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Missions & Complexes

 
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SALVAGING needs some love.

Author
Ginger Barbarella
#41 - 2013-07-30 22:29:03 UTC  |  Edited by: Ginger Barbarella
Fortis88 wrote:

It's called a destroyer with 4 salvagers, 4 tractor beams and salvage rigs.



This. Subject closed. And considering that you can get into a Noctis a LOT faster than a T2 tractor... ;-)

And before you whine about the price, drop me a line in-game and I'll give you one. That's how cheap they are.

"Blow it all on Quafe and strippers." --- Sorlac

Ginger Barbarella
#42 - 2013-07-30 22:34:25 UTC
Druthlen wrote:
I seriously Love the idea of salvager sites. You could take every lvl 3 and 4 missions and after someone completes the mission and doesnt salvage wrecks then the site turns into a scannable astrometric site full of wrecks. As soon as you warp in you have 5 min before baddies warp in to kill you.


Why do you need special privilege to do this? I've been doing this off-and-on for years. Go to a mission hub, watch for the bots with the blinged Navy Raven's, scan 'em down, and drop in on 'em. There's really no need for something for special flowers who choose not to do it the way the game designers intended.

"Blow it all on Quafe and strippers." --- Sorlac

Jewel Noret
Ministry of War
Amarr Empire
#43 - 2013-07-30 22:47:35 UTC
Or if you don't want him to buy you one, start with the destroyer and make enough isk to buy one in a day.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#44 - 2013-07-30 23:33:53 UTC  |  Edited by: Gizznitt Malikite
1.) We don't need another dedicated salvage ship. The destroy works beautiful, as do most frigates!

2.) We already have salvage sites: They are missions, anomalies, and complexes. Follow someone into one of these sites and you can have tons of stuff to salvage. Instead, all that we need is an "easier" method of gaining access to "completed" sites that are loaded with tons of stuff to salvage. The current issue is these sites despawn, and you can't "scan" them down after everyone leaves. This is all that needs remedied!

Off-the-cuff Idea: Have some type of "boss" in every mission room and complex room drop a special scannable wreck. The mission runner can simply shoot the wreck if they don't want people ninja salvaging the site, but if they don't anyone can scan down the site. This would go a long way to enabling the salvaging profession. As an after-thought: This should be a new overview item, like mission critical structures, that make it easy to add to the overview without cluttering it up with gajillions of wrecks.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#45 - 2013-07-31 00:55:59 UTC
OP has a point. A mining frig was created with mining bonus's. A salvage frig with similar bonus's to a noctis is a good idea. Why you ask, well the price of a noctis doesn't make it affordable for new players and a destroyer has its own purpose and required skills.
I would put this up on features and idea.
Johan Toralen
IIIJIIIITIIII
#46 - 2013-07-31 02:24:43 UTC  |  Edited by: Johan Toralen
Gizznitt Malikite wrote:
Instead, all that we need is an "easier" method of gaining access to "completed" sites that are loaded with tons of stuff to salvage. The current issue is these sites despawn, and you can't "scan" them down after everyone leaves. This is all that needs remedied!


Problem is that such a mechanic would completely devaluate salvage as a whole, similar to what happend with t2 salvage in Odyssey. You open access to a unlimited ressource with limited demand to everyone and his dog with no skill and risk involved then market crashes. So while you, op and some others think that it would be great for the salvaging profession, to make it easier, it would actualy have quite the negative consequences that harm the profession.

Any changes to current mechanics would need a rethink of salvage purpose to create more demand imo. I'm not against anything per se just under the current market situation. To add an idea: It could be made so that salvage can be produced into repair kits which will replace the current station repair services. One more aspect of Eve would be in hands of players instead of npc mechanic.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#47 - 2013-07-31 02:34:04 UTC
You used to be abel to scan down wreaks, imagine what happened out in low sec to all the mission runners Lol was a good 2 weeks
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#48 - 2013-07-31 02:47:42 UTC
Lilan Kahn wrote:
You used to be abel to scan down wreaks, imagine what happened out in low sec to all the mission runners Lol was a good 2 weeks



Well we all know you lot specialize in risk free PvP.. so I can imagine you had fun.. although your neutral logi couldn't have been to happy about having to go into low sec. And just in case you didn't know, a FW mission will place a beacon on your overview.. so you can still get to mission runners easy enough, although they will have buddy's close by.. so I guess its not risk free anymore... soo forget I mentioned it.
Bastion Arzi
Ministry of War
Amarr Empire
#49 - 2013-07-31 08:38:44 UTC
Zhilia Mann wrote:
Ok, let's back up to that then. What would that add to the game?


more content?


