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Damage Meter

Author
Cpt Tirel
Institute For Continuous Glory
#1 - 2013-07-30 20:13:16 UTC
I think this could be cool to have in the EVE fleet window. To see who's doing the best overall/most efficient damage and who's the quickest logi. Killmails just isnt the same. More info on damage meters: http://www.wowwiki.com/Damage_meter
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-07-30 20:28:32 UTC
Cpt Tirel wrote:
I think this could be cool to have in the EVE fleet window. To see who's doing the best overall/most efficient damage and who's the quickest logi. Killmails just isnt the same. More info on damage meters: http://www.wowwiki.com/Damage_meter

Killmails are sufficient. Adding logis to lossmails would be much appreciated.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Cpt Tirel
Institute For Continuous Glory
#3 - 2013-07-30 20:47:12 UTC
A proper damage meter allow you to see more than just damage. In many other MMO's it is a must have for any decently competetive player. It is also a very good tool to reveal slackers and bad players. Any noob can get good damage on a killmail, only a good player can be "the best" overall damage in a small gang or fleet.
Cpt Tirel
Institute For Continuous Glory
#4 - 2013-07-30 20:48:13 UTC
When i say overall damage, i mean total damage done after several kills/fights, of course.
Kalanaja
Sebiestor Tribe
Minmatar Republic
#5 - 2013-07-30 21:16:02 UTC  |  Edited by: Kalanaja
Over a year in the game and OP still doesn't understand how EvE works. So you would have your corp and alliance penalize tacklers, neutralizers, jammers and logi pilots by having a cheesy pointless damage meter. There is a reason that should stay in blizzard's hunk of junk.
Cpt Tirel
Institute For Continuous Glory
#6 - 2013-07-30 21:22:02 UTC
Kalanaja wrote:
Over a year in the game and OP still doesn't understand how EvE works.


Thank you for sharing your grand wisdom and understanding of the universe.
Cpt Tirel
Institute For Continuous Glory
#7 - 2013-07-30 21:23:32 UTC
Just because i linked to a wow wiki site does not mean damage meters are something that blizzard invented much less WoW.
Kalanaja
Sebiestor Tribe
Minmatar Republic
#8 - 2013-07-30 21:40:28 UTC
The one poster above was right. Damage is already shown on killmails. It's not CCP's job to track and manage that data. They did their part when they started making API tracking possible.
Morrigan LeSante
Perkone
Caldari State
#9 - 2013-07-30 21:50:32 UTC
The upside, as I see it - is it solves, once and for all "paper DPS" arguments.

I get sick of assuring people my cruises hit just fine and the rats dont pop all by themselves.
Cpt Tirel
Institute For Continuous Glory
#10 - 2013-07-30 21:57:00 UTC
You should stop saying killmails are good enough because it only shows how little you understand of the significance a damage meter can have in comparison. The people who usualy kept whining ingame in WoW when people posted damage logs in raid chat were usualy the same people who didnt know how to play properly and did not like it because it revealed their incompetence. And im not talking about panda WoW here i mean classic/TBC.

Can you please tell me the problem of having a damage meter in EVE?
Kalanaja
Sebiestor Tribe
Minmatar Republic
#11 - 2013-07-30 22:11:24 UTC
Cpt Tirel wrote:
You should stop saying killmails are good enough because it only shows how little you understand of the significance a damage meter can have in comparison. The people who usualy kept whining ingame in WoW when people posted damage logs in raid chat were usualy the same people who didnt know how to play properly and did not like it because it revealed their incompetence. And im not talking about panda WoW here i mean classic/TBC.

Can you please tell me the problem of having a damage meter in EVE?



How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap.
Morrigan LeSante
Perkone
Caldari State
#12 - 2013-07-30 22:12:17 UTC
Actually your probem is mentioning WOW in a serious post.

Honestly, you want to avoid that. It's a miracle the reception has been this....nice.
Cpt Tirel
Institute For Continuous Glory
#13 - 2013-07-30 22:22:11 UTC
Quote:
How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap.


