
Though my profile says one year - I've only been playing a couple months. Did some relic/data site-running in highsec for a while, and now I've recently moved into lowsec to do the same thing. Noob observations:

I think the little mini-game where you click on stuff is good. It's mildly annoying, but in a way I'm OK with (and is sort of fun, in its way). And it gets easier to play when you've skilled up. So I'm fine with this. It also gives unfriendlies more time to gank you while you're being inattentive - which is a good thing for Eve.

But I really don't like how all the cannisters shoot off into space and you have to go clicking on them to pull them in. That's just annoying, and in a way I'm not OK with. I'd rather just receive my loot distribution after the min-game, and move on.

Or alternatively, reduce the ejected cannisters to four in number and each of them shoot off different ways, such that you're only likely to get one of them and you have to pick. Make one of the cannisters awesome loot, two of them "nothing special" loot, and one of them "fairly crappy" loot. And without a cargo scanner, they all look the same. But with one they are color-coded for quality.

Just an idea.

Honestly though, I don't like the chase-the-loot-and-get-carbon-and-batteries game much.
Vassal Zeren
University of Caille
Gallente Federation
#71 - 2013-08-09 23:17:26 UTC
If they just reduce the amount of cans per site and increase the amount of loot proportionately there would be no problem. Say no more than 5 cans.

A bad analogy is like a leaky screwdriver.

exxon halliburton
i'm from the government and i'm here to help
#72 - 2013-09-03 00:00:50 UTC
confirming can spew is crap
Indira Himesama
Andorianisches Bergbaukonsortium
#73 - 2013-09-03 13:22:51 UTC  |  Edited by: Indira Himesama
From experience form C2 wormwhole data and relics sites I'd summeries that main loot is what remains after doing the pew pew. I mean that stuff you take out of sleepers cold burned up tentacles via your salvaging ship and not that 99% random crap from the containers. Last number I remember from yesterdays relic site:

28,1 mio ISK from looting and salvaging wracks.
2,4 mio ISK from analyzing and looting 8* containers as 2 persons.

I felt more rewarded for killing that (relatively) hard wave of 2 battleships than for MWDing after all that containers, especially since grapping them and clicking your scanner is something really stressfull... at least more than watching 2 armor bars and waiting for either switching target or warp out while watching the scanner.

So I want to add the argument that the risk + time vs. reward opening these containers seem to be most of the time not in best balance. Though the site itself is profitable as whole. But I could imagine just leaving these containers decay and move to the next site will increase the ISK/time. And I kind of thought the sleepers are meant to force you to bring some pew pew power in the site instead of these guards being the "main dish" themselves. :) I kind of feel trolled by the sleepers. :D

*: +/- 2... I never actually counted them. :)

De Kus

Love hurts, love strengthens...

Darkward
DW Industries
#74 - 2013-10-04 21:33:30 UTC
1st I feel like an ape in the apollo program
2nd I feel like a baby trying to catch butterflies
3rd I feel stupid in doing it
ahnara adeit
The Black Widow Company.
#75 - 2013-12-10 16:55:47 UTC  |  Edited by: ahnara adeit
Alexander McKeon wrote:
After our corp recently did a round of capital escalations to finish the current crop of sites, we got our hacking ships to crack some radar cans and get loot out. The hacking mini-game, even for those in the corp with level V skills & T2 mods was a major pain; we had six people hacking the cans at two sites, and that bit of can-cracking took longer than fully clearing six sites, including the sub-battleship junk. When K-space hacking sites have a handful of cans per site, and wormhole ones have upwards of twenty, the additional time sink caused by having to play the minigame is just silly. It would have been more ISK-efficient to hop in RR tengus and run a site in our static & buy the loot required for T3 production.

Lastly, what is up with carbon, hydrogen batteries & other pointless wastes of volume / time? We shouldn't have to bother with that, just give us the old radar can loot where everything at least had a use.


/facepalm... how? it takes me on average 15-30 seconds to clear one of the minigames and only two people to pick up all the cans (if you want the junk to) or if i scan it i can pass on the junk and get all the good loot, so lets say 30 sec per can to hack, 30 sec to loot the minis (that part is total BS btw, we passed the minigame give me the damn loot) and travel time between hacks is dependent on distance (changes every site) and your max speed, lets say it takes two min to get between hacks and there is fifteen cans, that is still less than one hour to do a large site.
oh and i forgot to mention im not even close to all lvl 5 skills....
Havoc Zealot
Ministry of War
Amarr Empire
#76 - 2013-12-10 18:36:58 UTC
HOLY NECRO BATMAN!

this thread is old
Borsek
KarmaFleet
Goonswarm Federation
#77 - 2013-12-10 20:21:56 UTC
Since you already necroed, I'll add my 2 cents... it seems data sites either got easier, or people got better at this. I average around 30 cans hacked per hour, so it would take two proficient hackers less than 15 mins to clear a huge site. I often finish before the can pickers approach the container, so I don't really have an issue with it. The spawn containers are annoying though, that's the worst mechanic ever, and the only co-operation it promotes is dual boxing.
Soldarius
Dreddit
Test Alliance Please Ignore
#78 - 2013-12-11 15:23:55 UTC
I am concerned that there is more isk in the salvage and loot than in the site itself. Perhaps CCP should consider removing the rats from w-space data/relic sites and put them into combat plexes like in k-space.

http://youtu.be/YVkUvmDQ3HY

Riel Saigo
Facta.Non.Verba
#79 - 2013-12-11 16:24:47 UTC
I'd rather see a nerf to the economics of exploration than the economics of wormhole space.
Stan Durden
Solar Forged
#80 - 2013-12-11 17:51:14 UTC
To fix the hacking mini-game could we please have something requiring logic, reasoning, or quick thinking and not just luck. I am serious when I say that I would have more fun playing minesweeper then the hacking mini game. There are plenty of mini games all over the internet that are fun to play because they engage your mind and make you think. It could be a think fast or think hard, either way it needs to be more then simply random with only a few limited ways to increase odds of success.

I don't know what the point of the can spew was but it needs to stop. If you need to eject the loot from the can so the despawn can trigger then put it out into a standard jetcan. The current system is terrible.