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Good up to date Domi fit?

First post
Author
Lisara Khatam
Aliastra
Gallente Federation
#1 - 2013-07-29 13:37:34 UTC
First time flying a potato, moving from a full-industry training. I've checked out on Battleclinic, but haven't been able to find a decent up-to-date fit for Domis.
Whitehound
#2 - 2013-07-29 14:12:32 UTC  |  Edited by: Whitehound
I can give you two. The first requires little PG at 90% and CPU at 95% at level 5. If you need to reduce the CPU usage then drop one of the omnis and perhaps use a target painter instead. If PG is a problem then you should try 350mm railguns.

It is a sentry drone fitting with Micro Jump Drive plus Afterburner. You use the later for simple missions or mission pockets and so that you can get quicker to gates or pick up mission items faster. Otherwise do you jump with the MJD 100km away and stay out of the kill zone.

Lock range and drone control range is at ~108km. It does not have a strong active tank, but because you can jump away with the MJD is this not a problem. Should you get hit by missiles this far out do you orbit your sentries. Just do not stand on the spot then. The combined damage is as high as 938 DPS, with Garde IIs shooting out to +90km.

The price for it is around 246m ISKs (jncl. ship).

[Dominix, PvE MJD/AB+sentries (low req)]

Damage Control II
Large Armor Repairer II
Adaptive Nano Plating II
Co-Processor II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
100MN Afterburner II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Drone Link Augmentor II
Drone Link Augmentor II
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Ancillary Current Router I
Large Drone Scope Chip I
Large Ionic Field Projector I

Hobgoblin II x5
Garde II x5
Ogre II x5
Hammerhead II x5

The second fitting is without an MJD and only fits an AB, but I personally do find it more fun to fly, because it feels a bit like a shotgun (closer, more personal). It is however also harder to fit and requires higher skills. It does up to 1039 DPS combined and ideally do you let the NPC come to you and you kill them at 30km-60km range. The tank is also stronger and requires missions-specific hardeners.

It costs 244m ISKs (incl. ship).

[Dominix, PvE railgun+sentry]

Damage Control II
Large Armor Repairer II
Armor Thermic Hardener II (mission specific)
Armor Kinetic Hardener II (mission specific)
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Cap Recharger II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Sentry Damage Augmentor I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I

Hobgoblin II x5
Garde II x5
Ogre II x5
Hammerhead II x5

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Jester Cap
A better day
#3 - 2013-07-29 21:45:53 UTC
Whitehound wrote:
I can give you two......


You Sir should not be giving advice on Domi fits ever.

1) DCU on a PVE Domi with a MJD. Are you serious? Waste of a slot anyone!!!

2) You got 3 omnies and 2 drone link augments but no lock range increasing SeBo. That is insane. your drones can shoot to 150km but you can only lock to 85km. DOH

First off, the Domi gets tracking and range bonus from the hull, so you do not need (any more) 3 omies to comfortably hit out to 120km. 2nd your theoretical drone range is somerwhere at 150km while the Domi's lock range is at what, 85?! You only need one drone link augmentor to get to the max lock range of the Domi. So you either should increase your lock range to make use of the 2 drone link augments OR decrease max range on the drones closer to that of the max lock range of the domi. This means 2 drone link augments on your setup ore one wasted slot (another one).

What you should fit is 2 drone link augments, maximum 2 omnies and a lock range SeBo. You use your MJD to jump to 100+ km from rats, deploy sentries and let the Lambada danceing start.

And since you are at 100+ km you wont need (much of) a tank, therefore your rigs are also a total waste. What you do want is cap rigs so you can remote rep your sentry drones, which brings me to.....

3) You are fitting guns on a MJD fit PvE Domi. On a Navi Domi yes. On the standard Space Potato. Not so much. You fit remote reps becasue the rats will target your sentries so you can keep them up without having to recall them.

Anything that approcches you should die before it gets closer than 30km. Frigs on approach usually die on first sentry volley.
Should you for some reason come under pressure, use the MJD at your discression to jump to any spot of your taste and comence the pounding by the sentries.

