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How much richer are low-sec planets for PI?

Author
Salpad
Carebears with Attitude
#1 - 2013-07-30 17:04:00 UTC
I did some PI some months ago, setting up on 4 different planets in neighbouring 0.5 systems, but it didn't give a lot of income, so I eventually lost interest.

I know that low-sec planets have more abundant resources, so that you can suck in more materials with fewe extaction heads, but how much more abundant are they? Let's say I find myself a good 0.3 planet, instead of 0.5. What kind of larger amount will I get in? Are we talking about 10%, or more like 25% extra per head?
Auferre
Science and Trade Institute
Caldari State
#2 - 2013-07-30 17:19:00 UTC
In my experience it can be up to 50% more than hisec, (even higher in the case of some of the rarer PI resources like Felsic Magma) but it depends on the planet - you'll want to do some looking around first.

While you're doing that, visit the systems and look at tax rates on the player-owned customs offices for those planets. 5% is common, but some corps will set theirs to 50-100% to discourage competition.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#3 - 2013-07-30 18:32:05 UTC
Your answer is 10 subject posts down........and now here

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#4 - 2013-07-30 18:32:51 UTC
Auferre wrote:
In my experience it can be up to 50% more than hisec.



More like 100% more. Read other thread.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2013-07-30 20:04:42 UTC

It's been a while since I ran PI in lowsec, (I primarily run them in nullsec) but here are some things to consider:

1.) Lowsec Custom's offices may be player/corp owned. If they are not, you pay more taxes than you do in highsec, that can really change their profitability. If they are, the tax rates very based on the whims of the owning corps. Many have low tax rates (1-5%), some have steep tax rates (5-15%), and some have F*ck off tax rates (50-100%).

2.) I don't run my PI to be the most efficient or profitable, I run it to be low-maintenance and decent isk. As such, I usually extract 2 resources, and turn them into a tier 2 product (like mechanical parts). In Nullsec, with all skills at 4, I can put down a space port, 6 basic processors, 3 adv processors, 2 extractors, and enough heads to easily keep the 3x adv processors running full time. In lowsec, I struggle to have 3x adv processors running full time, but could easily keep 2x adv processors running full time. I have no idea what you can do in highsec. (note, I use 24 hr extractor cycles, and pickup supplies about 1/week)
2x adv processors = 10 units of Mechanical Parts (example) @ 5k isk each. That's 1.2m isk a day per planet.
3x adv processors = 1.8m isk / day / planet.
Oska Rus
Free Ice Cream People
#6 - 2013-07-31 10:21:47 UTC
best space for PI? W-space! I would be afraid to haul through lowsec. Whenever i hauled through lowsec even with scouting ahead i got somewhat ganked.
Ulviirala Vauryndar
Vauryndar
#7 - 2013-07-31 12:13:37 UTC
W-space is pretty nice for PI but requires additional skills (scanning) and if you should lose your ship without a bookmark to get back in, your investment is lost and you have to scrap the planets. Each can cost anywhere around 10mil ISK to set up initially, so your first haul has to make up for it.

I find c1 and c2 w-space with static high sec wormholes generally busier than c3 with static lowsec connections. But still, if you see something on your directional scanner, even if it's probes, you can likely count on them being hostile to you. Sometimes I postpone hauling stuff if the connection is deep in lowsec, or should I be a lucky one with a connection to Rancer or Amamake.

Otherwise, one extractor can often keep a lot of basic processors busy, and usually a p2 production (like mechanical parts) as well for 24/7.

And check the customs offices beforehand as Gizznitt Malikite pointed out, sometimes people have built their own and set taxes very high or disallowed access alltogether.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2013-07-31 15:56:15 UTC  |  Edited by: Krixtal Icefluxor
Oska Rus wrote:
best space for PI? W-space! I would be afraid to haul through lowsec. Whenever i hauled through lowsec even with scouting ahead i got somewhat ganked.



I've been doing it in Low Sec for 3 years with 5 toons and 30 planets and only lost one ship the entire time.

What's your problem ??

edit: and no scouting.

Admit it. You've never done PI.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Oska Rus
Free Ice Cream People
#9 - 2013-08-01 13:43:47 UTC
Krixtal Icefluxor wrote:

Admit it. You've never done PI.


I admit I do PI only for a year or so and sometimes still stumble upon new trick to make my colonies better. Can you share your hauling tips with me? I always got caught on jump from hi sec or 1 jump from hisec. I was thinking about mwd cloak trick but it would too seriously lower my cargohold and make me do more trips.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2013-08-01 14:52:07 UTC  |  Edited by: Krixtal Icefluxor
Oska Rus wrote:
Krixtal Icefluxor wrote:

Admit it. You've never done PI.


I admit I do PI only for a year or so and sometimes still stumble upon new trick to make my colonies better. Can you share your hauling tips with me? I always got caught on jump from hi sec or 1 jump from hisec. I was thinking about mwd cloak trick but it would too seriously lower my cargohold and make me do more trips.



My 5 toons use both Deep Space Transports and Blockade Runners. That's all really.

Your 'defence' with Blockade Runners is stricly the CovOps Cloak, so fit and rig for maximum cargo. Gate camps are irrelevant iexcept in the rarest of situations.

DST's use regular Cloak while performing Cloak/MWD trick. Fit 2 extra Warp Stabs and the rest Cargo Expanders. That will give you Warp +4 protection which requires Warp +5 to Scram you. That's only happened to me once in 3 years, and that was a Cap Ship fit for Focused Interdiction and nothing escapes from that.

I hope this makes sense....


edit: Also, look at the Navigation Skills and go Level 5 in the ones that have to do with boosting mwd, cap use for Warping, and Evasive Maneuvering definitely

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Oska Rus
Free Ice Cream People
#11 - 2013-08-01 15:39:06 UTC
Krixtal Icefluxor wrote:

thanks for reply.