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The Beginning of the End for OGB

First post First post
Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#1 - 2013-08-01 15:16:33 UTC
Proposed Changes in F&I Forums

TL;DR:

You can't boost from inside a POS.
Strategic Cruisers are going from 5% to 2% per level.
Mindlink bonus reduced from +50% to +25%
Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level
All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25%
Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.

Muad 'dib
State War Academy
Caldari State
#2 - 2013-08-01 15:28:59 UTC
yey

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2013-08-01 15:44:25 UTC
Zarnak Wulf wrote:
Proposed Changes in F&I Forums

TL;DR:

You can't boost from inside a POS.
Strategic Cruisers are going from 5% to 2% per level.
Mindlink bonus reduced from +50% to +25%
Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level
All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25%
Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.



And it is about damn time!!!! This should have been changed a year ago!!!
Zappity
New Eden Tank Testing Services
#4 - 2013-08-01 15:55:45 UTC
Can't wait until they go on grid too.

And I have carefully thought about a response to people who are angry about the changes: can I have your stuff?

Zappity's Adventures for a taste of lowsec and nullsec.

Seraph Castillon
Death Metal Frogs
Ribbit.
#5 - 2013-08-01 16:00:39 UTC
This is a great day for solo and small gang PvP. About time.
Cearain
Plus 10 NV
#6 - 2013-08-01 16:04:11 UTC
CCP Fozzie wrote:
Fewell wrote:
Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid?


Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.



IMO this is the best part of the thread.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

March rabbit
Aliastra
Gallente Federation
#7 - 2013-08-01 16:06:06 UTC
i see lots of "auxiliary" accounts being held.... Cool

Personally will need to find something for my own booster account to have it active. -10USD/month for me. great!

The Mittani: "the inappropriate drunked joke"

Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2013-08-01 16:14:13 UTC
March rabbit wrote:
i see lots of "auxiliary" accounts being held.... Cool

Personally will need to find something for my own booster account to have it active. -10USD/month for me. great!


Cap Pilot, Indy alt, Logistics alt, scout alt, Market Alt, incursion alt, ....

Gee, if only there were other aspects of EvE beyond OGB'ing that you could explore with that character...
Cearain
Plus 10 NV
#9 - 2013-08-01 16:15:17 UTC
Zarnak Wulf wrote:
Proposed Changes in F&I Forums

TL;DR:

You can't boost from inside a POS.
Strategic Cruisers are going from 5% to 2% per level.
Mindlink bonus reduced from +50% to +25%
Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level
All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25%
Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.



It's not all nerfs

Adding new navy links which give 2 bonuses

Making links much cheaper.

Power grid for links reduced

t3s now provide 3 groups of bonues.

Adding bonus with scan res to boost gate camps. Roll

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Muad 'dib
State War Academy
Caldari State
#10 - 2013-08-01 16:18:38 UTC  |  Edited by: Muad 'dib
Cearain wrote:
CCP Fozzie wrote:
Fewell wrote:
Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid?


Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.



IMO this is the best part of the thread.



I agree.


So what about the POS dwelling low sec titans that are bridging gangs onto solo low sec targets all the time sitting in POS all day too?

By his own logic that should be considered, no? (not trying to derail this thread at all)


Ive been using boosters for bloody ages, noticeably when i ran the take Auga campaign well before inferno - not because i wanted to, but because i had to to stay competitive with the enemy. Sweeeeeet dont have to boost while i boost to boost!

solo and small gang ^5 o/

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

X Gallentius
Black Eagle1
#11 - 2013-08-01 17:18:59 UTC
Muad 'dib wrote:
So what about the POS dwelling low sec titans that are bridging gangs onto solo targets all the time?

By his own logic that should be considered, no? (not trying to derail this thread at all)

Let's derail. If it is protected inside a POS, then it shouldn't be able to project power outside of a POS.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#12 - 2013-08-01 21:02:27 UTC
I removed a rule breaking post.

29. Posts that distort the forum layout are prohibited.

Posts that are deliberately designed to distort the layout of the EVE Online forums, or character names that are of an inappropriate length and stretch the forums will be removed. This kind of behavior is deemed as being in opposition to the community spirit that CCP would like to promote, and posts of this nature will be deleted. Users who engage in this type of behavior may face temporary suspension or permanent revocation of their forum posting privileges.


ISD Ezwal Community Communication Liaisons (CCLs)

Xolve
State War Academy
Caldari State
#13 - 2013-08-01 21:44:51 UTC
Boosting from a safe spot is still possible, as is orbiting a POS 500m outside of the shields.