4) You bring full sets of sentries of dif. kinds, and not a flight of meds, heavies smalls etc. You wont ever use ogres. If you feel paranoid about (assault) frigs getting to you and scramming you out, bring a flight of smallsies if that makes you feel more comfortable. But in reality, if the frigs or anything for that matter comes that close to you, you have done something wrong. You should be MJD out of there way before anything comes into tackle range.

Overall your post deserves a 2/10.


OP here is what you fit

Rigs:
Cap regen rigs

Lows:
Large Armor Rep
3 Drone Damage Amplifiers
Resists

Meds:
MJD
100MN Afterburner (not really necessary if you use the MJD effectively but can make life easier)
max) 2 omni directionals
lock range increasing SeBo


High:
2 drone link augments
Fill the rest of the highs with remote reps or remote shield transfers for sentries. Whatever floats your boat.

The End
Lisara Khatam
Aliastra
Gallente Federation
#4 - 2013-07-29 22:23:07 UTC
First off, I should respond clearer the first time around. Though I might take into advice the PvE fits here.

What I'm really looking for is a PvP fit against a Proteus, since our corp has been wardecced. I know Domis are supposed to really be support ships, but I hear that neut Domis are the best for PvP.

Question though: Why an AB instead of a MWD?
Jester Cap
A better day
#5 - 2013-07-29 22:42:01 UTC  |  Edited by: Jester Cap
Lisara Khatam wrote:
First off, I should respond clearer the first time around. Though I might take into advice the PvE fits here.

What I'm really looking for is a PvP fit against a Proteus, since our corp has been wardecced. I know Domis are supposed to really be support ships, but I hear that neut Domis are the best for PvP.

Question though: Why an AB instead of a MWD?


Shocked

Ok that changes things just a tiny little bit.

If you dont have experience with drone ships and or low skills i would not pilot a (neut) domi in a PvP environment agains proteus.

Try Vexors and Ishkurs and Myrms first i suggest. Its worth it.

Otherwise you might end up as a very frustrated and expensive killmail on your corp's killboard.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#6 - 2013-07-29 22:44:36 UTC  |  Edited by: Karash Amerius
I have been playing around with this for a bit...going back and forth between Neutrons and Electrons, but you get the idea. Haven't really killed anything with it yet, more of a lowsec solo / small gang / bait / whatever ship. In theory it should be able to take on a few battle cruisers at close range. Lowsec roams rarely fit scramblers still.

~1000dps and 100Kehp. 700m/s but its a brick...more tactical positioning MWD than trying to catch something. The Neutron version doesn't even fit the MWD, you let the fight come to you, and if it doesn't you MJD out.

Laugh all you want, it is fun to fly. Looking forward to losing mine in some epic fashion.

Edit: If it wasn't clear, the purpose of this ship is to keep the fish on the line...usually when pilots see their target go into structure they think it is game over. With this fit, the game is just starting.

[Dominix, Hull Tanker]
Damage Control II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Drone Damage Amplifier I
Drone Damage Amplifier I

Large Micro Jump Drive
Prototype 100MN Microwarpdrive I
Warp Scrambler II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I

Electron Blaster Cannon II, Void L
Electron Blaster Cannon II, Void L
Electron Blaster Cannon II, Void L
Electron Blaster Cannon II, Void L
Electron Blaster Cannon II, Void L
Electron Blaster Cannon II, Void L

Large Hybrid Collision Accelerator I
Large Hybrid Ambit Extension I
Large Hybrid Locus Coordinator I

Ogre II x5
Wasp EC-900 x5
Hammerhead II x5
Valkyrie II x5
Hobgoblin II x5

Karash Amerius Operative, Sutoka

Lisara Khatam
Aliastra
Gallente Federation
#7 - 2013-07-29 22:48:05 UTC  |  Edited by: Lisara Khatam
Jester Cap wrote:


Shocked

Ok that changes things just a tiny little bit.

If you dont have experience with drone ships and or low skills i would not pilot a (neut) domi in a PvP environment agains proteus.

Try Vexors and Ishkurs and Myrms first i suggest. Its worth it.

Otherwise you might end up as a very frustrated and expensive killmail on your corp's killboard.


