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Lag, TiDi, 6-VT and you...

First post
Author
Feyd Rautha Harkonnen
Doomheim
#1 - 2013-07-29 20:41:14 UTC  |  Edited by: Feyd Rautha Harkonnen
Dersen Lowery
The Scope
#2 - 2013-07-29 20:50:41 UTC  |  Edited by: Dersen Lowery
No, you're absolutely right, the answer is "a modern code kernel and underlying infrastructure that can dynamically allocate resources," and there are absolutely no devils lurking in the implementation details. Nope. None whatsoever.

Sarcasm aside, CCP has had some very bright people working on this problem since... Incursion, I believe. If it was a simple problem, they would have solved it long since. It's not a simple problem.

TiDi makes lag equal and predictable for all participants, which is a net win.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Kirtar Makanen
State War Academy
Caldari State
#3 - 2013-07-29 20:56:52 UTC
What is this 6-VT that you are referring to? There are no systems in EVE that start with 6-V.
Feyd Rautha Harkonnen
Doomheim
#4 - 2013-07-29 20:57:19 UTC  |  Edited by: Feyd Rautha Harkonnen
Dersen Lowery wrote:
No, you're absolutely right, the answer is "a modern code kernel and underlying infrastructure that can dynamically allocate resources," and there are absolutely no devils lurking in the implementation details. Nope. None whatsoever.

Sarcasm aside, CCP has had some very bright people working on this problem since... Incursion, I believe. If it was a simple problem, they would have solved it long since. It's not a simple problem.

TiDi makes lag equal and predictable for all participants, which is a net win.


So if a wife beater spreads his beatings equally amongst the family, instead of focussing on the wife alone, this is a net win; as opposed to him addressing the root issue and not giving beatings? Did I get that about right?

You sir, are an EvE TiDi Stokholm syndrome victim; seek help immediately....
handige harrie
Vereenigde Handels Compagnie
#5 - 2013-07-29 20:58:28 UTC
I always thought it was pretty common knowledge that if CCP made the servers better, Alliances brought more people to fill them up again.

I heard in 6VDT yesterday the system didn't let more people in when they hit around 4K pilots in system.

Baddest poster ever

Murk Paradox
Ministry of War
Amarr Empire
#6 - 2013-07-29 21:01:08 UTC
Feyd Rautha Harkonnen wrote:
How as paying EvE users did we come to accept UI razzle dazzle and gimmicks instead of a true remedy to lag? When did nullsec alliances give up the ghost, and like a victim of Stokholm syndrome buy into the notion that TiDi is some kind of answer to the rediculous fail of lag on the single-shard, single-sandbox?

I don't get it.

Can someone explain this please? It wasn't so long ago people were burning Jita because of micro-transactions, yet now with increasing server lag fail the response is 'meh'?



Clearly you don't remember the glory of shotgunning dual ISDN modems in the age of the dialup.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#7 - 2013-07-29 21:03:35 UTC
handige harrie wrote:
I always thought it was pretty common knowledge that if CCP made the servers better, Alliances brought more people to fill them up again.

I heard in 6VDT yesterday the system didn't let more people in when they hit around 4K pilots in system.



According to CCP tweets "there is no cap on the system" even though they used Jita's supernode and had people disco and also had people turned away at the door.

Worst part of a game that brags about huge epic battles is the TiDi.

Viva la dialup modems!

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

jackncoke
Aliastra
Gallente Federation
#8 - 2013-07-29 21:05:05 UTC  |  Edited by: Jackncoke
Its like this ...

You have a dog. And its am inteligent dog. So you decide to explain to hom how arihmatics work and that you simply do not have the strength to throw the ball as far as the dog would like.
But hes just a dog, he does not understand. What he does understand is that you are not throwing the ball far enough.


Having over four thousand people, fighting, on one server, at the same time, with out having the servers colapse and die is a testament to amazing ammount of work and dedication CCP and employees invested. Simply put no other game in existance can, in any way or form, support something even remotley close to 6VDT battle.

But a dog does not understand.
The dog wants the ball to fly longer and harder. So he barks in frustration while his master is trying to explain why that is ...

EDIT: I joined teh battle when 4k people mark has been surpessed, it let me in. It was possible, but you needed patience. Something many people lack. And thusly fail to acomplish their goals.
ElQuirko
University of Caille
Gallente Federation
#9 - 2013-07-29 21:06:44 UTC
Did you ever see the old lag? At least with this new system the grid loads before you wake up in station.

Dodixie > Hek

Dersen Lowery
The Scope
#10 - 2013-07-29 21:14:43 UTC  |  Edited by: Dersen Lowery
Feyd Rautha Harkonnen wrote:
So if a wife beater spreads his beatings equally amongst the family, instead of focussing on the wife alone, this is a net win; as opposed to him addressing the root issue and not giving beatings? Did I get that about right?


