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Player Features and Ideas Discussion

 
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Upgrading Local to Eliminate All AFK Influence

First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#201 - 2013-07-30 03:37:12 UTC
quick question, what happens is if a cloaky camper comes into system, cloaks up then types a single message into chat. will he stay in local for the duration of his visit?
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#202 - 2013-07-30 12:21:21 UTC
Erutpar Ambient wrote:
Before you can implement this, you must first implement a Cloak Hunter type of mechanic.


And a POS/station eviction type mechanic as well. :)
Cade
Underworlds
#203 - 2013-07-30 12:38:30 UTC
WH local works everywhere, period


Cade
Nikk Narrel
Moonlit Bonsai
#204 - 2013-07-30 13:29:01 UTC
Rowells wrote:
quick question, what happens is if a cloaky camper comes into system, cloaks up then types a single message into chat. will he stay in local for the duration of his visit?

He will show in local for as long as you remain in the system, providing you were present when he sent the message and did not perform a session change.

It might be reasonable to expire this listing after a few minutes, or if he should leave.

Oh, how that could be twisted by someone clever, against someone gullible....

And about cloak hunting, this idea meets the requirements to invoke this version of that:
https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#205 - 2013-07-30 14:15:49 UTC
Nikk Narrel wrote:
All details being considered and weighted... It seems the answer to AFK Cloaking's terror aspect is to ignore it while they are cloaked.
(A cloaked vessel not being capable of inflicting damage directly)

As it is not currently possible to evaluate threat levels properly under the current system, I suggest we upgrade local to exclude vessels which are not capable of interacting with ships and objects directly.

For balance, I would deny these classifications from accessing local at all. Let them be sent chat information in a version of local missing the pilot roster, no free intel for them. (Fully delayed local for all pilots present but not listed)

The vessels which should fit this classification for full local exclusion I described:

Vessels within the shields of a POS (They cannot target or fire, AFK POS items are misleading)
Vessels docked at an outpost (They cannot target or fire, AFK Outpost items are misleading)
Vessels cloaked in a system (They cannot target or fire, AFK Cloaked items are misleading)

Upgrading local intel with improved relevancy in this manner will benefit players wanting to know the actual active players present.



I've got the perfect tool for your Local and AFK cloak issues: the left click mouse button, minimize local, no more issues.

I could be trolling here but no I'm serious since all your issues are only "personal perceptions" and not facts.

removed inappropriate ASCII art signature - CCP Eterne

Nikk Narrel
Moonlit Bonsai
#206 - 2013-07-30 14:55:56 UTC
Sergeant Acht Scultz wrote:
I've got the perfect tool for your Local and AFK cloak issues: the left click mouse button, minimize local, no more issues.

I could be trolling here but no I'm serious since all your issues are only "personal perceptions" and not facts.

Facts are statements possible to confirm by others, by mutually accepted and objective means.
A declaration that the sun is a giant marshmallow will not result in it actually becoming one, regardless of how many are fond of the idea.

These are not my personal perceptions, they are direct observations regarding the use of Local Chat as a source of intel, and how it is often (ab)used as such.

Specifically:
We are being asked to compete, and a significant aspect is being aware of opponent presence.
Since local is the established level of intel needed to counter other players also using it, we are forced to use it.

Both sides are then handed this information, often resulting in obvious and predictable results.

Since such mutual use too often results in a predictable stalemate, it can be said the problem can be corrected by removing or modifying the cause of this issue.

Since we are being asked to compete, and only by our own efforts does such competition hold meaning, we should require effort to acquire intel since it's use is central to our competition in this context.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#207 - 2013-07-30 15:02:46 UTC
Cloaking is fine as it is, stop whining.
Nikk Narrel
Moonlit Bonsai
#208 - 2013-07-30 15:11:16 UTC
Nyancat Audeles wrote:
Cloaking is fine as it is, stop whining.

Cloaking can actually be used to do much more, nerf local.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#209 - 2013-07-30 15:11:17 UTC
Nikk Narrel wrote:
STUFF



No one forces you to do or use whatever tool in game, you're not forced to play in areas with local, forced to play in null, forced to play in WH hell you're not even forced to ever undock.

