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Lag, TiDi, 6-VT and you...

First post
Author
Feyd Rautha Harkonnen
Doomheim
#101 - 2013-07-30 18:35:14 UTC  |  Edited by: Feyd Rautha Harkonnen
Tippia wrote:
Feyd Rautha Harkonnen wrote:
1) Mentions of 'TiDi' are specifically to avoid calling it what it is, LAG.
incorrect. You're confusing slowdown with lag. TiDi is not the same thing as lag. TiDi is the mechanic that allows the server to slow down the simulation to have more time to process the events in the system; lag is stuff becoming unresponsive because the server skips over your input.

Quote:
2) If I am sitting in 6-VDT and it takes minutes for a single UI action/response cycle to happen, thats LAG.
No, that's just slowdown. What we had before was lag: when it took minutes for a singly UI action/response cycle to be skipped completely so you had to try again and hope you got the luck of the draw this time.

People are rejoicing over the fact that their commands are being processed in a predictable manner so they can have a massive fight rather than just dropped so they can't.


Slowdown isn't lag. Ok....

I feel SOOO much better now. I mean, the fact the time duration between my client actions and server responses (or other players action) being so slow to the point of maddening, and everything running in slow farking motion, where a fleet fight that should take minutes is extended for 6-8 hours and a pee bucket is required at my desk....its all so clear now....

Why didn't I see it that way before?

Its not lag. Its SLOWDOWN!

AMAZING!

And we can call this slowdown something spiffy, like...I know! TiDi!

Yeah, thats the ticket...

Give 'slowdown' a fancy name so people will feel better, when they are emptying their said pee buckets at the end of a fleet fight...

"Its ok honey, I had to sh|t in a bucket at my desk because of the new TiDi slowdown feature!...don't be upset I couldn't take the girls to the park, it was TIDI baby!..'

That makes it SOOOO much better.

Christ.
Tippia
Sunshine and Lollipops
#102 - 2013-07-30 18:36:02 UTC  |  Edited by: Tippia
Murk Paradox wrote:
You should really consider what you are trying to portend.
I'm not trying to portend anything. I'm merely saying how it is.

Quote:
TiDi is a way to manage lag, yet you say "...what TiDi does: it replaces the lag that comes from the server not processing everything correctly with the slower pace of not forgetting or skipping over half of the things that need to be done."

Would you please explain what lag is?
The lag that comes from the server not processing everything correctly is the lag that comes from the server not processing everything correctly. TiDi is a way to remove that lag.

Quote:
So you do not think it needs improving.
Since it already solves that problem satisfactorily, no, I don't think it particularly needs much improvement.

Feyd Rautha Harkonnen wrote:
Slowdown isn't lag. Ok....

I feel SOOO much better now.
Good. You can start complaining about lag when, in spite of TiDi being in place, the game stops responding to your commands. Until then, feel free to complain about how the server exchanging simulation speed for simulation fidelity means that simulation speed goes does down (since fidelity is the part that is desired)… even though that's the whole point.
Alphea Abbra
Project Promethion
#103 - 2013-07-30 18:40:15 UTC
Feyd Rautha Harkonnen wrote:
1) Mentions of 'TiDi' are specifically to avoid calling it what it is, LAG. When the horrible crushing lag gets accurately reported during large fleet fights, we can agree there has been disclosure. As long as people keep calling it 'TiDi' to deliberately hide the fact crushing LAG is in play, I will continue to call it as I see it. LAG is LAG.
You're wrong. It really is that simple.
TiDi is slowing down time so it is possible for the server to keep up with everyone, instead of the lucky few.

Quote:
2) If I am sitting in 6-VDT and it takes minutes for a single UI action/response cycle to happen, thats LAG. Period. Call it 'TiDi', chocolate sundae with sprinkles, its still LAG. The fact everyone else is equally lagged under 'TiDi' is irrelevant, lag is LAG.
It might be lag. I don't know how beefy your PC is, I know my laptop struggled, mainly with graphics.
However, TiDi is not an attempt to disguise lag, and until you accept that, you'll continue to be wrong.

