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Player Features and Ideas Discussion

 
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Damage Meter

Author
Cpt Tirel
Institute For Continuous Glory
#21 - 2013-07-30 23:09:32 UTC
Then the pilot is going to have bad damage over time if he keeps piloting like a noob. That would be more easily identifiable with an in game damage meter showing his number of grazing hits.
Cpt Tirel
Institute For Continuous Glory
#22 - 2013-07-30 23:10:30 UTC
Kalanaja wrote:
Cpt Tirel wrote:
Yes, anyway. I should have added this on the top but the incursion community would apriciate a damage meter. And i think it would be useful for PvP aswell, though not so much, yes.



By incursion community you mean snot bag jokes from wow that sit around in shiny ships thinking they're in a wow raid and the greatest things since sliced bread.


Can you complain about incursion runners in another thread pls ty.
Nitrah
Adhocracy Incorporated
Adhocracy
#23 - 2013-07-30 23:49:57 UTC  |  Edited by: Nitrah
Cpt Tirel wrote:

If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking.


Or the "slacker" was ECMd out. Or the "slacker" had a TD on them. Or the target was specifically piloting to keep his transversal up against the "slacker". Or the "slacker" was too far out of range when the FC switched targets. Or the 'slacker' got primaried and tried to mitigate incoming dps by pulling range or increasing transversal.

Fleet fights are not boss fights, and this idea is merely a way to cause people who don't understand game mechanics to penalize people needlessly.

You want to critique your fleetmates? Require several people to fraps the fights.
Cpt Tirel
Institute For Continuous Glory
#24 - 2013-07-30 23:58:27 UTC
I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in.
Andrew Indy
Cleaning Crew
#25 - 2013-07-31 05:07:12 UTC  |  Edited by: Andrew Indy
Cpt Tirel wrote:
I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in.


What about a pilot who flys different ships. You could be reshipping from high DPS to logi, to tackle over a period of a roam, a few days , weeks ect. Your DPS maybe be way lower than some one who flew a dps ship all the time. At least you can see what ship someone was flying on a KM and determine why there DPS was low.

I don't play WOW but my understanding is that certain Char types perform different rolls so you can't just become something else without changing chars which would then add to a separate meter.

So in the end of the day if the meter tracked over a long period then it would not work unless it had some sort of convoluted system to track what ship you where in (very complex to display that and not very useful) and if the period was to short then it would not allow for situational differences (ECM ect) .
Hesod Adee
Perkone
Caldari State
#26 - 2013-07-31 05:11:00 UTC
Shizu Yukino wrote:
That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot.

Why wouldn't the bad pilot also be identifiable though killmails ?
Morrigan LeSante
Perkone
Caldari State
#27 - 2013-07-31 07:08:30 UTC
Hesod Adee wrote:
Shizu Yukino wrote:
That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot.

Why wouldn't the bad pilot also be identifiable though killmails ?



You'll find them in the victim section Pirate
Hesod Adee
Perkone
Caldari State
#28 - 2013-07-31 07:58:15 UTC  |  Edited by: Hesod Adee
Morrigan LeSante wrote:
Hesod Adee wrote:
Shizu Yukino wrote:
That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot.

Why wouldn't the bad pilot also be identifiable though killmails ?



You'll find them in the victim section Pirate

Not just that. It shouldn't be too hard to write a script to go through all kills someone had and calculate the average damage they have on kms. Or to get a different average for each hull, or only look at a specific time period.

What could a damage meter show that those averages won't ?

This line of thought started out as an argument against a damage meter. But I now realize that I'm saying that we already have one.
Tchulen
Trumpets and Bookmarks
#29 - 2013-07-31 11:00:32 UTC
This is possibly the most pointless change request I've read in a while.

As expressed by Kalanaja, the dps output of an individual pilot is pretty much immaterial in an engagement in pvp due to all the reasons she's already explained. Killmails give you the overall dps of each attacking pilot and what ship they're in. If you want to analyse a fight to see which pilots have performed badly to either educate them or (if you're a ****) berate them you already have the tools at your disposal to do this.

Trying to suggest that a damage meter would be useful during an engagement is just plain stupid. It might be in WOW but it really wouldn't be in EVE. All it would do is create a point of argument at the point where people should be concentrating on what the FC is saying.

If used to aggregate values over time you might get some interesting trend information but then you can already do this with the information supplied.

This would be a waste of dev time.

-1 for pointless change.
Ehcks Argentus
X LLC
#30 - 2013-07-31 11:14:26 UTC
You already see total damage done and percent damage by each participant. Multiply the total damage by your %damage and you see how much you did. Yay.

The frigate with 0% and a scram was probably the most important.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#31 - 2013-07-31 11:34:20 UTC
Cpt Tirel wrote:
I think this could be cool to have in the EVE fleet window. To see who's doing the best overall/most efficient damage and who's the quickest logi. Killmails just isnt the same. More info on damage meters: http://www.wowwiki.com/Damage_meter



Adding a dmg meter would't help at all or bring something valuable since you can already see applied dmg per player on the kill mail and thus figure quite easy who are the guys listening and following orders and those KM pubbies putting a gun per target just to be on it.

Could probably be interesting for very small engagements but when you're in fleets, and the larger they become the bigger are the issues, you already start by decreasing your graphic settings, then stop showing all brackets then stop showing drone models, then guns then missiles then missile effects then effects then particles and after all this you still have to fight with 10% Tidi...

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#32 - 2013-07-31 11:34:57 UTC
Ehcks Argentus wrote:
The frigate with 0% and a scram was probably the most important.