I'm a Frig drone boat pilot. I have no experience in guns, but I can kill rats like no one's business. I have Drones V, Durability V, Navigation V, Sharpshooting V, Gallente Drone III, Mining Drone V, Salvage Drone III, and Scout Drone V. (Ending up at 4.6M)

Usually, when mining, I'll switch from type to type for difference between yield and ratting capabilities.
Jester Cap
A better day
#8 - 2013-07-29 23:09:39 UTC
Lisara Khatam wrote:
Jester Cap wrote:


Shocked

Ok that changes things just a tiny little bit.

If you dont have experience with drone ships and or low skills i would not pilot a (neut) domi in a PvP environment agains proteus.

Try Vexors and Ishkurs and Myrms first i suggest. Its worth it.

Otherwise you might end up as a very frustrated and expensive killmail on your corp's killboard.


I'm a Frig drone boat pilot. I have no experience in guns, but I can kill rats like no one's business. I have Drones V, Durability V, Navigation V, Sharpshooting V, Gallente Drone III, Mining Drone V, Salvage Drone III, and Scout Drone V. (Ending up at 4.6M)

Usually, when mining, I'll switch from type to type for difference between yield and ratting capabilities.


Yeah, you know don't worry. Its a game right, so you play it how you want it. You got war deced and you wanna try out a PvP Domi, you jsut go right ahead.

Now, regardless of what setup you should be able to field tech 2 drones (heavies and sentries).

In order to give you best advice it would be helful to know in what fleet composition you fly in. What are your corp mates fielding. You got logi support or no? Ewar? Tackle? Heavy tackle? That all matters to some degree how you fit the domi.

Domi is very versatile. Its one of the strong point sof the Domi. Shield fit, armor fit, utility high slots.

Its difficult to just say, "here use this fit" and off you go. I dunno. When i get back from work i can maybe cook something up for you. I think I have some cold "brawler neut domi" left for some microwave warmup LOL.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2013-07-30 01:28:12 UTC
Against a proteus?

Domi is not the ship you want.

If it's just your regular ol' high sec wardec griefing then the proteus is 99% likely to be on a station either with a 300k ehp buffer or neutral logi.

High sec wardecs: try to catch people at gates.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#10 - 2013-07-30 01:47:49 UTC
As you don't appear to have uber PVP skils you may as well be a heavy tackler., let someone else do the damage.
I would suggest fitting 2 x 500w neuts, when you active them, cycle them out of phase of each other. Fit a warp disruptor, anything smaller than a bs that gets within 24km will get no where fast. Fit a heavy cap booster, mjd or mwd.. depends on how you plan to use it. rest, whatever, maybe another cap booster or sebo or tracking disruptor\sensor damp.
For lows fit a large armor rep and an anci armor rep(with paste). DCU and 1600 plate(at least 1, 2 if you can) then cover the resist hole. Fit 3 x trimarks. If there is space left fit drone damage amps.
Put a drone link aug in the high, and wherever else fits, more neuts or some damage.
If you can use sentries, carry those with some warriors, hammers, ecm, maybe some armor/shield rep drones.
I woudl put personally go damps in the mids, just damp their logi down so they need to come closer to rep.. maybe they will get close enough for a tackle... Can assist you damage drones to another fleet member then you can focus on neuting their support or anything else that needs it.

No idea what your fleet comp is, but this will definitely help, you can drop some tank and go dps if you prefer. Solo this isn't going to work. one of the club bear guys had a decent fit, sure there are others, just check the KB's.

Above is what I would do with a Low skill pilot who wants to come in a domi, others will have other opinions, so don't get your hopes up in finding the right answer here.
Hope this helped a little.. but a domi is a very versatile ship.
Whitehound
#11 - 2013-07-30 06:04:50 UTC  |  Edited by: Whitehound
Jester Cap wrote:
Whitehound wrote:
I can give you two......


You Sir should not be giving advice on Domi fits ever.

1) DCU on a PVE Domi with a MJD. Are you serious? Waste of a slot anyone!!!

