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Test Server Feedback

 
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Mass-test feedback - November 10

First post
Author
JakeThomas
Brutor Tribe
Minmatar Republic
#41 - 2011-11-10 21:29:53 UTC
Machine Info and Settings


OS version: Windows Vista Home Premium 32-bit SP1
CPU: Intel Dual-core E5200 @ 2.5 GHz
GPU: ATI Radeon HD 3450
RAM: 2 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Low


User Experience


Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 25-30
Average FPS - Zoomed in: 5
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.:
Frame rate overall was about standard for the mass test fights. Had some minor input lag on my end, which is probably just my system.

Suggestions: Have an audio cue from Aura to alert players to the reason certain mods aren't working. I attempted multiple times to warp away or activate my Microwarpdrive and it just failed without explanation. In a fight this size notifications flip by too fast. I have similar problems even in more normal sized fights on TQ with the important notifications not showing up long enough to be visible.

Notes: I was in space actively engaged in a fight when the remap happened. Upon logging back in, I checked and verified that everything was as I had left it. The damage levels on my shields/armor were the same, all my mods were correct. I activated my active modules and they functioned properly.
A minor bug is I had to minimize and reopen the overview for anything to show up on it. I used the right-click in space context menu to warp to and dock at a station.
Gaia Ma'chello
Photosynth
#42 - 2011-11-10 21:30:12 UTC
Machine Info and Settings

  • OS version: OSX 10.6.8
  • CPU: Intel core i7
  • GPU: NVIDIA GeForce GT 330M
  • RAM: 8 gig ram, 512 MB graphics
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): Low

User Experience

  • Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 1.
  • Average FPS - Zoomed in: 1.
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 1: Game breaking horrible.
  • Did you experience any disconnects or crashes? Only for the re-map
  • Describe your experience, make comments, suggestions, etc.:


During the POS battle and especially during the fleet fight I had tremendous lag. As TiDi was controlling server lag, I assume it was all client side. Whenever the fps dropped below about 6 to 10, the client started responding slowly. Modules taking time to respond, targeting slow, and sometimes everything just freezing for seconds at a time. Oh, and the speedo started showing full speed during the POS fight and never changed.

During the fleet fight this was so bad I could do virtually nothing. I managed to turn on 4 low slot modules - thats it. The screen showed a space scene with ships that would move a bit, then snap back, then move a bit farther, then snap back, over and over. The overview took 5 minutes to populate. When I got targeted, it took a minute to die and in that time I saw the damage status of my ship update 3 times. Five minutes after exploding I was still not in a pod, and I could not warp. During the entering-pod process everything would freeze for a minute at a time, then I would see chat madly scroll as 20 messages all showed at once. Before I could do anything you did the re-map. That cleared stuff up and I was able to dock.

During docking someone took a pot shot at my pod with a Megathron. Cool seeing the shot go past as he missed.
Origoadam
Stargate Universe SGU
#43 - 2011-11-10 21:31:07 UTC
Machine Info and Settings


OS version: Windows 7 ultimate / 64bit
CPU: Intel Core i5-2410M 2.3 GHz
GPU: Nvidia Geforce GT 540M 2GB
RAM: 6GB ddr3 1333MHz
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): HIGH


User Experience


Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 15
Average FPS - Zoomed in: 8
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? Yes, once.
Describe your experience, make comments, suggestions, etc.: The cyno effect and the time dilatation are awesome.
Kankame
nExperience Industries Inc.
#44 - 2011-11-10 21:31:09 UTC
Machine Info and Settings


OS version: Windows 7 Ultimate - 64bit
CPU: Intel I7 920
GPU: 2x Geforce 250GTS
RAM: 6GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High on all options



User Experience


Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 19
Average FPS - Zoomed in: 6
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 5
Did you experience any disconnects or crashes?: No
Describe your experience, make comments, suggestions, etc.: Missed the TiDi sometimes in my UI only had it once after jumping From FD-MLJ to PF

My FPS is low because i frapsed. If you need it Twisted

Founder and CEO of Mercantile Club Capsuleer Association located in Kaimon - The Citadel Caldari Roleplayer

Ralf Mortimere
The Thirteen Provinces
#45 - 2011-11-10 21:32:25 UTC  |  Edited by: Ralf Mortimere
Machine Info and Settings

  • OS version: Win7 Home Extended 64bit SP1 (6.1.7601)
  • CPU: Intel U4100 1.3GHz
  • GPU: Intel GMA 4 Series
  • RAM: 3 Gb
  • How many clients were you running at the same time? - One
  • Graphic setting of the client (low / medium / high): - 1366x768, all settings low/disabled