Gizznitt Malikite
Agony Unleashed
Agony Empire
#50 - 2013-07-31 13:58:08 UTC
Johan Toralen wrote:
Gizznitt Malikite wrote:
Instead, all that we need is an "easier" method of gaining access to "completed" sites that are loaded with tons of stuff to salvage. The current issue is these sites despawn, and you can't "scan" them down after everyone leaves. This is all that needs remedied!


Problem is that such a mechanic would completely devaluate salvage as a whole, similar to what happend with t2 salvage in Odyssey. You open access to a unlimited ressource with limited demand to everyone and his dog with no skill and risk involved then market crashes. So while you, op and some others think that it would be great for the salvaging profession, to make it easier, it would actualy have quite the negative consequences that harm the profession.

Any changes to current mechanics would need a rethink of salvage purpose to create more demand imo. I'm not against anything per se just under the current market situation. To add an idea: It could be made so that salvage can be produced into repair kits which will replace the current station repair services. One more aspect of Eve would be in hands of players instead of npc mechanic.


While I understand your fear of the "market" crashing... I don't think it is as big of a concern. Like mining, people that want to spend the time for the isk will do it, and if you are chasing isk/hr you probably can find a better use of your time.

We just added capital rigs, which require more salvage than large rigs to construct. As for repair kits, that depends on what it actually repairs. I could get behind "repair" kits that repair 100% overheated modules. I wouldn't get behind repair kits that repair hull or armor, as we have modules for that!
Johan Toralen
IIIJIIIITIIII
#51 - 2013-07-31 15:02:35 UTC
Gizznitt Malikite wrote:
While I understand your fear of the "market" crashing... I don't think it is as big of a concern. Like mining, people that want to spend the time for the isk will do it, and if you are chasing isk/hr you probably can find a better use of your time.


That's a bad way of looking at it. Maybe in your world everything should be nerfed into noob activities with no risks and no rewards. I certainly find it troubling when income sources get destroyed for no good reason. You have enough options to get salvage as is. Wrecks are everywhere and relic sites are full of it aswell. So any change better come with a good mechanic to set off the devaluation.

Quote:
We just added capital rigs, which require more salvage than large rigs to construct.


Yea right, that worked so well for t2 salvage Roll

Jewel Noret
Ministry of War
Amarr Empire
#52 - 2013-07-31 17:39:55 UTC
Why does anyone still think salvaging needs adjusted at all? Name me another profession where a newer, low skilled pilot can make a billion isk a week, get into a very adequate ship for it in less than an hour, and earn enough with that ship to purchase a top of the line ship for their profession in just a few days? I mean seriously, if we're going to make it any easier or more profitable, we might as well just start handing new pilots a few billion isk each when they create their character.
Vincent Athena
Photosynth
#53 - 2013-07-31 18:12:35 UTC
Ive found that the best way to get wrecks to salvage is to make them yourself. This has many advantages over finding wrecks that someone else made.

1) You get ISK for making the wrecks
2) You can use a tractor beam on them
3) You can loot them without any criminal repercussions
4) You need not wait for the other player to clear the NPCs, or risk your salvaging ship being shot by NPCs

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Jewel Noret
Ministry of War
Amarr Empire
#54 - 2013-07-31 18:24:01 UTC
That's a good way. Best way is to join a dedicated salvaging corp. Pro Synergy comes to mind. They have a public channel by the same name. Most days you can literally salvage from the time you log on until the time you log off, having a steady supply of salvage, only having to stop every few missions to empty your cargo bay. Missions are all within a few jumps, and wrecks are abandoned so you can tractor. Short of salvaging for anom runners in null, it's about as good as it gets for a salvager.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#55 - 2013-07-31 19:24:23 UTC
Bastion Arzi wrote:
Zhilia Mann wrote:
Ok, let's back up to that then. What would that add to the game?


more content?




