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Why "high sec bears" don't go to null

First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#221 - 2013-08-01 07:54:19 UTC
Xolve wrote:
I can think of at least 20 places to go and get a 'fight' that are less than 30 jumps from Jita; Sov Null is probably the WORST place to go look for anything but ratter kills before you get home defense'd by 20 angry nerds for messing with their isk:hour.

If you're baiting those 20 out though, that's an entirely different story.

Yeah I'm not looking for a fight though, solo they tend to devolve into 1 vs xxxxxxxx very quickly. I'm afking in deep null ratting system so they can't rat. And ganking them now and then when they do.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Chi'Nane T'Kal
Interminatus
#222 - 2013-08-01 08:58:44 UTC
Infinity Ziona wrote:

I don't want to fight NPC null peeps, I want to murder Sov null bears who think they should be allowed to carebear in complete safety. We should be encouraged to fight in true null not discouraged.


Sounds like what you should want to do is live in a wormhole (C1, so noone closes your static) with a nullsec static and operate from there?
Jenn aSide
Worthless Carebears
The Initiative.
#223 - 2013-08-01 12:11:44 UTC
Aidan Brooder wrote:
Frostys Virpio wrote:


I enver said I could not go. I said I see no point to going there. It's a video game. I am not gonna head to null for ISKs as it's a supid idea as a solo player. If I head there, I expect to get some fun out of it because thats one of the 2 things I play video games for. The other being to chill off after a day at work. Will I get any of that in null? If yes then do tell me [/b]where this barrel-o-fun is in null because[b] everything I read about it is "It's the same **** as high sec except you add a layer of risk and potentially a layer of politics/drama. Thats not really convincing as fun to me.


Bolded & Underlined the important part.

If you ever want to really find out yourself one day instead of reading what others (including me) say or waiting for us all to tell you our versions, feel free to contact me for some suggestions - which you can ignore -, some ears that will listen and perhaps some help to get you started.

Imagine you were a cook and said: "Ah, well, I heard Boef Stroganoff is real hard to get right. So why bother? Can someone tell me what it tastes like?"
You start down that road, you'll never know how easy Sushi Maki are done. ;)


Very many high sec people's opinions about null come either from "I heard from someone else" or from VERY limited experiences (ie "I was a renter for 2 weeks and it sucked ergo all of null sec sucks, i kow I'm no w a null sec veteran!").

Add to that the actual reality of sov null sec, which is that it requires group effort and thus cooperation and you get a place (null) that is to high sec players as sunlight is to vampires. It seems that cooperating with other actual people and sometimes even subordinating yourself (and some of your play time) to other members of that group that you form to take on the challenges of null sec = Chattle Slavery to the pathologically "solo" high sec dweller.

Which is why I tell them, just stay in high sec and have fun, but understand that high sec is limited compared to the rest of the game because of the built in automatic protections is gives.
Frostys Virpio
State War Academy
Caldari State
#224 - 2013-08-01 12:15:08 UTC
Alavaria Fera wrote:
Frostys Virpio wrote:
Someone had tipped me about where a battle was happening so I could go die in a glorious way so from there I stopped going in crazy pattern from planet to planet (I don't have any BM/safe in there obviously) and went gate to gate in the hope of not being late. Died at the last gate IIRC.

If you use a covert ops frigate, you can easily evade bubble camps (but obviously not smart-bomb camps).

With a covert ops, interdiction nullified T3, you can get much further. But you can still be caught by smart bomb camps, though fairly unlikely given the higher ehp those ships have,


Does anything happen beside stopping your warp when you faceplant into a bubble? Like is the guy warned that his bubble caught something?

Only 1 system was really populated and I nearly got caught on the exit gate. Was able to finally jump ( the seconds waiting for it to happen seems much longer when there are people around the gate) after getting shot once. All in all the trip was not bad I guess but I don't see myself going there for any big amount of time even if I had a carrier support. Seems like it would only provide a bigger KM to the locals for very little going my way.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#225 - 2013-08-01 12:21:09 UTC  |  Edited by: Infinity Ziona
Frostys Virpio wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
Someone had tipped me about where a battle was happening so I could go die in a glorious way so from there I stopped going in crazy pattern from planet to planet (I don't have any BM/safe in there obviously) and went gate to gate in the hope of not being late. Died at the last gate IIRC.

