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[Odyssey 1.1] Command Ships

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Harvey James
The Sengoku Legacy
#141 - 2013-08-01 15:50:33 UTC  |  Edited by: Harvey James
Tobias Hareka wrote:
Harvey James wrote:
The damnation still has the 10% HP bonus really OP comes to mind....

Quote:
Also was expecting more HP


Are you sure?

Quote:
EOS has a Hybrid tracking bonus why?


It's brawler? It uses blasters?


EOS is a droneboat.........

and why should the damnation have so much more tank than the rest of them? its lack of dps is more important to address surely

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Coldheart Jones
Black Raven Brewing
#142 - 2013-08-01 15:51:27 UTC  |  Edited by: Coldheart Jones
Minmatar once again getting the nerf bat. i mean why Take so much away from the sleipnir? and the Claymore come on you all saw the cyclones horrid failure why repeat it..
Omnathious Deninard
University of Caille
Gallente Federation
#143 - 2013-08-01 15:51:31 UTC
Harvey James wrote:
Tobias Hareka wrote:
Harvey James wrote:
The damnation still has the 10% HP bonus really OP comes to mind....

Quote:
Also was expecting more HP


Are you sure?

Quote:
EOS has a Hybrid tracking bonus why?


It's brawler? It uses blasters?


EOS is a droneboat.........

So is the Tristan

If you don't follow the rules, neither will I.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#144 - 2013-08-01 15:52:32 UTC
Oh lol, another gallente drone ship with a turret tracking bonus. So the eos has 3 bonuses while everyone else has 4?
Harvey James
The Sengoku Legacy
#145 - 2013-08-01 15:55:57 UTC
Any chance of changing the T2 resists 0% -90% is bizarre frankly.. some more sensible omni resists make more sense?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Omnathious Deninard
University of Caille
Gallente Federation
#146 - 2013-08-01 15:56:27 UTC
TrouserDeagle wrote:
Oh lol, another gallente drone ship with a turret tracking bonus. So the eos has 3 bonuses while everyone else has 4?

The Eos is a close range Brawler, hence the bonus to heavy drones only. the tracking bonus makes blasters and heavy drones a deadly combo.

If you don't follow the rules, neither will I.

Arthur Aihaken
CODE.d
#147 - 2013-08-01 15:57:27 UTC
And Command Ships are getting some new models as well?

I am currently away, traveling through time and will be returning last week.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#148 - 2013-08-01 15:57:27 UTC
Omnathious Deninard wrote:
TrouserDeagle wrote:
Oh lol, another gallente drone ship with a turret tracking bonus. So the eos has 3 bonuses while everyone else has 4?

The Eos is a close range Brawler, hence the bonus to heavy drones only. the tracking bonus makes blasters and heavy drones a deadly combo.


How about one of those 10% damage bonuses instead?
Cpt Boomstick
New Eden Corporation 98034252
#149 - 2013-08-01 15:57:27 UTC
CCP Fozzie wrote:


Absolution:
Fittings: 1500 PWG (-75),

Damnation:
Fittings: 1300(-290) PWG

Astarte:
Fittings: 1350 PWG (-100)

Eos:
Fittings: 1200 PWG (-225)

Sleipnir:
Fittings: 1300 PWG (-160)

Claymore:
Fittings: 1100 PWG (-290)

Nighthawk:
Fittings: 825 PWG (+115), 550 CPU (-5)


So many of these ships are already super tight on powergrid using a proper fit. I see here most of them are actually getting powergrid reductions in the same context of wanting to have them include ganglinks on board which use 200 powergrid each just for the t1 version. I also included the nighthawk here which is notoriously tight on CPU and its actually losing another 5 cpu. This really doesn't make any sense to me.
Omnathious Deninard
University of Caille
Gallente Federation
#150 - 2013-08-01 16:00:56 UTC
Cpt Boomstick wrote:
CCP Fozzie wrote:


Absolution:
Fittings: 1500 PWG (-75),

Damnation:
Fittings: 1300(-290) PWG

Astarte:
Fittings: 1350 PWG (-100)

Eos:
Fittings: 1200 PWG (-225)

Sleipnir:
Fittings: 1300 PWG (-160)

Claymore:
Fittings: 1100 PWG (-290)

Nighthawk:
Fittings: 825 PWG (+115), 550 CPU (-5)


So many of these ships are already super tight on powergrid using a proper fit. I see here most of them are actually getting powergrid reductions in the same context of wanting to have them include ganglinks on board which use 200 powergrid each just for the t1 version. I also included the nighthawk here which is notoriously tight on CPU and its actually losing another 5 cpu. This really doesn't make any sense to me.

links got a 100mw grid reduction.