So what did the venture add that couldn't be done by any other ship in the game. which is really the discussion people are trying to make here.. You could mine in a frig, so why the venture, a moa made an excellent gas harvester, so why the venure, , could go on and on and on.. but I think you get the picture...
Some people in this thread say salvaging works great in a destroyer., but I bet they use a noctis, and I can bet it has something to do with the bonuses.

Jewel Noret
Ministry of War
Amarr Empire
#56 - 2013-07-31 20:44:20 UTC
Cage Man wrote:
Bastion Arzi wrote:
Zhilia Mann wrote:
Ok, let's back up to that then. What would that add to the game?


more content?




So what did the venture add that couldn't be done by any other ship in the game. which is really the discussion people are trying to make here.. You could mine in a frig, so why the venture, a moa made an excellent gas harvester, so why the venure, , could go on and on and on.. but I think you get the picture...
Some people in this thread say salvaging works great in a destroyer., but I bet they use a noctis, and I can bet it has something to do with the bonuses.



As someone already covered in this thread, the venture was brought out because of the inherent issues that come with trying to mine with a frigate sized cargo hold. Additionally, unless things changed considerably, there's a big difference in training time needed between flying a top tier mining ship and flying a top tier salvage ship. A destroyer doesnt have the drawbacks of mining in a frigate, and though it's already been mentioned more than once, a new pilot can fly a destroyer in under an hour, and a fitted and rigged Noctis (including the cost of purchase) in under a week. So we really need a specialty ship so that a salvager can have a bonus and feel special for those few days? I think not.
Moonlit Raid
Doomheim
#57 - 2013-07-31 22:17:37 UTC  |  Edited by: Moonlit Raid
Fortis88 wrote:

Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would.

Do without then jackass. The dessy is freakin awesome at salvaging, so much so it was pretty much the salvaging ship before the noctis thanks to its speed.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#58 - 2013-08-01 19:10:57 UTC
Moonlit Raid wrote:
Fortis88 wrote:

Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would.

Do without then jackass. The dessy is freakin awesome at salvaging, so much so it was pretty much the salvaging ship before the noctis thanks to its speed.


So why don't you stick with your super awesome destroyer??? Roll

I mined in a rohk for a long time and I had new corpie recently mine in a T3 BC.. they also worked great.. why introduce the venture. People should think a little to what life was like as a new player before rolling their faces across keyboards with half arse responses.
A salvage frig will be cheap,
It should have bonuses similar to the noctis
it should have a larger cargo hold
fweddit will find a way to PVP in it, so they will be happy to Blink

I still think it should go up on features and ideas. People in this thread are mostly bitter vet trolls...
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#59 - 2013-08-01 19:20:33 UTC
Cage Man wrote:
Lilan Kahn wrote:
You used to be abel to scan down wreaks, imagine what happened out in low sec to all the mission runners Lol was a good 2 weeks



Well we all know you lot specialize in risk free PvP.. so I can imagine you had fun.. although your neutral logi couldn't have been to happy about having to go into low sec. And just in case you didn't know, a FW mission will place a beacon on your overview.. so you can still get to mission runners easy enough, although they will have buddy's close by.. so I guess its not risk free anymore... soo forget I mentioned it.


hug?
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#60 - 2013-08-01 19:23:27 UTC
Lilan Kahn wrote:
Cage Man wrote:
Lilan Kahn wrote:
You used to be abel to scan down wreaks, imagine what happened out in low sec to all the mission runners Lol was a good 2 weeks



Well we all know you lot specialize in risk free PvP.. so I can imagine you had fun.. although your neutral logi couldn't have been to happy about having to go into low sec. And just in case you didn't know, a FW mission will place a beacon on your overview.. so you can still get to mission runners easy enough, although they will have buddy's close by.. so I guess its not risk free anymore... soo forget I mentioned it.


hug?

Please Sad