If you use a covert ops frigate, you can easily evade bubble camps (but obviously not smart-bomb camps).

With a covert ops, interdiction nullified T3, you can get much further. But you can still be caught by smart bomb camps, though fairly unlikely given the higher ehp those ships have,


Does anything happen beside stopping your warp when you faceplant into a bubble? Like is the guy warned that his bubble caught something?

Only 1 system was really populated and I nearly got caught on the exit gate. Was able to finally jump ( the seconds waiting for it to happen seems much longer when there are people around the gate) after getting shot once. All in all the trip was not bad I guess but I don't see myself going there for any big amount of time even if I had a carrier support. Seems like it would only provide a bigger KM to the locals for very little going my way.

Nah nothing happens other than you stopping. Unless your cloakie and they dropped cans corpses n stuff then you may decloak. If you're cloaked and you don't decloak they'll not even realise you're in their bubble.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Worthless Carebears
The Initiative.
#226 - 2013-08-01 12:24:17 UTC
Infinity Ziona wrote:
Xolve wrote:
I can think of at least 20 places to go and get a 'fight' that are less than 30 jumps from Jita; Sov Null is probably the WORST place to go look for anything but ratter kills before you get home defense'd by 20 angry nerds for messing with their isk:hour.

If you're baiting those 20 out though, that's an entirely different story.

Yeah I'm not looking for a fight though, solo they tend to devolve into 1 vs xxxxxxxx very quickly. I'm afking in deep null ratting system so they can't rat. And ganking them now and then when they do.


And that's really a part of your problem. The truth of the matter is you're always trying (and failing) to prove a point about local and maybe cloaking (ie the issues you are always on about, as evidenced by your posting history that anyone can look up). Which is fine, to each his own, but you started this thread in completely whiny fashion of "boo hoo, null sec is hard and people don't go there because of 70 jumps" or some such,

I mean really, where do you find the unimaginable gall to come here and tell people about going to null sec without a SCRAP of support and your failed attempt to kill a cheap paper thin PVE fit battlecruiser (an ibis could kill a ratting oracle.... and an Ibis if free.) with a half billion isk armor family ship that you shield tanked (lol) and THEN blame "null sec" for being messed up lol?

No sir/madam, you didn't come across some secret about why high sec people won't go to null, you inadvertently stumbled across the real reason why high sec people stay in high sec. Incompetence at playing a video game.

High Sec doesn't make players think the same way as every other region of EVE-space does, because those other regions (low, null, wormholes) punish incompetence with blown up ships, whereas in high sec, the only time that happens is in PVE (which is why the bulk of high sec's ship explosions come from PVE, and most of those or frigate, destroyer and cruiser sized ships in or close to noob system areas according to the "you guys sure like to blow things up" blog from CCP).
DeadDuck
Aurora.
The Initiative.
#227 - 2013-08-01 12:36:26 UTC
Infinity Ziona wrote:
I decided to take my Proteus ...I forgot to turn off my repeat on my XL ASB.



ShockedShocked
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#228 - 2013-08-01 12:39:45 UTC  |  Edited by: Infinity Ziona
Jenn aSide wrote:
Infinity Ziona wrote:
Xolve wrote:
I can think of at least 20 places to go and get a 'fight' that are less than 30 jumps from Jita; Sov Null is probably the WORST place to go look for anything but ratter kills before you get home defense'd by 20 angry nerds for messing with their isk:hour.

If you're baiting those 20 out though, that's an entirely different story.

Yeah I'm not looking for a fight though, solo they tend to devolve into 1 vs xxxxxxxx very quickly. I'm afking in deep null ratting system so they can't rat. And ganking them now and then when they do.