If you don't follow the rules, neither will I.

Alsyth
#151 - 2013-08-01 16:02:21 UTC


General thoughts:

The lack of "on grid only" ganglinks is really, really bad. Without it ganglinks will never be "fixed", out of POS or not.


Active repair bonus still as bad as ever.
When will you realize it just prevent those ships from being good in fleet while giving an almost imperceptible bonus only when there is no logi on field? Especially when you have really poor base resistances and not enough slots to compensate (Gallente...).
Only thing that saves Claymore/Sleipnir is their base resists which allows to omni-tank, and ASB which are worth it when armor boosters are not, but still, passive bonus would help them for fleets.

Make CSs like HICs, and give them all a passive bonus to resistances as a role bonus.


-Add capacitor like you did for HACs.
-Info warfare feels wasted on Amarr, better on damps than on TDs.
-No Skirmish on tanky CS (because yes, active bonus -> lack tank in fleets) is annoying.



Ship by ship:

TLDR:
Nighthawk really needs a fix. A complete redesign, from slot layout to PG to bonuses.
The others are disappointing but not too bad.
Stealth nerfs to agility/speed/capacitor are really annoying.




Absolution:
10 effective turrets (or 8) instead of the former 10. No improvement in dps which is sad.
It's lacking compared to Legion, Sleipnir, and even Zealot (for the price difference).
Fitting is rather good. Tank will be CS-worthy, might even be on par with Legion?

Thoughts:
-add a damage application bonus like ALL other CS would be welcome (tracking/optimal?)
-a real dronebay, 50mb. It already gains no dps, at least give it that.
-boost the cap and drop the turret capacitor use bonus, to add the other (tracking/optimal). Or just do as I said above and put the resists as a role bonus.



Damnation:

7.5 launchers... Bad. Especially given the aweful state HML are in. You promised us all CS will be worthy to be flown as dps ships, this one won't be.
No bonus to RLM is really annoying, as usual. HML and HAM are bad atm compared to rapid light.
The tank feels really massive, as usual. Will be harder to dual plate though, with the PG nerf.

Thoughts:
-add better missile bonuses or drone damage to go with its 50mb dronebay [Khanid do missiles AND drones, cf Curse]
-bonus to rapid light too



Nighthawk:

The absolute worst of the bunch. And you really don't want it to get any better it seems.

Still lack PG, won't be able to fit 2 links+5 launchers+LSE+MWD.
Claymore has 175 more PG (+20%) for no reason: both are shield missile ships.
10 launchers worth of kinetic (not enough) 6.7 worth of other damage (aweful). Current has same for kinetic, but more elsewhere.

Thoughts:
-stops forcing Caldari missile ships into kinetic, give it 10% to all
-give it RLM bonus
-+100PG, just to be in line with Claymore
-fix the slot layout (impossible to omni tank it properly with 5 meds on caldari ships), and impossible to nano either, so the 5 lows are wasted (or used for PG mods because you did not give it enough PG)
-the nerf to cap and align time is really annoying, the ship is already so bad... But no, you had to make it the slowest and the less agile of all...



Vulture:

Might actually be mildly interesting. 7.5 turrets is not enough, but really good range, and the locking range to go with it.

Thoughts:
-make it blaster worthy too somehow? Shield fleets like blasters too...



Astarte:

10 turrets instead of the former 10.9 turrets, so a dps nerf. Not needed imo. Better dronebay is nice though.
Active repair bonus still as bad as ever on that kind of ship, just make it bad for fleet while not helping much for small gang.

Thoughts
-replace active bonus by passive bonus (as a role bonus like HICs)
-give it back some shield...



Eos:

Turret tracking bonus feels totally out of place and useless.
Bonus to heavy drone only is annoying, but might make it more balanced... Still, feels as dumb as giving bonus to blasters and not rails.



Sleipnir:

Was too good, had to nerf it?
Had 11.67 turrets, now 11.25, but better alpha... Poor compensation...
Nerf to dronebay, why? Nerf to agility (and thus speed with MWD on) is really, really bad.
HUGE nerf to CPU (-11%) will make active tanking fits struggle.

-give it the cpu, dronebay, agility back...
-passive bonus instead of active ofc.



Claymore:

8.9 effective launchers in all damage type with a full flight of medium, a good slot layout for a missile boat, omni base resist so better actual tank, faster, easier to fit: NO NEED TO FLY NIGHTHAWK EVER.
Double ROF is bad for overheat and ammo usage though.