Please, try to understand just a tiny fraction of the facts. You quoted them so I hope your ability to read is undamaged.
TravelBuoy
Imperial Academy
Amarr Empire
#104 - 2013-07-30 18:42:29 UTC  |  Edited by: TravelBuoy
Tippia wrote:
...


please tell me how many times you fought in Tidi, because u never was in there
Tidi is good, for who ?
Whom dont see the black screen but cant fight ?
For you realy big fun, when a ship targeting need half hour in a 10% Tidi.
As a said 10x tidi could be x10 second of normal time. 4 sec targeting time should be 40sec and not a fcking half hour.
Who enjoy this ? A masohist ?
Within a 49 minutes a whole 256 member's megathron fleet with ~16000 DPS couldn't kill a devoter in lag+tidi, 52 minutes needed to kill a prophecy.
This is not realy fun, this is pathetic. Nice to see the journal when 4k ship fought in 6V, but the real story is, 4k member just sit there and do nothing to long times.
I was many times in fun and enjoyable fight, but this was not funny, 2 friends left our corp, because they dont want to play in this **** anoying tidi anymore. This was the prices of 4k fun.
Tippia
Sunshine and Lollipops
#105 - 2013-07-30 18:47:53 UTC
TravelBuoy wrote:
please tell me how many times you fought in Tidi, because u never was in there
Half of the systems I was active in were TiDi:d because they shared nodes with some staging system.

Quote:
Tidi is good, for who ?
Everyone. Well, everyone except the party that would otherwise be able to jam-pack a system beforehand and cause any newcomers to blackscreen and crash… but that's a horrible meta-tactic so their not being able to benefit from it any more is a good thing too.

Quote:
This is not realy fun, this is pathetic.
…and yet, tons of people had fun. It could have something to do with how “fun” is not some kind of objective and universal truth.
Grimpak
Aliastra
Gallente Federation
#106 - 2013-07-30 18:48:38 UTC
TravelBuoy wrote:
Tippia wrote:
...


please tell me how many times you fought in Tidi, because u never was in there
Tidi is good, for who ?
Whom dont see the black screen but cant fight ?
For you realy big fun, when a ship targeting need half hour in a 10% Tidi.
As a said 10x tidi could be x10 second of normal time. 4 sec targeting time should be 40sec and not a fcking half hour.
Who enjoy this ? A masohist ?
Within a 49 minutes a whole 256 member's megathron fleet with ~16000 DPS couldn't kill a devoter in lag+tidi, 52 minutes needed to kill a devoter.
This is not realy fun, this is pathetic. Nice to see the journal when 4k ship fought in 6V, but the real story is, 4k member just sit there and do nothing to long times.
I was many times in fun and enjoyable fight, but this was not funny, 2 friends left our corp, because they dont want to play in this **** anoying tidi anymore. This was the prices of 4k fun.

ok then. you are right. and since you are right, do tell CCP how to fix it, because aparently you know how to fix it since you're complaining hard about it.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Kalfu Arcturus
Deep Core Mining Inc.
Caldari State
#107 - 2013-07-30 18:57:18 UTC
Suddenly everyones an expert. "omg computers can only be so big", what, you've never heard of horizontal scaling?

As someone who was in 6v, the problems apparently weren't just the server - my client crashed because it just couldn't render 4000 ships anymore (and yo, my PC is a brand new i7 4770k, it was only sitting at 10% cpu usage), and lots of other people had the same problem.

So how sharding systems is one way of scaling sure, it's kinda last years way of scaling. Fun fact about Eve, it all uses MSSQL on the backend - seriously, that was cool in 200x but these days we have better persistence methods - but eventual consistency is probably no good in a real time game.

The other issue however is the amount of data, frame rate has not much to do with it since that gets smoothed but the position packets probably need to update a lot, so each ship has a direction vector, call that 16 bytes (standard quad of float precision), projectiles also get those vectors, god only knows how many projectiles were going off in 6v, probably 8 per ship, so that's about 4000*(8*4+4*4) which is about 192KB of information, however many times it updates, probably at least 20 times a second so in 6v I guess around 3.7MBps of information a second needed to be processed by the node.

How can you shard that more without introducing more problems? Message queues and other scale out systems sacrifice too much latency.
Feyd Rautha Harkonnen
Doomheim
#108 - 2013-07-30 18:57:33 UTC  |  Edited by: Feyd Rautha Harkonnen
Grimpak wrote:

ok then. you are right. and since you are right, do tell CCP how to fix it, because aparently you know how to fix it since you're complaining hard about it.