2) You got 3 omnies and 2 drone link augments but no lock range increasing SeBo. That is insane. your drones can shoot to 150km but you can only lock to 85km. DOH

First off, the Domi gets tracking and range bonus from the hull, so you do not need (any more) 3 omies to comfortably hit out to 120km. 2nd your theoretical drone range is somerwhere at 150km while the Domi's lock range is at what, 85?! You only need one drone link augmentor to get to the max lock range of the Domi. So you either should increase your lock range to make use of the 2 drone link augments OR decrease max range on the drones closer to that of the max lock range of the domi. This means 2 drone link augments on your setup ore one wasted slot (another one).

What you should fit is 2 drone link augments, maximum 2 omnies and a lock range SeBo. You use your MJD to jump to 100+ km from rats, deploy sentries and let the Lambada danceing start.

And since you are at 100+ km you wont need (much of) a tank, therefore your rigs are also a total waste. What you do want is cap rigs so you can remote rep your sentry drones, which brings me to.....

3) You are fitting guns on a MJD fit PvE Domi. On a Navi Domi yes. On the standard Space Potato. Not so much. You fit remote reps becasue the rats will target your sentries so you can keep them up without having to recall them.

Anything that approcches you should die before it gets closer than 30km. Frigs on approach usually die on first sentry volley.
Should you for some reason come under pressure, use the MJD at your discression to jump to any spot of your taste and comence the pounding by the sentries.

4) You bring full sets of sentries of dif. kinds, and not a flight of meds, heavies smalls etc. You wont ever use ogres. If you feel paranoid about (assault) frigs getting to you and scramming you out, bring a flight of smallsies if that makes you feel more comfortable. But in reality, if the frigs or anything for that matter comes that close to you, you have done something wrong. You should be MJD out of there way before anything comes into tackle range.

Overall your post deserves a 2/10. ...

Nonsense, Sir.

1) You never seem to have any disconnects. I envy you, but I have saved ships from dying with a DCU after disconnects and can only recommend anyone to use it. I do see however many EFT warriors who like to leave it away, because they either do not mission and it looks good on paper, or they run missions for fun and not for ISKs.

2) You have missed the Ionic Field Projector rig. Maybe you do not know what it does, but I can tell you. It increases lock range. Now you know.

3) Not all missions and mission pockets are big. Some you can do without jumping away and right from the warp in. Why jump when you do not always need to?

4) See 3).

I appreciate you giving me a grade for my fitting, but you can keep it for yourself. Try again next time.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Jester Cap
A better day
#12 - 2013-07-30 22:54:40 UTC
Whitehound wrote:

Nonsense, Sir.

1) You never seem to have any disconnects. I envy you, but I have saved ships from dying with a DCU after disconnects and can only recommend anyone to use it. I do see however many EFT warriors who like to leave it away, because they either do not mission and it looks good on paper, or they run missions for fun and not for ISKs.

2) You have missed the Ionic Field Projector rig. Maybe you do not know what it does, but I can tell you. It increases lock range. Now you know.

3) Not all missions and mission pockets are big. Some you can do without jumping away and right from the warp in. Why jump when you do not always need to?

4) See 3).

I appreciate you giving me a grade for my fitting, but you can keep it for yourself. Try again next time.


You Sir have not a clue.

FYI i do missions and all sorts of PvE for income on a daily basis. With a Domi. In fact just after i got home yesterday I did a nice Angel Extravaga. Therefore I can honestly say your 2 fits are horrible. Ionic Field Projector ? you forgot to mention that it only gives you 25% lock increase. You barely scratch the 100KM with that on a domi. My SeBo with script gives me 60%. hmmm thats right. Waste of a rig slot for you buddy. But you got all your mids filled with 3 omnies.

I repeat myself. you are using a) too many omnies. You dont need 3. I fly with 1 !!! Got it. With bad skills 2 is enough. b) Your lock range is too short. It should be close to Warden range at about 140 KM. Got it.

You are Fielding only gardes (thermal - have fun killing Angels)) and ogres without a navigation comp.

Repeat: 3 omnis. only one set of senties and no navigation comp.

You sir have no idea how to fly a PvE Drone Ship.

Who the EFT warrior is, we can see. I wonder how long it takes you to clear the Angel Extravaganzza with your wardens. Thats right. You Sir do not make a living of missioning. I do. The last thing you wanna bring to any missions is either of your 2 domi setups. Its neither range nor close up. Its not tanky nor very mobile. Some sentries, some heavies with no nav comp. Your ogres will rust to death before they can engage anything and if stuff gets close you dont have the tank on your domi.

