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Ideas on Temp. Fleet Issue for Lv4

Author
SnSPork
TaxfreeRice
#1 - 2013-07-30 20:15:52 UTC  |  Edited by: SnSPork
First thing first, I know mael is more economical and out perform TFI in most if not all aspects. In fact, my current Lv4 ship IS a mael, but I just wanna change things up a little without investing too much time and isk for a mach just yet. Anyways here's the fit that I came up with after looking up battle clinic. As you can see, I tried to re use what I have on my mael when possible to keep the cost down.


[Tempest Fleet Issue, TFI, SHIELD PVE]

6x 800mm Repeating Artillery II (Phased Plasma L)
2x Caldari Navy Heavy Missile Launcher (Inferno Heavy Missile)

Republic Fleet 100MN Afterburner
X-Large Ancillary Shield Booster (Cap Booster 800)
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II

3x Republic Fleet Gyrostabilizer
Co-Processor II
2x Tracking Enhancer II
Nanofiber Internal Structure II

2x Large Projectile Ambit Extension I
Large Projectile Burst Aerator I

5x Hammerhead II
5x Hammerhead II

Original fit came from: http://eve.battleclinic.com/loadout/59585-Tempest-Fleet-Issue-lvl-4-mission-runner-Mini-mach.html

For reference, this is what I run on my mael(f)

[Maelstrom, MAEL]

8x 800mm Repeating Artillery II (Phased Plasma L)

X-Large Shield Booster II
Adaptive Invulnerability Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Capacitor Booster II (Cap Booster 800)
Republic Fleet 100MN Afterburner

3x Republic Fleet Gyrostabilizer
2x Tracking Enhancer II

2x Large Core Defense Capacitor Safeguard I
Large Projectile Burst Aerator I

5x Hammerhead II
5x Hammerhead II

Original fit came from: http://eve.battleclinic.com/loadout/29238-AC-Maelstrom-L4-Baby-Varg-Dominion-Ready.html

Switch up hardeners according to missions, of course.

What do you guys think??
Jesus Rambo
Criterion.
#2 - 2013-07-30 22:14:21 UTC
I think it's godawful, you're using an ASB for PVE.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2013-07-30 22:16:08 UTC
TFI is just a gimped mael when talking about pve.

dont do it

use the other TFI, the one with missiles.
SnSPork
TaxfreeRice
#4 - 2013-07-30 23:34:08 UTC
Jesus Rambo wrote:
I think it's godawful, you're using an ASB for PVE.


So switch the I field(I rarely use it when flying my mael) to a Heavy Cap Booster to a normal XL shield booster?
I just figured the additional boost amount of the ASB would be nice since I'm gonna need to rely on cap boosters either way...


Tsukino Stareine wrote:
TFI is just a gimped mael when talking about pve.

dont do it

use the other TFI, the one with missiles.


and hmm yeah I've thought about the typhoon, but considering that I have close to no missile skills I figured fleet pest would be easier to get into

Ivan Krividus
Cold Lazarus Inc
The-Expanse
#5 - 2013-07-31 12:58:29 UTC
Tempest is bad. End of story.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#6 - 2013-07-31 13:45:09 UTC  |  Edited by: Mina Sebiestar
3 things

1 TFI perform best as dust collector in your hangar

2 see 1

3 Maelstrom outclass it by an light year in both PVE and PVP except in one scenario:Theory PVP and one should stay away
from that kind of PVP.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Skurja Volpar
T.R.I.A.D
Ushra'Khan
#7 - 2013-08-01 09:59:06 UTC
SnSPork wrote:
I know mael is more economical and out perform TFI in most if not all aspects


You said it, they said it, and our lord says it too.
Mia Restolo
Royal Amarr Institute
Amarr Empire
#8 - 2013-08-01 14:50:16 UTC
SnSPork wrote:
So switch the I field(I rarely use it when flying my mael) to a Heavy Cap Booster to a normal XL shield booster?
I just figured the additional boost amount of the ASB would be nice since I'm gonna need to rely on cap boosters either way...


