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The Blockade lvl 4 (Serpentis) - Machariel trouble

Author
Scarlett Devereaux
Neverstar
#1 - 2013-07-29 16:39:29 UTC
I have just returned to the game and decided to spend the money I had on a new Machariel. Before that I was flying a Loki and did these missions with no trouble at all. Jump into a Machariel and I can't even target stuff.

http://eve.battleclinic.com/loadout/60338-Machariel-PVE-L4-Missioneer.html

That is my exact fit. I am saving the triggers until last in the Blockade lvl 4 Serpentis but the ECM is a nightmare! Can't kill anything and eventually need to warp out.

Any tips for getting through this mission? I know my skills are fine (nearly maxed tank and dps in Machariel, with all skills to lvl 5), and I have the exact same fit as above but swap out for mission specific hardeners and ammo.

Thanks in advance Shocked
Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2013-07-29 17:13:02 UTC
Scarlett Devereaux wrote:
I have just returned to the game and decided to spend the money I had on a new Machariel. Before that I was flying a Loki and did these missions with no trouble at all. Jump into a Machariel and I can't even target stuff.

http://eve.battleclinic.com/loadout/60338-Machariel-PVE-L4-Missioneer.html

That is my exact fit. I am saving the triggers until last in the Blockade lvl 4 Serpentis but the ECM is a nightmare! Can't kill anything and eventually need to warp out.

Any tips for getting through this mission? I know my skills are fine (nearly maxed tank and dps in Machariel, with all skills to lvl 5), and I have the exact same fit as above but swap out for mission specific hardeners and ammo.

Thanks in advance Shocked


For serps I replace a gyrostab for a signal amp. That plus the fact that the mach is moving towards them (thus killing them up close) solves any problem I've ever had in any serpentis and their dampening. Just remember to put the gyrostab back on for other missions lol.
Govind
Parity Labs
#3 - 2013-07-29 17:14:38 UTC
I'm curious myself what to do in those types of missions. I usually end up either declining such missions or suck it up and spend half the evening bringing over my sentry Rattlesnake. Still seems like a cop out to me to depend on the drones to basically do the mission for you but at least it works /shrug
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-07-29 17:48:05 UTC
You need to sacrifice some slots for sensor boosters and signal amps

It's these kinds of posts that make me laugh whenever I see these "mach is best mission runner" fanboys.
Chainsaw Plankton
FaDoyToy
#5 - 2013-07-29 19:29:10 UTC
I don't like the cap booster + cap rig setup. also I'd probably swap the AB for a MWD. a few MWD pulses and you should be right on top of the ships that damp, and being nice and close you should be able to put a lot of hurt on them.

Tsukino Stareine wrote:
You need to sacrifice some slots for sensor boosters and signal amps

It's these kinds of posts that make me laugh whenever I see these "mach is best mission runner" fanboys.


I'll believe it till I see some solid proof that says otherwise. the mission pool gets a bit bigger once we consider missions from all regions and factions. so losing a bit of time on one mission doesn't mean a whole lot considering many other ships lose the same or more time on that mission.

@ChainsawPlankto on twitter

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2013-07-29 19:46:05 UTC
Chainsaw Plankton wrote:
I don't like the cap booster + cap rig setup. also I'd probably swap the AB for a MWD. a few MWD pulses and you should be right on top of the ships that damp, and being nice and close you should be able to put a lot of hurt on them.

Tsukino Stareine wrote:
You need to sacrifice some slots for sensor boosters and signal amps

It's these kinds of posts that make me laugh whenever I see these "mach is best mission runner" fanboys.


I'll believe it till I see some solid proof that says otherwise. the mission pool gets a bit bigger once we consider missions from all regions and factions. so losing a bit of time on one mission doesn't mean a whole lot considering many other ships lose the same or more time on that mission.


And then you are pointed and webbed within the optimals of the whole room. Great way to lose your mach.

Mach doesn't do well against any kind of significant ewar (ECM, TD, damping)
Zhilia Mann
Tide Way Out Productions
#7 - 2013-07-29 23:55:12 UTC
Tsukino Stareine wrote:
And then you are pointed and webbed within the optimals of the whole room. Great way to lose your mach.


Actually, you're not. If I recall, there are no tackle frigs until the last wave, and there are no EWAR cruisers in that wave.

Not to mention the fact that the EWAR groups are spread so far out that you're literally never within everything's optimal if you end up chasing them. Now, if you wait for them to come to you... well, that's just being bad. Especially in a Mach.

That said, I don't like a Mach for Serp Blockade. It works; I just don't like it.
Malango
A.D.I
#8 - 2013-07-30 00:31:48 UTC
Why the rattle snake and Domi will always be my fave mission boats. Zero Ewar affects them, If I'm damped my drones fire, if I'm jammed my drones fire. nothing stops them. I've taken to also using the faction sentry drones recently, they have crazy tank most missions they can even tank the rats if they get aggro :D Navy Wardens have like 4500 shield HP :D
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2013-07-30 01:38:05 UTC
Zhilia Mann wrote:
Tsukino Stareine wrote:
And then you are pointed and webbed within the optimals of the whole room. Great way to lose your mach.


Actually, you're not. If I recall, there are no tackle frigs until the last wave, and there are no EWAR cruisers in that wave.

Not to mention the fact that the EWAR groups are spread so far out that you're literally never within everything's optimal if you end up chasing them. Now, if you wait for them to come to you... well, that's just being bad. Especially in a Mach.

