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Attributes, Remaps and Skill Points per hour: Why must optimization hurt newer players?

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Author
Mara Rinn
Cosmic Goo Convertor
#21 - 2013-07-31 22:26:10 UTC
Whitehound wrote:
Attributes support the concept of character specialization, forcing players to think before they invest time into skills and allows them to focus on what they want from this game and avoids the creation of characters with bad skill sets.


Attributes and remaps require the player to fight the mechanics of the game, rather than other players. They provide no utility except in the case where the character has enough training to fill a 12 month period with the one optimisation while still being useful to the player.

Attributes force players to spend time thinking about what they want to do with the game at the time that they are least likely to know what they want to do with the game. CCP could compensate by providing free remaps, but all that does is emphasise the mechanic and band-aid the situation where new players don't know what they want to do, while providing a convenient accelerator for experienced players who know exactly what they want out of a particular alt. Once again, attributes are a case of the player fighting the game mechanics.
Mashie Saldana
V0LTA
OnlyFleets.
#22 - 2013-07-31 22:34:32 UTC
I must admit I liked it better when it was different attributes based on Bloodline/ancestry.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#23 - 2013-07-31 22:55:53 UTC
Moving this from General Discussion to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Whitehound
#24 - 2013-07-31 23:21:12 UTC
Anna Verhyldvar wrote:
Attributes aren't really allowing them to focus on what they want from this game, because if I want to do pvp, I need a set of skills across int/mem, per/wil, mem/per and int/per mappings.

My post was pointing out the fact that if I think before I invest time into skills i.e I try to train via an ideal per/wil mapping for ships/weapons, and then switching to int/mem for support/tank, I have to wait even longer for my ship to be ready to fly. I have to choose between high sp/hr or getting to play the game at some level sooner. This is a bad choice to make.

My suggestion with the "career paths" still keeps the element of character specialization and focus, while not having the problem of punishing you for optimizing sp/hour

You are doing it wrong. You do not plan with the remapping in mind. Remapping exists to let players undo mistakes. If you do not use this feature but abuse it and then find it troublesome, then you have only found a reason why you should not be abusing it.

Plan your attributes depending on what you need them the most.

Mara Rinn wrote:
Attributes and remaps require the player to fight the mechanics of the game, rather than other players. They provide no utility except in the case where the character has enough training to fill a 12 month period with the one optimisation while still being useful to the player.

Attributes force players to spend time thinking about what they want to do with the game at the time that they are least likely to know what they want to do with the game. CCP could compensate by providing free remaps, but all that does is emphasise the mechanic and band-aid the situation where new players don't know what they want to do, while providing a convenient accelerator for experienced players who know exactly what they want out of a particular alt. Once again, attributes are a case of the player fighting the game mechanics.

Nonsense. Even if it was like you say does nothing stop a player from fighting mechanics and players. A player who chooses to fight everything then needs to deal with the consequences. Most players do not fight the mechanics. Not everyone is dumb or stupid and fails at comprehending the idea behind choosing a character and its attributes. It is pretty common for many games actually.

Also most players will know what they want from EVE the day they subscribe. I have not yet met anyone who logged in and did not have a clue about what to do.

The way I see it is the idea proposed here nothing more than a desperately made-up problem with a heroically composed solution to solve a non-issue. Just play the game. Or someone will eventually suggest to remove the forums, because these distract too much from the game and allows players to voice silly ideas. Roll

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Ronny Hugo
KarmaFleet
Goonswarm Federation
#25 - 2013-08-01 01:40:53 UTC
Anna Verhyldvar wrote:

Scrap the attribute system and just have a flat training rate :P

+1.
The reason I pay for this game is not because I still have skills to train. So don't make the L5 skills needlessly large. Especially up to battleship. If its a problem that someone might soon train it all, just make people a new skill that gives loose SP as they finish it each time (30 days each time). Then they can assign SP to new skills as new skills are made in accordance with new PVP roles and new features.

Implants should be purely ship-attribute or module-attribute boosting, not skill-training attribute boosting. It needlessly inflates their price.
Anna Verhyldvar
Ministry of War
Amarr Empire
#26 - 2013-08-01 13:44:10 UTC
Whitehound wrote:

The way I see it is the idea proposed here nothing more than a desperately made-up problem with a heroically composed solution to solve a non-issue. Just play the game. Or someone will eventually suggest to remove the forums, because these distract too much from the game and allows players to voice silly ideas. Roll
Funny thing is, people said stuff like this "Just play the game", "Quit whining. It's not that bad" when learning skills were around too, and look how many posts you see asking to bring them back.