Also this

removed inappropriate ASCII art signature - CCP Eterne

Cpt Tirel
Institute For Continuous Glory
#33 - 2013-08-01 07:48:04 UTC
Damage and damage application is quite complicated in EVE. A damage meter would show details a killmail never could. In addition a killmail is something that must be looked up and therefore often gets ignored or overlooked, while a damage meter is part of the UI.

Incursion runners do not even have killmails, and pick-up-fleets constantly have problems with leechers and slackers. Those people are often almost impossible to identify and replace. I think a damage meter would be greatly apriciated by the incursion communities.
Tchulen
Trumpets and Bookmarks
#34 - 2013-08-01 09:11:40 UTC
Cpt Tirel wrote:
Damage and damage application is quite complicated in EVE. A damage meter would show details a killmail never could. In addition a killmail is something that must be looked up and therefore often gets ignored or overlooked, while a damage meter is part of the UI.

Incursion runners do not even have killmails, and pick-up-fleets constantly have problems with leechers and slackers. Those people are often almost impossible to identify and replace. I think a damage meter would be greatly apriciated by the incursion communities.


And it won't give the L33t incursion runners another reason to bash newer players and those who can't afford sparkly ships worth billions, right?

Waste of dev time, bad for newer players and pointless for anyone other than incursion runners and even then only a very few of them.
Danika Princip
GoonWaffe
Goonswarm Federation
#35 - 2013-08-01 09:32:45 UTC
Cpt Tirel wrote:
I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in.



Or he has a name that starts with A...
Cpt Tirel
Institute For Continuous Glory
#36 - 2013-08-01 09:58:07 UTC
Tchulen wrote:
Cpt Tirel wrote:
Damage and damage application is quite complicated in EVE. A damage meter would show details a killmail never could. In addition a killmail is something that must be looked up and therefore often gets ignored or overlooked, while a damage meter is part of the UI.

Incursion runners do not even have killmails, and pick-up-fleets constantly have problems with leechers and slackers. Those people are often almost impossible to identify and replace. I think a damage meter would be greatly apriciated by the incursion communities.


And it won't give the L33t incursion runners another reason to bash newer players and those who can't afford sparkly ships worth billions, right?

Waste of dev time, bad for newer players and pointless for anyone other than incursion runners and even then only a very few of them.


Never said anything about new players, some players play for years without ever improving because of lazyness/old age or whatever.

Why is it a waste of dev time? Do you know how much time they would need to put into it?
Cpt Tirel
Institute For Continuous Glory
#37 - 2013-08-01 11:43:18 UTC
Andrew Indy wrote:
Cpt Tirel wrote:
I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in.


What about a pilot who flys different ships. You could be reshipping from high DPS to logi, to tackle over a period of a roam, a few days , weeks ect. Your DPS maybe be way lower than some one who flew a dps ship all the time. At least you can see what ship someone was flying on a KM and determine why there DPS was low.

I don't play WOW but my understanding is that certain Char types perform different rolls so you can't just become something else without changing chars which would then add to a separate meter.

So in the end of the day if the meter tracked over a long period then it would not work unless it had some sort of convoluted system to track what ship you where in (very complex to display that and not very useful) and if the period was to short then it would not allow for situational differences (ECM ect) .


A damage meter usualy do not track over long periods, its up to the ones in charge of the fleet/group to use their common sense and memory. And because of this the type of ship does not matter. Someone who knows their stuff will be able to see if a player in a "bad" ship is making some effort or not. If that pilot is outdamaging another pilot with a much higher performance ship, for example.

Even ewar pilot performance would be measurable to some degree with a damage meter by simply tracking the number of enemy ships that were affected by its modules.
Nevyn Auscent
Broke Sauce
#38 - 2013-08-01 11:54:31 UTC  |  Edited by: Nevyn Auscent
There is a reason WOW is the only game you can point at for this example. Because nearly all the other serious MMO's refuse to implement Damage Meters WOW style because they hurt the community. They create snobbery, and encourage abuse & belittling of people simply because of a number. They create an environment where a player who isn't 100% max skills gets kicked from fleets/corps and told to go sit in the newbie corp till they are V everything.
WOW is a game where you raid with people exactly your level, and grind for the 100% best gear and never loose it once you have it.
EVE is a game where you Fleet with people of wildly different skill point levels, and use the most cost effective gear since you have to replace it often, often in a variety of fits intended to do different things at different times.
Damage meters do not belong in the second kind of game, ever.
Zan Shiro
Doomheim
#39 - 2013-08-01 12:01:48 UTC
Danika Princip wrote:
Cpt Tirel wrote:
I said over and over, that means over time, days, weeks maybe. This guy you speak of must have some really bad luck, getting jammed and TD'd every single fight he's in.



Or he has a name that starts with A...



Or flies dreads/bs's a lot in sov games. No points for refing structures. I know this fun well. Had leadership on my ass once way back in one place.

why no km's?

Been refing pos' close to 3 weeks now, may want to do the bash ops you make us jump on if online sometime to get better roll call.

Think in like 1.5 years in the blob I actually killed a pos less than 10 times. Always just on that 1st Reffing op it seems. First station kill/claim pissed me off too. Wtf you mean we shot this station for an hour straight and only the last guy who gets a shot in actually gets something (his corp gets credit for the station claim anyway).
Cpt Tirel
Institute For Continuous Glory
#40 - 2013-08-01 12:36:23 UTC
To the two posters above, youre right. A damage meter is not something you would always need, and thats why it is something that is just there to look at for those who wish to. What it is and what you make of it are diffrent things.

I do not think any MMO's refuse damage meters but damage meters and parsers are usualy made by players in the form of a mod and not all games support mods. Like i said i used WoW as a reference to damage meters because most people can relate to WoW.

WoW and EVE are diffrent games yes but when you boil it down most games are about numbers and that is what a damage meter is for.