That said, I don't like a Mach for Serp Blockade. It works; I just don't like it.


The waves are random so sometimes you could get a good spawn with little damping and no tacklers and sometimes you might just get owned.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#10 - 2013-07-30 05:05:32 UTC
Drop the AB or the cap mod for an f-90 and a drop gyro for a signal amp, or 2 f-90's both with tracking script and drop a gyro for a DCII.

They dont hurt till they get close so shoot the closest ones first. I use sentries in my Mach for sure. Should be able to one shot all incoming destroyers and frigs with them. On the initial wave that spawns close just use guns and hobgoblins.

Whats your cap time? Mines 3 minutes and has plenty to spare. Your gank is your tank.

internet spaceships

are serious business sir.

and don't forget it

Zhilia Mann
Tide Way Out Productions
#11 - 2013-07-30 06:15:01 UTC
Tsukino Stareine wrote:
The waves are random so sometimes you could get a good spawn with little damping and no tacklers and sometimes you might just get owned.


When did it start doing that? I know I've been out of missions for awhile, but Serp Blockade was one of the last ones I really tried to game, playing with different ships and fits. Rail Naga: it works. It takes forever. Blaster Astarte: not bad. Takes some flying, but it can work. Nighthawk was lol, but made it truly easy.

But I never got fully random spawns. Truly heavy damps only happened on wave two, and tackle only came in on the last wave.
tayjor
HIgh Sec Care Bears
Brothers of Tangra
#12 - 2013-07-30 10:33:50 UTC
I've run the Serpentis Blockade for years and never seen ECM.
Do you mean Dampers? Are you sure its Serpentis?
If it is dampers just get close enough to them then target. Your AC's should take them out in 10 sec or less.
Marc Callan
Center for Advanced Studies
Gallente Federation
#13 - 2013-07-30 14:48:25 UTC
If the sensor dampers on L4 Serpentis rats are anything like L4 Gallente faction-warfare rats, you can probably expect to lose well over half of your targeting range, and get your targeting speed knocked back just as badly. That second bit is much more noticeable on a battleship than a Loki; I get the sense you're looking at a problem of scram/web frigates getting into range before you can lock them up and open fire, compounded by the fact that you've got to keep them at closer range to even attempt to lock ... and I'm not sure there's any battleship more vulnerable to webs than a Machariel, especially the way it depends on speed and signature tanking.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#14 - 2013-07-30 18:45:40 UTC
Marc Callan wrote:
If the sensor dampers on L4 Serpentis rats are anything like L4 Gallente faction-warfare rats, you can probably expect to lose well over half of your targeting range, and get your targeting speed knocked back just as badly. That second bit is much more noticeable on a battleship than a Loki; I get the sense you're looking at a problem of scram/web frigates getting into range before you can lock them up and open fire, compounded by the fact that you've got to keep them at closer range to even attempt to lock ... and I'm not sure there's any battleship more vulnerable to webs than a Machariel, especially the way it depends on speed and signature tanking.


It does not even rely a little bit on speed or signature tanking unless that's how you build it, and the fit he posted will tank any level 4 without moving upon warp in, I can confirm that first hand.

It needs 2 anti dampeners to maintain a range of 50k throughout the mission. Most of the time it will be more than 50k.

internet spaceships

are serious business sir.

and don't forget it

Sentry 10
Escape Velocity
#15 - 2013-07-30 23:43:05 UTC
Ever since the TE nerf the standard cookie cutter shield machariel does not get the sexy 70km falloff we all love, so here is an updated mach that gives room for some utility to counter ecm.

[High]
800mm Repeating auto IIs x7

[Mid]
100mn mwd
Tracking computer IIs with targetting range script x3
Utility mid (sensor booster in your case)

[Low]
Gyro IIs x4
Specific hardeners x2
Large rep II

It has the 70km falloff that makes machs the killing machine it is, as well as having a utility mid for your mission ecm needs, not to mention you can slap a drone link augmenter in your spare high and have sentries for a little dps boost.

All in all this mach set up performs as well as the pre TE nerf, but definitely works much better than shield tanked with TEs in lows now.
Paikis
Vapour Holdings
#16 - 2013-07-31 01:15:25 UTC
Or you could just use a ship that is better designed for that mission. Like just about anything that isn't a Machariel.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#17 - 2013-07-31 05:24:09 UTC
Paikis wrote:
Or you could just use a ship that is better designed for that mission. Like just about anything that isn't a Machariel.


Not really unless you are into absolute min maxing. You could shave 2 minutes off the kill time, then add 30 seconds for align time. So run the mission 10 times and you will have enough time to run it once more. Unless you salvage. Then you would have to run it about 15 times in a row to make up the money.

Also, if you aren't using anti dampening, it doesn't matter what ship you use, it wont be efficient.

internet spaceships

are serious business sir.

and don't forget it

Paikis
Vapour Holdings
#18 - 2013-07-31 10:34:32 UTC
I hear there's this thing called a Dominix that people have been derping all over the place about. Apparently drones don't care about EWAR.
Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#19 - 2013-07-31 11:11:06 UTC
or triggers either Oops
Tauranon
Weeesearch
CAStabouts
#20 - 2013-07-31 11:17:52 UTC
Dilligafmofo wrote:
or triggers either Oops


yep, in this mission they'll often pick the trigger battleship after they kill 1 ewar cruiser - have to keep an eye on the UI if you are going to let em go aggressive.


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