And that's really a part of your problem. The truth of the matter is you're always trying (and failing) to prove a point about local and maybe cloaking (ie the issues you are always on about, as evidenced by your posting history that anyone can look up). Which is fine, to each his own, but you started this thread in completely whiny fashion of "boo hoo, null sec is hard and people don't go there because of 70 jumps" or some such,

I mean really, where do you find the unimaginable gall to come here and tell people about going to null sec without a SCRAP of support and your failed attempt to kill a cheap paper thin PVE fit battlecruiser (an ibis could kill a ratting oracle.... and an Ibis if free.) with a half billion isk armor family ship that you shield tanked (lol) and THEN blame "null sec" for being messed up lol?

No sir/madam, you didn't come across some secret about why high sec people won't go to null, you inadvertently stumbled across the real reason why high sec people stay in high sec. Incompetence at playing a video game.

High Sec doesn't make players think the same way as every other region of EVE-space does, because those other regions (low, null, wormholes) punish incompetence with blown up ships, whereas in high sec, the only time that happens is in PVE (which is why the bulk of high sec's ship explosions come from PVE, and most of those or frigate, destroyer and cruiser sized ships in or close to noob system areas according to the "you guys sure like to blow things up" blog from CCP).

Someones menstrual... my ship is not paper thin, it works fine, got my 16 kill today, another Oracle. The first Oracle was the first ship I tackled in EvE in 3 years, so yeah I had forgotten a fair bit, including not turning off ASB which didn't exist back in 2010.

I also burned my guns out on a Drake. Escaped.

Tackled a Procurer and forgot to switch of my MWD. Escaped.

Tackled (I thought) a Geddon but forgot to scram him. Escaped.

Still if its survived this long, and gotten 16 kills its an efficient ship for what I'm doing.

As for me in PvP I'm pretty crap still but jumping in the deep end is more fun than practicing in high sec.

As for the above whining post about me whining - I'm not looting anything because I have no space, I can't refit, can't change subs, yada yada... my point still stands, there should be some form of fitting rearm etc that doesn't require alt accounts or other players for solo players. Solo players pay for EvE too.

Edit: Actually thinking about this, 2/3 of player base who are high sec solo small corp players pay for toys for 1/3 of the playerbase out there don't they?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Worthless Carebears
The Initiative.
#229 - 2013-08-01 13:13:56 UTC  |  Edited by: Jenn aSide
Infinity Ziona wrote:

Someones menstrual... my ship is not paper thin, it works fine, got my 16 kill today, another Oracle. The first Oracle was the first ship I tackled in EvE in 3 years, so yeah I had forgotten a fair bit, including not turning off ASB which didn't exist back in 2010.

I also burned my guns out on a Drake. Escaped.

Tackled a Procurer and forgot to switch of my MWD. Escaped.

Tackled (I thought) a Geddon but forgot to scram him. Escaped.

Still if its survived this long, and gotten 16 kills its an efficient ship for what I'm doing.

As for me in PvP I'm pretty crap still but jumping in the deep end is more fun than practicing in high sec.


None of that is the point. The point follows:

Quote:

As for the above whining post about me whining - I'm not looting anything because I have no space, I can't refit, can't change subs, yada yada... my point still stands, there should be some form of fitting rearm etc that doesn't require alt accounts or other players for solo players. Solo players pay for EvE too.

Edit: Actually thinking about this, 2/3 of player base who are high sec solo small corp players pay for toys for 1/3 of the playerbase out there don't they?


The bolded is THE number one point of failure in your thinking. it's the same as me saying "I pay for EVE, i should be able to solo Vanguard Incursion sites in a Ibis".

People pay for ACCESS to EVE, they aren't paying for success and "I win" buttons. Some things in EVE take effort, creativity and cooperation.

Sov null is not the place for "solo".

- High sec is the place for solo.
- Low sec is a place for solo and small gangs/groups.
- Low to middle end wormholes are a place for solo.
- NPC null is a place for solo and small gangs even though it sometimes gets used as staging points for sov alliances or living space for nomadic alliances.

