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Question about Tracking Disruption

Author
Raven Fatality
Party Cat Catering
#1 - 2013-07-27 19:37:49 UTC
So if I have 2 TD's fitted, one with the range disruption script and the other with the speed disruption script are they still penalized?
Roxxo I'doCocaine
Doomheim
#2 - 2013-07-28 06:51:43 UTC
No.
Yuki Ishii
Mahatma Cote Temporal Research
#3 - 2013-07-29 21:08:00 UTC
running 2x TDs with one of each script is equivalant of just running both with no scripts, if you want to keep some of the bonuses from the other stat ... say optimal range... just keep one script in and one unscripted
Kahega Amielden
Rifterlings
#4 - 2013-07-29 22:21:30 UTC  |  Edited by: Kahega Amielden
Raven Fatality wrote:
So if I have 2 TD's fitted, one with the range disruption script and the other with the speed disruption script are they still penalized?


Modules are not stacking penalized, effects are. This is why an Adaptive Nano Plating and an Energized Adaptive Nano Membrane will stacking penalize each other ,despite being different mods.

Since each TD is penalizing a different attribute of the target ship, there will be no stacking penalty.
Quote:

running 2x TDs with one of each script is equivalant of just running both with no scripts, if you want to keep some of the bonuses from the other stat ... say optimal range... just keep one script in and one unscripted


False. Each TD would be affecting both optimal range and tracking disruption, so both effects would be stacking penalized.
Stalking Mantis
School of Applied Knowledge
Caldari State
#5 - 2013-07-30 14:02:18 UTC  |  Edited by: Stalking Mantis
you need to see the pro and con of each script.

The way I see it running two td's with conflicting scripts means each td mod is canceling the benefits of the other scripted td mod.

Just to be clear optimal range script reduces optimal range by 100 percent while boosting tracking speed by 100%. If one conflicts with the other then they are essentially canceling out each others scripted benefits.

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Marc Callan
Center for Advanced Studies
Gallente Federation
#6 - 2013-07-30 14:54:23 UTC
No, the con of each script is that it doubles the effect of one of the module's attributes by eliminating the effect of the other attribute. So an optimal-range scripted TD has no effect on tracking speed, while a tracking-speed scripted TD has no effect on optimal range. And since it's the effect, not the module, that is subject to stacking penalties, the two scripted modules end up giving you an effect equivalent to running two basic TD's without the stacking penalty.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Stalking Mantis
School of Applied Knowledge
Caldari State
#7 - 2013-07-30 15:21:14 UTC
Although I might be wrong. At this point the information I have says scripting towards one tracking disruption attribute has an opposite affect of the other tracking attribute.

case in point:
http://wiki.eveonline.com/en/wiki/Optimal_Range_Disruption

^^this gives

Modification of Tracking Speed Bonus
-100 %
Modification of Falloff BonusModification of Falloff Bonus
100 %


i could be wrong in reading that but that is how i always understood it. Care to correct me anyone?

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Othran
Route One
#8 - 2013-07-30 15:42:06 UTC  |  Edited by: Othran
I think you're arguing the same thing - or if you're not then I dunno wth you're on about Lol

The stacking penalty is calculated on stacked attributes/effects, not modules.

Running two TDs with range & track scripts would mean there are no stacked attributes/effects, hence no stacking penalty.
Othran
Route One
#9 - 2013-07-30 16:42:00 UTC
Ah OK I think I see what Mantis is on about.

Scripts only work on a per module basis matey, they don't affect other modules.

2 x scripted TDs on one target is effectively 2 x unscripted TDs without the stacking penalty.