User Experience

  • Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 3-4
  • Average FPS - Zoomed in: <1, total slideshow
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 4
  • Did you experience any disconnects or crashes? - only when system was remapped
  • Describe your experience, make comments, suggestions, etc.: very heavy lags when jumping into system. took several minutes for Overview to update. Not to mention that frustrating slideshow during the battle
Lapoz
Federal Navy Academy
Gallente Federation
#46 - 2011-11-10 21:33:08 UTC
Machine Info and Settings
MacbookPro
OS version: Mac OS 10.6.4
CPU: 2.4 GHZ Intel Core 2 Duo
GPU: NVIDIA GeForce 320M
RAM: 8 GB 1066 MHz DDR3
NB Clients: 1
Graphic setting of the client: medium

User Experience
Roughly the same as Seamus Donohue.

Huge lag before first jump, unable to play during battle. Jumped too soon, fooled by a wrong order in chat. Got shot right away, podded quickly after. EVEmail from insurance and clone showed up pretty quick, but it took me almost a minute to respawn in station.
After that, never got the "game" area of the screen to work again. Windows where responsive (veeery slow, and no icons visible though), but as shown in attached screen capture, background was stuck with "Loading", my ship gauge was still in its last state before explosion and when I clicked on the "ship hangar" button I got this message : "Your ship is stuck, as server does not think it is in a hangar" (?!!)
Screencap

Never had a chance to get back to FD-MLJ. Cry
Keras Authion
Science and Trade Institute
Caldari State
#47 - 2011-11-10 21:33:25 UTC  |  Edited by: Keras Authion
  • OS version: Vista home premium 32bit SP2

  • CPU: Intel core 2 quad Q9550

  • GPU: Radeon HD 4870, 1GB

  • RAM: 4 GB

  • How many clients were you running at the same time? 1

  • Graphic setting of the client (low / medium / high): Low

  • User Experience

  • Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 8

  • Average FPS - Zoomed in:7

  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5

  • Did you experience any disconnects or crashes? Only the remap.

  • Describe your experience, make comments, suggestions, etc.:

  • The brackets didn't stay off when jumping between systems. After the remap my assets window - which was open - didn't show anything except the rolling circle thing until reopening the window. The new jump effects look nice. The usual 2-3 crashes were not present this time, perhaps because I remembered to set the graphics settings to low.

    Edit - The lag was pretty nasty when jumping or losing ships.

    This post was rated "C" for capsuleer.

    Norvask Deventer
    747 to nowhere
    #48 - 2011-11-10 21:34:05 UTC

    Machine Info and Settings


    OS version: Windows 7 Home 64bit
    CPU: AMD Phenom II X4 955 Black Edition ( 3.2 GHZ)
    GPU: nVIDIA GeForce GTX 460 (GF104)
    RAM: 4 GB
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): 3360x1050 high


    User Experience


    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 11-13 FPD
    Average FPS - Zoomed in: 5-7 FPS
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 6
    Did you experience any disconnects or crashes? No
    Describe your experience, make comments, suggestions, etc.: loading coming trough the gate was slow.
    Bromothymol
    Old 'n Cranky
    #49 - 2011-11-10 21:34:16 UTC
    Machine Info and Settings


    OS version: Windows 7
    CPU: Intel i7 2.8Ghz.
    GPU: Nvidia GeForce GTX 295
    RAM: 4.00 GB
    How many clients were you running at the same time? 2 for a bit, then 1
    Graphic setting of the client (low / medium / high): High


    User Experience


    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: about 15-20
    Average FPS - Zoomed in: 8-15
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 5
    Did you experience any disconnects or crashes? Yes, when jumping back into FD, the client crashed. I have the logserver logs if they'll be of any help.
    Describe your experience, make comments, suggestions, etc.: Good fun all around. Would be nice if there was a way, after losing a connection or a crash, if the game would try to rejoin the fleet you had been in when you crashed.
    Elrianmk2
    #50 - 2011-11-10 21:35:45 UTC


    Machine Info and Settings

    • OS version: Win 7 Home Premium
    • CPU: Intel Xeon Quad Core x3350@2.66
    • GPU: Nvidea Geforce GTX 285
    • RAM:2797
    • How many clients were you running at the same time? 1
    • Graphic setting of the client (low / medium / high): High

    User Experience

    • Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 4 - 8
    • Average FPS - Zoomed in: 1 - 4
    • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 3, but havent been in a fight that big in a while
    • Did you experience any disconnects or crashes? Yes CTD, then was unable to reconnect after docking up to try reship
    • Describe your experience, make comments, suggestions, etc.: Fun was had, new effect are pretty, my ship was invisible...