425mm on a PVE domi! That alone sir is facepalm if you are looking to effeciently make money missioning or anything else PvE with a domi for that matter. What a waste to fit 425mm.

"....You never seem to have any disconnects...." I rarely have disconnects. And no, i have NEVER EVER lost a ship in a mission due to a disconnect. FYI. When your domi sits at 100km+ you got a little time to log in again or reboot your PC if needed or take a nap if you wanted to. Thats why i fly the setup. My wardens alpha spider drones at 120km on auto aggro. It is hands down the best PvE setup. While your mess of a setup is nothing and all at the same time. Its a Frankendomi. Both of your fits. Your PvE DCU is freaking trolling. Stop it. Everyone knows it.

"3) Not all missions and mission pockets are big. Some you can do without jumping away and right from the warp in. Why jump when you do not always need to?"

You got it a bit backwards buddy. the question is why not jump if you got a freaking MJD and got the lock range. You need no tank at all. you sit safe and sound at 100+km so even if you get one of your bad evil disconnects your domi isnt blowing up. It costs you nothing. Ah, but then of course your setup can't sit at 100+km with wardens and a bad lock range and snail ogres.

If you were to field 2 omines instead of 3 and one navi computer i would say, at least you got a little clue. But 3 omnies, only gardes and ogres without a navi computer. LMAO. what on earth is that.

And in case you havent realised, this is a Forum. if you don't want people to comment on your fittings and grade them then don't post them here. Send the OP a private message and send him your fitting. Since you posted it on the public forum Sherlock you know its gonna get commented and rated. LOL. I mean seriously. Get Out of here. Posting in a forum a fit and then telling people not to comment or grade it. LOL.

Overall i give your 2nd post a 1/10. When you are in a hole, stop digging.
Whitehound
#13 - 2013-07-30 23:19:01 UTC  |  Edited by: Whitehound
Jester Cap wrote:
You Sir have not a clue.

FYI i do missions and all sorts of PvE for income on a daily basis. With a Domi. In fact just after i got home yesterday I did a nice Angel Extravaga. Therefore I can honestly say your 2 fits are horrible. Ionic Field Projector ? you forgot to mention that it only gives you 25% lock increase. You barely scratch the 100KM with that on a domi. My SeBo with script gives me 60%. hmmm thats right. Waste of a rig slot for you buddy. But you got all your mids filled with 3 omnies.

I repeat myself. you are using a) too many omnies. You dont need 3. I fly with 1 !!! Got it. With bad skills 2 is enough. b) Your lock range is too short. It should be close to Warden range at about 140 KM. Got it.

You are Fielding only gardes (thermal - have fun killing Angels)) and ogres without a navigation comp.

Repeat: 3 omnis. only one set of senties and no navigation comp.

You sir have no idea how to fly a PvE Drone Ship.

Who the EFT warrior is, we can see. I wonder how long it takes you to clear the Angel Extravaganzza with your wardens. Thats right. You Sir do not make a living of missioning. I do. The last thing you wanna bring to any missions is either of your 2 domi setups. Its neither range nor close up. Its not tanky nor very mobile. Some sentries, some heavies with no nav comp. Your ogres will rust to death before they can engage anything and if stuff gets close you dont have the tank on your domi.

425mm on a PVE domi! That alone sir is facepalm if you are looking to effeciently make money missioning or anything else PvE with a domi for that matter. What a waste to fit 425mm.

"....You never seem to have any disconnects...." I rarely have disconnects. And no, i have NEVER EVER lost a ship in a mission due to a disconnect. FYI. When your domi sits at 100km+ you got a little time to log in again or reboot your PC if needed or take a nap if you wanted to. Thats why i fly the setup. My wardens alpha spider drones at 120km on auto aggro. It is hands down the best PvE setup. While your mess of a setup is nothing and all at the same time. Its a Frankendomi. Both of your fits. Your PvE DCU is freaking trolling. Stop it. Everyone knows it.

"3) Not all missions and mission pockets are big. Some you can do without jumping away and right from the warp in. Why jump when you do not always need to?"