1) CCP: Admit you have a problem.

2) CCP: Walk arse up to the guys controlling the budget saying 'our large fleet engagements will keep being sh|it until we do a kernel re-write and re-architect around a dynamic resource allocating architecture'.

3) CCP: Stop marketing 'single shard', 'massive battles', 'one universe' and half-remedies like 'TiDi' as the return of Christ, until the above two happen. Better yet, put an asterisk on all these with (*) Provided no more than 2,000 enter a system at one time in the interim. That's being honest... TiDi as the return of Jebus is not being honest.

4) Nullsec alliances: Stop taking it in the arse with accepting 'TiDi' as the be-all end-all of fixing the slowdown/lag problem. You raged over micro-transactions, where is the anger 10 years in that large fleet fights SUCK. I (and many others) joined EvE because of the hyped major fleet fights, to find out they are VAPORWARE

...and a pooh bucket should not be required at your desk to take part in them...
TravelBuoy
Imperial Academy
Amarr Empire
#109 - 2013-07-30 19:00:35 UTC  |  Edited by: TravelBuoy
Grimpak wrote:
TravelBuoy wrote:
Tippia wrote:
...


please tell me how many times you fought in Tidi, because u never was in there
Tidi is good, for who ?
Whom dont see the black screen but cant fight ?
For you realy big fun, when a ship targeting need half hour in a 10% Tidi.
As a said 10x tidi could be x10 second of normal time. 4 sec targeting time should be 40sec and not a fcking half hour.
Who enjoy this ? A masohist ?
Within a 49 minutes a whole 256 member's megathron fleet with ~16000 DPS couldn't kill a devoter in lag+tidi, 52 minutes needed to kill a devoter.
This is not realy fun, this is pathetic. Nice to see the journal when 4k ship fought in 6V, but the real story is, 4k member just sit there and do nothing to long times.
I was many times in fun and enjoyable fight, but this was not funny, 2 friends left our corp, because they dont want to play in this **** anoying tidi anymore. This was the prices of 4k fun.

ok then. you are right. and since you are right, do tell CCP how to fix it, because aparently you know how to fix it since you're complaining hard about it.


I told before they did this crap, when they purged the Aoe titans.
Those titans controlled the numbers. tippia just talking bullsh*t he never was in tidi fight, but lol she was in a staging system. :P
First the main problem is the 12k alliances and the infinite standing numbers with anyone.
That just generating the numbers and create big coalitions with big numbers.
Need limit, before someone talking idiotic thing such as the Eve dont have limits, just look at first to maximum fleet numbers (256 members)
Smaller alliances with limited standings should be genetare smaller numbers.
If the game has no limit they wont fix never this lag and this type unenjoyable play, here a player cant do nothing 1 hours long and when he finaly targeted the broadcasted target cant shot there.
Tippia
Sunshine and Lollipops
#110 - 2013-07-30 19:00:38 UTC  |  Edited by: Tippia
Feyd Rautha Harkonnen wrote:
TiDi as the return of Jebus is not being honest.
So why do you keep spouting it?

TravelBuoy wrote:
tippia just talking bullsh*t he never was in tidi fight, but lol she was in a staging system.
Wow. Reading really isn't your strong point is it? I have been in a number of tidi fights, and no, I was not in a staging system.

Quote:
Need limit
So you're basically saying that goons should always win? Because that is the only and inevitable result of limits.

Quote:
Smaller alliances with limited standings should be genetare smaller numbers.
…except that mechanically reducing the limits just turns it into a meta-mechanic, which was what was in place before they implemented alliances. You can't mechanically adjust player behaviour.
Onictus
Federal Navy Academy
Gallente Federation
#111 - 2013-07-30 19:00:57 UTC
Grimpak wrote:
TravelBuoy wrote:
Tippia wrote:
...


please tell me how many times you fought in Tidi, because u never was in there
Tidi is good, for who ?
Whom dont see the black screen but cant fight ?
For you realy big fun, when a ship targeting need half hour in a 10% Tidi.
As a said 10x tidi could be x10 second of normal time. 4 sec targeting time should be 40sec and not a fcking half hour.
Who enjoy this ? A masohist ?
Within a 49 minutes a whole 256 member's megathron fleet with ~16000 DPS couldn't kill a devoter in lag+tidi, 52 minutes needed to kill a devoter.
This is not realy fun, this is pathetic. Nice to see the journal when 4k ship fought in 6V, but the real story is, 4k member just sit there and do nothing to long times.
I was many times in fun and enjoyable fight, but this was not funny, 2 friends left our corp, because they dont want to play in this **** anoying tidi anymore. This was the prices of 4k fun.

ok then. you are right. and since you are right, do tell CCP how to fix it, because aparently you know how to fix it since you're complaining hard about it.