    Do you want us to raise a bug report with the data from the Log server tool?

    Sometimes "Meh" is an acceptable response.

    MedweSajtli
    The Bear's Cave
    #51 - 2011-11-10 21:36:30 UTC
    Machine Info and Settings


    OS version: Windows 7 SP1 x64
    CPU: Amd Phenom II 925
    GPU: Ati Hd 4200
    RAM: ! Gb
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): low/all disable minimum


    User Experience


    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 8-10
    Average FPS - Zoomed in: 1-3
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) N/A
    Did you experience any disconnects or crashes? No. I'dont have.
    Demolishar
    United Aggression
    #52 - 2011-11-10 21:40:39 UTC


    Machine Info and Settings

    • OS version: Windows XP SP3
    • CPU: Q6600 3.2ghz
    • GPU: GTX260
    • RAM: 4GB
    • How many clients were you running at the same time? 3
    • Graphic setting of the client (low / medium / high): Low



    User Experience

    • Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 25
    • Average FPS - Zoomed in: 9
    • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 1
    • Did you experience any disconnects or crashes? 4 in total, excluding the node change.
    • Describe your experience, make comments, suggestions, etc.: My UI still keeps disappearing, please fix this.
    Siriniris
    Viziam
    Amarr Empire
    #53 - 2011-11-10 21:49:28 UTC  |  Edited by: Siriniris
    Machine Info and Settings


    OS version: Win 7 Ultimate
    CPU: Core2Duo 1.6
    GPU: Nvidia Geforce GTX 295
    RAM: 4Gb
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): Medium


    User Experience
    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 17
    Average FPS - Zoomed in: 2
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 2
    Did you experience any disconnects or crashes? Only 1= node change.

    Was quite okay at the 1st part. Jumping through the gate and shooting tower. But when gate fight starts, FPS dropped to 4 and ship ignored some commands like module acivation/deactivation. Waited for time dilation, but it not happens. At least i haven't felt it. Was no problem during fitting ship at station. Was almost perfect in case of response and FPS during planet 1 battle. Was no notable problems after node remap and logging in (Except 200 login attempts.)

    Overall impression: Where the time dilation? Gate battle definitely needed it! :)
    Funless Saisima
    School of Applied Knowledge
    Caldari State
    #54 - 2011-11-10 21:50:05 UTC  |  Edited by: Funless Saisima
    Machine Info and Settings


    OS version: Windows 7 32bit SP1
    CPU: AMD Athlon 64 3200+
    GPU: AMD Radeon HD 6800 1 GB
    RAM: 3 GB
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): Everything to LOW. No brackets.


    User Experience


    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 4 FPS
    Average FPS - Zoomed in: 2 FPS
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 1
    Did you experience any disconnects or crashes? During the POS shoot, the game was unplayable due to FPS even when time dilation kicked in. The actual fight was completely unplayable. It took minutes to lock onto something. By the time it locked on, of course the target was down. It also took several minutes for my modules to activate. When my ship finally died, it took minutes to warp out. Then I was stuck in the middle of nowhere. I tried warping to a different location, but it said unable to due to being in warp. All I could see was the static background. I wasn't disconnected because chat was working. Finally was able to dock up and get a new ship. Everything in the station worked at a good speed. When I tried to warp, I was again unable to do anything for several minutes.

    Describe your experience, make comments, suggestions, etc.: My general performance in Sisi is poor compared to TQ. The above may be due to that. However if the above happens on TQ, I will be cancelling my accounts.
    Sneevil 2
    Cognitive Horizons Inc.
    #55 - 2011-11-10 21:56:06 UTC

    Machine Info and Settings


    OS version: Windows 7 x64
    CPU: AMD Turion II P540 2.4GHz
    GPU: AMD Mobility Radeon HD5650
    RAM: 4GB
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): High, shadows disabled, no AA, 1920x1080


    User Experience


    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 15
    Average FPS - Zoomed in: 7
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) no reference
    Did you experience any disconnects or crashes? Only during the planned node move.
    Describe your experience, make comments, suggestions, etc.: It felt more fluid than previous mass tests ive participated in, locking was fast, modules cycled.
    Aenrea
    Terpene Conglomerate
    #56 - 2011-11-10 21:58:14 UTC
    Machine Info and Settings