If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking. That is what i mean. And if you dont think thats enough reason i think PvE players like incursion runners would very much apriciate a damage meter at least.
Cpt Tirel
Institute For Continuous Glory
#14 - 2013-07-30 22:24:30 UTC
Morrigan LeSante wrote:
Actually your probem is mentioning WOW in a serious post.

Honestly, you want to avoid that. It's a miracle the reception has been this....nice.


I know, and i would have liked to avoid it but WoW is about the only game most people can relate to when it comes do damage meters.
Shizu Yukino
Republic University
Minmatar Republic
#15 - 2013-07-30 22:27:29 UTC
Damage meters are bad, and you should feel bad.
Kalanaja
Sebiestor Tribe
Minmatar Republic
#16 - 2013-07-30 22:40:30 UTC
Cpt Tirel wrote:
Quote:
How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap.


If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking. That is what i mean. And if you dont think thats enough reason i think PvE players like incursion runners would very much apriciate a damage meter at least.




Then it would be a matter of piloting. Either because of range or other variables. If both ships are piloting one behind the other then damages are going to be similiar. So someone using the same ship, fit and all the same skills hitting the same target will realistically only ever vary due to piloting.
Shizu Yukino
Republic University
Minmatar Republic
#17 - 2013-07-30 22:46:08 UTC
Kalanaja wrote:
Cpt Tirel wrote:
Quote:
How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap.


If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking. That is what i mean. And if you dont think thats enough reason i think PvE players like incursion runners would very much apriciate a damage meter at least.




Then it would be a matter of piloting. Either because of range or other variables. If both ships are piloting one behind the other then damages are going to be similiar. So someone using the same ship, fit and all the same skills hitting the same target will realistically only ever vary due to piloting.


That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot.
Cpt Tirel
Institute For Continuous Glory
#18 - 2013-07-30 22:49:12 UTC
Yes, anyway. I should have added this on the top but the incursion community would apriciate a damage meter. And i think it would be useful for PvP aswell, though not so much, yes.
Kalanaja
Sebiestor Tribe
Minmatar Republic
#19 - 2013-07-30 23:00:16 UTC
Shizu Yukino wrote:
Kalanaja wrote:
Cpt Tirel wrote:
Quote:
How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. Maybe they get ECMed and get hardly any locks. What about tackle pilots, or pilots fit for neuting warfare. They won't do much damge period since that is not part of their objective. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap.


If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking. That is what i mean. And if you dont think thats enough reason i think PvE players like incursion runners would very much apriciate a damage meter at least.




Then it would be a matter of piloting. Either because of range or other variables. If both ships are piloting one behind the other then damages are going to be similiar. So someone using the same ship, fit and all the same skills hitting the same target will realistically only ever vary due to piloting.


That's exactly Tirel's point though. With the help of a damage meter in these cases, you could identify the bad pilot.


Even then not really because there is no way to track why they were piloting that way. They may have been getting hammered from another target and needed to change velocities and angles to mess up their tracking. Or trying to dragging other targets town to have them go after them. Or they saw that hot drop cyno pop up and may be trying to get out. They could also be an awoxxer and fixing to run while you die. Again, they could also be tracking disrupted, sensor damped or completely jammed out. A damage meter covers nothing really. It's the equivalent of an ingame EFT damage calculator. If someone's who worrying thing is to watch a damage meter the whole time just to say they did lots of damage then they're most certainly guaranteed to die since they are not situationally aware.
Kalanaja
Sebiestor Tribe
Minmatar Republic
#20 - 2013-07-30 23:04:13 UTC
Cpt Tirel wrote:
Yes, anyway. I should have added this on the top but the incursion community would apriciate a damage meter. And i think it would be useful for PvP aswell, though not so much, yes.



By incursion community you mean snot bag jokes from wow that sit around in shiny ships thinking they're in a wow raid and the greatest things since sliced bread.
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