Good lord, man, listen to yourself. I don't even want to know why you thought that was an appropriate analogy. Since you're clearly lost enough to think that it is, I'll break this down for you:

1) Hardware has limits. You might say that they're... hard limits (YEEEEEEEAAAH);

2) Software cannot work around those limits;

3) The usual way to increase the load-bearing ability of a platform is to add more hardware, then break the problem up into smaller pieces and assign the smaller pieces to more machines (or, increasingly processing units on the same machine);

4) One of the the bottlenecks in EVE is the software that takes all the small pieces of a combat and puts them together in order, a project that is very, very hard to break into smaller pieces;

5) Another bottleneck is the process of notifying every participant of the results produced by the physics engine. Moving this to a separate thread that can be called asynchronously from the physics engine is a current project by CCP Veritas and his team, but there are nasty dependency issues that prevent it from being easy (the sort of issues that don't come up in the tidy little examples you work on in college);

6) Another bottleneck? Querying the database for a player's full information every time the game needs to access it. CCP has had a long-term project to produce a "brain in a box"--essentially, a "box" object containing a player's state that can be passed between nodes easily. If and when this effort is successful, session changes will no longer be the huge load on the server that they currently are. The problem? Something has to be able to update the contents of the box, or the skill you just finished training won't be acknowledged by the engine until something gets around to querying the database again--or some event system pushes a message out to update the "brain" in a particular player's "box." Either way, not a simple problem. CCP Veritas has also been working on this;

None of this has anything to do with beating anyone, because the wife beater has the obvious option of not beating anyone, with less time and effort expended and only positive consequences for all concerned. Time Dilation is triage. Of course it's not optimal, but it's the best solution available under the circumstances. CCP is working on better solutions, but they're not simple, so Time Dilation it is.

tl;dr: You need to get past the idea that CCP just needs you to spend a rainy Saturday afternoon throwing buzzwords at the problem, and they haven't because they enjoy beating people? or they're lazy? or whatever. Some technical problems are actually damn hard, and when the ideal solution is damn hard, a band-aid solution is better than nothing.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Unsuccessful At Everything
The Troll Bridge
#11 - 2013-07-29 21:15:45 UTC
With the old lag, Frames weren't measured in Frames per Second or even Frames per Minutes..they were measured in Minutes per Frame.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Domer Pyle
Republic University
Minmatar Republic
#12 - 2013-07-29 21:18:06 UTC
i'm a paying eve user and i hate socialized lag. that's why i hang around provi, where there isn't much lag. blobfests aren't fun until the lag problem has been solved, but that's just not gonna happen.

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

Jill Xelitras
Xeltec services
#13 - 2013-07-29 21:20:52 UTC
jackncoke wrote:
Its like this ...
The dog wants the ball to fly longer and harder. So he barks in frustration while his master is trying to explain why that is ...


Indeed. Very well explained.

To the OP:
Before TiDi, the server would desync and lag. TiDi is not lag, it's artificially slowing time (think of it as bullet time in a FPS).

People who experienced lag in fleet battles know what I'm talking about:
- you start a module and nothing happens.
- a module can't be turned off.
- you shoot at a target, that other pilots report is long dead.
- you're computer thinks you're alive and kicking, the server knows you've been podded already, but the information comes minutes later.
- the server crashes, because it can't keep up with the desynced stream of data.

In TiDi everything happens slower, but at least it really happens. No desync, no crash ... not even lag, just slow gameplay.

You really prefer desyncs and crashes ?

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Murk Paradox
Ministry of War
Amarr Empire
#14 - 2013-07-29 21:23:02 UTC
jackncoke wrote:
Its like this ...

You have a dog. And its am inteligent dog. So you decide to explain to hom how arihmatics work and that you simply do not have the strength to throw the ball as far as the dog would like.
But hes just a dog, he does not understand. What he does understand is that you are not throwing the ball far enough.


Having over four thousand people, fighting, on one server, at the same time, with out having the servers colapse and die is a testament to amazing ammount of work and dedication CCP and employees invested. Simply put no other game in existance can, in any way or form, support something even remotley close to 6VDT battle.

But a dog does not understand.
The dog wants the ball to fly longer and harder. So he barks in frustration while his master is trying to explain why that is ...

EDIT: I joined teh battle when 4k people mark has been surpessed, it let me in. It was possible, but you needed patience. Something many people lack. And thusly fail to acomplish their goals.



I once bought a piece of crap car because my older car blew an engine and I had a chance to get a crap car that ran instead of the better car I had that could no longer run (needed an engine replaced). This older pos car was a temporary fix until I was at a spot I could afford to A)Get a new car, or B)Replace the motor in my old car.