You got it a bit backwards buddy. the question is why not jump if you got a freaking MJD and got the lock range. You need no tank at all. you sit safe and sound at 100+km so even if you get one of your bad evil disconnects your domi isnt blowing up. It costs you nothing. Ah, but then of course your setup can't sit at 100+km with wardens and a bad lock range and snail ogres.

If you were to field 2 omines instead of 3 and one navi computer i would say, at least you got a little clue. But 3 omnies, only gardes and ogres without a navi computer. LMAO. what on earth is that.

And in case you havent realised, this is a Forum. if you don't want people to comment on your fittings and grade them then don't post them here. Send the OP a private message and send him your fitting. Since you posted it on the public forum Sherlock you know its gonna get commented and rated. LOL. I mean seriously. Get Out of here. Posting in a forum a fit and then telling people not to comment or grade it. LOL.

Overall i give your 2nd post a 1/10. When you are in a hole, stop digging.

The lock range is 109km, which is enough. I use Garde IIs, because they deal the highest damage and have the highest tracking while with three omnis shoot out to 90km. Also, like I said, I envy you that you have no or little disconnects and not lost a ship to it yet. You also have not said why you keep jumping out when you do not need to. Seems really only unnecessary for some of the missions.

I also do not use Warden IIs for Angels but I use Bouncer IIs, because they hit in the resistance hole of their ships as well as deal more damage than Warden IIs. You might want to check up on that and use them, too.

I still think you should keep your rating to yourself even when it makes you mad. I have no use for it.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Jester Cap
A better day
#14 - 2013-07-31 00:22:49 UTC
Saved draft - Do you want to replace your current text with the draft?close.
Whitehound wrote:


The lock range is 109km, which is enough. I use Garde IIs, because they deal the highest damage and have the highest tracking while with three omnis shoot out to 90km. Also, like I said, I envy you that you have no or little disconnects and not lost a ship to it yet. You also have not said why you keep jumping out when you do not need to. Seems really only unnecessary for some of the missions.

I also do not use Warden IIs for Angels but I use Bouncer IIs, because they hit in the resistance hole of their ships as well as deal more damage than Warden IIs. You might want to check up on that and use them, too.

I still think you should keep your rating to yourself even when it makes you mad. I have no use for it.


"The lock range is 109km, which is enough. ......with three omnis shoot out to 90km"

Fail. And for that performance you use 3 mids and a rig.

On my setup i use only 2 mids and no rig (1 omni and one SeBo with script) and i lock and shoot with wardens out to 140km and with gardes to over 60.

Do you see your performance and eficiency problem. You use one more midslot and rig slot just to have the gardes shoot to 90km barely 20km farther than what my wardens shoot.

But unlike you i can make full use of the full range of my bouncers and wardens at over 140km.

I also do not always jump. My garde do just fine short range and my tank is better than yours. and a better cap (unlike you i got my rig slots free for semicon. memory cells). But you were trying to justify a DCU because you lose a ship on disconnect. LOL.

Therefore i was telling you, instead of wasting yet another slot on a useless DCU make use of your already fitted MJD and jump 100km away, even if you seemingly don't have to. When you disconnect you got plenty time to get back. I clearly wrote that in my last post. You have selective amnesia or something? Use that low to improve your tank and jump with the mjd if you are scared of a disco death.

And at the same time there is no reason not to jump anyway. Why would i want to jump? Its the wrong question. The question should be why would i not jump away. Even if you don't have to it does not cost you anything and should your internet connection made in Afghanistan cut out yet again, you wont die at 100km WITHOUT wasting a low slot on a DCU.

There reason YOU dont want to jump of course is that your setup wont benefit of it since you shoot with your gardes to max 90km. or 109 with anything else.

In summary your setup uses 3 mids on omies and 1 rig on target range increase of 25%.

I use only 2 mids and no rigs and get 60% target range increase.

You gain barely 20 km range over my garde. While i can make full use of the warden and bouncer range beyond 140km and on top of that i got one mid slot and a rig slot extra that you don't get.