Sov null is one of 3 "places" purpose built to encourage and require larger, more organized groups (the other 2 being high in (c5/6) wormholes and Incursions). You can see this in sov null sec because it allows groups to restrict access to their own stations unlike EVERY other place in EVE that has stations

So, why do you think it's ok to take one of the very few sections of space that caters to groups and turn it into empire....when you can just use Empire or wormholes for your purely solo activities?



The other question is, why is it so hard for some people to make friends. I made friends with people and got invited to my 1st corp (a high sec mission running corp) within 2 weeks of starting EVE. That led to making more friends, and those friends and I did faction warfare together when CCP introduced it, and that led to more friends who took mt to null with them, and so forth.

Where does this "I should be able to play a MULTIPLAYER" game as efficiently as a group without making any friends" entitlement come from?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#230 - 2013-08-01 13:23:21 UTC  |  Edited by: Infinity Ziona
Jenn aSide wrote:
Infinity Ziona wrote:

Someones menstrual... my ship is not paper thin, it works fine, got my 16 kill today, another Oracle. The first Oracle was the first ship I tackled in EvE in 3 years, so yeah I had forgotten a fair bit, including not turning off ASB which didn't exist back in 2010.

I also burned my guns out on a Drake. Escaped.

Tackled a Procurer and forgot to switch of my MWD. Escaped.

Tackled (I thought) a Geddon but forgot to scram him. Escaped.

Still if its survived this long, and gotten 16 kills its an efficient ship for what I'm doing.

As for me in PvP I'm pretty crap still but jumping in the deep end is more fun than practicing in high sec.


None of that is the point. The point follows:

Quote:

As for the above whining post about me whining - I'm not looting anything because I have no space, I can't refit, can't change subs, yada yada... my point still stands, there should be some form of fitting rearm etc that doesn't require alt accounts or other players for solo players. Solo players pay for EvE too.

Edit: Actually thinking about this, 2/3 of player base who are high sec solo small corp players pay for toys for 1/3 of the playerbase out there don't they?


The bolded is THE number one point of failure in your thinking. it's the same as me saying "I pay for EVE, i should be able to solo Vanguard Incursion sites in a Ibis".

People pay for ACCESS to EVE, they aren't paying for success and "I win" buttons. Some things in EVE take effort, creativity and cooperation.

Sov null is not the place for "solo".

- High sec is the place for solo.
- Low sec is a place for solo and small gangs/groups.
- Low to middle end wormholes are a place for solo.
- NPC null is a place for solo and small gangs even though it sometimes gets used as staging points for sov alliances or living space for nomadic alliances.

Sov null is one of 3 "places" purpose built to encourage and require larger, more organized groups (the other 2 being high in (c5/6) wormholes and Incursions). You can see this in sov null sec because it allows groups to restrict access to their own stations unlike EVERY other place in EVE that has stations

So, why do you think it's ok to take one of the very few sections of space that caters to groups and turn it into empire....when you can just use Empire or wormholes for your purely solo activities?



The other question is, why is it so hard for some people to make friends. I made friends with people and got invited to my 1st corp (a high sec mission running corp) within 2 weeks of starting EVE. That led to making more friends, and those friends and I did faction warfare together when CCP introduced it, and that led to more friends who took mt to null with them, and so forth.

Where does this "I should be able to play a MULTIPLAYER" game as efficiently as a group without making any friends" entitlement come from?

I call BS on a lot of this. Sov null was NEVER designed for alliance or SOV. In the beginning (2003) null was null. CCP later decided to turn the player-bases null space into sov null. Now I have no issue with that fine. I can deal with dodging huge alliances however to make it so inaccessible that it cuts out 2/3's of the player-base and forces access only if you participate in one specific style of game play is not a good idea.

There should be no area of null space that is too safe but there is. Been out here in deep null for over a week, I have seen 2 non-alliance hunting groups. The rest of the time had I not been in system, it would have been bears, the best npcs and best ores.

I can make friends, I don't want to make friends, I don't like cooperating and doing that fuzzy warm shite. However I like killing people and there should be solo viable ways of doing that out where I am.