I tried a similar setup, I think I ended up using a medium cap booster II and domination XLSB and AB because they're cheap and pretty efficient. It works but the tank still feels kind of thin if the mission has web frigs and you can't use speed to your advantage. The other issue I found was that tracking was pretty bad and falloff was low which reduced its ability to clear hostile DPS quick.

I was planning on trying a mach but haven't yet. The vargur is a beast compared to the Tempest FI though, its bonuses pretty much eliminate the problems the other tempest hulls have with PvE.
Degnar Oskold
Moira.
#9 - 2013-08-01 15:45:56 UTC
Terrible, Terrible Terrible TFI Level 4 fits.

The TFI is only viable as a replacement for the Maelstrom once you get Minmatar Battleships V trained. Without that the Mael significantly out DPS's it.

Once you have Minnie BS V, the DPS gap is insignificant. Then, the TFI's greater speed and smaller sig radius helps you to do missions faster.

I used my TFI (after training Minnie BS V) as a mini-Marauder since I don't have a noctis alt.

I used the fit below very successfully , would occasionally replace the omni-tank with faction specific if facing EM / Thermal heavy missions.

The Vargur just poops all over the TFI, obviously. Worthwhile next step, since you should already have Minnie BS V trained before you step into a TFI

[Tempest Fleet Issue, Mini-Vargur]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II (Can go Republic Fleet, but stacking penalties started kicking in and it wasn't worth the ISK)
Gyrostabilizer II (Can go Republic Fleet, but stacking penalties started kicking in and it wasn't worth the ISK)
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Dread Guristas X-Large Shield Booster
Dread Guristas Shield Boost Amplifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Republic Fleet 100MN Afterburner

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I
Small Tractor Beam I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Processor Overclocking Unit I

Caleidascope
Republic Military School
Minmatar Republic
#10 - 2013-08-01 16:20:32 UTC  |  Edited by: Caleidascope
SnSPork wrote:

[Tempest Fleet Issue, TFI, SHIELD PVE]

6x 800mm Repeating Artillery II (Phased Plasma L)
2x Caldari Navy Heavy Missile Launcher (Inferno Heavy Missile)

Republic Fleet 100MN Afterburner
X-Large Ancillary Shield Booster (Cap Booster 800)
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II

3x Republic Fleet Gyrostabilizer
Co-Processor II
2x Tracking Enhancer II
Nanofiber Internal Structure II

2x Large Projectile Ambit Extension I
Large Projectile Burst Aerator I

5x Hammerhead II
5x Hammerhead II

Original fit came from: http://eve.battleclinic.com/loadout/59585-Tempest-Fleet-Issue-lvl-4-mission-runner-Mini-mach.html

It will likely die once rats scram you.

For the record, my pve fleet pest is armor tank (cap stable) with light scout drones+rapid launchers for killing npc scram frigs.

Life is short and dinner time is chancy

Eat dessert first!

Whitehound
#11 - 2013-08-01 20:34:09 UTC  |  Edited by: Whitehound
SnSPork wrote:
First thing first, I know mael is more economical and out perform TFI in most if not all aspects. In fact, my current Lv4 ship IS a mael, but I just wanna change things up a little without investing too much time and isk for a mach just yet. Anyways here's the fit that I came up with after looking up battle clinic. As you can see, I tried to re use what I have on my mael when possible to keep the cost down.


[Tempest Fleet Issue, TFI, SHIELD PVE]

6x 800mm Repeating Artillery II (Phased Plasma L)
2x Caldari Navy Heavy Missile Launcher (Inferno Heavy Missile)
...
What do you guys think??

An alternative is to fit vampires and an MWD to move faster and so to get sooner into close range of battleships for maximum DPS. The following fitting has got 1000 DPS max. combined with Ogre IIs.