The salesman didn't try saying how good the car was, he flat out listened to me and understood I was on a budget and simply sold me a car.

tl;dr Do not try to pass off the pos car as "better" just because it works. Especially if you advertise it as being good, when it isn't.

There is no shame in admitting it's crap, there are other things out there in Eve that can be just as much fun.

We all know CCP needs to overhaul their systems if they are to justify their advertisements.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Xearal
Dead's Prostitutes
The Initiative.
#15 - 2013-07-29 21:26:26 UTC
OP, you do realise of course that NO OTHER GAME IN THE WORLD can handle 4000 people in the same area all shooting each other.

As for the gains they've made, they've optimised a lot of the code, and introduced TiDi to further enhance the ability handle large fights. Hell, on regular days in Jita, there's no real lag, no TiDi, everything works fine, and there's 2000 people there doing their thing.

Imagine any other game where there is such a situation, 2000 people without any serious issues in the same area.. that's half of a WoW server all in the same spot.. imagine stormwind with 2000 people in it. their server would collapse before they even got to half that.

as for that them working on it and not doing much.. in the older days, a fight of 2000 people would be a massive strain on their servers and on the game. Now we've had a fight with double that number. This is all the more impressive if you also keep in mind that adding more people to a fight increases the amount of load needed exponentially.

So before you continue your boohaha and claiming shenanigans, please learn to do the math like the dog that was illustrated earlier, before you continue moaning.

Oh and yes.. there will be more fights where there will be massive lag in Eve. because while their resources and ability to cope with such things increases all the time due to optimisations and such, the simple fact is.. now that the players know a fight of 4000+ people is possible, it will certainly happen again.. and again.. and eventually that record will be broken again.
( I give it 2 years tops before the record gets broken )

Does railgun ammunition come in Hollow Point?

Murk Paradox
Ministry of War
Amarr Empire
#16 - 2013-07-29 21:29:19 UTC
Xearal wrote:
OP, you do realise of course that NO OTHER GAME IN THE WORLD can handle 4000 people in the same area all shooting each other.





Technically, neither could Eve.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Xearal
Dead's Prostitutes
The Initiative.
#17 - 2013-07-29 21:33:50 UTC
Murk Paradox wrote:
Xearal wrote:
OP, you do realise of course that NO OTHER GAME IN THE WORLD can handle 4000 people in the same area all shooting each other.





Technically, neither could Eve.


yesterday disagrees with you.

Does railgun ammunition come in Hollow Point?

Dersen Lowery
The Scope
#18 - 2013-07-29 21:36:21 UTC  |  Edited by: Dersen Lowery
Murk Paradox wrote:
I once bought a piece of crap car because my older car blew an engine and I had a chance to get a crap car that ran instead of the better car I had that could no longer run (needed an engine replaced). This older pos car was a temporary fix until I was at a spot I could afford to A)Get a new car, or B)Replace the motor in my old car.

The salesman didn't try saying how good the car was, he flat out listened to me and understood I was on a budget and simply sold me a car.


A better analogy would be that you couldn't use your roadster because you had to haul 30 kids to a game, and you're complaining that the bus you had to use didn't handle like a roadster.

Well, duh.

CCP can optimize and optimize and optimize--in case you missed the relevant article, the game already runs on the equivalent of a supercomputer, and it's considered a technological marvel--but look at the numbers: 6VDT was a 4000-member fight between a ~13,000 member alliance (plus ~mumble~ allies) and a ~35,000 member coalition. Do you believe for a second that if the node had been able to host 6,000 people instead, that it wouldn't have been a 6,000 member fleet fight?

Time Dilation allows the game to run fairly and predictably under loads that would make any other engine curl up in a fetal crouch and cry for mommy. That is a feature.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Xearal
Dead's Prostitutes
The Initiative.
#19 - 2013-07-29 21:39:39 UTC
Dersen Lowery wrote:

Time Dilation allows the game to run fairly and predictably under loads that would make any other engine curl up in a fetal crouch and cry for mommy. That is a feature.


QFT

Does railgun ammunition come in Hollow Point?

Alphea Abbra
Project Promethion
#20 - 2013-07-29 21:41:55 UTC
Dersen Lowery wrote:
Do you believe for a second that if the node had been able to host 6,000 people instead, that it wouldn't have been a 6,000 member fleet fight?

Time Dilation allows the game to run fairly and predictably under loads that would make any other engine curl up in a fetal crouch and cry for mommy. That is a feature.
I was giggling excessively in an insane manner for almost 6 hours straight yesterday (1.5h-g/kP-local).
If we had been 6k players in local (9h-g) it would have been fatal!

Please don't spend more dollar on even crazier military hardware CCP, I value my vocal cords!

Cool
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