Just because something isn't breaking the game doesn't mean it can't be improved.
Mike Voidstar
Voidstar Free Flight Foundation
#27 - 2013-08-01 14:05:42 UTC
I was surprised when learning skills were removed, I'll be surprised when this is 'fixed' too.

I'm sure sooner or later we will wind up with no attributes and instead implants will give bonuses to training specific skill categories. The rearrangement of skills is making the attribute allocation a little messy anyway.

And then people will complain that some set of implants or something is needed and it's not fair that a decision had to be made between mechanics and electronics or something.

That's all it is, a choice like any other. The skill system is what makes EVE interesting to many people. Leaving attributes in allows the player to select some training bonuses tailored to their preference. If they choose to maximize one area at the expense of all others, that's a choice that they made and they live with it. We are talking about miniscule differences in training time, that might add up to a week or two in a year with a really sub optimal allocation. One day you will lose more because you got busy for a few days and your training que finished when you could not get online.

EVE is all about decisions and consequences. From the moment you begin character creation you are making decisions that impact the game. Attributes, training, fitting, etc... All of it is about making decisions and accepting the consequences. Nothing is perfectly optimal, everything has a cost and it's up to the player to decide what he is willing to sacrifice to get what he wants.
Tchulen
Trumpets and Bookmarks
#28 - 2013-08-01 14:07:09 UTC
No thanks.

I like the attributes system. I like the fact people have a reason to stick varied implants in their heads that appear on killboards. I like the fact that you have to decide at least partially whether you're going to chose to maximise one training path at the risk of gimping future training or chose to average out in order to have decent training across the board.

I don't like the constant requests to remove choice from the game. I don't like the repeated calls for CCP to do to EVE what SOE did to Starwars Galaxies.

If you don't like the effect attributes have, use one of your remaps to average them out. Then they won't have any effect as you'll sp up evenly. If you don't have a remap left, petition CCP and see whether they'll allow you to undo your lack of forethought.

I could get behind a "stupid tax". If CCP charged $100 or higher for a one off respec to cater to those that wasted their remaps before they understood what they were. Obviously, your $100 charge also pays for a GM to ask you whether you really understand what you're doing and that this is a one off so you'll be screwed if you don't get it right this time, or something to that effect.

Mind you, it is the player's fault if they've wasted all their respecs without looking into what they are, how many they have and the implications of using them just like it's really the players' fault for screwing up pretty much anything.

If people took responsibility for their actions and applied a little more thought, research and care to what they do these sorts of requests wouldn't appear.
Torrent Talon
Hierarch Apotheosis Consortium
Ruinous Powers
#29 - 2013-08-01 14:31:55 UTC
How about, instead of proposing a complete overhaul of a system that gives the game a lot of depth, you prioritise your skill training and plan years in advance like the rest of us, now get this thread locked, it's a stupid idea
Whitehound
#30 - 2013-08-01 14:41:07 UTC
Anna Verhyldvar wrote:
Whitehound wrote:

The way I see it is the idea proposed here nothing more than a desperately made-up problem with a heroically composed solution to solve a non-issue. Just play the game. Or someone will eventually suggest to remove the forums, because these distract too much from the game and allows players to voice silly ideas. Roll
Funny thing is, people said stuff like this "Just play the game", "Quit whining. It's not that bad" when learning skills were around too, and look how many posts you see asking to bring them back.

Just because something isn't breaking the game doesn't mean it can't be improved.

There is no issue. Set all your attributes to be the same and never remap again.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Anna Verhyldvar
Ministry of War
Amarr Empire
#31 - 2013-08-01 18:17:11 UTC
Tchulen wrote:
If people took responsibility for their actions and applied a little more thought, research and care to what they do these sorts of requests wouldn't appear.
Did you even bother reading my post? My problem with the system is that it doesn't reward research, thought and care unless you don't plan on playing that character until all the skills are done.

If I just set a spread out remap and train what I want in whatever order I want, I can fly a poorly fit ship to start, then slowly improve the fittings one by one until I have a fully t2 fit ship (or faction fit with t2 skills). Throughout this period, I'm learning at a suboptimal rate of SP/hour.

If I research and plan out my training in EveMon, set up remap points, and train with optimized attributes, I learn much faster, but for the first few months, I cannot really fit a ship properly because if I start off with a Per/Wil map and train t2 weapons, I don't have the fitting skills to allow me to fit them properly to a ship. I don't have the tank or the support skills to fly that ship properly. I have to fill out my Per/Wil training for a couple of months while staying docked, then remap to Int/Mem to train up the other skills.