No ones demanding play as efficiently as a group, killing bears is multiplayer. They should not be safe because of some lame game mechanics.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Worthless Carebears
The Initiative.
#231 - 2013-08-01 13:48:16 UTC
Infinity Ziona wrote:

I call BS on a lot of this. Sov null was NEVER designed for alliance or SOV. In the beginning (2003) null was null. CCP later decided to turn the player-bases null space into sov null.


Bolded the important part there. This is what null is now. Just like top end wormholes and incursions.

Quote:

Now I have no issue with that fine. I can deal with dodging huge alliances however to make it so inaccessible that it cuts out 2/3's of the player-base and forces access only if you participate in one specific style of game play is not a good idea.


Yes it is a good idea. What good is saying "you can own space" when you can't effectively own space because jsut anyone can some in and dock and refit etc? What would be the point?

You're not thinking clearly as your hatred of things (nullbears, local, cloaking, whatever else) is shading your perceptions. I've seen you do this before with the remove local idea (you think it would make hunting easier for you, but you don't udnerstand human nature as demonstrated in EVE online, just like with the anom nerf, "no local" means fewer carebears in null).

Quote:

There should be no area of null space that is too safe but there is. Been out here in deep null for over a week, I have seen 2 non-alliance hunting groups. The rest of the time had I not been in system, it would have been bears, the best npcs and best ores.


And you reveal another point of your personal failure, jealousy. Null sec is the statistically most dangerous place in EVE and pve ships die in null all the times, most times to other players but sometimes to the pve content itself.

You falsely believe that "deep null" is too safe when you yourself have witnessed outsiders in that area. You do know that wormholes open null sec too right, and that some people live in wormholes that have null sec statics for the whole and entire purpose of raiding null sec?

Quote:

I can make friends, I don't want to make friends, I don't like cooperating and doing that fuzzy warm shite. However I like killing people and there should be solo viable ways of doing that out where I am.


In my real life job I train new people that come in to my organization. I tell them "your preferences don't matter, reality does". Same goes here. You can dislike the need to make friends all you like, but this in an MMO, if you want to do things that require organization like sov null, incursions or high end wormholes), you either get friends, or you get alts and do it yourself. Period.

Quote:

No ones demanding play as efficiently as a group, killing bears is multiplayer. They should not be safe because of some lame game mechanics.


Again you expose your motivations. you are butt hurt that people can see you in local, you imagine no local or whatever will compensate for you lack of skill and creativity. You think crusading against the current system is someone going to end with a situation you find more favorable.

It won't end up that way. If I were to offer a suggestion, it would be this: find a way to make peace with the game and have fun playing it without worrying about what everyone else is up to as long as they are playing within the rules. If you don't like the rules of the game, find another game.



Frostys Virpio
State War Academy
Caldari State
#232 - 2013-08-01 13:50:36 UTC
Infinity Ziona wrote:

I call BS on a lot of this. Sov null was NEVER designed for alliance or SOV. In the beginning (2003) null was null. CCP later decided to turn the player-bases null space into sov null. Now I have no issue with that fine. I can deal with dodging huge alliances however to make it so inaccessible that it cuts out 2/3's of the player-base and forces access only if you participate in one specific style of game play is not a good idea.

There should be no area of null space that is too safe but there is. Been out here in deep null for over a week, I have seen 2 non-alliance hunting groups. The rest of the time had I not been in system, it would have been bears, the best npcs and best ores.

I can make friends, I don't want to make friends, I don't like cooperating and doing that fuzzy warm shite. However I like killing people and there should be solo viable ways of doing that out where I am.

No ones demanding play as efficiently as a group, killing bears is multiplayer. They should not be safe because of some lame game mechanics.