Web and TC are to control tracking, and can be switched to range for sniping small things. The vampires when targeted at NPC battleships provide enough cap to run the armor tank cap stable when the MWD is turned off. MWD should only be used to catch battleships and then to web them. The Ogre IIs need to be kept in the drone bay and only launched when close to a target, because the ship is faster than the drones. This however also solves the problem with drones getting aggro.

It is tricky to fly, because one needs to fly aggressively, have good piloting and micro management skills, but then it is great fun.

[Tempest Fleet Issue, PvE MWD + Arty + Vampires]

Damage Control II
True Sansha Large Armor Repairer
Armor Thermic Hardener II (mission-specific)
Armor Kinetic Hardener II (mission-specific)
Energized Adaptive Nano Membrane II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Domination 100MN Microwarpdrive
Fleeting Propulsion Inhibitor I
Tracking Computer II, Optimal Range Script / Tracking Speed Script
Large Capacitor Battery II
Cap Recharger II

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I

Large Projectile Burst Aerator I
Large Projectile Metastasis Adjuster I
Large Auxiliary Nano Pump I

Hobgoblin II x5
Ogre II x3

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

SnSPork
TaxfreeRice
#12 - 2013-08-01 23:46:12 UTC
Degnar Oskold wrote:

...
[Tempest Fleet Issue, Mini-Vargur]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer (already have three of them on my mael)
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Dread Guristas X-Large Shield Booster
Dread Guristas Shield Boost Amplifier
(Mission specific)
(Mission specific)

Republic Fleet 100MN Afterburner

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Caldari Navy Heavy Missile Launcher ,Inferno Heavy Missile
Caldari Navy Heavy Missile Launcher ,Inferno Heavy Missile

Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I

Large Processor Overclocking Unit I


Did some minor adjustments:
switched to Cap Safeguard since according to EFT it will give me a bit more cap
switched to Missile Launchers because I use a Noctis to salvage after each mission
How does that look now?
I'm kinda worried about the 1:32 cap though, as I often had to rely on my cap booster when flying my mael. Any tips??

As for the suggestions on armor tank, it doesn't seem to be as effective as shield tank on numbers(3XX DPS vs 5XXDPS), am I missing something??
Whitehound
#13 - 2013-08-02 05:31:22 UTC  |  Edited by: Whitehound
SnSPork wrote:
As for the suggestions on armor tank, it doesn't seem to be as effective as shield tank on numbers(3XX DPS vs 5XXDPS), am I missing something??

For one, those eHP/s tank numbers are omni numbers. With mission specific hardeners does it get much higher. Also the armor version runs cap stable when there are 1-2 battleships within 25km range, which is the range of the vampires. If there are not any battleships around, well, then you take less damage anyway. With a shield booster will you need to pulse the tank and effectively have less sustained eHP/s than 5XX.

Also being able to MWD right on top of a battleship means you get fast into the optimal range of the artilleries, which is only 3km. You do not really want to shoot from your falloff range, thereby deal less damage and taking more time, which means you will have to take more damage yourself.

I have been flying MWD+vampire fittings in missions for quite some time and it works rather well. One needs to brake 10km-15km before a target with Ctrl-Space and turn off the MWD to decelerate from the high speed (~1100 m/s), web the target and get into a 3-4 km orbit, always watching the angular velocity on the overview and avoid coming in too fast. Some battleships are then not able to deal full damage this close. The armor tank will go down, but only slowly and one can obliterate groups of 4-5 battleships in short time. Even when one or two battleships coast away further than 15km will one cycle with the MWD catch up to them fast. Each killed BS then is instantly less damage, plus, it makes ISKs fast.