So, yes it's your personal perception, you want some area of the game to suit your wishes or game style and not asking yourself if you're not just doing it wrong.

Again, there's no problem with local nor with cloak.

removed inappropriate ASCII art signature - CCP Eterne

Nikk Narrel
Moonlit Bonsai
#210 - 2013-07-30 15:14:50 UTC
Sergeant Acht Scultz wrote:
Nikk Narrel wrote:
STUFF



No one forces you to do or use whatever tool in game, you're not forced to play in areas with local, forced to play in null, forced to play in WH hell you're not even forced to ever undock.

So, yes it's your personal perception, you want some area of the game to suit your wishes or game style and not asking yourself if you're not just doing it wrong.

Again, there's no problem with local nor with cloak.

Oh, I see.

Your argument is you are not forced to PLAY.

My apologies, the idea behind this thread is for those of us who DO want to play.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#211 - 2013-07-30 16:07:09 UTC
Nikk Narrel wrote:
Sergeant Acht Scultz wrote:
Nikk Narrel wrote:
STUFF



No one forces you to do or use whatever tool in game, you're not forced to play in areas with local, forced to play in null, forced to play in WH hell you're not even forced to ever undock.

So, yes it's your personal perception, you want some area of the game to suit your wishes or game style and not asking yourself if you're not just doing it wrong.

Again, there's no problem with local nor with cloak.

Oh, I see.

Your argument is you are not forced to PLAY.

My apologies, the idea behind this thread is for those of us who DO want to play.


FFS just go to a wormhole and stop whining.
Speedkermit Damo
Republic University
Minmatar Republic
#212 - 2013-07-30 16:16:42 UTC
Remove local, and revanp D-scan as an intel tool.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Meytal
Doomheim
#213 - 2013-07-30 16:17:47 UTC
Nikk Narrel wrote:
A passive activity misleading active players

Misleading players?? Not in my EVE!
Nikk Narrel
Moonlit Bonsai
#214 - 2013-07-30 16:19:36 UTC
Nyancat Audeles wrote:
Nikk Narrel wrote:
Oh, I see.

Your argument is you are not forced to PLAY.

My apologies, the idea behind this thread is for those of us who DO want to play.


FFS just go to a wormhole and stop whining.

Poor kitten, you are comparing apples to oranges with suggestions like that.

How about we reduce local to being just a chat channel?

I get that worm holes do not have local.
The argument that those wanting to remove local should move into a wh, falls flat due to the other differences between the two play areas.

I also acknowledge these differences make wormholes unique. This does not, however, mean that the delayed local mechanic can only work in this environment. It just means wormholes have multiple mechanics designed to isolate them and limit them to what can happen inside.

This is why I advocate a partial change to local as detailed in this thread.

And then a means to hunt cloaked vessels based on duplicating the requirements to pilot cloaked vessels:
https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453

These would work together to restore value to player driven intel, and offer PvE pilots like me a new way to actually compete with each other.
Claire Raynor
NovaGear
#215 - 2013-07-30 16:24:19 UTC  |  Edited by: Claire Raynor
This suggestion is win +1 - Best Features and Ideas OP in ages!!!

I predict this will be implemented!

[Just liked all your posts - CSM needs to debate this! :)]
Nuko Akato
OpSec.
Wrong Hole.
#216 - 2013-07-30 19:01:31 UTC
This thread is full of bomber pilots that want easy kills , -1 , nothing wrong with current system. CCP will not nerf local , its too much a drastic change to the game. Just deal with it.
Nikk Narrel
Moonlit Bonsai
#217 - 2013-07-30 19:20:07 UTC
Nuko Akato wrote:
This thread is full of bomber pilots that want easy kills , -1 , nothing wrong with current system. CCP will not nerf local , its too much a drastic change to the game. Just deal with it.

You have not considered the consequences of the changes being suggested.

A bomber pilot, as any fully cloaking ship, relies heavily on local for target information.
You have no intel channels in hostile space, to tell you where to hunt. Perhaps you use the map statistics to tell you where popular locations are, so you can hunt there.

To begin with, AFK Cloaking would perish as a play style. You can haunt a system, but they won't know unless you go to the trouble of pointing it out to them.

Also, as linked three posts up, this idea is intended to work with one for hunting cloaked vessels.