This is a stupid way of rewarding research/effort.
Mike Voidstar
Voidstar Free Flight Foundation
#32 - 2013-08-01 18:25:41 UTC
That would be you choosing to focus on one area at the expense of all the others, at a time when you need a more general outlook.

Choice made, consequence incoming.

It's all about making choices. There are circumstances when a more balanced attribute spread is better over time than a focused one. Welcome to EVE and meaningful choices. After a while, a more focused approach works better, but early on it is better to be general.

The Attributes are nothing more than a bonus to certain training, one that can be configured in many ways as you choose. It's working as intended.
Luc Chastot
#33 - 2013-08-01 18:43:14 UTC
http://blog.perpetuum-online.com/posts/2011-09-28-attributes-extensions-and-sparks/

Make it idiot-proof and someone will make a better idiot.

Silent Rambo
Orion Positronics
#34 - 2013-08-01 21:04:02 UTC  |  Edited by: Silent Rambo
Scrapping all the resources they have associated with attributes seems wasteful. Why not just make them effect actual game play instead of SP accrual? Gimping SP accrual makes it harder to get into the game, and is a real ****-ty consequence for new players. Take your consequence arguments and shove them up your ass, EvE shouldn't deliberately **** you out of the SP that you basically paid for with real money.

You really think someone would do that? Just log into EvE and tell lies?

RoAnnon
Republic University
Minmatar Republic
#35 - 2013-08-01 21:17:35 UTC
I like the way the OP brings in the argument that this game mechanic hurts the newbies... Think of the poor newbies being punished by the skill/attribute system... think of the chil'ren...

The system isn't flawed just because you don't like it. There are some aspects of this game we're meant to have to figure out...

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Ix Method
Doomheim
#36 - 2013-08-01 22:14:17 UTC
Maybe give new characters a flat 2700/hr or whatever it is for the first two months or so? Not that there really seem s to be a problem *shrugs*

Travelling at the speed of love.

brinelan
#37 - 2013-08-02 01:55:46 UTC
When I was a new player I set up my attributes to be basically even all the way across, and only changed it recently. I did that because I knew I didn't know the ins and outs of the game at the time so it was better to do it that way. Just play the game instead of forcing yourself to not play parts of the game because you cant min/max the skill training time needed.

The only time I purposely even care about min/maxing attributes is on my indy alts, because the massive bulk of their training is in science skills. My combat characters I honestly don't care to really change and I have yet to feel at a disadvantage because i am not min/maxing.

There are so many other things that should be looked at before the skill system.
Tchulen
Trumpets and Bookmarks
#38 - 2013-08-03 09:37:06 UTC
Anna Verhyldvar wrote:
Tchulen wrote:
If people took responsibility for their actions and applied a little more thought, research and care to what they do these sorts of requests wouldn't appear.
Did you even bother reading my post? My problem with the system is that it doesn't reward research, thought and care unless you don't plan on playing that character until all the skills are done.

If I just set a spread out remap and train what I want in whatever order I want, I can fly a poorly fit ship to start, then slowly improve the fittings one by one until I have a fully t2 fit ship (or faction fit with t2 skills). Throughout this period, I'm learning at a suboptimal rate of SP/hour.

If I research and plan out my training in EveMon, set up remap points, and train with optimized attributes, I learn much faster, but for the first few months, I cannot really fit a ship properly because if I start off with a Per/Wil map and train t2 weapons, I don't have the fitting skills to allow me to fit them properly to a ship. I don't have the tank or the support skills to fly that ship properly. I have to fill out my Per/Wil training for a couple of months while staying docked, then remap to Int/Mem to train up the other skills.

This is a stupid way of rewarding research/effort.


Yeah, I read what you wrote just fine thanks. It's just that your talking balls.

Just because you've researched it in EveMon it doesn't mean you have to do the skills in the order EveMon tells you to. You can also learn enough to get in the ship quickly and then chose which of the tech II systems to learn first. It's just that if you've researched it properly and remapped your attributes for your chosen learning path you'll learn it quicker than if you average your stats out.

So you get a benefit in terms of reduced training time for researching it all properly and deciding which path you want to go down whereas if you don't and you average out your attributes you learn slower but you're not penalised for changing your mind and learning something else that isn't in your initially chosen profession.

So yeah, the system works fine as it is. The "problem" is your lack of understanding.
Zoyx Ruhroh
A-OK Logistics and Fabrication
StoneGuard Alliance
#39 - 2013-08-17 23:14:52 UTC
We do get a warning on the remap timer and two bonus remaps, as noobs. I'm grateful I still have my two bonus remaps available. It's a long road...
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