    OS version: Windows 7 64b
    CPU: Intel Core 2 Duo T8100, 2.1GHz
    GPU: NVIDIA 8600M GT 512MB
    RAM: 3 GB
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): low

    User Experience

    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 8-12
    Average FPS - Zoomed in: 2-4
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) N/A (can't say, I haven't seen so many ships together Lol, but in the normal situations performance seems to be same)
    Did you experience any disconnects or crashes? No crashes and disconnects.
    Describe your experience, make comments, suggestions, etc.:
    I had problems after jumping into the gate camp fleet, my overview was not loaded at all, I was not able to do anything with my ship until someone targeted me and destroyed my ship (I saw shield, etc. running out), after ~40 more seconds, my pod was finally visible and everything started slowly be functional (overview, I was able to move and warp out,..). Overall experience was very laggy, but I guess my laptop is not the best for fleets fights like this (also, I've been checking my components temperature and it was fine).
    And some suggestion, jumping effect looks good, but not sure if the jumping direction is random or not? Because I saw some jumps and it was almost everytime jump to a different side, it is possible to set a jumping direction for created cyno, so fleet will be jumping in the same direction?

    CEO of Terpene Conglomerate, Amarrian FW & exploration corp formed from  Khanid, Amarrian and Caldari pilots.

    Tierere
    Federal Navy Academy
    Gallente Federation
    #57 - 2011-11-10 22:11:22 UTC
    Machine Info and Settings

    OS version: Mac OS 10.6.8
    CPU: Intel Core 2 Duo 2.8GHz
    GPU: ATI,RadeonHD2600 VRAM (Total): 256 MB
    RAM: 4gb DDR2 SDRAM 667 mhz
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): Low (optimised for performance, Resource Cache Enabled)

    User Experience

    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: think I saw it at 3fps before it instantly went below 1
    Average FPS - Zoomed in: 0.12 Less than 1fps, down to 0.12 managed to get two shots of guns, unable to target anything else, was targeted by 2 ships then 4 and destroyed, entering pos took ages and was podded while still in the process of boarding the ship. No time dilation was observed during the fight in FD-MLJ.
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) cant compare
    Did you experience any disconnects or crashes? No
    Describe your experience, make comments, suggestions, etc.:
    Poor and painful, avoid large fleet and will continue to avoid them based on this experience. It would be nice if you were invulnerable while your own fps was so low you were unable to do anything in game. I guess that's not what time dilation does, how does it benefit the capsuleer?
    Zakialwe
    Hegemonising Swarm Inc.
    #58 - 2011-11-10 22:13:04 UTC
    Machine Info and Settings


    OS version: Windows 7 x64 Home Premium
    CPU: AMD Phenom II x6 1100T 3.30 GHz
    GPU: NVidia GTX 460 1Gb
    RAM: 4GB DDR3
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): Low


    User Experience


    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 17
    Average FPS - Zoomed in: 9
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
    Did you experience any disconnects or crashes? No
    Describe your experience, make comments, suggestions, etc.:
    Faster than previous fleet fights I've been in, more responsive. Overall good. Time dilation never seemed to kick in, though I have seen it on the server before.
    Suggest making all cyno jumps to the same location with in a fleet all "beam off" in the same direction too.

    Thanks : )
    Trsati Terrturus
    Caldari Provisions
    Caldari State
    #59 - 2011-11-10 23:05:49 UTC
    Machine Info and Settings

    OS version: Windows7 x64
    CPU: Intel Centrino duel
    GPU: NVIDIA 8600M GT
    RAM: 4GB
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): low

    User Experience

    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out: 5
    Average FPS - Zoomed in: 2
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 3
    Did you experience any disconnects or crashes? Disconnected on node change,
    Describe your experience, make comments, suggestions, etc.:

    Game was much much faster after node change.
    vasillas
    The Aureate
    #60 - 2011-11-11 04:59:42 UTC
    Machine Info and Settings


    OS version: Windows 7 ultimate 64bit
    CPU: AMD phenom II x6 1100T clocked at 3.5ghz
    GPU:EVGA GeForce GTS 450 Clocked at 950mhz/1804mhz
    RAM:12gb
    How many clients were you running at the same time?1
    Graphic setting of the client (low / medium / high): Medium


    User Experience


    Average FPS during fight at the gate in FD-MLJ, with brackets disabled - Zoomed out:45 to 60
    Average FPS - Zoomed in:19 to 25
    On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 7
    Did you experience any disconnects or crashes? None
    Describe your experience, make comments, suggestions, etc.: Keep up the good work

    Whether You like it or notÂ