Even if every node was a discreet processor I doubt the northbridges on a HS22 blade can handle the bandwidth, there is a lot of things happening, all of which must be processed and broadcast.

I would love to see the I/O stats from a big fight, we know the proc on a 4000 series x. Server can't, blades have two more io stages.
Grimpak
Aliastra
Gallente Federation
#112 - 2013-07-30 19:02:29 UTC
Kalfu Arcturus wrote:
The other issue however is the amount of data, frame rate has not much to do with it since that gets smoothed but the position packets probably need to update a lot, so each ship has a direction vector, call that 16 bytes (standard quad of float precision), projectiles also get those vectors, god only knows how many projectiles were going off in 6v, probably 8 per ship, so that's about 4000*(8*4+4*4) which is about 192KB of information, however many times it updates, probably at least 20 times a second so in 6v I guess around 3.7MBps of information a second needed to be processed by the node.

actually, considering how EVE works the entire grid*, that's 192KB info per ship to all ships in the grid, so it's basically.... 192KB^4000 or so.

and that's just weapons calculation. add directional vectors of the ships, that need to be transmitted to all ships too, add the RNG needed for the actual damage calculators, and I guess that you have quite a huge amount of data.



*as far as I know, and from what I've learned from CCP that is

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Murk Paradox
Ministry of War
Amarr Empire
#113 - 2013-07-30 19:12:31 UTC
Tippia wrote:


The lag that comes from the server not processing everything correctly is the lag that comes from the server not processing everything correctly. TiDi is a way to remove that lag.




I love your audacity in saying lag removes lag.

TiDi IS lag!

It's almost like you're implying stepping into the rain after getting out of the shower would keep you from getting wet.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#114 - 2013-07-30 19:16:06 UTC
Time Dilation, not lag, but a filibuster!

Coming to a meta near you!

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

TravelBuoy
Imperial Academy
Amarr Empire
#115 - 2013-07-30 19:17:27 UTC
Tippia wrote:
Feyd Rautha Harkonnen wrote:
TiDi as the return of Jebus is not being honest.
So why do you keep spouting it?

TravelBuoy wrote:
tippia just talking bullsh*t he never was in tidi fight, but lol she was in a staging system.
Wow. Reading really isn't your strong point is it? I have been in a number of tidi fights, and no, I was not in a staging system.

Quote:
Need limit
So you're basically saying that goons should always win? Because that is the only and inevitable result of limits.

Quote:
Smaller alliances with limited standings should be genetare smaller numbers.
…except that mechanically reducing the limits just turns it into a meta-mechanic, which was what was in place before they implemented alliances. You can't mechanically adjust player behaviour.


where is that killmails when you got in tidi or that was when you killed a raven with 33 friend one time ? Megalol.
Or you talking about your jita kill ? :P
And you feel big pain in your *ss, thats why you talking about goons, when no one said a single word about them ?

Limit is limit, everyone know what is means.
Grimpak
Aliastra
Gallente Federation
#116 - 2013-07-30 19:22:30 UTC
Feyd Rautha Harkonnen wrote:
2) CCP: Walk arse up to the guys controlling the budget saying 'our large fleet engagements will keep being sh|it until we do a kernel re-write and re-architect around a dynamic resource allocating architecture'.


oh they did/are doing it. they found out about Infiniband, and they only needed a way to seamlessly transport entire processing threads across the server cluster.



I think that for anyone who knows about about programming will probably be laughing hard now, wondering how the **** will CCP do that.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Dersen Lowery
The Scope
#117 - 2013-07-30 19:33:15 UTC
If you don't like playing under Time Dilation, what alternative do you propose? The obvious one would be to have the server cap the number of people in system when it can't support real time anymore, but then you have this scenario:

Tippia wrote:
[TiDi is good for] everyone except the party that would otherwise be able to jam-pack a system beforehand and cause any newcomers to blackscreen and crash… but that's a horrible meta-tactic so their not being able to benefit from it any more is a good thing too.