THe rest of the sapace is free to use for you. You could hunt target there if the logictics of doing it alone in SOV space is too hard. THere is also no mechanic preventing you from doing it. The local defense force might be preventing you from doing it but that not a game emcanics, thats security provided by players. It was explained before, the solution to requiring a base is to ahve a mobile base in htere. It's not easy IMO but it still mean that it can be done. The hardest part is probably finding a way to not get probed everytime your mobile base logs in. Sitting it up in a less populated system close to where you hunt could work. My trip last night proved to me that many system are empty. I coudl easyly travel gate to gate in those system without risk. I only got caught while rushing gate to gate in a system with a few in local because I didn't want to bounce side to side to get a different approach because I was a little in a hurry to hope to see the fight that I had been tipped about.

It's not the best place for what you want to do but that does not mean it's impossible.
Jenn aSide
Worthless Carebears
The Initiative.
#233 - 2013-08-01 13:55:13 UTC
Frostys Virpio wrote:


It's not the best place for what you want to do but that does not mean it's impossible.


Exactly.

Complaining about how he can't solo in null like he could in some other place (like NPC null or low sec) is like me saying "I pay for this damn game, WHY do I need to sacrifice a high slot for a probe launcher in this damn wormhole just because I want to go out..I demand GATES".
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#234 - 2013-08-01 14:03:08 UTC
Jenn aSide wrote:
Frostys Virpio wrote:


It's not the best place for what you want to do but that does not mean it's impossible.


Exactly.

Complaining about how he can't solo in null like he could in some other place (like NPC null or low sec) is like me saying "I pay for this damn game, WHY do I need to sacrifice a high slot for a probe launcher in this damn wormhole just because I want to go out..I demand GATES".

No its different. Everyone has to sacrifice that high slot. That's the difference.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Worthless Carebears
The Initiative.
#235 - 2013-08-01 14:08:52 UTC
Infinity Ziona wrote:
Jenn aSide wrote:
Frostys Virpio wrote:


It's not the best place for what you want to do but that does not mean it's impossible.


Exactly.

Complaining about how he can't solo in null like he could in some other place (like NPC null or low sec) is like me saying "I pay for this damn game, WHY do I need to sacrifice a high slot for a probe launcher in this damn wormhole just because I want to go out..I demand GATES".

No its different. Everyone has to sacrifice that high slot. That's the difference.


And EVERYONE who wants to operate in sov null has to do the things you have to do.

That's the point. you imagine there is some kind of unfairness (those nullbears get all the stuff and pay nothing), but that's simply untrue in a wide variety of ways. You can't see that because you're blinded by your on misconceptions.

You're like a high sec ganker who ganks miners because "you should not be able to make isk afk" or something. While I support the ganking of miners or killing of carebears (other than myself) because ship deaths are great for the game, your motivation behind what you are doing sucks.
Zappity
New Eden Tank Testing Services
#236 - 2013-08-01 14:18:39 UTC
Well I'm confused now. I think the message of the thread is that highsec people should stay in highsec because they're too rubbish/scared/jealous to go to null, especially the ones who do go to null and kill the nullbears.

But 16 love and it sounds like she's having fun. Although probably the 'wrong' way and she should be ashamed and give up now because she doesn't have a carrier.

But I can't get too upset about it because the OGB nerfs are finally starting! Hooray!

Zappity's Adventures for a taste of lowsec and nullsec.

Aidan Brooder
Dynasphere Ltd.
#237 - 2013-08-01 14:22:53 UTC
EVE is a sandbox. A sandbox is similar to a voting in many aspects.
The situation in EVE as-is - no matter where you go - is not so much because of mechanics. They play a part, yes.
Mainly though it is because the total of players "voted" EVE to be the way it is through the total of their actions.

Lets just assume some different scenarios that would make EVE totally different without changing the mechanics:

Largest Alliance would be 500 players:
If the largest Alliance was 500 players, meaning about 125 online at the same time on good days, Null Sec would look very different. There would be no large "Empires" that remind us of the Cold War with the occasional sexy Hot War phase. There would be smaller fiefdoms. The map would look like middle age Europe.

There are no dedicated HS players...
Every player suddenly decides the Universe is his. High Sec, Low Sec, Null Sec are all cluttered with solo players, small gangs, mid-seized gangs and activity. There are mercs protecting miners and there is simply too much small scale traffic to blob em all.
Once again, this would be a very different EVE from what we have today.


