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A more dynamic system security system

Tobias Sjodin
Caldari Provisions
Caldari State
#1 - 2013-07-31 04:18:48 UTC
So, EVE-online has static system security. A .5-system is a .5-system regardless of what activities occur there. It is static in spite of political climate changing and sovereignty (or faction ownership) occuring dynamically all around it.

So, what is system security? And what does it represent?

A high-sec system is such because it is policed greatly due to higher population and the presence of tax-paying citizens. The more the population declines, and the further you are from the big populated areas, the less tax-payers there are and therefore the less "demand" there is for policing, hence lower security.

Well, it's a bit simplified, but essentially there's the jist of it.

So, in a sandbox game, why can't this be more dynamic? For example, if more players flock around in an area, the demand for policing should increase.

This would be more complicated of course, a highly populated 0.0-system shouldn't just turn into (for instance) a .7, it would have to be connected to another high-sec for that to be possible, and that would have to be connected to one, and so on and so forth.

It just seems to me that the entire concept of "adapt or die" would be enriched by a more dynamic system security.

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