Thoughts:
-seems good, looking forward to test it
-give it rapid light missiles bonus..........
Baren
Sebiestor Tribe
Minmatar Republic
#152 - 2013-08-01 16:02:43 UTC
CCP Fozzie wrote:
Baren wrote:
CCP FOZZIE can you please get as active as you are in his Rebalance Threads ``cough`` cough`` HAC`s


HACs are being shepherded by CCP Rise, although we discuss it all constantly and contribute a ton to each other's designs. I am completely in favor of the HAC changes he posted.


Oh I agree I love the changes. I just like to see DEV`s interact witht he players when they create threads. right now you have posts on almost every page of your threads.
Harvey James
The Sengoku Legacy
#153 - 2013-08-01 16:02:48 UTC  |  Edited by: Harvey James
And what's with missile brawlers getting more HP than the blaster version
Nighthawk - Vulture
Also why does the vulture need 2 optimal range bonuses to use blasters? .... its not a sniper come on damage or tracking please
Also only 17 slots???? navy has 18 come on stop scrimping with the slots.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Maximus Andendare
Stimulus
Rote Kapelle
#154 - 2013-08-01 16:03:32 UTC  |  Edited by: Maximus Andendare
Tobias Hareka wrote:
Maximus Andendare wrote:
I still think either the Damnation should lose one of its double tank bonuses or the other Command ships should be complimented similarly. Otherwise, the tanking potential on the Damnation is going to be too appealing to use an Astarte or any of the Gallente boats in an armor fleet.


I didn't know large fleet fights were Gallente thing.


Get this. Maybe--just MAYBE--a Fleet would like to use Armor and Skirmish links. *mind blown*

Tobias Hareka wrote:
Maximus Andendare wrote:
Similarly, one of the shield CSs should be compensated with a shield hp bonus to give shield fleet FCs an option.
Check Vulture.

CCP Fozzie wrote:
Vulture:
Caldari Battlecruiser skill bonuses:
4% bonus to all Shield Resistances
10% bonus to Medium Hybrid Turret optimal range

Command Ships skill bonuses:
10% bonus to Medium Hybrid Turret optimal range
10% bonus to Medium Hybrid Turret damage (was link bonus)

Fixed Bonus:
Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Information Warfare links

Also, can you show me in these 4 bonuses which one applies to shield hitpoints?

Enter grid and you're already dead, destined to be reborn and fight another day.

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Hatsumi Kobayashi
Perkone
Caldari State
#155 - 2013-08-01 16:08:48 UTC
Tobias Hareka wrote:
I didn't know large fleet fights were Gallente thing..


wat

http://raynor.cl/eve/formRecive.php?id=fDnkNQO

No sig.

Omnathious Deninard
University of Caille
Gallente Federation
#156 - 2013-08-01 16:09:26 UTC
Harvey James wrote:
Also why does the vulture need 2 optimal range bonuses to use blasters? .... its not a sniper come on damage or tracking please

Might be because Caldari mostly uses Railguns and not blasters. One could even argue that Railguns and Blasters work on 2 completely different theories and should be separated, but that is for a different thread.

If you don't follow the rules, neither will I.

Shigsy
Caldari Provisions
Caldari State
#157 - 2013-08-01 16:14:03 UTC
Am I calculating it wrong or does the new Sleip do 6.8k volley with faction EMP?
Hatsumi Kobayashi
Perkone
Caldari State
#158 - 2013-08-01 16:15:01 UTC
Shigsy wrote:
Am I calculating it wrong or does the new Sleip do 6.8k volley with faction EMP?


Get this mang, it also does it with faction fusion and faction phased plasma.

No sig.

Phoenix Jones
Small-Arms Fire
#159 - 2013-08-01 16:17:36 UTC  |  Edited by: Phoenix Jones
Happy enough.

Yaay!!!!

PinkKnife
The Cuddlefish
Ethereal Dawn
#160 - 2013-08-01 16:18:06 UTC

I'd like the see the damnation be put on par with the rest, as is there's no reason to use anything but that for large fleet fights, which doesn't really add flavor, but just negates choice.

Also, why does the EOS still get a bonus to MHT instead of it's drones, which are really the reason to use the ship over the Astarte. As is, its a poor Astarte and a slightly mediocre Myrmidon. Just throw it the Drone bonuses and give it a reason to exist. It won't step on the other drone boats as its used for a different purpose. Keep the bonus to Heavy's if you're worried about the sentry aspect.

Why does Gallente not get a bonus to Information warfare links? Isn't that their racial bonus?