As it was, the CFC was already able to take advantage of this somewhat, bringing over 2,000 people into the system before the defenders rallied. If the game had a cap of 2,000 players or so to prevent lag at all, there wouldn't have been a fight at all: CFC could have simply crowded TEST and its allies out of the system, waited for the station to come out of reinforcement, and then killed it. Is that better? Because that's the critical question: If Time Dilation running on their biggest, baddest server was not an acceptable solution for CCP to have deployed at the time of the 6VDT battle, what would have been?

If you're saying that Time Dilation is not as good a solution as a hypothetical fully threaded and highly sophisticated back end, well, duh. The two are not mutually exclusive, and the existence of Time Dilation does not prevent CCP from working on other solutions. Even when they roll out those solutions--as they did with Need for Speed, and CARBON I/O--Time Dilation will still be needed for the next 8,000- or 10,000- or 12,000-player throwdown. 4,070 people in 6VDT sounds huge, but there were many more people trying to get in. The simple fact is that whatever architecture CCP rolls out, EVE players will push to the limit.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Tippia
Sunshine and Lollipops
#118 - 2013-07-30 19:35:44 UTC
Murk Paradox wrote:
I love your audacity in saying lag removes lag.
Good thing that I didn't, then.

Quote:
TiDi IS lag!
No. TiDi is the server running the world simulation at a slower speed to remove the lag that comes from the server not processing everything correctly.

TravelBuoy wrote:
And you feel big pain in your *ss, thats why you talking about goons, when no one said a single word about them ?
I'm talking about them because if you start suggesting that they limit the size of engagements — i.e. introduce poplocks — then the same thing will happen as with all poplocks: the party who gets their first locks everyone else out. That party will be the biggest party, i.e. goons.

Quote:
Limit is limit, everyone know what is means.
Limit can mean a lot of things, you know. Almost none of them are good in the context of trying to reduce lag in this game, because they would be trivial to exploit and avoid, to the point where they cause far bigger problems than they were ever meant to solve.
Maximillian German
Task Force Coalition
#119 - 2013-07-30 19:57:08 UTC  |  Edited by: Maximillian German
Dersen Lowery wrote:
Murk Paradox wrote:
I once bought a piece of crap car because my older car blew an engine and I had a chance to get a crap car that ran instead of the better car I had that could no longer run (needed an engine replaced). This older pos car was a temporary fix until I was at a spot I could afford to A)Get a new car, or B)Replace the motor in my old car.

The salesman didn't try saying how good the car was, he flat out listened to me and understood I was on a budget and simply sold me a car.


A better analogy would be that you couldn't use your roadster because you had to haul 30 kids to a game, and you're complaining that the bus you had to use didn't handle like a roadster.

Well, duh.

CCP can optimize and optimize and optimize--in case you missed the relevant article, the game already runs on the equivalent of a supercomputer, and it's considered a technological marvel--but look at the numbers: 6VDT was a 4000-member fight between a ~13,000 member alliance (plus ~mumble~ allies) and a ~35,000 member coalition. Do you believe for a second that if the node had been able to host 6,000 people instead, that it wouldn't have been a 6,000 member fleet fight?

Time Dilation allows the game to run fairly and predictably under loads that would make any other engine curl up in a fetal crouch and cry for mommy. That is a feature.


for a while there, we were loading the roadster down with kids to the point where it scraped the asphalt, and even then we were leaving some of them behind. But paradox here wants our bus to preform like a roadster and he wants it NOW! Nevermind that the changes to the engine and the chassis is a huge undertaking.
Tron 3K
Caldari Provisions
Caldari State
#120 - 2013-07-30 19:57:26 UTC
I wasn't there.. I won't be there with the blobs anytime soon.. I understand why CCP did what they did to make the game playable with so many ships in one system..

My question is why are people just "okay" with this? I mean yea not much we can do about it but saying oh its TiDi its perfect is dumb..

And by the way TiDi = Lag with a new name.. Anytime it takes you longer to do one thing that normally took a second is lag..