You are finally at 0/10. Well done. Keep telling us how good your fit is, that uses a mid and a rig slot more only to gain barely 20km on gardes. LOL.
Whitehound
#15 - 2013-07-31 00:42:13 UTC
Jester Cap wrote:
On my setup i use only 2 mids and no rig (1 omni and one SeBo with script) and i lock and shoot with wardens out to 140km and with gardes to over 60.

Do you see your performance and eficiency problem. ...

Warden IIs do not do a lot of damage. You want to use Garde IIs for most of the missions, sometimes maybe Bouncer IIs or Curator IIs, but Warden IIs are the weakest. So I can see the 60km as a problem after jumping 100km. It is quite a gap.

Extend your range and use the strongest sentries. The faster you kill the less you have to tank and the sooner you finish the mission, and you make more ISK/hour.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Jester Cap
A better day
#16 - 2013-07-31 01:22:33 UTC
Whitehound wrote:
Jester Cap wrote:
On my setup i use only 2 mids and no rig (1 omni and one SeBo with script) and i lock and shoot with wardens out to 140km and with gardes to over 60.

Do you see your performance and eficiency problem. ...

Warden IIs do not do a lot of damage. You want to use Garde IIs for most of the missions, sometimes maybe Bouncer IIs or Curator IIs, but Warden IIs are the weakest. So I can see the 60km as a problem after jumping 100km. It is quite a gap.

Extend your range and use the strongest sentries. The faster you kill the less you have to tank and the sooner you finish the mission, and you make more ISK/hour.


Warden 2s do jsut fine. Compared to your DCU setup i could add a 4th drone damage amplifier over the DCU you use and have your garde damage on my 140 km warden/bouncer.

And then i still have a rig slot free to add another drone damage mod. At this point i do more damage on my 140km warden than you do on your 90km gardes.

FYI i carry at least 2 flights of different sentries (usually 3), depending on rat reists. Fact is against Angels you and your awesome 20km range over my gardes are usless. I hit with wardens and bouncer at 140km. while you sweat at 109. While using a mid and a rig slot mroe than me LOL. Plus that DCU LMAO

You completely ignore how inefficient your setup is. That is your problem. Stop talking about how awesome Gardes are. I use them too up to 68 km. You have no advantage over me in dps (except your 350mmm or 425mm LOL) You sacrifice one extra mid and one extra rig to shoot to 90km. I shoot to 68km. Most stuff spawns within that range. But unlike you i got the option to jump +100km away from the spawn and shoot crap afk from 140km. You don't.

Your paper theoretical dps you have between 68-90 km on your gardes (over mine) don't justify to be locked down to a max range of 90 km or 109. And on top of that you use a mid slot and a rig slot more than i do. And a low you waste on a DCU.

You are telling me. 90km range garde2s over 68km garde 2s justify a mid and rig slot?

You start to realise how silly your argument is. Your max garde dps only exists in theory. yes, theoretically you can shoot for more dps between 90-68 km with your gardes over mine).

In reality stuff does not even spawn at that range, more like within 60km where we will both do same dps.

Plus i get a mid and a rig slot to play with. Plus, since you choose to use a DCU i get to use a low slot as well. I get to use 3 slots for whatever i want to. Tank, DPS, cap. While you get the benefit of useless structure resists (cuz you lost so many ships on behalf of your crap internet connection) and just a little over 20 km better dps application of your gardes.

Your fit is fail. Admit it already. I dont even want to mention the ogres without drone nav comp you are fielding. you start using them with their awesome flight time even just on short distances and your dps drops through the floor. I have no idea why you even carry them. They are utterly useless.

"Extend your range and use the strongest sentries. The faster you kill the less you have to tank and the sooner you finish the mission, and you make more ISK/hour"

Your problem is that in your view garde are the trongest sentries. They might have the highest damage multiplier but that does not make them the strongest sentries.

You maximise range of one set of sentries by 20smth km, while gimping your range on the range sentries due to poor lock range and you use one mid and one rig slot more than i do.

Even if i could also just lock to 109 and still have inferior garde damage beyond 68km compared to your 90km gardes, you are still using one mid and a rig more than me. Your fit is inefficient and fail.