It is an aggressive way to run missions and you said you wanted to change things up. If you do not trust yourself doing this then bring a friend and have him watch your back while you practise it.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Bertrand Butler
Cras es Noster
#14 - 2013-08-02 07:30:44 UTC
I might be wrong but I think the changes in how NOS modules work in Odyssey make all PvE fits relying on them for cap worthless. Rats have 1 Gj cap.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#15 - 2013-08-02 09:02:37 UTC
Bertrand Butler wrote:
I might be wrong but I think the changes in how NOS modules work in Odyssey make all PvE fits relying on them for cap worthless. Rats have 1 Gj cap.


rats don't have 1Gj cap Roll

example http://games.chruker.dk/eve_online/item.php?type_id=24149

and yes, i tested it.
Whitehound
#16 - 2013-08-02 09:50:42 UTC
Bertrand Butler wrote:
I might be wrong but I think the changes in how NOS modules work in Odyssey make all PvE fits relying on them for cap worthless. Rats have 1 Gj cap.

I have used it only yesterday and did not notice anything different.

I have been searching through the patch notes, but cannot find anything on it. What changes were made to vampires in Odyssey?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Zor'katar
Matari Recreation
#17 - 2013-08-02 11:13:11 UTC
Whitehound wrote:
I have used it only yesterday and did not notice anything different.

I have been searching through the patch notes, but cannot find anything on it. What changes were made to vampires in Odyssey?

I think he means the upcoming changes, but Rise has vowed to see that it doesn't affect PvE.
Bertrand Butler
Cras es Noster
#18 - 2013-08-02 11:13:58 UTC  |  Edited by: Bertrand Butler
Its here.

Quote:
rats don't have 1Gj cap Roll

example http://games.chruker.dk/eve_online/item.php?type_id=24149

and yes, i tested it.


Roll

Rats have 2 actual capacitor stats. And one of them is set to 1Gj @ 100%. PvE cap warfare functions completely differently from PvP. And the new change from cap percentage to absolute cap means that PvE use of NOS would be completely gimped for PvE.

After reading this though, I am confident that there will be no problem.
https://forums.eveonline.com/default.aspx?g=posts&m=3228958#post3228958
Whitehound
#19 - 2013-08-02 11:21:55 UTC  |  Edited by: Whitehound
Zor'katar wrote:
Whitehound wrote:
I have used it only yesterday and did not notice anything different.

I have been searching through the patch notes, but cannot find anything on it. What changes were made to vampires in Odyssey?

I think he means the upcoming changes, but Rise has vowed to see that it doesn't affect PvE.

Thanks. I always read the patch notes in full and thought something had slipped me. I guess it is just FUD by Bertrand. Never hurts to ask, though.

@Bertrand: Where did you get that 1Gj@100% from and can you explain it, please?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Sante Ixnay
University of Caille
Gallente Federation
#20 - 2013-08-02 16:44:20 UTC  |  Edited by: Sante Ixnay
For what it's worth, I used this as my first BS before I moved up to a Blargur:

Low: RF Gyro x 3, TE II x 3, DC II or Nanofiber II

Mid: Proto MWD, Pith C-Type LSB, SBA II, specific hardeners x 2

High: Meta-4 AC800 x 6 Oops, RLML x 2 P

Rigs: CCC or Semiconductor x 2 (I'm not sure which.), and the Targeting Speed rig POopsP

Mostly versus Angels. Off-hand, I can't think of any Angel missions I didn't / wouldn't do in it, but I avoided EM rats and the biggest PITA Serpentis dampening mission. I don't think I got the chance, but I wouldn't recommend it versus Gurista either.

Which basically goes to show, hisec L4 Angel missions are pretty easy, even for fail fits.

The Vargur is a huge improvement, obviously, but I've actually been hankering the Tempest FI again. Now that my skills and knowledge are a little better, I'd fit T2 ACs, duh, Cruise, and try to cram a t2 damage rig in there. I'd consider replacing the MWD with an AB on the missions that even need a prop mod, but honestly, I like having the MWD quite a bit.

Again, for what it's worth.Smile
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