As a PvE pilot in null, I must certainly hope that the risk to pilots such as myself increases. The rewards to operate in our areas are slowly being rolled back, thanks to our near perfect safety right now.
DSpite Culhach
#218 - 2013-07-30 19:29:48 UTC
The whole point of running a "realistic" cloaked vessel would be to have zero emissions, and as such, have nothing that gives you away, yet people are expecting, based on this thread, to be hidden, AND be able to:

* Spam DScan.
* Launch probes and communicate with them.
* Initiate warp from place to place.
* Have a bunch of modules online.

If you want EVE to be just another fantasy game, then yea, this is the right path, otherwise, every single one of those actions would (technically) cause some energy discharge that would be picked up by other ships ALSO scanning for such things.

I have NEVER liked any of the cloak mechanics we have, but just making changes because they "seem right" is not a real option. Unless a new cloaking system was put of SiSi for months before hand and given a MASSIVE test by everyone involved in this arguments and THEN voted in, I would not make it active.

Another point: The gates are now owned by players, so passing through them is why you get broadcasted as being in system. If someone had said "but if you Cyno'd in you should not show in Local" then maybe, just MAYBE I'd agree, but if you used a gate, stop complaining you show up in Local as it makes PERFECT sense, as you just basically passed through a checkpoint.

I apparently have no idea what I'm doing.

Erutpar Ambient
The Scope
Gallente Federation
#219 - 2013-07-30 19:36:01 UTC
Onomerous wrote:
Erutpar Ambient wrote:
Before you can implement this, you must first implement a Cloak Hunter type of mechanic.


And a POS/station eviction type mechanic as well. :)


You are dumb.

If you implement this and no Cloak Hunting tool then a Covert Ops will be too overpowered. You'd never see them come into system, you'd never see them warping around, they could just Dscan, fly where they want to and then gank/cyno when they're ready and nobody would be able to do anything to prevent it or counter it without having a Full time gate camp with drones everywhere to prevent cloaking in the first place.

Getting into a SB is easy. A large percent of null players have SBs. There would be the constant threat of SB/Bops/hotdrop and there's nothing you could do to stop it.
Nikk Narrel
Moonlit Bonsai
#220 - 2013-07-30 19:46:56 UTC
DSpite Culhach wrote:
The whole point of running a "realistic" cloaked vessel would be to have zero emissions, and as such, have nothing that gives you away, yet people are expecting, based on this thread, to be hidden, AND be able to:

* Spam DScan.
* Launch probes and communicate with them.
* Initiate warp from place to place.
* Have a bunch of modules online.

If you want EVE to be just another fantasy game, then yea, this is the right path, otherwise, every single one of those actions would (technically) cause some energy discharge that would be picked up by other ships ALSO scanning for such things.


This thread is not suggesting changes to options the cloaking vessels operate with.
It IS suggesting changes to the environment they operate in, however.

As was already linked above, I am also including a method to hunt cloaked vessels, as detailed here:
https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453


DSpite Culhach wrote:
I have NEVER liked any of the cloak mechanics we have, but just making changes because they "seem right" is not a real option. Unless a new cloaking system was put of SiSi for months before hand and given a MASSIVE test by everyone involved in this arguments and THEN voted in, I would not make it active.

By all means, the system would be tested first.

I would not suggest inserting a new skin on a noob ship, let alone changes affecting game play, without being tested first.
As for the voting part, feel free to ask the devs if they want changes to require popular mandate, that is not up to us currently.

DSpite Culhach wrote:
Another point: The gates are now owned by players, so passing through them is why you get broadcasted as being in system. If someone had said "but if you Cyno'd in you should not show in Local" then maybe, just MAYBE I'd agree, but if you used a gate, stop complaining you show up in Local as it makes PERFECT sense, as you just basically passed through a checkpoint.


The players do NOT own gates. Please, lock one and prove your control.

The best they can do is mount a persistent ambush group at a gate, and use direct effort and teamwork to deny entry by blowing up ships that they dislike who attempt passage.

Oh, and in case you forgot this detail, local is a chat channel, not an intended intel source. Don't let it's current use fool you, the devs already stated that they want a legitimate intel tool to replace it.