Good changes though- the gate camp thing is no big deal and t3 boosts getting hammered down to 2% is hilarious. Get your bargain basement probing/leadership alt now in the character bazaar for next to nothing!
Bad Messenger
Rehabilitation Clinic
#14 - 2013-08-01 21:53:03 UTC
at least there seems to be enough reduction on tackle range which has been biggest 'problem'

but i am not sure if adding more rep amount is good, even now some ships can rep too much compared to damage same size ships does and that is and will be without links.

one thing was odd on command ship changes, gallente command ships do not get anymore bonus for informations links. Some how breaks immersion !
IbanezLaney
The Church of Awesome
#15 - 2013-08-02 01:40:33 UTC
Bad Messenger wrote:
at least there seems to be enough reduction on tackle range which has been biggest 'problem'

but i am not sure if adding more rep amount is good, even now some ships can rep too much compared to damage same size ships does and that is and will be without links.

one thing was odd on command ship changes, gallente command ships do not get anymore bonus for informations links. Some how breaks immersion !


I agree -
I think most of the changes are good too, except the local reps.


Incursis and Vexors are already extremely tough to kill when active tanked.
They will end up a bit OP I think.
IbanezLaney
The Church of Awesome
#16 - 2013-08-02 01:43:18 UTC
Cearain wrote:


Adding bonus with scan res to boost gate camps. Roll


Yeah the cockbag thrasher gate camps are going to be harder to get past.
Zappity
New Eden Tank Testing Services
#17 - 2013-08-02 01:54:20 UTC
IbanezLaney wrote:
Bad Messenger wrote:
at least there seems to be enough reduction on tackle range which has been biggest 'problem'

but i am not sure if adding more rep amount is good, even now some ships can rep too much compared to damage same size ships does and that is and will be without links.

one thing was odd on command ship changes, gallente command ships do not get anymore bonus for informations links. Some how breaks immersion !


I agree -
I think most of the changes are good too, except the local reps.


Incursis and Vexors are already extremely tough to kill when active tanked.
They will end up a bit OP I think.


Yeah, maybe toning down the frigate skill bonus a bit would be good (bad) for Incursus. It will be OP I think.

Zappity's Adventures for a taste of lowsec and nullsec.

Taoist Dragon
Okata Syndicate
#18 - 2013-08-02 01:58:11 UTC
The OGB'ing boosting and non pos sitting is great.

Don't know much about CS's as I've never flown them or with them much, this may well get them out there more vOv

The local reps is another polarising one IMO some people think it's the best thing ever some will hate it till the ends of the earth.
In med/small ship combat reps are constrained mainly by cap requirements and local reps are often replaced by buffer fits due to this.
In some of the already tanky ships (incursus for eg) I don't think it will make much difference as you generally cannot 'break' the tank on these ships/fits unless you completely overwhelm them with numbers/dps etc but you can pretty easily beat them with tactics around damage mitigation and cap warfare.

TBH I like that local reps are getting a boost. Not sure if 15% is too much or too little as this will have to play out a bit while the meta settles. I am glad to see amour get more of a boost than shield though.

Should be interesting to see how it pans out regardless.

That is the Way, the Tao.

Balance is everything.

IbanezLaney
The Church of Awesome
#19 - 2013-08-02 02:13:06 UTC
Taoist Dragon wrote:
The OGB'ing boosting and non pos sitting is great.

Don't know much about CS's as I've never flown them or with them much, this may well get them out there more vOv

The local reps is another polarising one IMO some people think it's the best thing ever some will hate it till the ends of the earth.
In med/small ship combat reps are constrained mainly by cap requirements and local reps are often replaced by buffer fits due to this.
In some of the already tanky ships (incursus for eg) I don't think it will make much difference as you generally cannot 'break' the tank on these ships/fits unless you completely overwhelm them with numbers/dps etc but you can pretty easily beat them with tactics around damage mitigation and cap warfare.

TBH I like that local reps are getting a boost. Not sure if 15% is too much or too little as this will have to play out a bit while the meta settles. I am glad to see amour get more of a boost than shield though.

Should be interesting to see how it pans out regardless.


I can only really judge from a Caldari perspective as that is 99% of what I fly.
Smaller Caldari ships simply don't have the utility slot for cap warfare.

In Cal vs Gal FW where people try and fly their factions own ships (except you lol) this is an issue.


For minnies - The Breachers active bonus with coming extra 15% buff to standard shield boosters is going to create an even more insane tank for that ship.
Taoist Dragon
Okata Syndicate
#20 - 2013-08-02 03:14:57 UTC
LOL Even I don't know what I'll be flying until the moment I dock up and see what takes my fancy.

The ships with an active tank bonus (incursus & breacher, I think these are the only frig with that bonus?!) will be very tough granted but the cap on them is aweful meaning they have to modify their fit to assist in cap or dramatically reduce the time they are able to tank for. Most dual rep incursus forego the web in favour of a cap booster giving up any form of range control etc and if you someone like me who flys all sorts of stuff you get them to bring cap warfare ships along.

Or if you want to stay within the realms of FW sides fly some amarr frigs once in a while as a fair few of them have utility slots for that kind of thing, and don't forget the rocket/neuting condor that is cap stable :)


Overall I feel active local tanking has been needing something of this for a while but like most things it may make or break depending on how it pans out on TQ. I know I'll be having fun in my armour ships with it Twisted

That is the Way, the Tao.

Balance is everything.

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