It must be clear to you by now how silly your fit is.
Bertrand Butler
Cras es Noster
#17 - 2013-07-31 02:57:05 UTC  |  Edited by: Bertrand Butler
OP, here is a 400m Lazy Domi MJD loadout that may give you some ideas. Its designed to work @80km with gardes, and 132km with bouncers. The potato variant shown is against guristas.

[Dominix, Dominix MJDLazy]

True Sansha Large Armor Repairer
Centus C-Type Armor Thermic Hardener
Centus C-Type Armor Kinetic Hardener
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Experimental 100MN Afterburner I
Large Micro Jump Drive

425mm Railgun II, Uranium Charge L
425mm Railgun II, Uranium Charge L
425mm Railgun II, Uranium Charge L
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II

Large Processor Overclocking Unit I
Large Auxiliary Nano Pump I
Large Drone Scope Chip I

Garde II x5
Bouncer II x5
Hammerhead II x5
Hobgoblin II x5
Hobgoblin II x5
Warrior II x5

Hope that helps, cheers...C:
Jester Cap
A better day
#18 - 2013-07-31 03:43:11 UTC
Whitehound wrote:


I still think you should keep your rating to yourself even when it makes you mad. I have no use for it.


Here is a rating you will like (all skills at 5):

Your fit with 3 omnies and your target range enhancing Large Ionic Field Projector I: (Garde Damage is the same)

Target lock range: 109 km
Garde optimal range plus half falloff = 84.2 km
Bouncer and Warden = 109 km (max lock range)


My fit with one omnie directional and a SeBo:
Garde optimal range plus half falloff: 62.250
Warden optimal (without falloff, just optimal) = 140 km (max lock range)
Bouncer optimal plus half falloff = 133.500m



Compared to my fit:

You gain: 22 km garde range (optimal plus half falloff)

You lose one mid slot
You lose one rig slot
You Lose 31 km target lock range
You lose 31 km warden optimal range
You lose 24.5 km bouncer range
You use 207 CPU versus my 139 CPU, which means you lose 68 CPU
You use 6 PG compared to the 5 PG on my fit, you lose 1 PG (hey everything counts Roll)

In effect you lose the ability to take full advantage of the MJD by jumping 100km away from spawns (plus any range they were already at) to a targeting distance roughly 120km-140km.

If you keep insisting on using a DCU because disco ship losses are so common where you live (you try to imply it is more common of a problem than i think and I am just lucky living in an internet stable location) you lose a low slot as well.

(Yay to proper internet connection)




Bottom line: Your fit is "not good" (I tried hard to be nice).

The End.

Time for me to go terrorize the streets with my DRZ400SM. Lol Bye Bye
mama guru
Yazatas.
#19 - 2013-07-31 04:50:32 UTC
For PVP, I'd try something like this.

[Dominix, Odyssey - Solo PVP1]
Large Armor Repairer II - For solo only, Swap to a damage mod or for extra resists if you need it.
Damage Control II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Drone Damage Amplifier II

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Heavy Capacitor Booster II, Cap Booster 800
Warp Disruptor II
Federation Navy Stasis Webifier

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II x7
Hobgoblin II x5
Hornet EC-300 x5
Warrior II x5
Garde II x5

Highslots are placeholder ofcourse, you can Drop any number of turrets for neuts/smartbombs or whatever you want. Fit whatever medium guns you want, just don't fit battleship guns on a Dominix. Ever. It's very possible to break 1k DPS with Heavy Neutron Blaster II's, and your Ogre II's will hit anything except AB orbiting frigs with ease.

If you want Gank than that you are looking for the wrong ship. Navy Dominix/Megathrons might be more intresting for you then.


As for PVE? Litsen to Jester Cap, the other guy has no ******* idea what he is talking about.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Whitehound
#20 - 2013-07-31 07:51:35 UTC  |  Edited by: Whitehound
Jester Cap wrote:
Target lock range: 109 km
Garde optimal range plus half falloff = 84.2 km
...

Check your numbers again, it is 90km plus 12km falloff on the Garde IIs. You have missed the Large Drone Scope Chip rig.

You then do not fit any guns on yours and have to rely solemnly on your Wardens for damage. I still make more ISK/hour than you and especially for the smaller stuff, because I can one-shot frigates with the railguns while the sentries shoot the battleships.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

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