There is only one Alliance controlling all of Null Sec
Boring as hell, but conceivable in the long run. It wouldn't actually be that different from what we have today, in many aspects.

There are more Alliances with open border policies and open stations
This would be the "good guys/bad guys" scenario. Also stations in Null Sec would be stocked and trade would be wider and more interesting.
etc...

All of this is speculation. But the EVE universe could look different, if the silent consensus that EVE players made between themselves was different.

This in turn would make your game experience different.

The only part about the mechanics I dislike is how easy it is to hold Sov over vast amounts of space. There is the constant blubber against (mostly HS) AFK miners, but the endless stretches of empty yet claimed space are the biggest AFK monument ever, really. This is waste and a shame. But once again, we can only blame the mechanics second.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Zappity
New Eden Tank Testing Services
#238 - 2013-08-01 14:29:35 UTC  |  Edited by: Zappity
Quote:
There is the constant blubber against (mostly HS) AFK miners, but the endless stretches of empty yet claimed space are the biggest AFK monument ever, really.
This. It's like a frigging ghost town. But just try and break into it with a small corp and no alliance backing and see what happens.

Zappity's Adventures for a taste of lowsec and nullsec.

Jenn aSide
Worthless Carebears
The Initiative.
#239 - 2013-08-01 14:30:23 UTC
Zappity wrote:
Well I'm confused now. I think the message of the thread is that highsec people should stay in highsec because they're too rubbish/scared/jealous to go to null, especially the ones who do go to null and kill the nullbears.

But 16 love and it sounds like she's having fun. Although probably the 'wrong' way and she should be ashamed and give up now because she doesn't have a carrier.

But I can't get too upset about it because the OGB nerfs are finally starting! Hooray!


highsec people should do as they please, but should understand the game and not get mad at the game when they try to do highsec...outside of high sec....

You don't need a carrier you need to think (and cooperate with others maybe), and apparently that's asking too much lol.
Jenn aSide
Worthless Carebears
The Initiative.
#240 - 2013-08-01 14:33:46 UTC
Aidan Brooder wrote:
EVE is a sandbox. A sandbox is similar to a voting in many aspects.
The situation in EVE as-is - no matter where you go - is not so much because of mechanics. They play a part, yes.
Mainly though it is because the total of players "voted" EVE to be the way it is through the total of their actions.

Lets just assume some different scenarios that would make EVE totally different without changing the mechanics:

Largest Alliance would be 500 players:
If the largest Alliance was 500 players, meaning about 125 online at the same time on good days, Null Sec would look very different. There would be no large "Empires" that remind us of the Cold War with the occasional sexy Hot War phase. There would be smaller fiefdoms. The map would look like middle age Europe.

There are no dedicated HS players...
Every player suddenly decides the Universe is his. High Sec, Low Sec, Null Sec are all cluttered with solo players, small gangs, mid-seized gangs and activity. There are mercs protecting miners and there is simply too much small scale traffic to blob em all.
Once again, this would be a very different EVE from what we have today.


There is only one Alliance controlling all of Null Sec
Boring as hell, but conceivable in the long run. It wouldn't actually be that different from what we have today, in many aspects.

There are more Alliances with open border policies and open stations
This would be the "good guys/bad guys" scenario. Also stations in Null Sec would be stocked and trade would be wider and more interesting.
etc...

All of this is speculation. But the EVE universe could look different, if the silent consensus that EVE players made between themselves was different.

This in turn would make your game experience different.

The only part about the mechanics I dislike is how easy it is to hold Sov over vast amounts of space. There is the constant blubber against (mostly HS) AFK miners, but the endless stretches of empty yet claimed space are the biggest AFK monument ever, really. This is waste and a shame. But once again, we can only blame the mechanics second.


This post is the height of wishful thinking. It ignores reality in so many places , one would have to write a dissertaiton on why it's wrong.

One small example, alliances opening their space to others. Go to NPC nullsec and observe ANY npc station to see what happens when you do that.